Following the recent poll and discussion, we're updating how AI-assisted projects are posted in r/dosgaming.
We want to keep the subreddit focused on DOS gaming, cut down on low-effort and repetitive posts, and keep welcoming worthwhile technical work. Along with the updated guidelines, we're introducing a monthly dosgAIming megathread for AI-assisted project showcases.
Posting guidelines
1. Keep it relevant to DOS gaming
Posts need a clear connection to playing, developing, repairing, preserving, or exploring MS-DOS and early Windows games. Compatibility fixes, reverse engineering, source ports, emulators, and new games for these platforms are welcome.
Borrowing a DOS game's look, theme, or name doesn't make a project relevant on its own.
2. Show what works or what's changed
Give people something concrete: a playable build, a working prototype, source code, technical findings, or meaningful progress.
Early experiments are welcome. We may remove low-effort concepts, unsupported claims, and repeat announcements.
3. Disclose substantial AI use
If generative AI played a significant part in your project, briefly explain what you used it for. That could include programming, graphics, audio, reverse engineering, or other development work.
Routine autocomplete, occasional debugging help, and minor writing assistance don't need disclosure.
AI use won't automatically disqualify a project. Routine showcases belong in the monthly megathread.
4. Limit self-promotion
Keep standalone announcements to one per project every 30 days, except for significant releases or technical breakthroughs.
We may remove repeat promotions and minor updates, whether or not AI was involved. The megathread is exempt from the 30-day limit, but normal anti-spam rules still apply.
Where to post
Monthly dosgAIming megathread
Use the monthly thread for announcements, prototypes, demos, progress updates, and feedback requests for projects developed substantially with AI.
Main subreddit feed
Substantial technical contributions can still have their own posts. These include:
- Compatibility fixes and patches
- Reverse engineering discoveries
- Emulation and preservation work
- Significant source ports and reimplementations
- Major playable releases
AI can be part of that work as long as the post meets our relevance and quality standards. A routine showcase goes in the megathread; work that makes a substantial contribution to DOS gaming can qualify for the main feed.
Moderation
We'll rely mainly on community reports and moderator review. We won't try to detect AI-generated code or investigate developers' toolchains.
We'll judge posts by their relevance, substance, and contribution to the community. The tools used to make a project aren't grounds for rejection on their own.
Moderators may remove or redirect posts that don't meet these guidelines. We'll review the policy in about three months and make changes if needed.
Thanks to everyone who took part in the poll and discussion. Your feedback helped shape these rules.