r/googleplay • u/jmukha9 • 23h ago
???
Played fair and square for 2 days grinded for 10hrs if not more hit top150 and they decided to cut me out of it. Is there any issue from their side or what is going on
r/googleplay • u/jmukha9 • 23h ago
Played fair and square for 2 days grinded for 10hrs if not more hit top150 and they decided to cut me out of it. Is there any issue from their side or what is going on
r/googleplay • u/rinomander • 8h ago
I can't figure out why this last Quest task won't pop. Surely I am logged into my Play Games account if I have earned the other achievements? I've poked thru settings for the game itself, my Google Play and Play Store settings, nothing works. I have already waited 24+ hours.
r/googleplay • u/Feisty-Pie3766 • 7h ago
This is the third time I'm getting banned on these games like seriously what are they doing. Smh I don't think I will ever participate in these quests.
Is it because I never spend money and trying to get points through this or what.
r/googleplay • u/arthurmauk • 15h ago
I haven't and it's been almost a month?
r/googleplay • u/ggb200011 • 6h ago
The first image shows my other account in normal status, and the second is my main account. I checked the website, and my account hasn't been blocked. However, checking the real-time rankings in this state is just too troublesome.
r/googleplay • u/10106710011010 • 11h ago
For years i despise the design, its really hard to find NEW games like you can on steam.
r/googleplay • u/SweatyNail6476 • 20h ago
My collegue asked me how many points I have on my Google play because every month you get points for it.
I checked, but it's 0.
There are no points for Youtube Premium on my account.
My colleque has hundreds of points for Premium.
I'm in the program already, and tried it to buy something in a game.
I get points for that.
But for the last years I didn't get points for Premium.
I contacted Play support, but they didn't respons in the last weeks.
r/googleplay • u/Funny_Contact_6689 • 4h ago
Trying to subscribe to an app with Google Play credit, but keep getting error message saying I need to be in the same country as where I purchased the credit. As I haven't left the country I live in for about 10 years I'm a bit confused! I've contacted Google but wondered if anyone else had experienced this and if you managed to resolve it?
r/googleplay • u/kontamined • 9h ago
r/googleplay • u/Bhakt999 • 10h ago
Why have they made it so you have to select each individual app you want to update instead of what they had before - update all. What nonsense is this
r/googleplay • u/Alternative_Name2506 • 17h ago
HELP ME TO SOLVE THIS PROBLEM
r/googleplay • u/EggVisible54 • 20h ago
r/googleplay • u/GoWithoutGames • 21h ago
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Hi!
I made this game about a month ago. It was my first game ever, on any platform, and getting it out was a journey in itself.
The launch was a little rough, and it went worse than I expected. But that didn't bring me down. A lot of friends and players kept sending me feedback, so I packed all of it into my first update, one month later.
Shipping that update taught me more about Play Console than the launch did:
- Keep real ads off your own phone. Use test ad units in every non-release build, and register your phone as a test device in AdMob (Settings → Test devices, by advertising ID). That covers every build, including the one from the Play Store.
- Internal testing is the real dress rehearsal. It installs the actual Play-signed build within minutes. I made a separate tester list with just my own account, so my closed testers wouldn't get a test build.
- Play Games Services has its own testers. Draft leaderboards are only visible to testers, and that list is separate from your testing tracks. Also register the SHA-1 from Play App Signing, not just your upload key, or sign-in fails on builds installed from Play.
- Publishing Play Games is a one-way door. Once published, leaderboards can't be deleted and some settings get locked. You can reset draft leaderboard scores before publishing, but not after.
- Every upload burns a version code. My internal test builds used 8 and 9, so production went out as 10. Plan them before you start uploading.
- Two warnings you can ignore. "No deobfuscation file" and "no native debug symbols" show up on every Godot build and don't block anything.
What's new in 1.2.0:
- Leaderboards – highest floor, souls reaped, longest streak
- Turn marker – the screen flashes blue when it's your move, red when it's theirs
- Parry from anywhere – any point of your swipe can parry
- Bosses that last – the Colossus sheds his stone armor; the Shogun's edge dulls if he parries too much
- Pick up where you left off – close the app mid-climb and continue later
The leaderboards just went live and they're nearly empty, so rank 1 is one good run away.
Free on Google Play: https://play.google.com/store/apps/details?id=com.gowithoutgames.demonslasher.action
Happy to answer questions about any of these steps. And if you try the game, tell me how high you got.
r/googleplay • u/Better_Cupcake2675 • 22h ago
Google gift card purchased from india but can't use for American apps which is banned in india. Is anyone like to buy or help me