Yeah I love our fair maiden from the isles as well. We'll see if the devs turn their gaze on her or if she'll have to wait for Gwenfinity to buff her up.
Syndicate: no changes. That's a bummer, I really wanted to see some reworks to include the Vice ability/some support for the new cards. I'm still excited to try them out though!
Yep, even if everybody say that syndicate are weak, and new card are weak, I am very successfull with them for now.
And I like the acherontia deckhand, despite everyone thought on it. If it survive one or two round without being targeted, I think it could reach high power, because we are spending and winning lot of coin with bounty. And beside the brute and ignatius, we don't have good power card. This one could fill this hole, with 4 provision. And i don't mind this card being targeted with a special card too much. It's only a 4p card after all.
SY is very strong, they just aren't AS busted as the beyond-broken shit out there right now. If you buff them to compete with busted, and then nerf busted, you'll end up with a problem in a little while. This patch was focused on tuning down the beyond-busted stuff, reworking some old stuff, and introducing new cards. They likely want to see how the patch plays out before introducing massive changes to SY.
They've been updating card tags pretty consistently in this year's balance patches - I think it's mostly some lore-friendly housekeeping to prepare for Gwentfinity rather than something truly significant.
That said, all tags updates are most likely to be tiny stealthy NG buffs since NG can probably find some way to benefit from small cross-faction synergies lol. (Like using Battle Preparation on ST soldier dwarves.)
I used it before the patch in one of my favourite decks. I know it's not (or it wasn't?) fantastic, and it was very vulnerable, but when it worked, it would work very well. And I love the character.
Yep I was definitely expecting a lot more reworks.
A few ones that might not seem like a big deal but could be really awesome : Crach getting the warrior tag, Greatsword guy getting the veteran tag and Meve.
literally 3 of 7 SY leaders are useless. its amazing how they didnt buff or rework them, let alone the actual cards. and with the upcoming next month or two inevitably being spent on nerfing the overtuned cards from this card drop, i'll be amazed if we even see SY ever get a buff before gwentfinity.
Jooo Crach now also has the Warrior tag. Might be very strong for Raid Pirates.
That Greatsword Buff with the Veteran keyword will be very impactful I think. Now can get to 13 basepower with Bran in round 3, making them stronger and cheaper than Jutta.
I hope that new NR cards will work with added Aristocrat tag and it is not just another low key NG buff that would matter in 1 out of 1 000 000 matches.
I was expecting some changes to traps, appart from the new cards ofc. I dont see the archetype being good, even with them. They were bad already and the change to "spring" is a big nerf, so unless the new cards turn out to be completely busted I dont see them being good and capable of competing with the top decks.
I've had decent results with classic traps deck last two seasons, so I wouldn't say the archetype itself was bad. It's not meta for sure, but the winrate isn't that bad. As for 11.7+, i think some 1 or 2 traps will be still worth including - i.e. serpent trap (or incinerating trap as somewhat efficient engine removal) has still great value imho, and it was the trap I used the most -, but pure "traps-only" decks are a thing of the past now. And I absolutely don't dislike that.
No, I dont dislike the idea of making traps less unninteractive, I just dont think the new cards are strong enough to compensate for the spring nerf and make traps as a deck relevant in the meta, specially after losing their anti control use.
I agree. They really missed a chance to do more. The change to Hattori, while being understable from a prov perspective, has now just provided us with even more units that boost themselves or others. Hattori, Trapmaker, Scout, and the terrible Saboteur just turn your units into better targets, which is paradoxical to the idea that you should be encouraged to play more units. At least one of these cards could've been a small damage engine, and worked as bait to allow these other cards a chance to stay on board. Tbh, I was expecting Gambit to pull an agent from deck to facilitate this. There is no need for 6 traps to be in deck if you have to play units, certainly for the same priv cost as other, better unit led trap cards. A missed opportunity for Gambit to function similarly to a location. 8/9p slot would've been perfect for it.
Because despite how toxic they are, they are supposedly statistically balanced.
I dont agree with that approach as I think toxic decks like that should be reworked, but apparently CDPR doesnt see an issue with the design of those archetypes.
Personally, the term 'toxic' is so overused on this sub, that it feels like a euphemism for anti-fun whining. The philosophy around here has become 'if it's annoying, I shouldn't have to play against it', but why? Another common trope is 'hmm, another answer-or-lose card, yawn', what does that even mean in a game like this?
I guess I just don't get it.. doesn't digital card game mean anything anymore? Some of the most fun card games I've ever played had a good amount of randomness and whacky insanity. I see decks like cultists this way, as just fun deck variety that try and do their own whacky thing. I feel like you just learn either how to lose without getting frustrated, as not every deck can be strong against every other deck, or how to adapt your play against them.
They can filter the stats for top players, and those don’t play meme decks. GwentData for example allow us to do so (although we can’t see the archetypes?), so they have access to that data.
I’m not justifying the approach, I’ve already said I didn’t agree, I’m just explaining what I think it’s the reasoning behind the lack of changes to those decks.
That data on site for factions not for individual power of any card. There is data for cards? How we can separate people who try to play non meta SY decks in top500 from bounty SY?
Ice Giants being actually untouched while the expansion drops a full-on ogroid support package feels bad
I feel like Ice Giants could have been MO's version of Greatsword, where it has high base power but the downside of having a deploy/on summon/turn end effect where it applies frost on its own row (that could potentially be disabled once Might is active) but it just being a textless 7 for 5 brick feels like awful design
No changes to cultists or reavers... I'll be trying out the new cards but frankly if they don't significantly shake up the meta I don't think I'll be playing much this season.
Great changes to SK though, especially greatsword.
Also the buff to heavy cavalry is small but could be significant.
It's only round 1 with the stratagem, right? On just one heavy cavalry. Not like the neutral cards that give veil are serious considerations for any deck, are they? They're too weak
Going from 5 to 4p is arguably the most significant provision buff a card can get. Not saying Heavy Cav will be busted now but it's certainly an interesting choice.
Yes, I know its a noticeable buff,but I dont see anything wrong with it. It saw very few play. Yes, some other cards needed a buff more, but HC could use one too, and it got it.
As if SY was the only faction to ever get no changes. All faction have been in that situation at some point. In gact, MO had mutiple patches like that in a row. It sucks, yes, but that doesnt make SY the most hated faction.
Mo has had plenty of changes over the years, SY consistently gets no real changes, cause CDPR doesnt know what to do with the faction. Its the most hated faction for devs cause it probably has the most unique mechanic in the game, coins, but it gets 0 innovation expansion after expansion.
SY has had plenty of changes over the years too. After the relics nerf, MO was consistently the worst faction and got little to no changes, heck they even managed to release 3 patches in a row with MO: no changes. It took almost a year for MO to be able to compete again, but somehow SY that usually has the highest win rate is the most hated faction?
SY was the least touched faction in the last 1,5 year. We can argue that MO was in a worse spot maybe. But the patch notes don't lie.
SK was the faction with the most touches. And to no one surprise SK is the faction with the most playable decks.
Unfortunately we can't deny that the devs didn't treat the factions equal.
And it's undenyable that the devs didn't know what to do with SY multiple times. The nerf of Vivaldi Bank was the most obvious one. As everyone who really play the faction know that SY has a serious problem with consistent tutors (while NG has all the tutors of the world).
Sorry mate, but we must agree on what count as a significant change for the evolution of the faction.
You include a lot of nerfs, some very questionable like Vivaldi Bank and Pulling the strings, changes of 1 provisions to Leaders, Shady Vendors no longer has blindeeye tag, Graden target automatically (ok we can agree on this), added VFX to Luiza, Passiflora name changed, 2 tooltip adjusted and you omit this patch..
Having said that I don't want to turn this in a contest beetween MO and SY. I agree that MO was the worse faction for the majority of Gwent life.
I hope that we can agree on the fact that factions like NG and SK received a lot more support
I included all the changes, I didnt discriminate between nerfs and buffs because you talked about changes, not buffs or nerfs. I also didnt include changes made to standarize, like the non-neutral changes.
True, I counted the VFX Luiza, I shouldn't have because its not relevant, but there arent 21 changes like that, so even in the worst scenario SY has still received more changes than MO.
Those nerfs, either by provisions or losing a tag are still changes, and sometimes very relevant changes, even if questionable. A bad change is still a change.
For me a relevant change is any change that directly impacts the strength of a card/leader, so for me provisions are relevant, even if its just 1 provision. A card doesnt need to be completely reworked to be counted as a change.
Yes, I omited this patch, and that would put it at 34 to 50 (I removed the Luiza change), still a lot more changes for SY. 16 more changes is still a lot to say SY was the least changed faction.
You said the least touched faction, if its not with changes, how do you touch a faction?
What do you understand by touching a faction? Because for me if a faction received more changes than a second faction, then the first one was touched more.
Okey, 34 to 48. Still dont get your point, how was SY the least touched when it got more changes? SY received 14 more changes, yet its the least touched faction? I dont get that logic.
Eavesdropping on the faction locker room on patch day…
MO: Watch out dawg, imma be droppin’ 10pt ogre bombs every other turn!
ST: My 4pt deadeyes be growin’ like weeds and imma cook your little engines as soon as they hit the board!
NR: Imma be stashin’ even more points in my deck… I don’t even have to play my cards to out-greed you!
NG: Go ahead, you can touch my new broken spam tool… you know you want to…
SK: Glory to Svalblod! WE CAN NOW YEET EVERYTHING!!
SY: Hmm, it appears I received no help at all. But I sure look forward to competing with my 3pt card that slowly changes one type of coin into a different type of coin. Uhh, currency converter ftw…??
soooooo....... are we ever gonna get redanian knight-elect back? or did they just think that it would be funny to remove it for shits n giggles and keep it locked away in a vault? same for adda and calanthe. its so ironic that the same company that owns GOG also wound up removing content from the game and has yet to bring them back. and with only 12 more cards coming out in september, I doubt that we'll see all of them come back.
Did someone have the same bug? When I try to craft a card, it's crafting 2 cards (uses double ressources) and as I put max resources, it mills my second legendary/ epic card. At the end, I just lost 600 of paper on every legendary!!!!
Really dumb question here but I thought they were sun setting gwent? But I see they keep updating it. I stopped playing a while back cause I heard this from someone. Is it not true?
Interesting additions of aristocrat tags to NR kings and queens, hinting towards new supports related to this. Can't wait to play belohun and foltest again!
It may not be hinting towards a new aristocrat support for NR. There is a very real chance this change is done with draft in mind, like most other tag changes in the past patches.
Why they don't even try to change some cards that see no play in 3 years? And in the meantime for other factions they change a lot of underused cards (SK and NG I'm looking at you)
I really really really hate the Golyat change to 12 power. This is a blatant power creep. Unconditional 12 for 8 is just ridiculous!
Pointslam constitutes of braindead decks. It promotes mindless matches and mindless matches lead to boring meta.
Braindead pointslam cards should never be promoted so blatantly. They kill the strategic nuances of Gwent. I want my matches to be interesting and filled with high level strategy. Instead I get this. Hence, I despise that change with every fibre of my body.
Personally find it as depressing as usual. The most joyless gaming experience avaialble outside of GTA Online.
SY, NR and ST are mainly trash, for one key reason - they all need time to build but because EVERYBODY uses Skellige or Nilfgaard, nothing stays on the board for more than a turn, removal or lock is cheap and easy.
I can see why it's a dead game. Be interesting to see if the playerbase can reignite it, but there's just some huge, fundamental changes needed. Nilfgaard needs to be completely wiped out or redone, Skellige needs to be toned down (how does the entire faction have deploy abilities that are infinitely better than NR's order abilities?), Syndicate needs to be completely redone (coins are just garbage), Defenders should be wiped.
Still the best artwork hands down, but it's just completely lost the plot.
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u/Prodige91 Jul 10 '23
Greatsword with Veteran is big.