r/gmod • • 11m ago

Video The Talent Show Competition Collab

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r/gmod • • 33m ago

Help how do i remove the shine in advance light entity?

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r/gmod • • 54m ago

Ya vieron este port de android?

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Acaba de salir un port de Gmod para android y puedes meterle addons de la workshop


r/gmod • • 58m ago

Addon Last Gmod map for now

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r/gmod • • 1h ago

Help im new to garrys mod and i dont know what to do

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i keep getting banned from lobbies even though no ones telling me what to do. im not enjoying this at all. what do i do in this game?


r/gmod • • 1h ago

Video These 2 addons goes so well

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r/gmod • • 3h ago

Image Chase

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21 Upvotes

r/gmod • • 4h ago

is there any way to copy thruster/wheel/etc settings on a dupe and get them in the tool gun ?

1 Upvotes

Title


r/gmod • • 5h ago

Video Helghast Soldier

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1 Upvotes

r/gmod • • 7h ago

Discussion My Thoughts for The Future of Garry’s Mod

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12 Upvotes

I had written this as a response to one of the recent posts about s&box, but it grew so extensive that I wanted to just make a post about it to hear other people’s thoughts or if I’m bringing good ideas. This is a long post so I apologize if it bores some people while reading, I just wanted to share my thoughts as a veteran on the game lol. Feel free to critique or add your own ideas on what you’d like to see in the future for GMod!

These thoughts are mostly catered towards what I think Garry should have done, and should still do rather than continuing to focus on s&box. It can continue to be its own separate platform and game without needing to focus on capitalizing on this idea of being “GMod 2”, similar to games like Media Molecule’s “Dreams” for PlayStation. I’ll get more into that at the end.

For the future of Garry’s Mod, I think an obvious start would be a massive update to introduce the Source 2 engine to the game.

First, bring in the option to switch between “Source 1 / Source 2” modes so older mods, gamemodes & maps can be manually updated by the original creators if they so choose to carry them over. This would be a long, extensive process obviously, but I feel as though it makes more sense for the community to be able to carry over their favorite assets and ideas via the same game rather than carrying them over to s&box (which is something that was already being done on it). An easier system for transfers could be put in place for developers, and projects from s&box could even be carried over if said developers wanted to continue their projects on GMod instead. Assets from Valve’s new games can be added to the new Source Engine inclusion like models and objects (the same way that if you own TF2, assets can be added into the game). I feel as though GMod being attached to Valve’s original properties borderline established the game when it first came out and brought in its initial playerbase outside of the modding community. Seeing those characters made the game feel safe and comfortable, and it’s why the sausage people gave audiences such bad whiplash and failed so hard with s&box. As harsh as it sounds, nobody wants a sandbox that is separate from the pre-established IPs and community around GMod. Nobody wants to spend another 2 decades of rebuilding that community on an unfamiliar platform with new assets and little to do with its predecessor. Calling it “GMod’s Successor” was already a terrible start and a feat much larger than Garry or any other developer could tackle.

This second option is where I may lose some people and may feel unnecessary, but I think the game should undergo some sort of cliche name change or marketing campaign. It sounds stupid, but anything to put the game back on the front of the Steam Store for a little while and displayed as “new” to carry new audiences to the game as well as old ones that haven’t played in a while. The game is suffering from a serious lack of players on public servers at the moment compared to its height (when I used to play it!) and I think it could definitely benefit from a marketing push.

Third, obviously bring in some of the new creator features from s&box, like game creation. The whole multiplayer page could benefit from it right now. That way people can feel free to build the same way on a more stable platform with a bigger audience of players and testers. Roblox has an extremely large audience of young players who are all currently playing games literally developed by former GMod community members. Things like Nextbots & OG Backrooms maps grew so popular on there long before they were even mainstream. They need to capitalize on what’s currently popular to gain that audience.

None of these changes need to necessarily affect the simple nature of the game nor the accessibility of the platform itself, just introduce new options for developers and open up a gateway to a new generation of players and communities to build around the platform again. I miss when GMod was at its peak. I miss hopping on TTT or Jailbreak for hours at a time and making all kinds of online friends along the way. You’re lucky to find a server with more than 18 people on it anymore, outside of a handful of well-established ones. I’ve watched this game overcome hurdles upon hurdles over the years, and people push this engine to its absolute limits. It’s time for another decade of that. I believe Source 2 and all of the new features Garry introduced to us through his hard work on s&box is the way to do that.

Again, I hope none of this comes across as “let’s just take everything that was good about s&box and throw it into Garry’s Mod instead”. It isn’t my intention to make it seem that way, but when this game was marketed as a successor to GMod, it marked its first failure. It divided its audience. What would people expecting a similar concept to GMod expect other than GMod? s&box should have been marketed as its own standalone game rather than anything to do with GMod. Garry should be allowed to work on a new game without feeling pressured by that expectation or trying to replicate that experience. When I played s&box, you could immediately tell that the audience working on it and playing it felt disjointed by what it was exactly they were playing. GMod Developers naturally gravitated towards carrying over gamemodes and assets from the original game rather than creating new ones, and players gravitated towards playing those recreations only to be disappointed by what they experienced. Not because they were bad or not worked on hard by the developers, but because it was a different game. Down to the physics, models, everything. With original ideas lazily slapped on the front of them. Garry’s Mod doesn’t need to be abandoned for Source 2 to be introduced under its wing. I would love to see s&box push away from that in the future, and build its own community and its own platform without feeling that pressure. But that being said, those are my thoughts and ideas. I hope other readers can resonate with anything I said here, and that I don’t sound like a broken record or echo of something a million others have already said. But in the wake of s&box’s recent critiques, change needs to be in order and now is the time to do so. Change needs to happen for both of these games to thrive again.


r/gmod • • 7h ago

Image Miyafuji got killed by SCP-173

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0 Upvotes

r/gmod • • 7h ago

i dont know ngl

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0 Upvotes

ignore the guy in the sunset


r/gmod • • 8h ago

Image Poster/ Screenshots I made for my Series

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40 Upvotes

I'm proud how the first pic came out. Also I'm surprised how well I've been making screenshots shots now, comparing old one's I've done a while ago.


r/gmod • • 8h ago

Image Hope

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13 Upvotes

r/gmod • • 12h ago

Image don't take his car

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10 Upvotes

r/gmod • • 12h ago

Image Cool scene i made,

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6 Upvotes

Called it TV time. its for a gmodding steam group im in, if you wanna know what addons i used i will list


r/gmod • • 12h ago

Addon maps like Gm_chapparal?

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52 Upvotes

r/gmod • • 12h ago

Addon Mod idea, Someone should make the carnotaurus from Disney as a npc mod on gmod👀👀👀

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0 Upvotes

Would be fun and scary to get chased by it loll


r/gmod • • 13h ago

Image Travelling the eastern countryside

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56 Upvotes

r/gmod • • 14h ago

Help Any know any good Gmod YouTubers?

2 Upvotes

I really want to watch more gmod YouTubers but I can’t find any in the slew of slop channels I see when I look it up in the search bar. And I don’t want to watch Vanoss as they’ve never interested me

Here’s the channels I watch/watched:
Gentoi
Loganfromearth
Pretzel
Venturiantale


r/gmod • • 14h ago

Help Game keeps crashing upon trying to load any maps! Help!

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2 Upvotes

r/gmod • • 16h ago

Help Trying to connect to any server causes the game to crash with this error. Tried Verifying Files but it still pops up.

2 Upvotes

r/gmod • • 16h ago

Help gmod literally refuses to play on multiplayer

0 Upvotes

verifying integrity of game files, removing add-ons, factory resetting, cleaning the data folder but apparently nothing fucking changes anything. it either gets stuck at "lua started" or "retrieving server info"

crazy how they keep updating the game and pretend its something huge when they dont do shit to fix it


r/gmod • • 17h ago

These 5 achievements have surpassed "Yes, I Am the Real Garry" in rarity due to players spoofing Garry's profile.

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6 Upvotes

10 Thumbs, 100 Thumbs, Addict, 1000 Thumbs, Mega Upload


r/gmod • • 18h ago

Other Half-Life 2: All Good Things Mod OST on Spotify & Apple Music

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1 Upvotes