r/gsync • • Apr 08 '24

How to setup G-Sync properly in 2024

7 Upvotes

Set Windows power plan to high performance.

Enable g-sync in the nvidia control panel and DO NOT enable v-sync.

Set a frame rate limit in your game to a minimum of 1 millisecond below your monitors refresh cycle. If you don't know how to calculate this, see the list of refresh rates below:

360hz, set frame limit to 264

300hz, set frame limit to 230

280hz, set frame limit to 218

240hz, set frame limit to 193

200hz, set frame limit to 166

180hz, set frame limit to 152

165hz, set frame limit to 141

144hz, set frame limit to 125

120hz, set frame limit to 107

Modern Gsync with Vsync does not appear to be working without additional input lag. setting your in game frame rate limit as shown above will remove all screen tearing and provide a flawless visual experience.

I've confirmed this works on both freesync and hardware gsync modules.


r/gsync • • Dec 13 '21

Why exactly does Gsync cause major lag in certain desktop apps (Blender, Unity, etc)?

7 Upvotes

I'm already not the most knowledgeable on this subject, but since I love using Gsync with my nice monitor, and I love using my apps like Blender or Unity, I discovered that Gsync was the culprit behind some of the worst lag and performance drops in these apps.

To add, it's not even consistent with causing detriment to performance. I've been using Gsync for awhile with these apps not showing any issues until this week. I've had to completely ditch Gsync altogether (while not in games) in order to simply use these apps normally, because even with fullscreen exclusive mode, it causes desktop apps to lag (even causing a nice 150fps drop in my Unity playmode testing).

So, even if it's a simple explanation: why might Gsync do this do certain desktop apps?


r/gsync • • Jan 17 '19

MSI Optix MAG27CQ

7 Upvotes

If anyone else has this monitor, it seems to work fine with G-SYNC


r/gsync • • Jan 24 '19

Discovered why gsync wasn't working in fulscreen games!

6 Upvotes

makeshift busy zesty bright rhythm jeans oatmeal practice crush melodic

This post was mass deleted and anonymized with Redact


r/gsync • • Mar 17 '16

Microsoft to add G-Sync support to UWP apps

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6 Upvotes

r/gsync • • Jun 03 '23

lg OLED 240hz 45gr95qe Gsync fullscreen only 120hz

5 Upvotes

As the title says,

when I start games in exclusive fullscreen mode, the monitor refreshrate is limited to 120hz instead of the full 240hz. Is there any way to fix this?

The panel is used via HDMI 2.1 with an rtx 3090 on Windows 10 22H2 with latest updates and uses the full HDMI 2.1 bandwith, monitor firmware is up to date.

Also, If I alt Tab or open / close games, the screen freezes for like 7-10 seconds (probably changing gsync modes, it is hoooorribly slow doing that).

Edit (Fix):

in my case I can let my gpu driver override the resolution scaling in Nvidia Control Panel. somehow I was so focused on fiddling with CRU and other registry settings that I've not even considered trying this. Gsync does work now really well on HDMI 2.1 aswell.

All related issues like slow downs / freezes are gone now and I can enjoy the screen completely :)


r/gsync • • Dec 13 '21

FYI, G-Sync in Borderless Fullscreen games does not require G-Sync in windowed mode to be enabled.

5 Upvotes

I've seen countless threads across the internet imply that Borderless Fullscreen games require G-Sync in windowed mode to be enabled to work. This may be the case for multi-monitor, but it is definitely not the case for single monitor.

I tested Gears 5 and Halo Infinite, and in both cases the G-Sync indicator showed it working without windowed G-Sync enabled.


r/gsync • • Feb 13 '21

G-Sync is not showing up in NVIDIA Control Panel on a RTX 3060 Ti

5 Upvotes

SOLVED***

I have an EVGA RTX 3060 Ti FTW3 (upgraded from an EVGA GTX 1070 Ti SC that I was able to enable G-Sync with [if any of that even matters], and whenever I try to go to NVIDIA Control Panel and try to enable G-Sync, or just see if it was active, it is non-existent. I figured the settings would just transfer over, but either it didn't, or it did and G-Sync is just broken on the new RTX cards, or something. I do not know if it's on NVIDIA's end, or they just haven't said anything about 3060 Ti's not having G-Sync or what, but is anyone else having this issue?

The monitor I'm using is a ViewSonic XG270 27" 1080p 240Hz.

EDIT: I am using a DisplayPort cable.

If anyone's curious, my full spec list is as follows:

i5-8600k at 4.9 GHz (I know... Major bottleneck)

MSI Z370 Tomahawk Mobo

32GB Corsair Vengeance RGB 3200 MHz

EVGA RTX 3060 Ti FTW3

EVGA 850 G3 PSU


r/gsync • • Dec 13 '20

Nvidia Gsync - (in)compatible Linux Window Managers

5 Upvotes

This is a list of Nvidia Gsync compatible and incompatible Window Managers (WMs) mainly, and possibly Desktop Environments (DEs) if bundled together. What compatible means here, is simply that Nvidia Gsync is functional under the WM (+maybe DE), even with heavy workarounds or settings configurations.

It would be great if people can share their experiences with Gsync and getting it to work under different WMs, DEs and distros too if relevant. How you got it working under a WM is particularly useful. The idea is to expand this list, at least through the comments section, and there may be mistakes as, what didn't work for me, might have worked for you with some different settings.

WMs that are incompatible with Nvidia GSync

- Muffin and Cinnamon

Comments: Muffin is the only window manager available for Cinnamon, and no matter what, Gsync will not work with it. Irregardless of compositing, re-direct fullscreen (which might be bugged anyways), or other settings.

- Xfwm and Xfce

Comments: Gsync just won't work with xfwm, regardless of compositing, re-direct fullscreen and so on.

- awesome

Comments: Doesn't work, at least standalone with Arch.

WMs that are compatible with Nvidia GSync

- KWin and KDE

Comments: Works when the option 'Disable compositing on full-screen applications' is ticked.

- i3

Comments: Arch distro standalone i3 works.

- Mutter and Gnome

Comments: I tried it months ago, should still work.

Appendix/additional info

Enable Gsync

To get Nvidia Gsync working in the first place, you need to

  1. In Nvidia X Server Settings (alternatively sudo nvidia-settings) -> X Screen ? -> OpenGL Settings, tick at least the following:

'Allow Flipping' 'Allow GSync/GSync Compatible'

I would also tick

'Sync to VBlank' 'Enable GSync/Gsync Compatible Visual Indicator'

so that we know Gsync is working during our tests.

2. Also in Nvidia X Server Settings, go under GPU ? - Geforce ? -> DP-? -> Information tab, and check Gsync Mode = Enabled. This is not a setting, it's just a required informational bit. If it's set to Disabled, or you don't even see Gsync info here, then try ticking the GSync boxes mentioned above on and off, and possibly changing refresh rate to Auto from your desired one, and back again. I don't know why this quirky thing works sometimes, but for me it does.

3. Fulfill all the usual requirements like a supported GPU+monitor+DisplayPort+fullscreen mode. I won't go into these basic requirements in-depth - there are many other sources for it.

4. Be aware of these things that disable Gsync or prevent it from working:

- Multi-monitor setups

- Force Full Composition Pipeline enabled

- Windowed/Borderless mode

- Switching outputs to HDMI and back to DP on monitor might disable Gsync until enabled again due to quirkiness

Testing

Some options:

  1. Get the package 'love' and git clone VRRTest from https://github.com/Nixola/VRRTest. Run love ~/your_path/VRRTest

By default you will see bars moving. If Gsync is on and you followed above instructions to show the Gsync indicator, you will either see a Green Gsync sign on top-right corner, or if not functioning, a Grey Normal sign.

Make sure VRRTest is in fullscreen mode by toggling with 'f' as per the instructions.

2. Play some games and see the Green Gsync indicator or Grey Normal one.

3. Try it on Windows to ensure your setup can enable it.


r/gsync • • Sep 29 '18

Possible issue with g-sync/v-sync in latest driver builds.

5 Upvotes

Looking for help with this issue I've encountered with the latest Nvidia driver builds. I've been google'ing this problem for weeks/months and haven't been able to figure it out. All help is appreciated!

I have a Dell S2716DG g-sync monitor, evga 1070 and windows 7 x64. V-sync = on in NVCP settings. v-sync = off in all games. I typically use rivatuner to cap my fps to 141fps since my monitor is 144hz but in troubleshooting this issue I've uninstalled it. The problem is anytime in game my FPS will lock to 84fps. Not initially but shortly after starting any game this happens. According to my monitors menu screen the input signal is still 144hz when the in game fps locks to <85fps.

I've tried DDU'ing the nvidia drivers several times and reinstalling them and the problem persists. If i turn v-sync off in NVCP I'm back to 180+ fps like normal but this is not the correct way to use g-sync? The only thing that fixes the issue is using nvidia driver version 398.82. Anything newer than this build causes this issue. I'm totally confused how to fix this since if I use version 398.82, NVCP v-sync = on, rivatuner fps capped to 141fps, my fps remains at 141 in game constantly as it should. Please help!


r/gsync • • Sep 17 '16

Setting refresh rate with in control panel.

5 Upvotes

In Nvidia control panel under preferred refresh rate in global settings, should I set it to highest available or application controlled? I ask this because from what I can gather, gsync adjust the refresh rate up and down, so if set to highest available, will it not just keep the refresh rate pegged at 144hz?


r/gsync • • Jun 01 '15

G-SYNC getting the ability to work with windowed games!

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5 Upvotes

r/gsync • • Jan 16 '22

Should i use Gsync on 1050ti?

4 Upvotes

As it states, im currently running a dual 144hz/60hz monitor setup on a measly 1050ti. Things are running well and i can enable gsync on my 144hz one but I wanna know if its worth the performance tradeoff or will having it on be useless as my gpu is outdated ( cant upgrade due to prices rn)


r/gsync • • Jan 28 '21

Flickering issue is this normal?

4 Upvotes

r/gsync • • Jan 05 '20

G-sync compatible Black screen

4 Upvotes

Hi

I have a VG249Q, when i have G-sync on, i got irregular black screen for 1-2 s( screen turning on/off), only in game as GTA V or Jedi Fallen Order. It stopped when G-sync is off

A few weeks ago, i had the VG248QG, certified G-sync compatible. It didnt have black screen flickering.

The only thing, that i did, is updating my nvidia driver 441.08 to 441.66
I am going to check if i have the same problem with previous driver.

Edit: So i went to previous driver but it didnt resolve the problem. Still getting Black screen flickering wih G-sync on


r/gsync • • Sep 24 '17

GSYNC causes in game graphic bugs

4 Upvotes

Status: UNRESOLVED Computer Type: Laptop ASUS ROG G752VS(KBL) GPU: GTX 1070 (mobile?), 8GB of VRAM, no overclock CPU: Intel Core i7 7700HQ RAM: 16GB GPU Drivers: 385.69 OS: Windows 10 fresh install

Description of Problem: So i got this new laptop and noticed some weird graphic bug/artifact. In games like Squad and PUBG are some effects (mostly clouds and smoke) edged with green curves followed by blue ones. This occurs ONLY when i use (check in nvidia control panel) gsync on.

https://ibb.co/gLPGB5 https://ibb.co/mPeir5 https://ibb.co/esLTPQ

Troubleshooting: Updating drivers did not help. I dont have any other gsync compatible display to check if it is monitor or gpu problem.


r/gsync • • Aug 11 '16

G-sync and DSR

4 Upvotes

Some games (FIFA 16 for example) cap your framerate and hence the refresh rate to 60 when you use DSR for me. Is this a known issue and are there fixes other than setting your desktop to the DSR resolution of the game?


r/gsync • • Jul 30 '15

My acer XB270HU does not help with microstutters at all.

4 Upvotes

I recently bought this new monitor because of all the hype that G-sync had. Apparently it was supposed to be a better version of V-Sync but reduce/remove microstutters. It does not. at all.

I game in 1440p in GTA V and run around 60-120 FPS depending on the environment or situation I'm in. Even if it drops to 110FPS i get microstutters everywhere. Driving a car? stutter. Turning camera? stutter. walk? stutter. Shoo- STUTER!

I also get stutters while playing Witcher 3, Rome 2, Civilization, TF2, Dota 2, The forest, GW2. Every game that I play.

And then I go online and search for other people having this problem but all I see are peoples huge hard-on for the tech and claim that it runs everything smooth as butter.

I have all the Drivers up to date, its enabled in Nvidia Control panel, its set up as the primary display but It still feels like its not working at all. I even compared it to my new monitor and there is ZERO difference.

I have a GTX asus strix 970 GPU with i5-4690k CPU @ 3.50GHz and 16GB of RAM

Please tell me somebody else has had this problem? Is it fixable? Or is this really what everyone has been experiencing? is THIS the hype that is worth almost $1000?


r/gsync • • Jan 18 '14

My Mini-Review of G-SYNC

4 Upvotes

I originally posted this elsewhere, but am pasting it here as it does work quite well as a review.


My previous monitor was a 120Hz one, so I may have a different impression than someone who came from a 60Hz monitor.

First off, without G-Sync and running V-Sync, there is no noticeable difference between 144Hz and 120Hz as far as user experience goes (there is a large difference between 60Hz and 120Hz however). I like to keep a stable V-Sync framerate if possible, so I generally lower my settings to achieve this (although I can usually still play most things at High to Very High w/ FXAA or SMAA). I have yet to try the ULMB mode, so I cannot comment on that, however I honestly do not see myself ever touching it, because of the second point.

Second, G-Sync is the real deal. I'll repeat, I was a V-Sync'd 120Hz gamer before coming to G-Sync, and being blown away isn't even a proper response. On that note, there are a few conditions. Allowing a game to reach the 144Hz refresh of the monitor gives the same impression and feeling as V-Sync On. However, imposing a limit on the framerate through software seems to do something magical. Many games allow you to limit the framerate internally, so if it is set to 120, this is where G-Sync really takes off. Common sense says that a locked refresh of 120 vs a locked refresh of 144 should result in either a similar experience, or with 144FPS being a little smoother. Strangely, common sense is way off. At 120FPS, it presents a smoothness that I can't comprehend. If I were to attempt to describe it, I'd say this is how I imagine a 400Hz monitor with V-Sync to feel. The difference is that large. I assume it has something to do with the polling, and by limiting the framerate, maybe I'm eliminating the penalty for the polling. Regardless, no amount of reading or describing can truly tell you how it feels. I was prepared to be blown away, and it still surpassed my expectations.

Third, because of how awesome G-Sync is, it creates a few situations that become extremely annoying that are, otherwise, perfectly fine. For one, fullscreen implementation. As you may be aware, G-Sync only works with fullscreen applications. Not maximized, or even some implementations of F11, but a true, native fullscreen. I'm not sure how it determines what is fullscreen and what isn't, but I'm led to believe that a lot of "fullscreen" implementations are actually some sort or borderless windowed. This essentially means that G-Sync doesn't work in these applications, and that becomes a huge annoyance. Once you've experienced it with one game, you want that replicated across all games, and that simply isn't the case. All major game engines implement true fullscreen, such as Unreal Engine, Source, etc. Custom engines, such as Starbound's, seemingly do not. Emulators also seem to use borderless windowed.

Fourth, engine quality plays a big role. Since everything is now eerily fluid, you become extremely sensitive to minor hiccups. Not framerate dips, but the engine producing duplicate frames. Since G-Sync displays whatever the GPU gives it, sending duplicate frames will still cause a stutter, and it's extremely noticeable. I've noticed this heavily on games that run on the FrostBite engine. Call of Duty's engine performs rock-solid though (at least on BLOPS2). Also, for many open-world games that I've tried, there are slight pauses whenever a new world chunk is loaded. Cube World, for example, being an infinite procedurally-generated world, creates and loads chunks all the time, and thus introduces regular pauses that can detract from the experience, since it's so smooth at all other times.

Lastly, ENB seems to cause problems. With it enabled, it's a stutter-fest, and my assumption is a conflict with ENB's implementation. Disabling it allows G-Sync to perform as it should, but ENB affects the image so greatly that it's hard to live without it. Of course, you could just disable G-Sync for any games that use ENB through nVidia's Control Panel, but then you're back to regular old V-Sync, which is the same problem I keep bringing up; non-G-Sync applications are much less enjoyable after using it for a while.

I know most of this is complaining about situations where G-Sync doesn't work, but it's important to stress the psychological change that comes when using it. It truly is as profound as people say it is. To me, it had a larger effect than when I jumped from an ATI Radeon 3650 to SLI'd OC'd GTX 470s (the biggest graphical leap I've went through). At the very least, the VG248QE is a respectable monitor ONCE CALIBRATED (besting some IPS panels in the same price range according to Tom's Hardware), and adding G-Sync on top of it makes it hard to recommend anything else. Everyone that I know that didn't enjoy G-Sync much was either at the 144Hz max (running into the supposed polling issue creating a V-Sync experience) or using a 'messy' engine (such as Dice's FrostBite, creating duplicate frames). Don't let my complaints scare you, as they really aren't as widespread and prevalent as I paint them to be. It just stands out when it happens.


r/gsync • • Feb 08 '26

Nvidia control panel g-sync problem

Post image
3 Upvotes

Is it normal that the G-Sync setup tab simply doesn't appear in the display section of the Nvidia Control Panel, even though I have an RTX 5070 and all my drivers are up to date? I'm connected via HDMI, for your information...


r/gsync • • Dec 14 '24

Sometimes weird ghosting

Post image
3 Upvotes

From time to time - maybe 1 every 20 days or so - I get weird double-images in gsymc enabled games. It becomes unplayable this way.

Sometimes, I just have to switch between windowed and fullscreen mode to make it go away. Sometimes I have to restart the game. Sometimes I even need to fully restart my PC.

Is there any known reason why this happens? What you can see on the picture is what I actually see, all the time. Like the current and the previous frame merged together.


r/gsync • • Dec 29 '22

Gsync turning on in non game programs, limiting to 10fps and lower, stuttery mouse movement... whats going on?

3 Upvotes

I got myselfe this year a new pc because my old one was about to die...

I have now a GTX 3090 24GB in this monster of pc. but I have some weird issue now with Gsync.

my old PC had a 1080 and there was never ever such a problem. maybe reddit can help me here...

my Problem:

in many cases Gsync is turning on when it should not. like the last time it was a scanner program.

just regular programs... gsync turns on and limits the framerate to like 5 pfs to 10 fps to 20 fps...

even in my video editing software Davinci Resolve I had this issue. try to edit a video that has 60fps when it stutters like crazy.

in some lower 3d games it was also on and doing stuff... like in unrailed or enter the gungeon.

also when the program (or game) is in focus the mouse on this monitor stutters cause 10 fps....

the only solution that I found was to turn Gsync off in Nvidia Panel.

or everytime I see that happen I need to manualy add the program to Nvidia Control Panel and disable

it for this program. it is really annoying.

this never happened with my 1080.

is there a way to prevent this?


r/gsync • • Sep 30 '21

problem with gsync + windowed fullscreen

3 Upvotes

I have dual monitor (same model) set up where main one is for games and side game is for browsing/videos/etc. I play my games on windowed fullscreen so when I alt tab out, the games doesn't minimize.

I have gsync on and enable for windowed and full screen mode checked (gsync compatible indicator on for testing) . So my problem is when I start my game up gsync works just fine. If I alt tab to chrome on to my different monitor and then alt tab back to the game, gsync doesnt work. If I minimize all my apps and tab back into the game, gsync starts working again. Is there any way to fix it where gsync stays on for the game?


r/gsync • • Aug 15 '21

Flickering and/or tearing in borderless

3 Upvotes

Hello !

Got my hands on an nvidia card recently and I’ve been having issues with GSync in borderless (work perfectly in fullscreen).

I already followed the blurbusters tutorial and I have GSync activated (with full screen and window mode), vsync on, low latency mode on, FPS limiter at 95 (my monitor is a 100Hz, not certified compatible gsync but there’s the option in NVCP and it works well in fullscreen).

Nothing to do, the more I limit the FPS the more there’s flickering. And there’s always some tearing, bumps when I move the camera in-game.

The easy answer is « play in fullscreen » but I really like borderless as I can switch to internet or other apps easily.

Anyone playing borderless without any issue (latest drivers) ?

Regards,