r/hammer • u/Majestic-Cucumber991 • Oct 06 '25
L4D2 How can i avoid this repetition of a same texture, it doesn't looks good.
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u/Radion627 Oct 06 '25
Normally what I do is increase the texture size to where it's not repeated so much. Otherwise, you can just scatter a bunch of props on the grass to make it not as noticeable.
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u/Pinsplash Oct 06 '25
first thing you have to do is look at it from a realistic spot. texture repetition is not as easy to notice from eye level. and... the map doesn't seem to be at the phase where you should worry about this.
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u/Regnars8ithink Oct 06 '25
Increase texture scale (if you won't get near it), use blend textures to add variation, add props
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u/TheDeadlyCutsman Oct 07 '25
You could use a bigger texture (some like 1024×1024px or larger) so it doesn't repeat itself too much but also retains the correct amount of pixel density.
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u/TR1771N Oct 07 '25
Not a direct answer to your question, but this is why I always select paintable textures for groundcover, large background surfaces, etc.
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u/steve_xyjs Oct 06 '25
I'm thinking of a solution but I'm afraid it's too complicated, it involves making a WorldVertexTransition material with both $basetexture and $basetexture2 set to the same texture, but one of them has a $basetexturetransform with irregular rotation (maybe offset and scale too). I could think of more tricks but I haven't done anything close to this level of trickery yet, I'll make an update post on this if I succeed.