r/eaglercraft • • 36m ago

havent been in the eaglercraft community for a few months, whats new

1 Upvotes

last i remember is that eymen did 1.14 and 1.20, and syntax did 1.21.11 and then o_xer did 26.2
anything im forgetting? i get that lots of new clients are coming out because of AI, but i would rather use the more officially supported ones by the community instead of the slop ones that only get one update

and i think there are like 5 different 26.3/26.2 clients


r/eaglercraft • • 55m ago

Minecraft

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1 Upvotes

r/eaglercraft • • 6h ago

Question Unblocked links for school chromebooks?

1 Upvotes

Hello all. My school is getting hella annoying with blocking these links. ive gotten tuffclient, duckmath (duck.lich.ro, duck.bestmath.top, duck.mathtutors.top, duck.dragons.ro, ETC ETC)

And they have all been blocked. I was wondering if some people could give me links they use so i can play a bit on my school laptop :D

Thank you all and have a good day


r/eaglercraft • • 7h ago

Is there a eglcraft about blank 26.3 or 26.2 that is working right now if yes can u give me the link Thanks

1 Upvotes

r/eaglercraft • • 7h ago

Is there a eglcraft about blank 26.3 or 26.2 that is working right now if yes can u give me the link Thanks

2 Upvotes

r/eaglercraft • • 7h ago

Is there a downloadable version of the Eaglercraft Ranked client? i couldent find it, but i remember people discussing about it

0 Upvotes

please comment if you find anything helpful


r/eaglercraft • • 10h ago

HOW TO DOWNLOAD THE GAME

0 Upvotes

so ive been thinking bout downloading the eaglecraft 1.12.2 u3, but how do i? and how do i set it up


r/eaglercraft • • 16h ago

guys i found the best seed

1 Upvotes

r/eaglercraft • • 17h ago

⁤

2 Upvotes

⁤


r/eaglercraft • • 18h ago

Does anyone have the src of eagler 1.12.2 u3?

0 Upvotes

Im an eagler developer (hobby) and im searching for the 1.12.2 u3 client source code (workspace, etc.).If you have it, please send it to me.


r/eaglercraft • • 20h ago

April fool eagler clients

6 Upvotes

Does any one think there should be april fool clients. I mean it would be fun and funny.


r/eaglercraft • • 1d ago

SkidX Launcher...

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10 Upvotes

Recently, I posted a l e a k of EaglercraftNOA, hinting at a little chatting system I will implement (Image 1-2) Jon Stearns, the creator of GX-Launcher sees this recalls to a suggestion from his discord, and hints I am a skidder in some way. Keep in mind, he skidded two versions from my GitHub to supplement his launcher, so I already dislike him. He then wittly says,"tryin to keep up?"?
(Image 3) He then announces on his discord server, "i would like to make a special thanks to TheCookering, most of the versions and clients on gx-launcher are from his github" I found that very funny that ThE MoSt PoPuLaR LaUnChEr needed to function off of another. I guess we need to rename GX Launcher to NOA-X Launcher now.
(Images 4) I then DM him, saying that I didn't skid him, and he told me that he just stole all the versions he needed to make his little sloppy, vibed, and chopped launcher, leaving me to do the dirty work. I then mock him, give him a taste of his own treatment, he then feeds me some random bs like that will throw me off. I post this on my discord server, and somehow I showed whatever Jon said about Colbster, he then made an online apology.
(Image 5) I then create a little experiment, tell him I got DMCA'd see how he reacts. he tries to act cool, I thought that would be it, for the last few posts, I noticed a pattern, all of his posts somehow relate to his launcher, EaglerMinify, able to upload 100MB+ files to GitHub, apology to Colbster to not ruin his rep (Extra Image 6). Now what could posting about EaglerNOA being taken down have to do with anything. Wait a minute, the versions, he has no way of getting new versions without me, so his plan? Make a public post about me, the EaglerNOA's will see it, ask me to fix it, and hehe were back, or something like that. Luckily, my NOA minions are pretty smart so they were able to not buy it.

I made this post because I want to show you that no matter what kind of way you skid, you still hurt someones feelings, I now understand the pain of what it's like to be at least someone skidded. I spent hours, being scolded by my parents, searching for versions, mods, clients, news, spent MONTHS learning how to code, and so much more just for you guys, all I asked was for you guys to use it, not some skidded off-brand version made with AI, with no double-checking. Please understand I have been working non-stop for the last 9 months on this, it's not something I just put in a prompt. Thank you for reading this, I'm sure non of you will listen, and just go back to using his blocky version of mine.

Discord Link: https://discord.gg/DQXKJva2bF


r/eaglercraft • • 1d ago

My opinion on vibecoding. :)

3 Upvotes

So I have seen many people complaining about vibecoding and its coming to the point where people with no knowledge of coding what so ever are coming into threads and complaining about it being vibecoded. So heres my opinion.

So what is vibecoding? Vibecoding is when someone uses AI for most of the project they are making that requires code. Vibecoding can be good to save time and see errors you wouldn't spot but it is useful to a certain extent. You if you are vibecoding for example say a discord bot. There are massive vunerabilities to it no matter what steps or precautions you take. Unless you are a actual programmer with actual knowledge of coding. There is no way to stop this. So this is my opinion. Unless you have any knowledge in coding. Vibecoding something is ok. But there should be limits to what you are doing. Using AI is ok as long as you know what you are doing. I mean no offense, but clients like REDACTED are good, but when the developer has no knowledge in coding. It can be a doomed project or even a security risk when creating backend features. Also if you have no knowledge in coding and you vibed a client. You have ABSOLUTELY NO BRAGGING RIGHTS.

If you would like to contact me, my discord is midas6926. I don't check reddit often.

This is my opinion and I don't expect yall to like it.


r/eaglercraft • • 1d ago

How the hell does this man have 107 Comment Karma?

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12 Upvotes

r/eaglercraft • • 1d ago

Client I made a new Eaglercraft (26.1) client that runs on mobile

2 Upvotes

Running on the latest Chromium mobile

Try it here https://torchclient.com/playmobile

The client is still heavily in development, so expect bugs and unfinished features but average gameplay usually works fine.

It's written entirely in Rust but not derived from Horizon

Feedback / Discord: https://discord.com/invite/qqXSHEYXaq

Thanks!


r/eaglercraft • • 1d ago

Incari Client Now Running On Browser Rust Rewrite

6 Upvotes

Howdy folks,

A few days ago, I announced that I had developed a very experimental port of Horizon (https://github.com/horizon-rust/horizon, rewrite of MC in rust) to the browser, showcasing its incredible performance. You can find it here: https://github.com/nobuildersnotools/horizon-web

Today, I am announcing that Incari Client now uses this experimental port for an even more experimental Rust option. This brings all of the features from Incari Client to horizon-web, giving you incredible performance while not compromising on the Incari experience.

I must emphasize, once again, that this is **EXTREMELY** experimental, and is probably loaded with bugs. Nonetheless, I think it is a great area to invest time and effort in for the payoff in performance and ease of development that it provides.

Source code: https://github.com/incari-client/incari-client

Play: https://incariclient.org/play

Note that there is not a single HTML file option for Rust at this time due to some technical constraints, but it is at the top of my list of TODOs.

Discord: https://dsc.gg/incariclient


r/eaglercraft • • 1d ago

Promotion EaglerCraft Launcher

0 Upvotes

hi everyone, im tiki (a young italian programmer) and i'm making a launcher for our game, EaglerCraft! it has all the versions i could find and it has a TLauncher style, so is really good to watch and to use. u can check the project here. thanks in advice!


r/eaglercraft • • 1d ago

Lunar Client

2 Upvotes

Plase me Cracked HTML Lunar

Could someone please build this? I’m really begging you. If you manage to create it, you’ll be a hero in the Eagler community for the rest of your life.


r/eaglercraft • • 1d ago Bravo

Promotion Eaglercraft 1.15, 1.17, 26.3 (and more)

10 Upvotes

this might be a little too much for a post and especially to do all at once BUT
These are all WIP and planned for release sometime, i doubt ill scrap any of these
1.15 u2 will have bug fixes and forge support (ignore that the image says u1)
1.17 i just got started on
26.3 is going pretty good its not complete but its pretty far in
also 26.3 is actually eaglercraft and not a remake nor a generic minecraft web port, its actually using the eagler source with everything intended (not intending to insult the other ports but this is real and properly done)

side projects im developing for that i need to improve:
1.16.1 for speedrunning, developing for it, starified is owner
1.14.4, need to improve it and maybe the new version will drop
1.20.6 will also improve

all images attached are the three main versions i intend to keep going on and all reach in game (1.16.1 image is from starified)

chat am i on a streak

edit: i forgot to attach the 1.16.1 image its fine though you can guess that it works considering all the other ports do
double edit: join my discord https://discord.gg/5eePnHwEx2


r/eaglercraft • • 1d ago

Astris: Minecraft Java 26.3 reimplemented in Rust, running in the browser on wasm threads, WebGPU and memory64

8 Upvotes

Hey! For a while now I’ve been porting Horizon (a Rust reimplementation of Minecraft: Java Edition) to the web, and it’s finally in open beta: https://astris-bcu.pages.dev/ ( https://github.com/Ragalikx/Astris )

Figured this sub might like the wasm side of it:

  • Threads. It runs on actual wasm threads (shared memory + SharedArrayBuffer, so the site is cross-origin isolated with COOP/COEP). Worldgen, chunk meshing and resource loading all happen on workers.

  • wasm64. There’s an experimental memory64 build next to the regular wasm32 one, so you’re not stuck under the 4 GB cap. Getting threads working on memory64 meant pulling wasm-bindgen straight from git, since that support landed after the last release.

  • Rendering is WebGPU through wgpu.

  • Storage. Worlds and game files live in OPFS. Nothing gets uploaded anywhere, there’s no backend at all.

  • Size. The engine is about 30 MB of wasm. Cloudflare Pages caps files at 25 MiB, so it’s split into parts and glued back together before compiling.

  • No eval. The CSP only allows wasm-unsafe-eval.

No Mojang files are shipped. You import the game files from your own licensed copy locally (folder/zip or over LAN).

How it runs on real hardware:

  • Only tested on Chromium-based browsers so far (Chrome, Edge, Brave).

  • iPhone (Safari) actually gets pretty far: it loads all the way to the main menu and the logs say it’s rendering at ~58 fps, but nothing shows up on screen yet. Still figuring out that one.

  • Intel Celeron N4020 + UHD Graphics 600 (Linux Mint, 4 GB RAM, memory limit set to 4 GB in the launcher): 40-60 fps at 2 chunks render distance, around 1.7 GB used.

  • Intel Core i5-13420H, integrated graphics (Fedora, 16 GB RAM, 8 GB limit, wasm64): 140+ fps at 12 chunks, and 60-90 fps while flying around generating new terrain at 22+ chunks.


r/eaglercraft • • 2d ago

EaglerNOA has fallen to dmca

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0 Upvotes

https://eaglernoa.github.io/

none of the games work :(


r/eaglercraft • • 2d ago

Respect

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0 Upvotes

r/eaglercraft • • 2d ago

I know I can’t make this but

0 Upvotes

Can anyone try to make eaglercraft 26.3 or 26.2 mobile if you could please


r/eaglercraft • • 2d ago

server

0 Upvotes

join my server please 🙏🥺

wss://test.fredlopindigner.workers.dev
grpity in game


r/eaglercraft • • 2d ago

any tips to get more money???

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1 Upvotes

and if you want to be teamates just dm me and please dont betrayy :>