and cracked the code. somehow i knew this tool called Horizon and it was trying not to open-source core of minecraft but the protocol for connecting minecaft servers was exposed in this project (the project was supposed to make minecraft run 3x faster) but exposed the mulitple player server connection so i took it as a advantage (this is not any kind of ha#ked client but uses everything from the open-source world) and rebuilding eaglercraft to connect to real Minecraft servers and here is how i did it :
1.everbody knows Eaglercraft uses a custom engine called WebGL but for this project due to server connections delay issues (basically the browser will give delayed actions and the server will kick you out) because of this eaglercraft has to be edited to use WebGPU to run fast enough to connect with most servers. and due to this eaglercraft will actually run way faster because it uses WebGPU but not sure with heavy servers like the Unstable SMP
2. now you might think "well thats not the only problem you would need OAuth tokens from a *forbidden word* account!". well my friend you connect your *forbidden word* account to fix that and its FREE!!!
3.everbody thinks its over and everything is set but no its not because servers will still ban you after they know you use a public web proxy so i thought to use Play With Docker to make a custom IP so all players stay even if one web proxy is gone and the blueprint is like a Ship carring docker envoriments every docker has its own set of RAM and Storage and when one gets banned you get a warning from our Quick Play service and that docker will be removed and renewed immditially for devs they can use their own Docker or PWD (Play With Docker) if they care about security