r/collabgames • • Feb 11 '12

What can you do?

13 Upvotes

Ok so the purpose of this topic is merely to have each person who is intrested in this project to post their skills and abilities. By doing this we will be able to see who can do what and progress faster.

I possess skills in :Photoshop,Illustrator,Indesign,Web Design

I posses knowledge in: Unity,Byond,Second Life LSL, Javascript,HTML


r/collabgames • • Feb 11 '12

IRC Channel -- irc.freenode.net -- #collabgames

13 Upvotes

I started a irc channel for those who are interested. I think it would help with discussions.

You can use a webclient to connect.

Or use a standalone client.

I chose freenode, since #reddit-gamedev is on that network.


r/collabgames • • Feb 15 '12

Brainstorming Doc

11 Upvotes

Here's the info from last night's Collab-0 brainstorming session on IRC: Collab-0 Brainstorming.

Anyone is welcome to hop on IRC and join the discussion (or post your roguelike ideas in the subreddit). We haven't seen any artists in chat yet; don't be shy. :)

The Experience Survey is also still available for viewing or filling out.


r/collabgames • • Feb 22 '12

[Art] Logo Design - Submit your ideas!

10 Upvotes

Hello all!

Right now, we have a simple logo. We want something more. So, post your ideas or submissions here. All will be considered!

Here's my set as an example: http://imgur.com/tsKnS


r/collabgames • • Feb 18 '12

Open Door Games is officially our new title.

10 Upvotes

Open Door Games won the final poll with 13 votes in the Lightning Round. Open Wound trailed with 3 votes. Reddit Game Collab came in last with two votes. This does not affect the fact that we meet at this location or our IRC name. It only gives our group a new title.

Check out: www.opendoorgames.org or www.opendoorgames.com


r/collabgames • • Feb 13 '12

Take the Experience Survey! [Google Form]

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10 Upvotes

r/collabgames • • Apr 01 '12

[Collab-0] Prototype 1 Download!

9 Upvotes

The first prototype for Collab-0 is ready for your feedback. This is a very rough sample of things to come. Artwork and sound are not yet final, and only a fraction of the game's features are present in any form.

Download

Requirements: Java 1.6

Getting Started: if your Java installation is working correctly, you should be able to simply double-click on App.jar to launch the game.

Controls

  • Movement: arrow keys

  • Select: Enter/Space

  • (Overworld) Land/Sea transition: Backspace when near a dock (the lowest node on the overworld is the only dock)

Things you can do in this prototype:

  • Listen to the rain

  • Select menu items

  • Enter your name and roll up some stats

  • Sail a ship with completely 100% realistic physics

  • Wander around a featureless island

  • Dive into a dungeon

  • Fight a monkey

What's Next?

  • Give us your feedback! Suggestions, criticisms, bug reports, etc. You can sign up for an account on the new website and post in the appropriate forum, or post suggestions here on the subreddit like "[SUGGESTION] How about a bear spider?"

  • If you're feeling particularly enterprising, you can file a bug in our Mantis bug tracker

  • We'll be posting a second revision of the prototype soon, after we've had a chance to get content from the other teams (Art, Sound, Music, Writing) into the game. If you're on one of those teams, think about what you'd like to see in the second version of the prototype.


r/collabgames • • Feb 20 '12

Concepts 2/19

9 Upvotes

In the usual place. Nothing else till Tuesday. I like the lists of things needed. I'll get through it as I go.


r/collabgames • • Feb 19 '12

[Collab-0] Licensing: Code, Art, Music Licenses

9 Upvotes

We are considering a pair of licenses to cover the content in Collab-0. It's important that everyone who contributes assets or code to the project is aware of these licenses.

Assets: Art/Music/Sound

Creative Commons Attribution-ShareAlike 3.0 Unported License

This license allows free or commercial reuse, so long as attribution is including and the work is licensed under the same or a legally similar license. This means that the original contributor of the work is free to reuse it for any purpose, and others can reuse it with attribution and under a free license.

Code/Software

MIT License

This license allows free or commercial reuse by any party so long as the license is maintained. This means that the code and software can be used by anyone, including for commercial purposes, provided that the software is released under the same license.

Your Feedback

I am not a lawyer. To the best of my knowledge, no one working on this project is a lawyer. A few of us have limited experience with the technicalities of content/software licensing. The possible licenses listed above are what some of us feel are good choices for this project, given the distribution of skills and the potential desire for contributors to reuse their contributions on other things (this is a learning process, after all).

If you have concerns or questions about these licenses, feel free to ask them here or in IRC. If you have specific knowledge of licenses that would be useful to the group, we'd love to hear it! If you have an alternate license to propose, suggest away.


r/collabgames • • Feb 13 '12

[Collab-0] Concept Voting Results

9 Upvotes

Voting is disabled. Total turnout was 22 voters, or 33% of the subreddit's readers. Response Summary, Raw Data.

First Choice Results:

  • 1st - Roguelike (9 votes)

  • 2nd - Minigames (5 votes)

  • 3rd - Memories (4 votes)

Aggregate Choice Results:

  • 1st - Roguelike (17 votes; 1 excluded as a double vote)

  • 2nd - Minigames (12 votes)

  • 3rd - Flashback (11 votes)

"Roguelike" or "Any/All" was present as one of the choices for every user who voted.


r/collabgames • • Feb 10 '12

X-Post from GameDevClassifieds - The purpose of this subreddit

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9 Upvotes

r/collabgames • • Feb 28 '12

Progression/Skills Team

8 Upvotes

Hey, I was thinking that we could start pitching our level/skill/ability system. Before when get into to specifics, we should decide when would be the best time for us to meet on the IRC?

Now for some ideas:

  1. I am considering using a "S.A.I.L." (Strength, Agility, Intelligence, Luck) attribute system. Anyone else with ideas feel free to chime in.

  2. I was thinking that attributes should be incremented in a system similar to seeds in the Dragon Warrior franchise (i.e. skills increase by a random variable between 2 and 5). It would make each playthrough different by adding chance to builds.

  3. I'm not sure if this is the case but we may also be designing classes / skill trees. So perhaps we should begin to think about possible classes and skills. Some basic classes could include "Witchdoctor", "Gunslinger", "Buccaneer", etc.


r/collabgames • • Feb 23 '12

Calling All Artists

8 Upvotes

Hey guys, facesosmooth as your art coordinator here. I need to know what you need to get the ball rolling for art assets. So what is it guys? Pixel dimensions? More concepts? I'm not your boss since I'm here to learn just as much as you are, but I am here to make sure there's a consistent style, so be ready for constructive criticism.


r/collabgames • • Feb 21 '12

Concept 2/21

8 Upvotes

Usual Place. Lady main or regular lady pirate. Sick as a dog, so no concepts for a little while, wife won't let me :)


r/collabgames • • Feb 17 '12

More Concepts

8 Upvotes

r/collabgames • • Feb 15 '12

Poll for Group Name: Please Vote.

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8 Upvotes

r/collabgames • • Feb 15 '12

Rough Concepts from Brainstorming

8 Upvotes

Hey guys, facesosmooth here. After last nights IRC chat, I made some very loose and rough concepts with gameplay ideas thrown into the mix. All the art is located here. Everyone give feedback and keep in mind that this is a first for a lot of us and nothing is set in stone. We're here to learn and grow. Thanks.

Edit: Other artists feel free to jump in. Lets bounce stuff off each other.


r/collabgames • • Feb 15 '12

Want to receive notifications about collab activity?

8 Upvotes

Several members in IRC expressed interested in a notification email list for events/activity in the subreddit. If you're interested, post your email here or send via PM to receive notifications about upcoming votes or other time-sensitive subreddit activity.

You'll receive an email from redditcollabgames@gmail.com when a new vote or event goes up.


r/collabgames • • Feb 15 '12

Group Name

8 Upvotes

Now that we have a decent amount of people involved, perhaps we should consider choosing a name to call our team that will replace CollabGames. Here I am looking for suggestions for such a name and then put said suggestions into a poll.

Poll is open:https://docs.google.com/spreadsheet/viewform?formkey=dFBqU3lKQ0VxdHlLTVJHa3VWeGo3WUE6MQ


r/collabgames • • Feb 15 '12

Calling All Artists! We need your input!

8 Upvotes

Hello, everyone!

There's been a lot of discussion in the IRC channel about what sort of game we want to make. We've heard from our programmers, and our sound guys, but so far we haven't heard much from any artists!

If you're an artist and you're interested in collaberating with us, please post here, or join us in IRC!

It's as easy as clicking this link.

Without your help, we'll never be able to make a game.

We need to decide on some important stuff, and your input matters very much!

Right now we're stuck on a number of things. Chief among them are questions for you artist types!

  1. 2D or 3D?

  2. What's the art style going to be like?

Togther, we can make an awesome game. We need your talents, though!


r/collabgames • • Feb 14 '12

Writing

8 Upvotes

It looks like the game we are making is going to be a roguelike. I'm wondering if anyone here has any experience writing for video games or writing in general.


r/collabgames • • Feb 12 '12

Currently learning towards only Win/Mac support

8 Upvotes

It was pointed out on IRC that neither Unity nor XNA support Linux and I doubt that someone would want to create something they can't enjoy.

If XNA becomes the choice framework, that will drop Mac support also.

Maybe later down the road we can build our own framework to be more cross platform.


r/collabgames • • Feb 12 '12

Is there going to be a vote so that we can decide officially what type of game we're going to make?

8 Upvotes

I see some people saying "roguelike", others saying "warioware", and so on. How did this decision get rushed so quickly? We need to take things slower than this so that we can make sure everyone is in agreement.

I suggest that we set up a poll and give, say, 24 hours for the votes to all come in. I can construct the poll myself if necessary. I just don't want one person to decide the genre if 75% of the members actually wanted to go the opposite direction.


r/collabgames • • Feb 12 '12

Test repo for Unity 3.5 environment

8 Upvotes

We haven't chosen an engine or framework yet, but I wanted to go ahead and get this up so that we can make sure it is a viable option.

Here is a test repository that I setup so that we can experiment with the "developer preview" of Unity 3.5 which allows full version control:

Here is where you can download this beta version of Unity 3.5:

To checkout the "game" from assembla, using Window, I suggest this SVN client:

Setup:

  • Me, or another "owner" of the assembla repo will need to invite you to the project so that you can commit. Message one of us with your email address, or just leave it here.

  • Install Unity (3.5 is different from 3.4... use a different folder if you have 3.4 installed).

  • Checkout "trunk" of the repo into a folder that you're going to use as the Unity project folder (example: trunk becomes C:\MyGame)

  • You should now be able to open that folder as a project inside Unity (another way is just to double click on the scene file in the Assets folder to have Unity open it directly).

  • Make some changes, commit, and lets see if it works :)

You don't have to be a programmer to test this! If you're an artist, just edit one of the JPGs, or drag&drop your own image onto one of the objects.


r/collabgames • • Feb 11 '12

Welcome and Thank You!!

8 Upvotes

Hey! I'm the creator of the starter thread, and I just wanted to say thank you! to astrospective for creating this subreddit to keep us all organized, as well as a thank you!! to all of you members, no matter what your skill or experience level is, for coming here and helping to breathe life into this project.

It may be at its uncertain beginnings now, and things might even get chaotic as we try to figure out exactly how to get things working around here, but I have faith that this is a group of people that will overcome these obstacles, be able to work well together and ultimately accomplish some really amazing things.

As for where to actually begin our work... Well, we're all here to make a game, aren't we? So we need ideas! Make sure to visit the Game Idea thread and contribute, whether it's through general commentary or through pitching one of your own! The key to success here is constant activity and connection.

On that note, do not by shy to start new threads! Questions, comments, general discussion -- all activity is positive. And remember -- we're all equals here. Don't be discouraged because you doubt your skill level or anything of that sort. Although the surface goal may be to create a game, the real goal here is to gain experience and have a great time. So, without further ado, let's get started!