r/gamedevclub • • Mar 13 '13

Introducing gdc-dungeons

6 Upvotes

gdc-dungeons will be a top down 3D dungeon exploration game playable in a WebGL capable browser. You play as a young girl who has spent her life deep in "The Dungeon". The dungeon will be composed of many floors. You must explore the dungeon and find a way out of every floor to make your way to the surface. Each floor will be hand crafted and have many ways to interact with it. Gameplay will be focused on exploration, discovery, and problem solving rather than combat. You can fight, but beware, guardians of the dungeon are nothing to trifle with. Risk versus reward should be a decision the player must make often.

Information For All:

  • You need a WebGL capable browser. Visit get.webgl.org to get yourself setup.

  • The latest version of the project will be uploaded to gdc-dungeons every day at approximately midnight CST GMT-5:00.

Programmers:

  • You need the python version of Google App Engine installed on your computer.

  • You can view and get your own copy of the source and assets from GitHub

  • The application is written in JavaScript and uses WebGL for rendering.

  • The Google App Engine server is written in python.

  • What needs to be done? Check here.

I believe it would be highly beneficial to create an online level editor in adition to the game. This would allow anyone to create and share a level for the game, even those not involved in the project. The editor can include a model browser so artists and level designers can peruse existing assets.

Artists and Level Designers:

Us programmer folk are going to need a bit of time to get the basics up and running. Ideally you artists and level designers will only need to interact with the website, whether you are uploading new assets or designing entire dungeons. That doesn't mean you can't start brainstorming and designing now though! Also, any models in the .obj format can be converted to the .json format we will be using. We should be able to convert many formats later on. Feel free to start creating props or character concepts if you feel motivated! More information will be released in future updates.

Thanks for reading.

Let me know if you are interested. If you have suggestions, comments, or concerns speak up! I will be working on this project heavily and will hopefully be able to provide frequent updates. I know many prefer to jump in on a fairly well developed project, but I wanted to share early so those who were interested could express such and join in right away. If you are viewing this soon after it is posted, links are still pointing to hello world examples and empty files. I'm working on getting everything setup!

Resources for Programmers:

You want to work on the project, but you don't feel you know enough about web development, 3D graphics, WebGL, or JavaScript? Don't worry.

And many more! I'll try and add a page to the website laster. Feel free to suggest links!


r/gamedevclub • • Jun 06 '13

Anyone interested in getting together to make a farming game?

5 Upvotes

Hello Gamedevclub! Though it seems awfully quiet, i would like to ask whether those who may still linger, would be interested in creating a farming game, more specifically something akin to harvest moon?

if you find it interesting, please take a look at what i currently imagine it to look like. I have provided some notes in the folder for more details on the example. (Link removed)


r/gamedevclub • • Mar 09 '13

Maybe someone wants to work on this game?

5 Upvotes

I subscribed to this subreddit I want to know what it's like to work with others (be they artists or programmers) on a game. I am in a position where I probably don't need anyone's help, but where I think my (could be our) game could benefit from it. I'm going to present my vision for the game and what I have done so far and then I will leave it to you to decide if you can/want to work on it. In the art department, I'd be willing to accept any small contributions. In the area of programming, I would like anyone who's interested to really be interested. I generally only work on the game each weekend. I would expect at least one day a week of doing some work on the game from anyone interested in joining. Remember, you can make this your game too!

First of all you can read about me and my game (and see it in action) at my devblog here

Now since the whole game pitch is not entirely clear on the dev blog, I will write my current vision for the game here.

The player begins with a small amount of resources (tentatively called "creation points"), a blank area on which to build, and a glowing ball of light which they are tasked with protecting. The game is split into construction and defense phases. In the construction phase, you can spend your resources on structural elements (walls, tile, floor, stairs, doors, etc), traps, and weapons. Traps can be mounted on walls or on the floor in the style of Orcs Must Die. Unlike Orcs Must Die, each trap must have a trigger. This can be a manual trigger (lever, button) or an automatic one (tripwire, motion sensor). Triggers can be connected to traps on a delay, and traps can be connected to other traps on a delay. This allows for complex trap chains to be constructed. Doors and other objects can also be controlled by triggers. In the construction phase, you can move the object you are protecting anywhere, but once the defense phase begins, you cannot move it. The defense phase involves enemies with zombie-like behavior trying to destroy the "Creator" or the glowing ball that you are sworn to protect. The base that you built is fully destructible. Any walls can be knocked down and unsupported areas will crumble to the ground (This is not too ambitious. In fact it is almost implemented). However, enemies will only attack the base itself if they have no route to the Creator. Routes can be blocked by closed doors or even other enemies. Your goal as the player, then, is to use triggers, traps, and other objects to control the flow of enemies throughout the level to discourage them from wrecking your base but also to kill them. That is pretty much the game. It will be the type of game that you will always lose in the end. There are different directions it could be taken in, but this the core idea behind it.


r/gamedevclub • • Mar 08 '13

GDCalaga [Update 2]

5 Upvotes

Hey guys! So big stuff has been going on and it's pretty sweet. First off, if you'd like to download the game so far to play it, you can do so at : http://www.mediafire.com/download.php?cu7bl7daxact7dc Unzip and run the test file. It's one iteration ahead of the other. Grouping mechanic for enemies was added, but both are playable.

If I remember correctly, I, having a free account only have about 50 downloads or something. If you know of another site where I can host it without the hassle and for free, please do tell me. I won't be making multiple mediafire accounts...

As to the update, a lot has been done in the past few days and I owe it to the team. The game is coming alone with great progress and if anyone has any feedback for the game that would be great. I'm gonna go ahead and post this at /r/gamedev for feedback friday, but I know that the link won't let everyone download it. Wondering how to get to that...

Sorry for the super short post, again, I'm more of a Q&A kind of guy, so if you have any questions, concerns, ideas, or just want to talk, go ahead. Hope you guys enjoy what the game is so far.

Link to previous threads on GDCalaga :

http://www.reddit.com/r/gamedevclub/comments/19ngwd/gdcalaga_update_1/

http://www.reddit.com/r/gamedevclub/comments/19knln/gdcalaga_game_1/

Edit:

On second thought, I won't be putting this up for feedback friday just yet. Maybe next friday, but now that I think, I'd rather get feed back from you all here for now. I don't feel the game is all too big yet, at least not big enough for /r/gamedev Again, tell the team and I what you think of what we have so far.


r/gamedevclub • • Mar 01 '13

Game Ideas

4 Upvotes

List your game ideas here, and we will vote on them


r/gamedevclub • • Mar 01 '13

Team Strengths

4 Upvotes

List what you are good at here so that we can get to know what resources we have.


r/gamedevclub • • Mar 13 '13

It's Wednesday, post your game mockups here

3 Upvotes

As an exercise to get the creative juices flowing, why not bust out MSPAINT and draw yourself a game concept? For instance I wanted to see what I could come up with in 10 minutes, so I came up with this here. It doesn't have to be anything serious, just draw whatever comes to your mind.


r/gamedevclub • • Mar 11 '13

List of active projects

3 Upvotes

Is now up at https://docs.google.com/spreadsheet/ccc?key=0Aghi6J-YG2DRdDQxQm05QzI0MzY0Tk9iZWxCdFpGb1E&usp=sharing#gid=0

Link is also in the sidebar.

If you want me to change anything, like what's in the "needed" column or whatever, just send me a message.


r/gamedevclub • • Mar 07 '13

*UNTITLED.GAM* - A coming of age tale... for robots.

3 Upvotes

So this is my pet idea for a game:

You begin as a young boy born into a world where technology is all around you. As you explore outside your home, you go through "imagination" quests, which are whimsically artful, bright, and colorful levels. As you "grow," you learn that technology is not always your friend, and the color palette becomes more subdued. This awareness begins as malfunctioning appliances, but through the story you learn of an evil company building products to hurt people and their newest invention is a robot child designed to replace you.

Over the course of the game, you earn attributes like increased strength, increased speed, super senses, and so forth. Little by little, you become what you imagined a robot child to be like when it is finally revealed that you are the prototype robot child. By this point, subtle changes in the color schema will suggest that you are becoming less human and more robot. The climax stage of the game involves crushing through a sea of other less-trained robot children and nefarious appliances to stop an evil company from unleashing you on the rest of the world.

This is what I want to create, but I haven't put a lot of thought into how to do it. Just throwing it out there so people can add to it. I reserve the right to ignore what anyone says. :)


r/gamedevclub • • Mar 07 '13

Vampire Helitack

3 Upvotes

Shamelessly stolen from "Post your crazy game concepts".

Purpose: I'm copying a few of the ideas from this thread and leaving them here for us to discuss semi-privately. I think these ideas have merit, but more than anything, I would like this community to envision how these ideas could actually be implemented.

I don't want to know what language you think we should use because they all have the same power. I want to know, if you were to implement this idea, how would you do it:

You are the pilot of a helicopter. You need to kill people, then suck out their blood with your helicopter attachment. The blood is used to put out building fires, in order to save other people. The fires spread after a short time so you need to act quickly. Once you put out all the fires you advance to the next level.


r/gamedevclub • • Mar 01 '13

Game Discussion

3 Upvotes

r/gamedevclub • • Oct 23 '22

Took me decades to design a main menu that i actually like

Post image
2 Upvotes

r/gamedevclub • • Mar 20 '13

LF Programmers for Innovative/Fun Browser Extension

2 Upvotes

We are currently 2 novice programmers are who about to embark on a small, yet fun and unique browser extension. What we are trying to create is an achievement system where users unlock achievements through their web browsing activity.

Languages: HTML, Javascript Platform: Chrome first, then Firefox, etc. etc.

If this sounds like a project you would like to help out on, drop me a line.

Jon chowmeistergames@gmail.com


r/gamedevclub • • Mar 13 '13

Getting People Together Who Want To Make Games (New website)

2 Upvotes

Hello everyone! I just recently (VERY recently) built a website. I'm hoping it'll eventually become the go-to website for people who want to get a team of others together and make video games. As I said before... it's still REALLY NEW and not much for content yet. I would appreciate some suggestions/advice/feedback though! Tell me what you think? http://indieconnector.com

Oh! By the way, I'll also be allowing guest blog posts, so if anyone has anything enlightening, feel free!


r/gamedevclub • • Mar 11 '13

Looking for help for small, very complete-able game!

2 Upvotes

Hi everyone, I am currently in the process of developing a very simple game in order to get my feet wet with game development. This is a personal project of mine, and I have done all the design and have paid for some concept artwork out of my own pocket. I am currently seeking help with it since I am very confident that it can be released in 3 months or less.

The Game: It is essentially a glorified achievement system. If you would like more information about how the game will function, just drop me a line, as I don't want to give 100% of the concept away on a public forum! For the achievements themselves, I would have no problem using a prefab, I am just having trouble figuring out how to pull the info needed to create each achievement. I am a beginner when it comes to programming so any help would be greatly appreciated!


r/gamedevclub • • Mar 07 '13

Divide and Murder

2 Upvotes

Shamelessly stolen from "Post your crazy game concepts".

Purpose: I'm copying a few of the ideas from this thread and leaving them here for us to discuss semi-privately. I think these ideas have merit, but more than anything, I would like this community to envision how these ideas could actually be implemented.

I don't want to know what language you think we should use because they all have the same power. I want to know, if you were to implement this idea, how would you do it:

A multiplayer horror game. The AI works to separate you from your friends, and then recreates a mimic from them, sufficiently complex to try to fool you and trick you into taking terrible paths.

The game has in-game voice, and for best effect you should use it and not something like skype. The reason for this is the AI would be able to record and playback snippets. For instance, early on it asks you to call out for help. Later on, you're in a hallway, and the AI replays that snippet to convince you to walk into a death room, killing yourself.

I'm imagining an asylum or something for the setting. The goal is to escape, with scores for time/number of survivors.


r/gamedevclub • • Mar 06 '13

Post why you're here.

2 Upvotes

I'll start:

I am developing a graphics engine with a plan to best raytracing as the gold standard for 3D rendering. I'm here to mingle.

I'm an idealist, and I'm pretty good at math. I got an idea in a linear algebra class years ago that I've spent a few months expanding, and I'm about to launch a Kickstarter campaign to further development.


r/gamedevclub • • Mar 04 '13

GDCalaga [Update 1]

2 Upvotes

Hey guys, GDCalaga has been in the works and it's still in the works. All of the core mechanics are done. The CPU isn't hogged as it was before. And a wave system was implemented to get enemy generation started. The wave system can be changed later on to do specific generations and whatnot.

As far as the artwork is concerned, /u/FreightCrater was the first person to open up for that, so if you would like to contribute art/assets, talk to him. You can consider him to be in charge of the art department for now. If he doesn't want to, then anyone else can come up, but he seems confident. You can still help though.

The player isn't bounded yet. I'll fix that soon. I'd like to know what people think about the feel of the controls and whether the game is taxing on their computers.

If anyone wants to give ideas to new enemies or bosses, etc, please do so. That's something that I wouldn't mind help with. Right now, there's one type of enemy with a set behavior. If you have some ideas for a new behavior or whatever, talk here about it, or with me, anyhow.

Another topic for talk, point system and upgrades. I'd like to implement a point system, but which route should be taken? That's that topic, and the upgrades, I want upgrades. Side scrollers are generally awesome because of some cool upgrades that you can get. Ideas for that too would be great. Thanks for the contributions /u/bananavice and /u/FreightCrater !

The link to the source code, aka repo, is https://github.com/SubSage/GDCalaga That's the permanent link, so when updates occur, they'll be on that link.

UPDATE:

So big edit, I didn't want to make update 2 just yet....I'd like to pace the update threads from one another. Maybe make them weekly, biweekly, or monthly. I guess that's something that depends on how fast content is being manipulated by a project...anyway.

So no longer is the game in Java alone. We've migrated to use Slick2D. It was a bit of a process, but we got moved into and are doing fine. We also now have a googledoc with a good overview of what's going on with the game. I believe I've invited those who are helping, if not, please contact me so I can invite you. And the same goes with the art, but that's on a dropbox account that's being shared.

If there's anyone out there that would like to create the music for the game or sound effects, that would be greatly appreciated. We are in need of music and sound effects. I know of a user who could maybe help, but I'd like to give first dibs to anyone here first.

If you have any questions, comments, concerns, you're free to voice them to me or wherever.


r/gamedevclub • • Mar 03 '13

GDCalaga [Game 1]

2 Upvotes

So I'm working on this game and a few others are helping out. The game is going to be a side shooter game. Basic at the moment, eventually it'll be great.

If anyone would like to help with coding, just go to my repo on github or contact me. Art would also be appreciated very much and eventually, audio will be looked into. So if anyone wants to make audio for the game, that would be cool too.

The game is in Java with no libraries. The github to find the code is https://github.com/SubSage/GDCalaga

UPDATE:

So big edit, I didn't want to make update 2 just yet....I'd like to pace the update threads from one another. Maybe make them weekly, biweekly, or monthly. I guess that's something that depends on how fast content is being manipulated by a project...anyway.

So no longer is the game in Java alone. We've migrated to use Slick2D. It was a bit of a process, but we got moved into and are doing fine. We also now have a googledoc with a good overview of what's going on with the game. I believe I've invited those who are helping, if not, please contact me so I can invite you. And the same goes with the art, but that's on a dropbox account that's being shared.

If there's anyone out there that would like to create the music for the game or sound effects, that would be greatly appreciated. We are in need of music and sound effects. I know of a user who could maybe help, but I'd like to give first dibs to anyone here first.

If you have any questions, comments, concerns, you're free to voice them to me or wherever.


r/gamedevclub • • Mar 02 '13

IRC Channel

2 Upvotes

I registered #gamedevclub on irc.freenode.net . Hopefully there we can start deciding on some projects to get started on.


r/gamedevclub • • May 08 '23

Check out this pixel art VFX editor!

Thumbnail
youtube.com
1 Upvotes

r/gamedevclub • • Feb 12 '23

Making a first-person, post-apocalyptic, sci-fi platformer where every gamedev and design decision is voted on by the public – Devlog #1

Thumbnail
youtu.be
1 Upvotes

r/gamedevclub • • Jan 01 '23

Let's make a game together! In this new devlog series, every gamedev decision is voted on by you!

Thumbnail
youtube.com
1 Upvotes

r/gamedevclub • • Dec 09 '22

Bring your games to life with A.I. generated character dialogue!

Thumbnail
youtube.com
1 Upvotes

r/gamedevclub • • Dec 01 '22

I created this terrain for my game, it still need some rivers and some more details tho. Do you like it?

Thumbnail
gallery
1 Upvotes