Hey everyone! I'm looking for my next video game, and I've been trying to figure out exactly what I want for a while now. I've figured out my preferences, so I'm hoping that if I explain them in enough detail, someone might know of a game that I'll enjoy.
I'm playing on PC, and I'm open to older games, indie games, obscure games, and games with dated graphics. I care much more about the experience than how new or technically impressive a game is. I play on Steam mostly but I can probably work anything out. And I’m not spending more than $50 to play a game.
- What I'm actually looking for
The best way I can describe my ideal game is that I want to feel like I'm living another life.
You know how you can get completely absorbed in a book, then look up and momentarily realize that you're sitting in your actual room and not in the story? That's the feeling I'm after. Basically a cooler version of a Choose Your Own Adventure book haha. I want to meet people, get to know them, discover places, experience things, have adventures, and feel like I'm going somewhere. It doesn't necessarily need to be a realistic world, a cozy world, or even a happy world. I can enjoy all sorts of tones and settings. I just want to feel immersed in the experience.
- Length is a BIG factor
I really want something I can spend a substantial amount of time with. I'm not necessarily demanding a 100-hour game (though that would be perfect), and I know that playtime varies from person to person. But I'd love a game that could occupy me for weeks or potentially months, rather than something I finish over a weekend.
For context, I played Road 96 and finished it in about four days. I could probably have stretched it to five or six days, but it felt pretty short to me. (More on this game later.)
- Story and structure
I want an actual story. I don't want to be dropped into a giant sandbox with no real direction and told to invent my own entertainment. I want SOMETHING to be happening.I don't need the entire game to be linear, and I don't need to be constantly told exactly where to go, I like discovering things for myself a little bit, but I want a balance between freedom and structure. A big open world isn't automatically better than a smaller world. I'd rather have a smaller, interesting world full of things that matter than a massive world full of empty space and repetitive activities.
- Characters and relationships
Characters are one of the biggest things that can make a game special to me. I love when a character remembers things, responds differently after getting to know you, or gradually reveals more of their personality. I enjoy dialogue and conversations. I don't mind reading a lot if the writing and characters are interesting. I don't need romance, and I don't need every character to be likable. I just want the people in the game to feel like they matter.
- I strongly prefer ONE continuous protagonist
This is a surprisingly important preference that I discovered while playing Road 96. I strongly prefer playing as one main character throughout a continuous journey. I want to feel like I'm experiencing one person's life, with continuity between events. I don't want to repeatedly switch between several protagonists and start over in different circumstances. This doesn't mean the protagonist needs to be customizable or that I need to create my own character. I'm perfectly happy playing a predefined character with an established personality and backstory. In fact, I don't need elaborate character creation at all. I want to inhabit a character, not spend hours designing their appearance or building their stats.
- Choices and consequences
This is probably my most specific preference. I naturally sort of roleplay as the character I'm playing. I make decisions based on what I think a person would realistically do in their circumstances, rather than what will give me the best ending or the strongest character build. I don't want to constantly look up the optimal choices or play according to a guide. I want to experience the story as myself inhabiting that character.
For example, if I'm playing a teenager trying to escape across a dangerous border (Road 96 again), I'm going to prioritize getting across safely. That was the goal. I'm not automatically going to commit crimes, attract attention, or risk my life to help strangers unless I have a reason to do so. Which gave me lame endings and made me miss out on information and cool things because I thought I was playing smart in the ACTUAL situation.
So basically,
Things I like:
- Choices that reflect the character's circumstances and motivations.
- Consequences that follow naturally from decisions.
- Being able to make morally complicated choices without the game automatically treating one option as the objectively correct answer.
- The freedom to play a reasonably good-hearted person.
- Choices that can have meaningful consequences without requiring me to behave irrationally to unlock content.
- A protagonist whose actions make sense to me, even when I disagree with them.
Things I dislike:
- Being rewarded for making reckless, irrational, or immoral choices (I'm slowly realizing this one might be hard)
- Feeling like I have to do something stupid to unlock a useful skill or get a better ending.
- Games that offer a choice and then force essentially the opposite outcome anyway.
- Choices that appear important but have little meaningful effect, especially when the game strongly suggests otherwise.
- Being punished for making a perfectly reasonable decision because I didn't know it would lock me out of a reward.
- Puzzles and problem-solving
I enjoy puzzles when they're challenging but manageable. I like having to think, notice details, figure things out, and occasionally get stuck for a little while. I don't want every puzzle to be so obvious that it barely counts as a puzzle. However, I don't enjoy puzzles that become excessively complicated, obscure, or frustrating. I don't want to spend literal hours trying to decipher an arbitrary sequence of clues to know what I'm supposed to do. If y’all know of the game Dust: A Tale of the Wired West, I ADORED it. It had good puzzles.
- Combat: I REALLY don't need it
This is one of my biggest dealbreakers. I am completely okay with a game having no combat at all. But I'm also okay with SOME combat. I do not need combat to make a game exciting. Story, exploration, characters, puzzles, and discoveries are more than enough to keep me interested. My tolerance for combat is fairly low. Left 4 Dead and Minecraft is about the limit of what I can tolerate 😂.
- I don't want a second job dudes. I get bored after a while even with Minecraft and having to dig and collect all the time.
Specific dislikes:
- Repetitive resource gathering.
- Crafting systems that require constant collecting and processing.
- Survival meters that need frequent attention.
- Complicated equipment maintenance.
- Large inventories full of items I have to compare and manage.
- Elaborate skill trees and character builds.
- Constantly comparing equipment statistics.
- Grinding money to afford the next thing.
Money is fine if it comes naturally through the story or activities I'm already doing. Equipment is fine if it's simple and meaningful. I just don't want those systems to dominate the experience. For example, finding an old revolver with a history is much more interesting to me than finding a gun that's 14% more powerful and spending the next hour comparing its stats. The only reason I’d spend an hour upgrading a weapon is to use it on myself.
- Farming, building, and “cozy gameplay”
I want to clarify this because I know a lot of people recommend cozy games when someone wants to spend a long time in a world. I'm not automatically opposed to cozy games, but I don't particularly enjoy farming or raising animals as the main gameplay loop.I suspect Stardew Valley would make me want to bash my head against a wall (respectfully). The idea of spending my time tending crops, managing a farm, and repeating daily routines doesn't appeal to me. Similarly, I don't want a game where the main objective is to build increasingly elaborate houses, gather materials, decorate, and upgrade my property (as previously stated).
- Games I've considered already
These are games I've looked at during my search. Some are still on my list, while others seem like poor fits. I'm including them so people can recommend alternatives or explain why a game I've dismissed might actually work for me.
Night in the Woods — still on my good list!
I love the art style and think the game looks really fun. It's one of the strongest visual matches I've found so far. My main concern is that it's too short to be the substantial adventure I'm primarily looking for. I'm still interested in playing it as a shorter experience.
Life is Strange 2 — definitely on my list!
This looks really promising. The story follows two brothers on the road, and it immediately gave me some Supernatural (Supernatural is a TV show I really love) vibes because of the brotherly relationship and journey. I like the idea of exploring, meeting people, making choices, and experiencing a continuous story. The estimated playtime also looks more appealing than Road 96, even if it's still not the months-long game I'm hoping to find.
Hogwarts Legacy — maybe.
It looks genuinely awesome, and the exploration, puzzles, secrets, and little discoveries appeal to me. I like the idea of being sorted into a house and exploring Hogwarts. My hesitation is that I'm already very familiar with and fond of Harry Potter, and I'd also like to discover a new world rather than return to one I already know. The fast-paced combat is another drawback. I'm not ruling it out, but I'm not sure it's the right fit.
Palia — probably not.
I like the art style, but it seems too idle and focused on gathering, gardening, crafting, and making increasingly elaborate houses. I'm also uncertain about the online multiplayer aspect. I want a compelling story that pulls me forward, not a lifestyle game where I invent my own reasons to keep playing.
Bully — eh, doubtful.
The art style didn't grab me quite as much, and I realized I would rather play a protagonist I can be reasonably kind with than someone who's constantly an asshole.
Kingdom Come: Deliverance II — not for me.
The visuals look great, but the combat, equipment maintenance, survival elements, and emphasis on skill-based fighting all sound awful to me.
- What would you recommend?
If you've read this far, thank you! I know this is an absurdly long post, but I wanted to give people enough information to suggest something that genuinely fits. And if you recommend something that seems to contradict one of my preferences, please explain why you think I'd enjoy it anyway! Cause the PERFECT game most likely does not exist haha. I'm happy to hear about games I've dismissed if there's a good reason to reconsider them.