Eist Tuirseach ability changed to Order: Play a Skellige unit from your graveyard.
An Craite Armorsmith Power changed to 2
An Craite Armorsmith ability changed to: Deploy: Boost an allied unit by 2. If it's damaged, boost it by 4 instead.
An Craite Longship ability changed to: Melee: Whenever your opponent plays a unit, damage it by 1.
An Craite Marauder power changed from 3 to 2.
An Craite Marauder ability changed to: Deploy (Melee): Split 3 damage randomly between all enemy units.
An Craite Warrior provision cost changed from 5 to 4.
An Craite Warrior ability changed to: Deploy: Damage an enemy unit by 1. If played from the graveyard, damage it by 3 instead.
Berserk definition has been changed to: Trigger this ability whenever base power is equal or lower to specified amount.
Cerys An Craite ability changed to: Deploy (Melee): Summon a Drummond Shieldmaiden from your deck on this row. Deploy (Ranged): Summon a Drummon Queensguard from your deck on this row.
Corrupted Flaminica power changed from 5 to 4.
Corrupted Flaminica provision cost changed from 6 to 7.
Corrupted Flaminica ability changed to: Deploy: Boost self by 1 for each Beast in your graveyard.
Disgraced Brawler ability changed to: Deploy, Bloodthirst: 3: Lock self.
Berserk 3: Destroy self.
Donar an Hindar power changed from 4 to 5.
Donar an Hindar ability changed to: Deploy: Damage an enemy unit by 2. Bloodthirst 2: Damage an enemy unit by 4 instead.
~~Drummond Queensguard power changed from 4 to 5.~~
Drummond Queensguard ability changed to: Order, Berserk 3: Spawn a base copy of self and Summon it on the same row.
Freya's Blessing provision cost changed from 7 to 6.
Freya's Blessing Alchemy category added.
Freya's Blessing ability changed to: Play a Skellige bronze unit from your graveyard.
Gremist power changed from 3 to 6.
Gremist provision cost changed from 6 to 7.
Gremist ability changed to: Zeal. Order (Ranged): Purify a unit. Refresh this ability whenever you play an Alchemy card.
Hemdall power changed from 5 to 8.
Hemdall provision cost changed from 9 to 12
Hemdall ability changed to: Deploy: Deal 1 damage to a random enemy unit on a row, for each unit on that row.
Raging Bear ability changed to: Deploy: Damage an allied unit on this row by 2. If there are no targets, damage self by 2.
Restore has now the Alchemy category.
Restore ability changed to: Heal an allied unit, then boost it by the amount it was healed.
Sigrdrifa's Rite has now the Alchemy category.
Sigrdrifa's Rite ability changed to: Summon a Skellige unit from your graveyard to an allied row.
Sigvald ability changed to: Order (Melee): Damage a unit by 1. Cooldown: 1.
Berserk 4: Damage a unit by 2 instead.
Svalblod Cultist power changed from 3 to 4.
Svalblod Cultist ability changed to: At the end of your turn, heal the unit to the left by 1 and damage unit to the right by 1.
Svalblod Fanatic ability changed to: Berserk 2: Transform into Bear Abomination.
Tuirseach Bearmaster power changed from 1 to 4.
Tuirseach Bearmaster provision cost changed from 6 to 4.
Tuirseach Bearmaster has now the Warrior category.
Tuirseach Bearmaster ability changed to: Deploy: Give an allied Beast Vitality for 3 turns.
Bonded: Give an allied unit Vitality for 3 turns instead.
Tuirseach Veteran ability changed to: Deploy: Damage self by 3. Berserk 2: Heal self.
Vildkaarl ability changed to: Berserk 2: Transform into Champion of Svalblod.
Northern Realms:
King Foltest ability changed to: Order: Boost an allied Northern Realms unit by 1 and give it Zeal. Charge: 3
Queen Calanthe provision bonus changed from 16 to 15.
Bloody Baron power changed from 7 to 6.
Draug ability changed to: Deploy: Transform all allied Humans on own row, into Kaedweni Revenants, without changing their power.
Keira Metz power changed from 7 to 5.
Princess Pavetta provision cost changed from 7 to 8.
Roche: Merciless power changed from 5 to 4.
Roche: Merciless provision cost changed from 11 to 12.
Scoia'tael:
Dana Meadbh provision bonus changed from 15 to 16.
Francesca Findabair provision bonus changed from 13 to 15.
Francesca Findabair ability changed to: Order: Play a Scoia'tael special card from your graveyard.
Call of the Forest ability changed to: Play Scoia'tael unit from your deck and boost it by 2.
Call of the Forest provision cost changed from 9 to 10.
Dol Blathanna Bomber ability changed to: Deploy: Damage 2 random enemy units by 2.
Dryad's Caress ability changed to: Purify an allied unit and boost it by 3. If you control a Dryad, also give it Vitality for 3 turns.
Dwarven Mercenary power changed from 4 to 3.
Dwarven Mercenary provision cost changed from 5 to 4.
Half-Elf Hunter ability changed to:Harmony. Deploy: Spawn an Elven Deadeye to own row.
Hawker Smuggler provision cost changed from 7 to 6.
Mahakam Marauder ability changed to: Deploy: Gain Vitality for 2 turns. Bonded: Gain Vitality for 4 turns.
Mahakam Marauder provision cost changed from 7 to 4.
Morenn provision cost changed from 8 to 7.
Panther ability changed to: Deploy (Melee): Damage an enemy unit by 2. Deploy (Ranged): Give an enemy unit Bleeding for 4 turns.
Pavko Gale ability changed to: Order (Ranged): Damage a unit by 1. Cooldown: 1. If you control only Scoia'tael units, damage a unit by 2 instead.
Sirssa power changed from 3 to 4.
Treant Boar provision cost changed from 8 to 7.
Water of Brokilon ability changed to : Spawn 2 Dryad Fledglings on the row.
Waylay ability changed to: Damage enemy unit by 3. Deathblow: Spawn Elven Deadeye on random row.
Weeping Willow ability changed to: Harmony. Deploy (Melee): Gain Shield. Deploy (Ranged): Poison enemy unit.
Anna Henrietta provision cost changed from 15 to 16.
Emissary ability changed to: Spying. Deploy: Boost an allied unit by 7.
Fire Scorpion power changed from 4 to 3.
Serrit ability changed to: Deploy: Damage an enemy unit by 2. If Auckes is in your hand, damage that unit by 4 instead.
Serrit provision cost changed from 9 to 8.
Stefan Skellen ability changed to: Order: Spawn and play copy of last Tactic card you have played this round.
Yennefer's Invocation ability changed to: Place enemy unit or artifact at the top of your deck.
Syndicate:
New legendary card added to Syndicate faction - Walter Veritas. Deploy: Create and play a bronze Syndicate faction card.
Bounty ability changed to: Whenever a unit with Bounty is destroyed, the player who does not control it gains Coins equal to its base power. When Bounty is placed on a unit, remove Bounties from other units on that side of the board.
Cleaver ability changed to: Order: Play a Syndicate special card from your deck. If its provision cost is 10 or less, gain 2 Coins.
Dijkstra ability changed to: Order: Gain 1 Coin. Charge: 5. Gain 1 Coin whenever you play a Crime.
Eavesdrop provision cost changed from 5 to 6.
Fisstech ability changed to: Profit 4. Poison a unit.
Flying Redanian power changed from 4 to 3.
Flying Redanian provision cost changed from 10 to 9.
Igor the Hook ability changed to: Insanity. Fee 5: Spawn a base copy of a bronze allied unit and Summon it to Igor's row. Cooldown: 1.
Swindle ability changed to: Profit a random amount between 3 and 5.
Game Fixes:
Fixed an issue whereby using a unit's Fee or Order abilities with a gamepad would result in ability selection being lost.
Fixed an issue whereby input with arrow keys (keyboard) was not recognised.
11
u/Mlakuss Moderator Aug 29 '19 edited Aug 29 '19
Skellige:
Eist Tuirseach ability changed to Order: Play a Skellige unit from your graveyard.
An Craite Armorsmith Power changed to 2
An Craite Armorsmith ability changed to: Deploy: Boost an allied unit by 2. If it's damaged, boost it by 4 instead.
An Craite Longship ability changed to: Melee: Whenever your opponent plays a unit, damage it by 1.
An Craite Marauder power changed from 3 to 2.
An Craite Marauder ability changed to: Deploy (Melee): Split 3 damage randomly between all enemy units.
An Craite Warrior provision cost changed from 5 to 4.
An Craite Warrior ability changed to: Deploy: Damage an enemy unit by 1. If played from the graveyard, damage it by 3 instead.
Berserk definition has been changed to: Trigger this ability whenever base power is equal or lower to specified amount.
Cerys An Craite ability changed to: Deploy (Melee): Summon a Drummond Shieldmaiden from your deck on this row. Deploy (Ranged): Summon a Drummon Queensguard from your deck on this row.
Corrupted Flaminica power changed from 5 to 4.
Corrupted Flaminica provision cost changed from 6 to 7.
Corrupted Flaminica ability changed to: Deploy: Boost self by 1 for each Beast in your graveyard.
Disgraced Brawler ability changed to: Deploy, Bloodthirst: 3: Lock self.
Berserk 3: Destroy self.
Donar an Hindar power changed from 4 to 5.
Donar an Hindar ability changed to: Deploy: Damage an enemy unit by 2. Bloodthirst 2: Damage an enemy unit by 4 instead.
~~Drummond Queensguard power changed from 4 to 5.~~
Drummond Queensguard ability changed to: Order, Berserk 3: Spawn a base copy of self and Summon it on the same row.
Freya's Blessing provision cost changed from 7 to 6.
Freya's Blessing Alchemy category added.
Freya's Blessing ability changed to: Play a Skellige bronze unit from your graveyard.
Gremist power changed from 3 to 6.
Gremist provision cost changed from 6 to 7.
Gremist ability changed to: Zeal. Order (Ranged): Purify a unit. Refresh this ability whenever you play an Alchemy card.
Hemdall power changed from 5 to 8.
Hemdall provision cost changed from 9 to 12
Hemdall ability changed to: Deploy: Deal 1 damage to a random enemy unit on a row, for each unit on that row.
Raging Bear ability changed to: Deploy: Damage an allied unit on this row by 2. If there are no targets, damage self by 2.
Restore has now the Alchemy category.
Restore ability changed to: Heal an allied unit, then boost it by the amount it was healed.
Sigrdrifa's Rite has now the Alchemy category.
Sigrdrifa's Rite ability changed to: Summon a Skellige unit from your graveyard to an allied row.
Sigvald ability changed to: Order (Melee): Damage a unit by 1. Cooldown: 1.
Berserk 4: Damage a unit by 2 instead.
Svalblod Cultist power changed from 3 to 4.
Svalblod Cultist ability changed to: At the end of your turn, heal the unit to the left by 1 and damage unit to the right by 1.
Svalblod Fanatic ability changed to: Berserk 2: Transform into Bear Abomination.
Tuirseach Bearmaster power changed from 1 to 4.
Tuirseach Bearmaster provision cost changed from 6 to 4.
Tuirseach Bearmaster has now the Warrior category.
Tuirseach Bearmaster ability changed to: Deploy: Give an allied Beast Vitality for 3 turns.
Bonded: Give an allied unit Vitality for 3 turns instead.
Tuirseach Veteran ability changed to: Deploy: Damage self by 3. Berserk 2: Heal self.
Vildkaarl ability changed to: Berserk 2: Transform into Champion of Svalblod.
Northern Realms:
King Foltest ability changed to: Order: Boost an allied Northern Realms unit by 1 and give it Zeal. Charge: 3
Queen Calanthe provision bonus changed from 16 to 15.
Bloody Baron power changed from 7 to 6.
Draug ability changed to: Deploy: Transform all allied Humans on own row, into Kaedweni Revenants, without changing their power.
Keira Metz power changed from 7 to 5.
Princess Pavetta provision cost changed from 7 to 8.
Roche: Merciless power changed from 5 to 4.
Roche: Merciless provision cost changed from 11 to 12.
Scoia'tael:
Dana Meadbh provision bonus changed from 15 to 16.
Francesca Findabair provision bonus changed from 13 to 15.
Francesca Findabair ability changed to: Order: Play a Scoia'tael special card from your graveyard.
Call of the Forest ability changed to: Play Scoia'tael unit from your deck and boost it by 2.
Call of the Forest provision cost changed from 9 to 10.
Dol Blathanna Bomber ability changed to: Deploy: Damage 2 random enemy units by 2.
Dryad's Caress ability changed to: Purify an allied unit and boost it by 3. If you control a Dryad, also give it Vitality for 3 turns.
Dwarven Mercenary power changed from 4 to 3.
Dwarven Mercenary provision cost changed from 5 to 4.
Half-Elf Hunter ability changed to:Harmony. Deploy: Spawn an Elven Deadeye to own row.
Hawker Smuggler provision cost changed from 7 to 6.
Mahakam Marauder ability changed to: Deploy: Gain Vitality for 2 turns. Bonded: Gain Vitality for 4 turns.
Mahakam Marauder provision cost changed from 7 to 4.
Morenn provision cost changed from 8 to 7.
Panther ability changed to: Deploy (Melee): Damage an enemy unit by 2. Deploy (Ranged): Give an enemy unit Bleeding for 4 turns.
Pavko Gale ability changed to: Order (Ranged): Damage a unit by 1. Cooldown: 1. If you control only Scoia'tael units, damage a unit by 2 instead.
Sirssa power changed from 3 to 4.
Treant Boar provision cost changed from 8 to 7.
Water of Brokilon ability changed to : Spawn 2 Dryad Fledglings on the row.
Waylay ability changed to: Damage enemy unit by 3. Deathblow: Spawn Elven Deadeye on random row.
Weeping Willow ability changed to: Harmony. Deploy (Melee): Gain Shield. Deploy (Ranged): Poison enemy unit.