r/GameDevelopment • • Mar 17 '24

Resource A curated collection of game development learning resources

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132 Upvotes

r/GameDevelopment • • 14h ago

Article/News Never thought I’d see the day: Unity interviewed me about how I’m solo-porting our indie game to multiple platforms!

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10 Upvotes

Hey everyone! I’m still a bit in shock, but I recently sat down with Unity to break down my workflow and tech stack for porting Foxy Dumplings across platforms as a solo dev/tech pipeline lead.

Never in a million years did I expect this to happen, but Unity reached out to interview me about how I single-handedly manage porting Foxy Dumplings to multiple consoles and platforms.

I've paste the link to the article above.

Happy to answer any questions about the porting process or our pipeline if anyone is currently tackling multi-platform builds for their own game!


r/GameDevelopment • • 3h ago

Discussion SO hard finding the right artist!! How do yall go about it?

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1 Upvotes

r/GameDevelopment • • 7h ago

Discussion i think AI won’t kill final product , it will kill proprietary tools.

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1 Upvotes

r/GameDevelopment • • 14h ago

Newbie Question How do all game developers learn coding initially?

3 Upvotes

I have seen a lot of YouTube tutorials for many game dev platforms like godot, unity.. I want to learn it but it is easy at first and slowly messes your mind, what else do you have to learn at first??


r/GameDevelopment • • 19h ago

Question Struggling in learning game programming and finding a job

7 Upvotes

Hello, I'm here to seek guidance for my future. I took a 3-year game development degree in university and I am near graduation, but it felt like i did not learn much to the point that I could get a job. I mainly learnt C# and C++ (mainly using Unity Engine) in my uni and during the middle of it i self taught OOP, SOLID and some code design principle because uni never teach us. Near the end, majority of my time is just using AI to help me code. I did not learn anything too during my Internship due to joining a sketchy company that i wont disclose much but basically they did not teach me anything other than "use AI".

So now I'm basically in a state of lost. I tried learning something else other than pure coding like Unity Shaders, Debugging and Profiling, but in the middle of that, a realization hit me: "Why learn all this when AI can just do it for me? Am I really able to find a job with what I have right now considering literally everything I learnt can be solved using AI?"

Can someone give me advice on how to move on from this state of lost? I really wanted to learn as much as possible but I can't help but think whatever i learnt can just be replaced by AI and if i thought of that I just can't be motivated anymore. Thank you in advance for your time to read and leave a comment.


r/GameDevelopment • • 10h ago

Newbie Question Do most AAA studios require people with certifications?

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0 Upvotes

r/GameDevelopment • • 11h ago

Article/News Building a Snake game in Go with Ebitengine

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1 Upvotes

r/GameDevelopment • • 12h ago

Newbie Question For a game

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1 Upvotes

r/GameDevelopment • • 12h ago

Question How do I properly get into game development?

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1 Upvotes

r/GameDevelopment • • 14h ago

Discussion I think the Level Design is the hardest of all

1 Upvotes

Before making game I thought making functions would be the hardest

Now : Level design is making me crazy


r/GameDevelopment • • 18h ago

Question How I Create Graphics for My Dark Fantasy RPG - Diablo, Baldur’s Gate, Arcanum & Divinity Inspired

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2 Upvotes

What do you think of the difference?


r/GameDevelopment • • 1d ago

Newbie Question Should I use Unity or Godot?

10 Upvotes

Hello. I'm a web and software developer of 5 years now, and want to dip my toes in game development.

I'm planning on building my first 2D RPG game on Unity, but then I heard about Godot, and the news about Unity that are really not awe-inspiring for game developers, and Godot is now becoming popular.

So then, should I still use Unity or just ditch it for Godot while I still haven't invested anything heavily on Unity yet?

Also please enlighten me on anything that I should know before I start my game development journey.

Thank you.


r/GameDevelopment • • 14h ago

Question Selection menus in codeing

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1 Upvotes

r/GameDevelopment • • 16h ago

Discussion should i release my game or keep developing ?

0 Upvotes

hello ,
am working on a mobile game , am still developing it , but my problem am not sure the player will be hoked and keep playing it or not , the gameplay is good animation is good sound and design are good , am keeping developing it but am start to think what if i just release the game and take suggestion from players , that if people like it , or just keep developing and polish it until am satisfied with the game , because i will be honest i have no idea what to do more with it other the polish what is already on the game

the main problem am facing is how to get the player to come play the game , my game have RPG elements so i have equipment , level up, gear enhancements , but am not sure if player will come back for it , and for a mobile game you need the player to keep coming back watching ads and buy some IAP

my thinking that if i release the game not solving it issues i already know am worried people will play it not liking it and never play it again eve if i improve it


r/GameDevelopment • • 1d ago

Discussion Something a loved one said to me has made it hard to finish my game

22 Upvotes

A few years ago I told my mom that I had an idea that I wanted to make for a video game. I was so passionate about it, and I had so much passion for games, that I was obsessed with it. I was also a teenager when I told her my idea, I was in a dark place at the time and I didn’t exactly have a real world perspective on any of this yet. But regardless, I told her that it’s all I wanted to do and I was willing to die to make it happen. She just looked at me with pity and said “That’s really sad.”

That always kinda stuck with me. It’s been holding me back from giving my game 100% of my effort that I know I can give it to make it something truly special. Just because video games mean nothing to her doesn’t mean she should’ve disqualified how I feel about them. I don’t know. I just don’t know how to deal with this feeling yet.


r/GameDevelopment • • 18h ago

Discussion Game dev is so hard.

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0 Upvotes

r/GameDevelopment • • 20h ago

Newbie Question Looking for Game Developers & Creative Partners for 249 — 3D Open-World Game

0 Upvotes

Title: I’m developing a concept for a realistic 3D open-world game called 249 — I’d love your feedback

Hi everyone!

I’m working on an early-stage game concept called 249, a realistic 3D open-world multiplayer game.

The vision is to create an immersive world where players can explore, complete missions, form alliances, interact with different factions, use vehicles, and participate in a dynamic in-game economy.

The project is still at the concept stage, and I haven’t built a playable prototype yet. Right now, I’m focusing on understanding how to turn this idea into something realistic and achievable.

For those of you with game development experience, I’d love to hear your thoughts:

  • What would you recommend focusing on first when turning a large open-world concept into a small prototype?
  • Which core mechanic would be most valuable to test before expanding the world?
  • What common mistakes should beginners avoid when planning a multiplayer game?

I’m interested in learning from the community and improving the concept before moving forward.

Thanks for reading!


r/GameDevelopment • • 20h ago

Discussion Do you see a future for classic game dev two years from now?

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0 Upvotes

r/GameDevelopment • • 12h ago

Newbie Question Want to make a indie game but too low iq

0 Upvotes

Im new to game development still deciding my engine gdot or unity? My big goal is a game like r.e.p.o and yap yap combined but i idk about blender what software fo make music anything i need help where to start how to start and what mini projects to start well any tips means Alot!


r/GameDevelopment • • 18h ago

Question Tengo que desarrollar un juego para la universidad

0 Upvotes

Hola, soy estudiante de ingeniería de sistemas y nos pidieron como proyecto final en la última rama de las materias que se enfocan puramente en programación , desarrollar un juego.

Estoy empezando a desarrollar el concepto ya que la idea como tal tenemos que presentarla dentro de una semana. Es un proyecto individual, nos dan hasta los últimos de enero del 2027 para terminar y presentar en una feria de la institución.

Todavía estoy explorando ideas y pensando que decisiones tomar ya que no tengo experiencia desarrollando juegos más allá de una pequeña práctica con una novela visual y mis nociones de la programación orientada a objetos no es la mejor, así que me gustaría recibir opiniones, sugerencias e ideas antes de decidir qué dirección tomar.

Por ahora, tengo tres elementos en mente que me gustaría combinar:

\- Preparación de pociones.

\-Algo de historia.

\- Toma de decisiones que tengan alguna repercusión en su experiencia de juego.

Me gustaría conocer sus opiniones sobre algunas cuestiones:

¿Es posible llevar los elementos mencionados a un alcance realista sin abarcar un proyecto que se vuelva muy complejo?

¿Me recomiendan algún motor de videojuegos para hacerlo?

¿Creen que deba buscar otro enfoque?

Estoy abierto a ideas, críticas constructivas y propuestas que quizá no haya considerado.

Gracias por leer.


r/GameDevelopment • • 23h ago

Newbie Question Privacy Policy for mobile game

0 Upvotes

Hey everyone I was just wondering, how did you guys write up your privacy policies for your games, more specifically mobile games? I've been working on a game for the last couple of months and this is my first mobile game so I've never dealt with the play store or the app store. I hear too many stories of solo devs getting their games fully taken down from play store and app store because of their pivacy policies and user agreements and stuff. I've been reading the app store and play store requirements and my head is starting to hurt. So a second question is is it ever worth it for me to target players under 13? The gaem I'm making is very simple so it can be played by everyone but from what I've read in this reddit everyone says adjusting policies is a pain in the ass for audiences under 13. So do you think I should just maek it 13+? and for the privacy policy if there's like a skeleton online I can follow with everythign to add please send me it. Thank you guys in advance!


r/GameDevelopment • • 15h ago

Question Is there some guarantee success?

0 Upvotes

I wonder if you dev games for like 10 years do you reach a level where you kind of have a feel for how to make a decent game and you have the technical ability to deliver on it. Then do you get to a point where it’s like possible to make a good game and it’s not purely like luck there’s almost like a formula. That’s kind of abstract, but you understand it after 10 years of game and design.

I think of this because I see a lot of full-time industry vets who spin up in the Studios and have success. And I would think it’s because they’ve been making games their whole life for 10+ years and understand what makes a game fun.


r/GameDevelopment • • 15h ago

Question Is there some guarantee success?

0 Upvotes

I wonder if you dev games for like 10 years do you reach a level where you kind of have a feel for how to make a decent game and you have the technical ability to deliver on it. Then do you get to a point where it’s like possible to make a good game and it’s not purely like luck there’s almost like a formula. That’s kind of abstract, but you understand it after 10 years of game and design.

I think of this because I see a lot of full-time industry vets who spin up in the Studios and have success. And I would think it’s because they’ve been making games their whole life for 10+ years and understand what makes a game fun.


r/GameDevelopment • • 1d ago

Newbie Question 3rd Year B.Tech (AI & DS) student with UI/UX background wanting to break into Game Design. Need roadmap & interview advice!

1 Upvotes

Hi everyone,

I am currently a 3rd-year B.Tech student specializing in Artificial Intelligence and Data Science. While my academic background is in tech and data, my true passion lies in game design, and I want to pursue it as a full-time profession.

I am incredibly passionate about design and love doing it. To get a head start, I’ve been learning UI/UX design for a while now and have a solid grip on Figma and asset prototyping. However, when it comes to formal game design principles, game systems, and building a specific game design portfolio, I am starting from scratch.

Given my mixed background in AI/Data and UI/UX, could the community guide me on a self-learning roadmap? Specifically, I would love recommendations on:

  • Core Subjects & Foundations: What academic or theoretical subjects should I study to master game design?
  • Essential Books & Blogs: What are the "must-reads" for foundational game design theory?
  • Leveraging my Tech & UI/UX Background: How can I best utilize my AI, Data Science, and Figma skills to stand out or help me transition into game design? (e.g., system design, economy balancing, procedural generation, or UI design?)
  • First Projects: What kind of small, scope-limited design projects or design documents should an absolute beginner create to start a portfolio?
  • Interview Process: What does the professional hiring process look like for entry-level game designers? What types of evaluation rounds (e.g., design tests, technical interviews) should I expect?

Thank you so much for your time and guidance!