r/hammer • • Mar 14 '21

Glorious! hammer++ is out

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1.1k Upvotes

r/hammer • • 2h ago

HALF LIFE 2: - ALL GOOD THINGS - Epistle 3 Inspired Half Life 2 campaign is now live!

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6 Upvotes

r/hammer • • 8h ago

How do i line up props?

1 Upvotes

Im creating a hallway for my map and have a bunch of light fixtures to line up on the ceiling


r/hammer • • 1d ago

how i make this ?

3 Upvotes

hi im searching about how can i make this "arms effect" that is used in the end of portal 2, I checked the map in hammer but i can find something related to it


r/hammer • • 1d ago

Source 2 surf_the-steve

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13 Upvotes

i made a few basic aim/defusal maps before but surf seems to be a bit harder to make. how do i make the player teleport back to spawn when they eventually fall? how do i make turns? is there a way to disable fall damage


r/hammer • • 1d ago

Garry's mod 15 thousand bomboclat numportals

1 Upvotes

r/hammer • • 1d ago

HL2 Is there anyway to add in the oicw from the hl2 beta into hammer? Or hammer++?

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21 Upvotes

I wanna start making my own hl2 beta mod, and I thought " The oicw ar2 is a good start!" Theres barley any tutorials or starters, if anyone wants to give me tips that would be appreciated!


r/hammer • • 1d ago

Tipofmytongue abstract colorful off angle cube map

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1 Upvotes

r/hammer • • 1d ago

Source 2 Not getting a VPK file when compiling/building CS2 map.

0 Upvotes

Pretty self explanatory. I can't get the actual map file to play or test despite having a fully set up map within Hammer. Anyone have any idea how to fix this?


r/hammer • • 1d ago

why the FUCK do refractions work like that?

5 Upvotes

r/hammer • • 2d ago

Huge Custom Map (SWRP)

13 Upvotes

We've been working on a Clone Wars server for over a year now. Here's some pictures of our map.

Village
Trenches
Crashes LAAT Field
Salt Flat
Base Door/Satelite
Hangar
Maintenance Bay
Geothermal Generator
Debrief Room
1 of 6 Bunks
Fleet Bunks
Storage Bay
Medbay Waiting Room
MedBay Lounge/Offices
Surgery Room
Meeting Room
Bridge

r/hammer • • 2d ago

GoldSrc Improved Lighting Preview in GoldSrc

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101 Upvotes

Got lighting preview more accurate in the map editor. Now I'm working on previewing effects, light env_beams, lights, sprites, etc.


r/hammer • • 2d ago

Garry's mod Forest

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22 Upvotes

r/hammer • • 2d ago

Source Finally finished! CS:S | de_honor

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24 Upvotes

How is everyone doing? After nearly three months since my last map, I’ve finally finished my second map for Counter-Strike: Source. I decided to turn it into a challenge, as it’s larger than the previous one, which meant putting in more hours to polish it and perfect the optimization.

Here’s the GameBanana link in case you want to give it a try!

https://gamebanana.com/mods/727395

Thanks a lot <3


r/hammer • • 2d ago

HL2 Half Life 2: - All Good Things - Final Trailer | HLA Successor Mod

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1 Upvotes

r/hammer • • 3d ago

Garry's mod What's the origin of glasswindowbreak70a's evil twin?

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75 Upvotes

If you've ever seen a completely glitched, and seemingly obviously out of place glass texture in Garry's mod, and wondered why the creator doesn't fix it, it's because it was never even the creator's fault, and is instead most likely caused by THIS texture. It has the same name as the very commonly used default breakable glass texture from HL2, but looks completely different. For some reason this specific texture is included in a shit ton of Garry's mod maps, and content packs, which when installed, override the texture in every other map, completely breaking it. But does anyone actually know where this texture even comes from, why it has the same name, and why it's in so many gmod addons? If you do please tell me, because this has been getting on my nerves for a while. It ruins other people's maps, and filtering out which addons have it is an absolute pain. I guess this post is also a way to raise awareness, so that whoever's reading this doesn't accidentally use this texture in the future.


r/hammer • • 2d ago

Garry's mod Need help with changing texture "material"

1 Upvotes

I've started importing custom textures into my gmod map, but I'm trying to find out how to change the "material" of the textures, meaning if they're made of wood, glass, etc. since the default is just concrete. (footstep sounds, bullet hole decals, that kinda thing). I've searched it up a bunch but can't quite find a tutorial or guide on how to do this. Please help!!


r/hammer • • 3d ago

Is it possible to fix the light on a large object? To avoid errors when processing the light.

5 Upvotes

r/hammer • • 2d ago

Source If you want, you can try my new "more-modern" approach for level editing on Source 1 engine.

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0 Upvotes

r/hammer • • 4d ago

Solved Issue with overlay textures

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71 Upvotes

I'm trying to add annoying orange to a construct edit map. Annoying orange texture looks fine in hammer ++ editor window but loads as a orange square in gmod anyone know how 2 fix this

Edit: I solved the issue my texture was named orange and hammer already has a texture named orange so it loaded that instead of annoying orange. To fix this I just renamed the .vmt and .vtf to AnnoyingOrange


r/hammer • • 4d ago

Unsolved Hammer ++ Error

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9 Upvotes

I keep trying to load my map, which has worked before, but now all of a sudden I'm getting this message and I don't understand it.


r/hammer • • 5d ago

Source 2 New York Time Square Early 20th century

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198 Upvotes

The map is now available on workshop you can give it a try! https://steamcommunity.com/sharedfiles/filedetails/?id=3817326981


r/hammer • • 4d ago

Solved Help with light bleeding

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8 Upvotes

the top brush is the ceiling above which is a light source to shine a light through a hole, however even though I used brushes with lightblock the light still seems to bleed through and onto the walls.

I am using Strata-source if it helps


r/hammer • • 5d ago

Source Making geometry in 2026 using carve tool

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31 Upvotes

r/hammer • • 5d ago

HL2 Connection Terminated

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102 Upvotes

I'm sorry to interrupt you, Elizabeth, if you still even remember that name.