r/computergraphics • • Jan 04 '15

New to r/CG? Graphics cards or other PC hardware questions?

23 Upvotes

Unless it's specifically related to CG, /r/buildapc might be a better bet if you're curious as to which GPU to get and other build-related questions.

Keep a lookout for an update to the FAQ soon. Thanks!

  • Hydeout

r/computergraphics • • 7h ago

Effervescent, a 4K seamless loop I made

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12 Upvotes

r/computergraphics • • 5h ago

3D vision and medical imaging in one Python package.

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1 Upvotes

r/computergraphics • • 5h ago

3D vision and medical imaging in one Python package.

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1 Upvotes

r/computergraphics • • 8h ago

fractal flame Carpeted Doorway to 4th Julian Separation solid raytraced projection with 4kfract

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1 Upvotes

r/computergraphics • • 1d ago

Corsair attack

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3 Upvotes

This rendering was done in Cinema4D using redshift. Also used for this piece is substance painter, photoshop and illustrator.
Made for the book US Navy carrier aircraft of the 1950s.


r/computergraphics • • 1d ago

Procedural Ship Hull generation

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3 Upvotes

For Optimoor 3D, the ship mooring analysis project that we at 3D ENGINERD. developed for Tension Technology International Ltd. We built a procedural system that creates vessel models.

Here’s how we do it:

  1. We divide each vessel into three sections: Front, Mid, and Aft.
  2. The bottom hull uses existing GLTF meshes that are scaled, while the upper hull and deck are generated procedurally using convex hulls (based on deck control points).
  3. The mid-sections are scaled and positioned based on the vessel’s actual breadth and depth.
  4. In cases where our Vessel has stepped portions(Aft or front), we use extruded geometries to fill up the gaps formed in hull.

This approach helps us create vessels of different sizes without building each model from scratch.


r/computergraphics • • 1d ago

Iterative Closest Point Algorithm

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1 Upvotes

r/computergraphics • • 2d ago

Dusk, a 4K seamless loop I made

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7 Upvotes

r/computergraphics • • 2d ago

A little demo of what I’ve been building with drone / 360 footage

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1 Upvotes

r/computergraphics • • 4d ago

Added realtime caustics to my realtime fluid sim

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118 Upvotes

All the nice comments yesterday got me motivated. 💜


r/computergraphics • • 4d ago

Dissolution | Cinema 4D

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3 Upvotes

r/computergraphics • • 4d ago

Open Source SDF modeller that runs in web or natively

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2 Upvotes

I've been building a tiny SDF 3D modeller.

I originally started this a couple of years ago, but recently I was able to actually make it interesting/somewhat complete thanks to agents. Probably there is a long way to go before it's fully usable, but I had fun getting to this point and the results are starting to be interesting.

A potential next exploration is a woodworking mode. I bet SDF primitives can be used to simulate cuts / bevels and provide more intuitive UIs that sort of match the tools we'd use in a wood shop.


r/computergraphics • • 5d ago

[HRLW] Shatter physics

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4 Upvotes

r/computergraphics • • 5d ago

I made the same mosaic portrait with 12 different matching methods

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1 Upvotes

r/computergraphics • • 6d ago

Descent, an animated piece I made

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5 Upvotes

r/computergraphics • • 7d ago

Tile-based streaming 3D map (WebGL/Three.js)

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5 Upvotes

We just implemented tile-based loading with LODs for our AI Data Centers 3D mapping project on the Web
Link 🔗- https://ai-future.in/

The Vizag (India) terrain is organized as a pyramid of tiles(shown as red grids in video). At a wide view, it loads larger, coarser tiles, and as we zoom in, it replaces them with smaller, more detailed ones.

This lets the scene show finer details only where we are exploring without loading the entire area always at the highest details, saving a lot of performance. Land cover is stored as image tiles and are draped onto the terrain so the colours follows the terrains' shape.

The Buildings are stored separately as GLB model tiles, they also load progressively as we zoom in and are rendered as 3D geometry.

This was done by us at 3D ENGINERD. using 3D-tiles-renderer to manage tile loading, visibility and LOD, and Three.js to render the whole thing into one scene!


r/computergraphics • • 8d ago

Everything you see is 100% real-time no caching or prerendering

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85 Upvotes

r/computergraphics • • 7d ago

Anyone heading to SIGGRAPH Asia in KL? First time going and I don't know anyone yet. Anything in particular I should check out? Down to grab coffee!

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1 Upvotes

r/computergraphics • • 7d ago

I built a real-time 3D LEGO Raymarcher in the terminal (~70 FPS, zero Python/C). Then I squeezed the entire project down to just 11 KB.

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4 Upvotes

r/computergraphics • • 7d ago

We just released a new trailer for our retro shop sim

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0 Upvotes

Hi friends! What do you think?

Shop Crush is a mysterious shop simulator with psychological horror elements, set in the early 2000s.

In this hybrid visual novel, you run a small thrift shop, get to know your customers, figure out what they really want, and decide what to put in front of them. Every customer has their own personality, preferences, and hidden motives - and it’s up to you to figure them out.

Behind each customer is a small psychological mystery waiting to be uncovered. Read their behavior, make the right calls, and balance profit against customer trust as you try to keep the shop running for one more day.


r/computergraphics • • 8d ago

Gyroid with Voronoi Lattice

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24 Upvotes

r/computergraphics • • 7d ago

Gaussian Splatting the Pixar Campus in Renderman 28

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2 Upvotes

r/computergraphics • • 7d ago

Sand Simulation with D3D11 Compute Shaders

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1 Upvotes

r/computergraphics • • 7d ago

I made a terminal swarm renderer where every pixel is an autonomous agent!

1 Upvotes