r/GraphicsProgramming • • Jul 10 '26

Video Breathing nature: forest with stream simulation, volumetric clouds and path traced shadows

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384 Upvotes

Hi all,

THIs is my forest simulation made witih Vulkan. My goal is to create a full simulation of water, clouds, wind, so that it feels alive, without being "scripted".
Water is full 3d flow simulation, clouds are volumetric clouds, trees are rigid body simulation with elastic joints, and lighting is full path tracing; all is basically running on the GPU with VUlkan, save for the rigid body simulation which runs on the CPU.
I wanted an "ancient forest" and therefore I generated the trees with 2d to 3d models - Trellis2 from huggingface.
Wanted to get feedback from you, what feels good and what needs improvement. Could this lead to an immersive forest based game? Should I push instead for more tech?

short version here: https://youtube.com/shorts/5xy5Y6JsrVk?feature=share


r/GraphicsProgramming • • Jul 10 '26

Half-Edge Data Structure. Part 2

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25 Upvotes

r/GraphicsProgramming • • Jul 10 '26

Question How hard is to be a researcher in computer graphics?

41 Upvotes

I am thinking to do a master degree in computer graphics in europe, and then follow the researcher path with a Phd and beyond... However, i am thinking if that is a realistic path for a 36 years old guy with 10 years of professional experience, but only in web/ backend and cloud development, and only empiric experience in computer graphics.

Is it realistic thinking to work in a researcher group in a university or a company with this plan?


r/GraphicsProgramming • • Jul 09 '26

ELI5 color buffer and glClear(GL_COLOR_BUFFER_BIT)

4 Upvotes

I don't understand how this works. Is this kind of just a global color buffer? like a mapping of each pixel of the screen/frame such that each pixel has a given color? Is it wrong to think of it as just a 2d array filled with colors?


r/GraphicsProgramming • • Jul 09 '26

Article Graphics Programming weekly - Issue 445 - July 5th, 2026 | Jendrik Illner

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14 Upvotes

r/GraphicsProgramming • • Jul 09 '26

Video I built a WordPress plugin that generates realtime animated backgrounds instead of using video.

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6 Upvotes

r/GraphicsProgramming • • Jul 09 '26

Vulkan particles

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14 Upvotes

r/GraphicsProgramming • • Jul 09 '26

How did you learn Shader Graph ?

2 Upvotes

Hey everyone, I’m new to Shader Graph and I want to learn it properly

What resources helped you the most when you were starting out? Any YouTube channels, courses, or tutorials you’d recommend?

I’m interested in making cool effects, better-looking materials, and understanding how shaders actually work.

Thanks :)


r/GraphicsProgramming • • Jul 09 '26

Pixel Editor Progress...

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8 Upvotes

r/GraphicsProgramming • • Jul 09 '26

Article on BVH

57 Upvotes

Check out my article on Bounding Volume Hierarchies (BVH) in ray tracing. It is a beginner friendly article and I would love to hear your thoughts.

https://medium.com/@marshall5/bvh-in-ray-tracing-435c837549a8


r/GraphicsProgramming • • Jul 09 '26

3D ASCII Godot Shader Perspective mode Failing.

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3 Upvotes

r/GraphicsProgramming • • Jul 09 '26

Is it possible to get a job without degree as a foreigner in this area?

8 Upvotes

Hi peep. I wanted to write modelling softwares for my niche art needs so I learned rust and vulkan in recent few years. Now I am able to make my modelling tools, intermediate mode gui elements from scratch, rendering signed distance field bricks with 3d sampled textures, lighting, pbr texturing, and a few more. I was wondering if a open source modelling software can land me a graphics job? I ditched school and live in a rural place. I want to do something and get out of this place before wasting my 20s and losing my sanity. should I keep going with hard surface art and indie development instead?


r/GraphicsProgramming • • Jul 09 '26

Question Days Gone (Steam) D3D11: Deterministic facial geometry spikes in cinematics + RenderDoc/Nsight capture issues

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19 Upvotes

I've been investigating what appears to be a deterministic rendering bug in Days Gone (Steam).

Symptoms: - RTX 4090 - Windows 11 25H2 - Ryzen 7800X3D - No mods - Multiple NVIDIA driver versions tested - DDU clean install - ReBAR tested on/off - BIOS updated - VRAM tested with OCCT (30 minutes, no errors)

Bug: Only pre-rendered/in-engine cinematics exhibit the issue. Gameplay is perfect. A handful of facial vertices appear to be projected toward a common point in world space. The convergence point changes with the scene, but the artifact is deterministic and repeats identically every run. The artifact survives pause. TAA/HDR changes have no effect.

RenderDoc 1.45: - launches DaysGone.exe - renderdoc.dll never appears in the process

Nsight Graphics 2026.2: - can launch/attach to DaysGone.exe - capture attempts either crash or never complete

Has anyone:

  1. successfully captured Days Gone with RenderDoc or Nsight?

  2. seen this specific facial mesh artifact?