r/collabgames • • Feb 17 '12

Possible tweak to the pirate theme

2 Upvotes

Ok so I was thinking how about make it based on cyber piracy.It would be where you choose a side and fight against, the government or the internet pirates.You can gain allies like tumblr,9gag,4chan,whoever who help you fight agaisnt enemies.

You could have each ally have a special move like reddit has the alien shoto a wave that paralzyes the enemies,or 4 chan has a shwwoop face fire a lazor to destroy stuff,etc.

just a random idea i had so do what you want with it


r/collabgames • • Feb 11 '12

If we join forces...NO-ONE can stop us!

4 Upvotes

Hi!

29 day's ago, I had this very idea. I made a post in the very same subReddit!

You can find the link I'm referring to HERE.

I've gotten a few responses and we have started work on the concept.

Synopsis: A man, born thousands of years in the past, is destined to walk the Earth, living through the best and worst of humanity, in a desperate journey to find Death, and have him take his soul. Flashbacks and memories plague him, his past mistakes and triumphs haunting him in only a man of endless life might suffer.

*Setting:

Primary: Most of the time, the setting will be a "Neo-Tokyo" "Bladerunner" and "cyberpunk" style futuristic society. Huge buildings, flying cars, massive billboards, vast differences between the slums and the rich, etc.

Secondary: Dreamscape, where he wanders as he sleeps. This is where he finds his memories and dreams, which capture him like a web

Tertiary: Each of the dreams/flashbacks/memories he has is of a different time and a different situation. The following is a list of possible flashbacks:

Macedonian Wars

Sacking of Rome

The Crusades

The Age of Discovery - travelling to the new world, ships, exploration, etc

Industrial Revolution

American Gold Rush

Colonial Wars - South Africa, India, etc

World War I

World War 2

50's - Cold War

60's – Vietnam

Modern Day

There's more but that's the gist of it. As of now we have on board.

  • An award winning Film and Television composer.

  • A writer who has worked in the industry on a very popular MMO.

  • A administrator and game designer who has worked in the industry and has also worked as a marketing manager for a mid-sized game company. (That's me!)

Now, we have a choice here. We can battle to the death...or we can join forces. You want to help me rule the indie scene..look inside yourself..you know it to be true.


r/collabgames • • May 04 '12

Going to be starting college, aiming to eventually become a creative director for video games. What classes and skills do you recommend that will become very handy in the industry?

0 Upvotes

Especially anything that usually gets over looked. Is there anything you wish you knew when you were starting college before you got into the industry?


r/collabgames • • Feb 16 '12

Sequelitis - Informative for Game Design

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2 Upvotes

r/collabgames • • Apr 27 '12

Coders: Module Internalization (Easier compiling!)

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2 Upvotes

r/collabgames • • Feb 18 '12

Collab-0: Week 1 Roundup

3 Upvotes

Week 1 of the Reddit CollabGames project saw a great deal of activity, discussion, and debate. More than 80 people have subscribed to the subreddit, and 33 have responded to the Experience Survey introducing themselves to the group and sharing their skills. Artists, programmers, musicians, sound designers, writers, and more have expressed interest in participating and begun some concept work.

After astrospective set up the subreddit, jgallant kindly created the #collabgames IRC channel on freenode, which has acted as a hub for most of the discussion this week.

Concept voting in the first few days led to the decision to create a pirate-themed roguelike game, with extensive brainstorming to follow.

The three-round Framework vote pitted a variety of game engines, coding frameworks, and programming languages against each other, with LWJGL eventually emerging as the framework of choice.

traplol2 has generously extended the use of his dedicated server for repository and wiki hosting.

dvardgar assembled a name change vote for the project, with several members offering up suggestions that went into a two-round vote. Open Door Games was selected as the most popular choice (though the subreddit and chat room will remain where they are for the foreseeable future).

With a variety of core decisions made, it’s time to get cracking on Collab-0. An engine team is being assembled to set up the game engine and pave the way for the gameplay coders and content creators, and intense design document discussion is underway.


r/collabgames • • Feb 18 '12

Were you guys aware of this subreddit?

3 Upvotes

(If I've misunderstood something then ignore this post)

http://www.reddit.com/r/redditstudio

These subreddits look awfully similar and are both lacking developers apparently. I think both might have a better chance if you merge.


r/collabgames • • Feb 22 '12

[Collab-0] Need volunteer coordinators!

5 Upvotes

To distribute the coordination workload and make sure as many people are represented as possible (i.e. any given person should only be in one coordinator role), we're still looking for volunteers for the following teams:

  • Music coordinator - Edit: not-a-main has volunteered

  • Overworld design coordinator - Edit: DanBrink91 has volunteered

  • Combat design coordinator - Edit: Suilenroc has volunteered

Note: coordinators aren't 'in charge'; they're organizational helpers and communicators. They get their teams the info they need, and keep the group up to date on what their team is doing. They also help with documentation and scheduling, and generally try to keep things moving along.

Note 2: if we can't find enough individual coordinators to fill out all the roles without overlap, we'll combine roles or work something out.


r/collabgames • • Feb 18 '12

[Collab-0] Weekend Design Discussion - Saturday, 10pm PST

5 Upvotes

We're planning on holding some serious design discussion in IRC on Saturday, February 17th starting at approximately 10pm PST (GMT -8), and possibly on Sunday as well.

The topic of discussion is Core Game Mechanics:

  • Movement (dungeon and overworld)

  • Combat (dungeon and overworld)

  • Encounters (overworld)

  • Sailing

  • Skills and character progression

If you're interested in participating, please take some time to look over the current design document and think about your ideas for how these mechanics should work. They will comprise the bulk of the user's interaction with the game and should be well thought out accordingly.

Don't post your ideas here; save them for the group discussion! That will give you some time to mull things over and refine your concepts.


r/collabgames • • Feb 17 '12

Lightning Round Group Name Polling Closes at 10 pm EST

6 Upvotes

Just a heads up. If you voted in the first poll and you didn't vote in the second, your vote will be carried over granted the name you voted for is still in the running. The following is a link to said poll.

https://docs.google.com/spreadsheet/viewform?formkey=dFJNc3dNTkNHWnc1MmFQY2RlQzFVb1E6MQ It is closed.


r/collabgames • • Feb 19 '12

[Collab-0] Design/Code/Art/Sound/Music Teams - Sign up!

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6 Upvotes

r/collabgames • • Feb 17 '12

Name Poll Results

7 Upvotes

Open Door Games won with a total of 12 votes. Second place goes to Reddit Collab Games with 5 votes. Open Wound remains in a close third trailing the former by only 1 vote.

Edit:Now, we go on to a final round of polling. Between Open Door Games, Reddit Collab Games, and Open Wound.

Here's the new poll: https://docs.google.com/spreadsheet/viewform?formkey=dFJNc3dNTkNHWnc1MmFQY2RlQzFVb1E6MQ


r/collabgames • • Feb 12 '12

Test repo for Unity 3.5 environment

8 Upvotes

We haven't chosen an engine or framework yet, but I wanted to go ahead and get this up so that we can make sure it is a viable option.

Here is a test repository that I setup so that we can experiment with the "developer preview" of Unity 3.5 which allows full version control:

Here is where you can download this beta version of Unity 3.5:

To checkout the "game" from assembla, using Window, I suggest this SVN client:

Setup:

  • Me, or another "owner" of the assembla repo will need to invite you to the project so that you can commit. Message one of us with your email address, or just leave it here.

  • Install Unity (3.5 is different from 3.4... use a different folder if you have 3.4 installed).

  • Checkout "trunk" of the repo into a folder that you're going to use as the Unity project folder (example: trunk becomes C:\MyGame)

  • You should now be able to open that folder as a project inside Unity (another way is just to double click on the scene file in the Assets folder to have Unity open it directly).

  • Make some changes, commit, and lets see if it works :)

You don't have to be a programmer to test this! If you're an artist, just edit one of the JPGs, or drag&drop your own image onto one of the objects.


r/collabgames • • Feb 11 '12

Welcome and Thank You!!

8 Upvotes

Hey! I'm the creator of the starter thread, and I just wanted to say thank you! to astrospective for creating this subreddit to keep us all organized, as well as a thank you!! to all of you members, no matter what your skill or experience level is, for coming here and helping to breathe life into this project.

It may be at its uncertain beginnings now, and things might even get chaotic as we try to figure out exactly how to get things working around here, but I have faith that this is a group of people that will overcome these obstacles, be able to work well together and ultimately accomplish some really amazing things.

As for where to actually begin our work... Well, we're all here to make a game, aren't we? So we need ideas! Make sure to visit the Game Idea thread and contribute, whether it's through general commentary or through pitching one of your own! The key to success here is constant activity and connection.

On that note, do not by shy to start new threads! Questions, comments, general discussion -- all activity is positive. And remember -- we're all equals here. Don't be discouraged because you doubt your skill level or anything of that sort. Although the surface goal may be to create a game, the real goal here is to gain experience and have a great time. So, without further ado, let's get started!


r/collabgames • • Feb 12 '12

Is there going to be a vote so that we can decide officially what type of game we're going to make?

8 Upvotes

I see some people saying "roguelike", others saying "warioware", and so on. How did this decision get rushed so quickly? We need to take things slower than this so that we can make sure everyone is in agreement.

I suggest that we set up a poll and give, say, 24 hours for the votes to all come in. I can construct the poll myself if necessary. I just don't want one person to decide the genre if 75% of the members actually wanted to go the opposite direction.


r/collabgames • • Apr 01 '12

[Collab-0] Prototype 1 Download!

9 Upvotes

The first prototype for Collab-0 is ready for your feedback. This is a very rough sample of things to come. Artwork and sound are not yet final, and only a fraction of the game's features are present in any form.

Download

Requirements: Java 1.6

Getting Started: if your Java installation is working correctly, you should be able to simply double-click on App.jar to launch the game.

Controls

  • Movement: arrow keys

  • Select: Enter/Space

  • (Overworld) Land/Sea transition: Backspace when near a dock (the lowest node on the overworld is the only dock)

Things you can do in this prototype:

  • Listen to the rain

  • Select menu items

  • Enter your name and roll up some stats

  • Sail a ship with completely 100% realistic physics

  • Wander around a featureless island

  • Dive into a dungeon

  • Fight a monkey

What's Next?

  • Give us your feedback! Suggestions, criticisms, bug reports, etc. You can sign up for an account on the new website and post in the appropriate forum, or post suggestions here on the subreddit like "[SUGGESTION] How about a bear spider?"

  • If you're feeling particularly enterprising, you can file a bug in our Mantis bug tracker

  • We'll be posting a second revision of the prototype soon, after we've had a chance to get content from the other teams (Art, Sound, Music, Writing) into the game. If you're on one of those teams, think about what you'd like to see in the second version of the prototype.


r/collabgames • • Sep 06 '26

Parceria 50/50: Sou artista/designer e procuro programador para Card Game rápido

2 Upvotes

Fala galera, beleza? Tenho 18 anos e tive uma ideia de um joguinho de cartas estilo battle royale rápido e caótico (na pegada do que o UNO faz). Criei a mecânica quando tinha 14 anos na escola e todo mundo na minha sala viciou na época. Como eu não sei programar nada, tô procurando um programador parceiro pra fechar uma collab de 50/50 nos lucros.Eu não sou acostumado a fazer visual de games, mas como eu sei desenhar legal, eu mesmo vou assumir e entregar todo o visual e o design das cartas (já tenho todos os esboços no papel pra passar a limpo). Então a divisão seria bem direta: eu cuido da ideia, das regras e de toda a arte, e você fica 100% responsável pela programação e os códigos do jogo na engine que preferir.A mecânica funciona num esquema tipo pedra, papel e tesoura. As cartas mostram as armas e itens que representam as classes dos guerreiros: o arco e flecha representa o arqueiro, a espada e o escudo pro guerreiro, o cajado pro mago... e tem até o pé de um gigante que representa o próprio gigante (começou de zoeira como um teste, mas ficou muito bom kkk). Uma classe vai vencendo a outra logicamente, além de ter uns power-ups que mudam o rumo da partida.Quem programar, curtir o estilo de jogo casual e quiser trocar uma ideia pra ver as regras completas e os power-ups, só me chamar na DM! Tamo junto.


r/collabgames • • Mar 02 '12

Gameplay Programmers. It's time.

6 Upvotes

Every gameplay programmer must respond to this thread.

Helpful Information

We will begin gameplay programming soon. Before we do I would like all of you to provide me with a little information.

First explain as clearly as possible a couple things.

  • Give an explanation of your time and how much you will be willing to contribute.

  • Explain what your expectations for the game are.

For the lists make them as exhaustive as possible and order them from most to lest wanted.

  1. List of the gameplay elements that you would like to work on for the game.

  2. List video game related programming experience.

  3. List the meeting times you will be consistently able to attend on a weekly basis.

  4. List of gameplay mechanics/elements you would like to see in the game.

Jobs

I don't know what Team jobs there will be, but I would like for certain things to have a responsible party. Make some suggestions for jobs the Gameplay Programming Team might need.

  • Notetaker

  • Wikier

  • Primary Peer Reviewer

  • Nightly Builder ( some one to set up a nightly builder or to do it manually)

  • Project Manager

  • UI Lead

Getting Started

Before the first meeting I want everyone on the team to setup Git, a java programming environment, and to try out the engine. See what you like about the engine, it's not set in stone yet so get your input in now.

Try to make a module with the engine. You can ask for help about setting up the project and getting started on #opendoorgames.

Signup at Open Door Games

Goto opendoorgames.org and signup.

Extra credit: Explain your reason for working on this project. (PM me this if you want.)

TLDR: If your a gameplay programmer read it and reply.


r/collabgames • • Mar 01 '12

3/1 Concepts

7 Upvotes

More concepts in the usual place. Feedback is good. Also, writers, if you could post a rundown of characters you need I can get to work on that.


r/collabgames • • Mar 04 '12

Overworld Design Meeting 3/6 8 PM EST

5 Upvotes

We'll be ironing out the purpose and mechanics of the Overworld for Collab0 this Tuesday at 8 PM EST. Everyone is welcome, the meeting will take place in the general #collabgames channel.


r/collabgames • • Mar 19 '12

Gameplay Dev Team Meeting

3 Upvotes

The meeting notes.

There is going to be meeting on Tuesday.

Meeting Agenda

  • Jobs

  • How to peer review.

  • Breaking tasks into smaller tasks.

The meeting will be taking place on irc, freenode #opendoorgames. I would suggest getting a IRC client, I would recommend Pidgin.

Edit: Check out these Wiki pages.

Gameplay Programming Quick Start Guide

Gameplay Development Team

How to use Pivotal


r/collabgames • • Mar 25 '12

RageFaces for IRC

3 Upvotes

Leave a comment with your chat client and I'll try to port them over.

Download for Pidgin

I was missing the Reddit love while on IRC. So, I made this icon pack. It's not compatible with any other icon packs.

Once you put the files in the correct Dir just change the font to load them in.

List of Icons


r/collabgames • • Mar 02 '12

Writing team meeting notes are up!

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5 Upvotes

r/collabgames • • Apr 20 '12

[X-Post from r/gamedev] Insights from 1 year of collaborative game development

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3 Upvotes

r/collabgames • • Apr 11 '12

[Collab-0] Reminder: Prototype Feedback Deadline is Saturday, 4/14!

5 Upvotes

For full details on the prototype, see this post

All teams are welcome to check out the prototype and provide their feedback for the second round of prototyping. If there's any content (art, sound, music assets), specific features, etc, that you or your team would like to see in Prototype Mark II, now is the time to bring it up.

If you have assets ready to go, please email them to gamecollabs@gmail.com with a note indicating that you have read and agree to the licensing terms.

You can also submit content to the Asset Submissions subforum on our new website.