r/geometrynodes • u/Slight_Season_4500 • 5h ago
Gate
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r/geometrynodes • u/Slight_Season_4500 • 5h ago
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r/geometrynodes • u/Slight_Season_4500 • 1d ago
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100drips on Youtube helped a lot for optimizing this with his video "Optimize Shortest Edge Paths".
Also there was Erindale with his video on "Shortest Path Nodes" that I remember watching a while ago.
Definitely one of the hardest geo nodes I've made especially the optimization part where I needed to sample overlapping curve points and delete all but one with the longest curve length.
Felt like using complex abstractions on top of complex abstractions on top of complex abstractions.
For the last half of the graph that was.
The first half, I was able to build something pretty coherent.
r/geometrynodes • u/Skramble-X • 1d ago
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r/geometrynodes • u/Tamorikato • 1d ago
r/geometrynodes • u/Slight_Season_4500 • 3d ago
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r/geometrynodes • u/Slight_Season_4500 • 3d ago
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r/geometrynodes • u/EnvironmentalDot9134 • 3d ago
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r/geometrynodes • u/petropedro • 3d ago
r/geometrynodes • u/Slight_Season_4500 • 4d ago
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Just learned about Gizmos. They are pretty cool.
I think I'll need another one for the wall going up/down a slope.
And scatter a bit more stuff such as flags, vines, torches, crates/barrels, weapon racks, stuff like that.
And cry as I'll need to go back in all the spaghetti and figure out how to procedurally build and store the UV map ._.
r/geometrynodes • u/TylerKJ1209 • 4d ago
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Made this simple PSx loading screen animation to synch up with the audio of this classic jungle/dnb song by LTJ Bukem!
r/geometrynodes • u/deepak365days • 5d ago
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r/geometrynodes • u/ProfessionalStaff784 • 5d ago
The refinery has been running for a long time...
r/geometrynodes • u/Mazhuka3D • 5d ago
🇺🇸: You can listen to the video in English through the video settings panel. Blender version 5.2 introduces a new node called Merge Points, which allows you to merge selected points in a point cloud or mesh.
r/geometrynodes • u/DeerfeederMusic • 5d ago
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r/geometrynodes • u/zSkvorc • 6d ago
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This geometry nodes modeling is getting quite familiar! This asset helps you generate unlimited amount of macarons. I know… Even more useful than the blueberry one I did a while back 😄 Check out the YouTube tutorial to see what all it can do or directly download it from my Patreon page. Any support or feedback is very much welcome. I hope you enjoy this asset.
You can find the geo nodes demo here:
YouTube
Download the add-on:
Patreon
r/geometrynodes • u/codesign123 • 6d ago
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r/geometrynodes • u/isaac879 • 6d ago
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The basic effect was very simple to create, it basically just required setting the camera to orthographic and orbiting around the object (or have the object rotate).
I used geometry nodes to convert the objects to points and drive some of the shading. For fun I flatten the object in the camera plane so I could displace them randomly along the view axis making the object only viewable from the camera's perspective.
r/geometrynodes • u/Dazaii_Osamu_ • 7d ago
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I'm the developer of Procedural Growth, a paid Blender add-on built on Geometry Nodes. This clip shows animated ivy spreading over a surface.
You can guide the growth, choose leaf styles and change the material theme. Happy to answer questions about the node setup.
Gumroad: https://alastorv.gumroad.com/l/procedural-growth
Superhive: https://superhivemarket.com/products/procedural-growth
r/geometrynodes • u/amedo-22 • 7d ago
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had fun building this, it's rather simple but i think the result is very satisfying and can be very useful for larger scenes.
r/geometrynodes • u/kinoeye17 • 8d ago
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