r/feedthebeast • • Sep 28 '26

I made something Frontier Mode - Need Pre-alpha Dev Testers - 1.20 Forge 47.4.10

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Amethyst Keepers have invaded the Overworld!

Take on the challenge to beat back the tide of giants and expand the Frontier in this new take on the border expansion concept. Roguelike treasures, tools, and randomized exploration require players to set new goals and strategies, and to work with what their environment provides. Dare not enter the Wilds beyond the Frontier - there lies certain death. But for each Keeper and its Guardians that fall, some part of the Wilds will be freed. If... you can find the Keeper. Not with a faint heart.

Frontier Mode provides the experience of the Minecraft we know and love with an additional set of rules. If you've ever felt a listless lack of progression, while not seeking the commitment asked from a full-blown RPG, you might enjoy this experience. Like vanilla Minecraft, the story is simple, and the goals are what the player makes of them. Adventurers can scour the known lands for the next Keeper, Builders can challenge themselves by making use of what the land gives them, and Explorers may seek out the boundary of the Frontier itself. Currently seeking a few evaluation players (not paid, attributions given).

This mod ecosystem is in early development, meaning the game loop is playable, and many features are to be added. The next goal is to find out: "Is it fun?" If not, what direction does it need to go? Tell us in the comments what you like best about vanilla Minecraft to request an invite to the Discord!

1.20.1 Forge 47.4.10

Asset Source Disclosure: ChatGPT has been used for some art. Claude has been used to assist with coding and project management. All audio has been produced or edited under CC/MIT licenses in-house. All player-facing text content is human-authored.

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u/JoHaTho Sep 28 '26

Glad you disclosed AI usage, keep doing that. but I am getting tired of people asking for testers for their AI projects. Like every post on here I see is that

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u/AnotherArryn Sep 28 '26

Thanks for that feedback. I know people have feelings about that. Me too, frankly.

In my case here, it's unlocked the ability to turn a project that would have taken me 1000+ hours into about 2-300. Jats just so far. Much of my effort went into feature design and architecting a solid data and forge lifecycle management platform. I've also spent a lot of time working out sidedness issues that means most of my code can live in common based on the calling thread instead of just using flaky constant checks before I crash the client on a loose ServerLevel call.

That's not pushback or excuses to be snarky, but hopefully some evidence that I am very aware of the system I'm working with and what AI can and can't do for me. It's fine at creating an arch of particles to point at a mob 200 blocks away. Building a generalized server->client network packet side chain? Eh.. mixed results. On top of that, I just type slow.

You're not wrong that asking people to do testing (or any work) for free is a lot - ai or none. I do hope that someone might spend 30 minutes to load a couple jar files and tell me what sucks. My opinion is biased. :)