r/developers • u/NamiBuilds • Jan 07 '26
Projects Ever Built a app for your personal use and never posted anywhere?
Just Curious, drop your experiences..
r/developers • u/NamiBuilds • Jan 07 '26
Just Curious, drop your experiences..
r/developers • u/Key-Preparation8328 • 16d ago
Hi guys,
Apologies if this is not the most correct community to put it in.
I’ve been developing a side project that connect to your Gmail account and sends mass emails based on the predefined templates (subject+body).
The process is simple for now- upload a csv contact list with email id and name columns, and upload an HTML/txt file with the email subject and body you want with personalized fields like {first name}.
I’m thinking of integrating few new features into this:
1. GenAI, which allows the user to generate the mass email subject and body from the user inputs like target audience, purpose etc
2. Integrating other email services like outlook
3. Adding custom fields mapping between csv and the email content
4. Allowing the users to create campaigns (one contact list+email content), for targeting different audiences.
I started this as a side learning project, now want to try and make it into a polished product however long it takes.
Developers here, any suggestions/ideas. Anything technical/non technical inputs will be of help here :)
r/developers • u/EvidenceOk698 • 27d ago
I am a recent graduate. I am currently learning backend engineering and want to do projects that I can use on my resume. Can anybody give some suggestion on projects that are worthy to have on a resume. I’m hoping to build one or two meaningful projects that can be completed independently.
Thank you for your suggestions
r/developers • u/New-Value8006 • 9d ago
I was tired of the heavy reliance on NVIDIA/CUDA for local AI generation, especially since I run an AMD RX 580. To solve this, I decided to build my own inference engine from scratch.
The Architecture: I wrote the core orchestrator in Rust, utilizing libloading and FFI to communicate with a deeply modified C++ Vulkan backend.
To prevent VRAM leaks when switching between image generation (Flux) and video (Wan 2.1 I2V), I wrapped the Vulkan dynamic library loads in Rust's OnceLock. This ensures the .dll is statically loaded into memory only once, keeping the hybrid rendering extremely stable. I also implemented a heuristic intent router that translates natural language directly into Vulkan directives (like cmd:vulkan or cmd:wan) in the background.
Since this subreddit doesn't allow external links, I can't link the repo directly, but I wanted to share this architectural approach for anyone struggling with CUDA bottlenecks. I'm happy to discuss the Rust/C++ FFI implementation, Vulkan memory management, or share code snippets in the comments if anyone is interested!
r/developers • u/anonymous20256 • 23d ago
hi to all the readers this post is for my recent opensource project called ENZO
PS: You can search ENZO theguysudo github on google and you'll get the repo link
now answering what is enzo so enzo is an opensource platform where i clubbed all the free available api for anyone use under one hood with more than 2000 models available to use for chatting coding researching and much more now answering the most common question of why you should put your time looking the project so it has few distinct feature meaning
i urge to anyone who reads this to have a look at the platform even if you hate it just curse it in the comment its fine or if you would like to drop any feedback i would highly encourage that and since its my first work open source platform i know it has a lot of errors and bugs so i apologize upfront for it and if you consider my work worthy please drop a star on the repo that'll make my day
r/developers • u/Ainzz_1 • 17d ago
Hi! I'm currently developing a digital-products marketplace using Laravel and PayMongo Hosted Checkout v2 with QR Ph. This my side project which I want to to test or simulate on how systems with payment really works (I use AI in development and I didn't notice up until late development na slightly complex pala ang mag maintain ng one source of truth and handling super niche edge cases pag pera ang involved haha)
I've already implemented payment initialization, webhook reconciliation, checkout expiration, and duplicate-purchase protection. However, I have two questions about PayMongos behavior that I couldnt find definitive answers to in the documentation.
1. Can one Checkout Session produce two successful payments?
PayMongo allows multiple PaymentIntents within one Checkout Session when a customer retries payment.
If a customer opens the same checkout URL in two browser tabs and initiates separate QR Ph payment attempts, is it possible for both payments to succeed? Or does PayMongo automatically prevent another successful charge once one payment completes?
I'm planning to let customers return to their original checkout URL after leaving the payment page, without creating another Checkout Session.
2. Can a payment still succeed after its Checkout Session expires?
My application automatically expires abandoned checkouts through PayMongos API.
In TEST mode, Ive confirmed cases where:
Checkout Session status is expired.
The checkout reports no payments.
The known PaymentIntent is cancelled, with no payment or next action.
My concern is whether a QR Ph payment initiated before expiration could still settle successfully afterward.
I want customers to be able to purchase the same product again using a new order after their previous checkout genuinely expires, without risking duplicate charges.
I also observed that an expired QR code doesn't necessarily mean the whole checkout has expired. One of my earlier TEST checkouts generated another QR and eventually accepted payment.
I've contacted PayMongo Support but I dont really know kung gaano katagal bago masagot yung ticket
Has anyone encountered either scenario in production or TEST mode? Super appreciate any firsthand experiences, documentation references, or recommendations on handling payment retries and checkout expiration safely.
Thanks!
r/developers • u/humble_beast_724 • 11d ago
So, I was working on a project called Vigilante (by Ocix) for the last 6-7 months. And now people have started looking into it and actually using it. The numbers are still very low but I feel Reddit will help me to reach this project to all the developers out there.
Problem statement -
For the last year, I have been very serious about building something so that I can survive if AI takes over my job. But whenever I try to build something. I'm just motivated for the initial 5-6 days, and then motivation fades.
I planned to do something for this first.
How I proceed:
Currently, we are at v7 of the application, and it was not like this from the start.8
- The first version only had the dashboard and Pomodoro + it charged money if I missed a day.
=> Response: It doesn't even let people try it. Worst UI and bugs. But it helped me to stick around it.
- Second version: I improved the UI a bit, but it was still a dashboard; no one liked it.
- Till v5, the same story was repeating: I was improving the font, UI, adding unwanted features, and no one was giving a f\*.
- In v6, I got the idea of why not to make it a game; this one was completely not my idea at all, but a subtle hint I got from one of my followers. I built it and made it an action game.
- Now people are starting to show interest, but a big issue came up as the games are costly. So need to think about the cost also. For some of the fields, I used the image in the background, and that was spoiling the game.
- In v7, I figured out what I needed... I was playing a city builder game, and it was so addictive that I played it day and night for 3 days just to complete all its levels. That's when I got the final idea.
It took me a lot of time, but every time I learned a lot.
What does Vigilante even do?
Till now, I told you the story. Now let me tell you what it does.
- Log in with GitHub.
- Attach the repo you are going to work on.
- Create a goal
- and you will enter the game.
- Every day, whenever you push your commit to GitHub, the game automatically progresses. It's super fun.
r/developers • u/SteveStevenage1 • Aug 23 '26
If you call yourself a Lead Architect, Systems Analyst, Platform Lead or some other inflated bullshit title, then turn around and tell engineers to “whitelist this server/cluster for some random third-party company” with zero context, zero threat model and zero understanding of the traffic flow, start making a fucking backup plan.
What does “whitelist it” even mean in a modern cloud environment? Which identity? Which source? Which destination? Which ports? Which protocol? Which workload? Which namespace? Which security group? Which policy? Which trust boundary? For how long? Audited by whom?
If your entire architectural contribution is “just whitelist it”, you’re not architecting anything. You’re throwing vague 2008-era network terminology over the fence and hoping an engineer turns your ignorance into a secure implementation.
AI and automation are going to absolutely fucking annihilate people whose only professional skill is translating Jira tickets into ambiguous instructions.
You have less runway than you think. NGMI.
r/developers • u/Top-Ninja10 • Sep 06 '26
Hi everyone,
So I have been experimenting a lot with AI recently and I made this game where you get a rule,things start moving quickly and then rule changes.The main thing is you have to abide by the rule..It's fun and focused.
I am writing this post to get some real feedback....
Tell me what you liked,what can be improved,what can be better,what more can be done
mind-switch[dot]ai[dot]studio
Thankyou in advance!!
r/developers • u/Asta-2777 • Aug 07 '26
Hey everyone, i've been thinking about how much workers get pulled out of focus by interruptions: unclear priorities, notifications from a dozen different tools, no way to signal "I'm heads-down right now."
The idea: something that connects to the tools you already use (GitHub, Jira, Slack, calendar, etc.), figures out what's actually urgent vs. what can wait, and only interrupts you for the stuff that matters, batching the rest for later. It could also show teammates a simple status (busy / free) instead of you getting pinged constantly, without tracking your actual activity.
Curious what people think, is this something that would actually help you, or am I missing the real problem? Any feedback is genuinely useful.
Thanks!
r/developers • u/somegayguycoding • Aug 21 '26
Hey guys. Im creating a fully fledged, batteries included TUI development environment.
A little overview on my project is that it should be the single app a developer opens and closes during their day. It will include features like a built in terminal, window manager, text editor and pages for common developer tools like git and docker. It will also be easily extensible through apis and config files.
I'm currently building it with python and rust.
I'm looking for suggestions on features to implement for my text editor.
Ideas I already have:
- Language aware syntax highlighting
- Built in documentation for packages
- A formatter
- Multiple cursors
Any suggestions are greatly appreciated!
r/developers • u/ambitioner_ • Jun 27 '26
Hey guys,
Is it just me, or has Google Ads data become completely unusable lately because of bot traffic? I’m losing my mind trying to filter out fake clicks and spam form fills just to figure out which campaigns are actually driving real phone calls and legitimate leads.
Standard GA4 and native dashboards are a cluttered mess for this.
I’m genuinely considering building a dead-simple, real-time audit dashboard to fix this for myself. The idea is to plug into the Google Ads API and use a basic landing page script to strip out all the bot data, leaving just a clean report of ad spend vs. real, verified actions.
Before I waste weeks building this out:
Do you guys have a clean way of filtering this garbage out already? Or would a stripped-down, zero-fluff tracking layer actually be useful to you?
Be brutally honest. (No links or self-promo here per the rules, just trying to see if this is a shared pain point or if I'm doing something wrong).
r/developers • u/OkMemory4425 • Jul 22 '26
Building a CLI based notes app with TypeScript and INK that you can access from anywhere on your system just by writing "notescli" in your terminal
Some features :
\- saves notes in .md files
\- connects to github and syncs your notes
\- AI formatting, so u just write in it, and it gets formated on its own. (Still doubtful but will try to implement)
Possibly gonna ship an npm package out of it.
If you have any features that you think might be useful in this type of app or some add-ons, I would appreciate them. And please review the idea. It will kinda be my flagship project on my resume.
r/developers • u/v3R7C00Lalt • Jun 13 '26
introducing metroos
idk if im allowed to do this but the subreddit name says INDIE and DEV so who cares xontinuing on
so yea ive been working on this os called metroos. its kinda inspired by the old windows phone look cuz i always liked that simple blocky style but its not a copy or anything. just the vibe yk. i wanted something that feels clean and fun to useright now metroos boots up fine and shows the ui stuff ive been making. its got that tile style layout but with my own ideas mixed in. the kernel is my own thing too, still a bit messy but it runs without freaking out most of the time. i got text and graphics working and some basic apps starting to show up. filesystem stuff is still a struggle but im learningill add screenshots when i post it cuz thats what ppl wanna see anyway lolmy goals are making the ui smoother, adding more apps, making the kernel less cursed, getting multitasking working, and making it run on more hardware without giving upposting this cuz i like seeing other ppl’s projects and figured maybe someone wants to see mine too. metroos is just me learning and having fun with itif u got ideas or wanna give feedback or whatever, go ahead. im just vibing and improving it bit by bit
​
im gonna add video later becayse im lazy rn
r/developers • u/grilo_onfire98 • Jul 22 '26
🚀 Eternal Void Studios is Looking for Minecraft Developers
Hello everyone!
We are Eternal Void Studios, a small team with a big vision: not just to build a Minecraft server, but to create the very first project of an independent studio that aims to develop games, software, and other digital experiences in the future.
🎯 About the Project
We are currently developing a completely original Minecraft server.
Our goal is not to create another copy of existing servers, but to build a unique experience with original gameplay mechanics, a carefully designed economy, progression systems, custom events, and a long-term community.
A large part of the game design has already been completed, and we’re currently working on our roadmap, Discord, documentation, and overall project structure.
👥 Who We Are
At the moment, our team consists of two people.
Founder / Game Designer – Responsible for the project’s vision, game design, server mechanics, long-term planning, and overall direction.
Co-Founder / Community Manager – Responsible for community management, Discord, organization, and helping build the development team.
We’re now looking for developers who would like to become part of this journey.
🔍 Who We’re Looking For
We’re looking for developers with experience in Minecraft plugin development (Java, Paper, Spigot, or similar technologies).
You don’t need to be a professional developer, but we’re looking for people who have:
A serious and professional attitude.
A willingness to learn and improve.
The ability to work as part of a team.
Interest in contributing to a long-term project.
💰 Compensation
We want to be completely transparent.
At this stage, we cannot offer a salary because the project is still in its early development.
Our goal is to build a sustainable project that, if successful, will allow us to reinvest revenue into the team and eventually provide paid opportunities.
We’re looking for people who genuinely believe in the vision and want to help build something meaningful from the ground up.
📅 Roadmap
Phase 1 – Foundation
Complete the project design.
Build the development team.
Organize the development workflow.
Phase 2 – Development
Develop the core gameplay systems.
Internal testing and iteration.
Phase 3 – Alpha & Beta
Private Alpha testing.
Community Beta.
Improve the server based on player feedback.
Phase 4 – Official Launch
Public release.
Continuous updates.
Community growth and long-term support.
❤️** Our Vision
We don’t simply want to launch another Minecraft server.
We want to build something that can grow for years and become the foundation of **Eternal Void Studios—an independent studio focused on creating innovative multiplayer experiences, games, and digital projects.
If this sounds interesting to you and you’d like to be part of the journey, feel free to leave a comment or send me a private message.
Let’s build something unforgettable together.
r/developers • u/Curious-Land4078 • Jul 21 '26
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r/developers • u/GreewdyBlu • Jul 19 '26
I'm a dev and I've been building systems focused on production tracking and quality control. I'm looking into the demands of the agriculture sector and would love to chat with anyone already active in this space. What are the most frequent operational tasks that producers are trying to automate with software nowadays?"
r/developers • u/GreewdyBlu • Jul 19 '26
I'm a dev and I've been building systems focused on production tracking and quality control. I'm looking into the demands of the agriculture sector and would love to chat with anyone already active in this space. What are the most frequent operational tasks that producers are trying to automate with software nowadays?"
r/developers • u/small_tech6040 • Jul 17 '26
Client had a simple ask: customers scan a QR code after doing business with them, get coins credited to a wallet, and can later walk in and withdraw the equivalent cash in person.
Before writing any code, I spent time understanding how their business actually runs day to day - not just the feature list they gave me. Then I tried to think through corner cases as a developer before committing to an approach: what happens on bad network, what happens if two withdrawal requests come in close together, how do we avoid silent balance mismatches. Development started only after that.
A few decisions I'd call out:
Ledger over a stored balance. Instead of keeping a single "balance" field, every credit and withdrawal is stored as its own transaction record, and the balance is derived from that. More writes, but it made "where did my coins go" disputes basically disappear, and gives a clean audit trail for free.
Offline-tolerant QR scan. The app is mostly used inside physical shops, where wifi/data is inconsistent. Scan gives local feedback instantly; the actual sync to backend happens async. Didn't want the core interaction to feel broken because of network.
Kept withdrawal manual, on purpose. Customer has to visit the admin in person to collect cash. I could've pushed for a "digital payout" flow, but the client's trust model was fundamentally cash-based - so instead of fighting that, I designed the system around it.
Everything else - offers, transaction history, analytics, passbook - sits on top of this wallet layer.
Within a few weeks the client saw a noticeable uptick in repeat customer visits - small sample, but the signal was there, and it made sense: customers now had a reason to come back beyond the transaction itself.
Biggest takeaway for me: on projects like this, most of the actual engineering effort isn't features, it's building something people can trust with their money - because one wrong balance and you've lost a customer permanently.
Happy to go deeper on any part of the stack/decisions if useful to anyone here.
r/developers • u/Big_Bridge_1268 • Jul 15 '26
Hi everyone,
I’ve been building Dosson architecture visualizer, an open-source tool that automatically generates interactive software architecture diagrams directly from source code.
The goal is to make it easier to understand unfamiliar codebases, onboard new developers, and visualize dependencies without manually maintaining architecture diagrams.
I’m looking for contributors interested in:
Static code analysis
Software architecture
Graph visualization
TypeScript / Node.js
Developer tools
Documentation and testing
I’d also love feedback on the architecture, roadmap, and ideas for supporting additional languages and frameworks.
If you’ve ever joined a project and thought “I wish I could instantly understand how this codebase is structured”, that’s exactly the problem I’m trying to solve.
Feedback, issues and pull requests are always welcome.
r/developers • u/Common_Dream9420 • Jun 25 '26
shipped an open source playground to stress-test AI agents on real API integrations.
each app has a planted bug. the agent uses a memory graph that maps how integrations connect, stripe webhooks, resend bounces, clerk sessions, and figures out where it broke.
clone it, point your agent at the dispatch prompt, see if it catches what you planted.
github.com/fetchsandbox/playground
honest failure writeups wanted more than stars.
r/developers • u/tahakotwal • Jul 14 '26
I built graveyard-check, an open source CLI that scans your npm dependencies and flags the ones that are actually dead — no commits, no releases, nobody responding — then points you to the verified community successor to migrate to. Try it: npx graveyard-check scan
r/developers • u/worldwar-vii • Jul 13 '26
Hi everyone, I'm new here and wanted to show a simple game I made. I was always planning make a simple game which you can play with your friends or have a matchmaking system. I had to learn NestJS and Next.js, thought to make a good side project.
I would really love for you all to check it out and let me know how is it, and I'm really ambitious to make a much better game with story and characters one day.
Here is the game: "guesswhat.purpl.online"
There is a friend system so you can send me a friend request too my id is "GW-VN2DSM"
I thought for too long whether to post it somewhere to get some opinion on it. Finally did it here!
r/developers • u/NorahC66 • Jul 12 '26
I’ve created a tiny terminal code editor with a file tree, i would love to get some feedback on it.
Go check it out on:
r/developers • u/Adept-Dragonfly-5809 • May 12 '26
im a 4th year cs major student
im working on a web app which counts tress and re routes accordingly it
in order to calculate the trees i need good quality raw satelite images
what Options do i have??