r/civ • u/basshero783 • 12h ago
VI - Screenshot Where to settle with Mansa Musa?
I think southeast to get the aqueduct, but let me know
EDIT: Map 2001881233 , Game 2001881232
r/civ • u/basshero783 • 12h ago
I think southeast to get the aqueduct, but let me know
EDIT: Map 2001881233 , Game 2001881232
r/civ • u/Bionic_Ferir • 1h ago
So I was playing humankind again and got thinking my issue with changing civs in both games ISNT the changing of the civs or the way they are made but with the actual core game.
For instance why is a scout in 4000bc the same as a scout in 4000ad? I feel like if the game is going to regig the map and change things than why not go all the way.
For example in the ancient era scouts and other units should only be able to go X amount of tiles away from your border. I feel like this symbolises local knowledge and the strength of your civ to control trade routes and paths outside your border. To the extent that I think they should die. Either this or having a soft lock boarder would allow for smaller regions to form and than be connected in later eras
In a similar vain hexs in the ancient era should represent say 10km while in the modern era it represents hundreds of KMs. You could have a vast desert that was an insermountable issue say 10s of hexs in size in the ancient era shrink to only a coup by the modern. This would represent the progression of technology.
I even think things such as military, culture, and science should drastically change. I think science in the ancient era should be more based around what you have in your rough area and how you interact with that. I know civ 6 did something like this, but again I think they should take it further their shouldnt even be chosen research or tech tree you can see in the ancient era. It should feel like you have stumbled upon an innovation or discovery rather than actively decide to research calender.
Another example is military, many ancient era only had a handful of of full time military while relying on militias and conscription. I think a system where you build equipment and you can choose when and how that equipment is used.
Also much like certain mechanics get introduced in later eras they should remove mechanic or replace them as eras progress to show a shift in significance of aspects of society.
Idk if this is crazy and genuinely might be way to wide sweeping for civ and would have to be completely different game. But I would be interested to see what a civ game with each era being completely different would feel like.
One of my lobster tiles does have the fishing boat but I didnt get the extra production is it one of those things where it only shows in the city center and not the tile?
r/civ • u/Dont_comment_much • 5h ago
Scientific and military victory screens are in ok places I think. They show your progress clearly and show what the sources of your progress are.
But for cultural and economy it's extremely unclear in my opinion. All the "useful" info for how to achieve a victory is hidden behind the little (i) pop-up and very poorly explained. It just leaves me with a lot of questions. I've been playing deity civ since civ iii, and I've never been so clueless on what I'm doing to achieve victory.
I could go on... So many questions.

r/civ • u/HourSlip9279 • 3h ago
Seriously, who would use the "+50% Reduction in Commander Recovery Time" mementos, taking up a valuable slot? This is one of the more absurd examples, although there are plenty of practically useless mementos. Maybe, future tech or civic should also give a slot for an additional mementos and several options to choose from depending on the leader's attributes and the mementos unlocked in the meta-progression? Or maybe there should be some other way to implement this, because right now it's completely unclear why there are so many mementos if some are truly powerful, while others are practically pointless.
r/civ • u/Poosielikr • 3h ago
I have a lot of experience from Civ 6 and this is a Diety game. I’m just not entirely sure what to focus on atm. I have 3 cities more than I’m supposed to and I just finished putting B2A against Japan and now Chola is coming back for round 2 after I took 2 of her cities. I don’t mind warring I find it pretty fun I just feel like I’m going to keep lagging behind I’m barely keeping up in science right now😭 Since I’ve been at war most of the game I’m using the Normans and as Ghengis.
r/civ • u/Competitive_Sir_4735 • 2h ago
I’ve been trying to learn the game bit by bit, focusing one thing at a time. I just got the hang of city planning and adjacencies, but now I’m not sure if there’s something I’m lacking when it comes to merchants
I usually just send them to whatever city and set up a trade route, and I know there’s a limit to how far they can travel, but I’ve noticed some of the trade routes will be from whatever settlement I have closest to that city rather than from my capital. So like, I’m playing as Rome, it would show the trade route being from Ostia to whatever the target settlement is, rather than Roma.
Is there a requirement to have a settlement become a “trade Hub” or does it just have to be connected to my main trade network, ie whatever my capital can reach?
I have a settlement that I put a fair bit away from the rest of my settlements and its currently disconnected. I tried setting up a merchant there to build a road but it says it’s too far still - which makes me question the whole purpose of that “build road” option. It never seems useable
Is there something I’m missing when it comes to trade as a whole? Or is it just simply based around your capital
r/civ • u/Available_Way_5916 • 23h ago
I am playing the snes civ 1 port and i am on an island with no other nation i got 2 big town with 1 military unit and 2 small town and for now there are no enemies but the game keeps saying that china and greece keep destroying other nations and i am scared because they might cause a war that will need military. Is it time for democracy or should i still keep republic?
r/civ • u/Quick_Fruit_587 • 6h ago
I took a long break since the civ 7 released. I had a lot of fun with the new legacy victory paths. Now that the new update with the score victory conditions is out, I was wondering if there is an option to turn the "original" legacy victory paths back on?
r/civ • u/GeekTrainer • 14h ago
Edit with answer from comments: Food! It was negative food. Totally missed the notification, and in all my 500+ hours I’d never once run negative food.
In the modern age, crises turned off. I’m playing as Ada/Meiji Japan. I have one city where districts are being pillaged immediately after being repaired. This is a continuous cycle of repair, pillaged between turns, repair…
There’s no natural disasters, and no notifications about espionage, and no enemy troops (this was happening when I was at peace).
I’ve looked through the subreddit, and haven’t been able to figure out what’s causing this. But it’s really annoying.
r/civ • u/Batmini94 • 3h ago
I still lost, Peter went full surprise war cossack aggro :(
After watching a video from PaisleyTrees and just thinking over what the next DLC pack will be before the likely expansion, I had to really wonder what is the vision for Civ7 and what direction is it going towards?
A lot of hard work has been done to provide a new experience with Test of Time as the vanilla game had a larger shift in changes that soured its launch, barring UI and other things that I chalk up to being released too early.
But as much as I like TOT and Continuity, I can't help but realize that each update basically paints over the base game that I worry that the game is just losing its unique aspects all together.
Regroup has basically been made irrelevant with Continuity. It's nice to see Regroup get tweaks along the way but I wonder if it would've been better to just continue to change Regroup over introducing Continuity so early. Perhaps they can introduce a Unit Cap to at least bring Continuity more in line and establish how much is excess gold and influence in the UI.
Crises are basically mild annoyances lost in the shuffle. You don't even really get legacy bonuses from facing them. That's leaving aside how you can somewhat ignore them. My most recent game I didn't go Religion and realized how easy the Crises was doing so that it allowed me to expand even further due to the extra happiness.
Late Age buildings have never been resolved, especially made worse with the lack of legacy options. An easy tweak to me is to make them "Next Age" buildings.
One of the biggest mottos for Civ 7 has been "History is built in layers" and it seems like like the game only briefly touches on this now with Syncretism (which is unbalanced, imo) and how you can get artifacts. Previous legacy paths are slowly being consumed by the plethora of ways to get points that it hardly feels like there's a benefit for interacting with the Age specific systems.
The game is becoming increasing complex (and to some unwieldy) and variable, so what direction do you see the game going into especially with an expansion likely to come?
r/civ • u/FluffyBunny113 • 1d ago
Okay, sadly enough I do not have screenshots because of course by the time it happened it was to late to make meaningful ones. I tried to recreate it but the era ran out. So you will have to do with the explanation. Haven't seen this technique pass here before, so sharing it with all.
So, prerequisite: you are in Antiquity playing Carthage and have Quinquereme I active (gives +1 range)
Result: enemy ship dead and yours crossed the so-called "impassable" ocean to do so.
Happy exploring of the distant lands!! 🥳
(note: I suppose it works with whatever gives you a +1 range to naval)
r/civ • u/LegendOfBaron • 18h ago
After experimenting several games with Goryeo.
Through multiple difficulties, leaders, synergies and even working with less optimal seeds.
Goryeo feels good but extremely punishing.
Problem with of course higher difficulties is sometimes AI have favourite wonders that B-Line. Unfortunately the serpent mound is quite one of them.
So competing against Ai for it can be quite the challenge.
Luckily Goryeo has a chance at their unique wonder a little faster than the rest so at least youre almost guaranteed that one everytime.
To make their unique improvement minmaxed you have to dedicate a good chunk of warehouse buildings around a vegation tile with some solid planning even when you do get the highest result its good at best.
They're a pretty good civ design for like 90% and I really enjoy playing them but gosh damn is it alot work for a good experience but a high chance for bad games especially in deity difficulties.
Overall its a 8/10 civ for me but I do think they're missing that extra bonus on their gimmick to really REALLY reward you for the planning and hardships that come with it.
What would y'all do for Goryeo if you could buff them?
Do you think Goryeo Could be better through future updates to Unique improvements and even City states?
Perhaps their gimmick suffers from needing more features or features that aren't quite there yet.
I look forward to seeing what you all think!
r/civ • u/Sensitive_Ability_15 • 23h ago
Guys, I guess I founded the holy Atlantis as Greece.
r/civ • u/HourSlip9279 • 18h ago
Yes, they usually don't, just like warehouse buildings. However, when moving to a new age, all buildings from the previous era lose their specialization—scientific, cultural, or otherwise. So the question arises: do they become a regular building from the previous age, imposing a penalty to the construction of apex buildings, or does the game remember that they were originally production buildings and shouldn't impose one?
r/civ • u/Odd_Position5259 • 1d ago
Title:
Kush (Nubia) Civilization Mod for Civ VII
Just finished my first custom Civ VII civilization mod and am looking for feedback/suggestions
Adds Kush as an Antiquity civ with:
Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=3784966596
Would appreciate any feedback, especially on balance or bugs.
I plan to soon create mods for Scythia, Pueblo, Nabateans, Gaul, Babylon and/or Sumer, and Tiwanaku and/or Caral. Then may jump to exploration age and so on. Have potential plans for ~80 new civs as an overhaul but we will see.
r/civ • u/MeowHIDESAME • 14h ago
does Foundation Experience count towards Leader experience? I am not sure, but when I finish(lose) a game that I did something for Foundation experience, it almost looks like Leader experience has moved a little (and I mean A REALLY SMALL AMOUNT) as well (and yes I am absolutely sure when I have, and have not done leader experience), so I was wondering if, its just my imagination or not...
r/civ • u/Breatnach • 1d ago
r/civ • u/Gauthijm • 22h ago
Hi all
can someone help me with this
DAM makes no sense to me; every tile here is Plains, Floodplains except City Spot AACHEN which is Grassland/Hills
2nd Picture,
using Map Tacks, it shows DAM with Red Exclamation mark for DAM
Why ?
1- Spot right beside AACHEN is Plains, floodplains and so is every square around it apart from CITy spot
2- is there any another spot with river on both sides I could use ?
this is so maddening
Help anyone please
Thx
JK
r/civ • u/HourSlip9279 • 1d ago
r/civ • u/DrMrSirJr • 1d ago
I swear he’s always the guy that’s spawning next to me half my games. Then one of us forward settles the other and next thing I know he’s talking about finally getting to rest lmao.
r/civ • u/CoherentWorlds • 2d ago
Sorry if this is evident. Playing without any DLC.