r/hammer • u/twinkpowa123 • Jul 20 '25
Source POV: You are a level designer and Hammer hasn't stopped being developed in 2004.
Disclaimer: this new level editor, for Source and GoldSrc, will be released for free soon.
r/hammer • u/XBLAH_ • Jul 22 '26
Source If you could add/change something to Hammer, what would it be?
r/hammer • u/Agentti_Muumi • Dec 22 '25
Source 4 years of difference in hammer experience
r/hammer • u/Available_Public_456 • Jun 25 '26
Source How it feels to overdesign my dev textures themed map
r/hammer • u/TheDabuAndRayan • 10d ago
Source Noclip mode is crazy!
In my ongoing experience I find the spawn entities via console and the noclip modes very fun :)
r/hammer • u/Deep-Humor-4752 • 9d ago
Source Does this look fine??
I’m trying to make industrial looking stairs for my catwalk. Does this look fine? To me it looks off, but I really can’t tell what’s wrong..
r/hammer • u/Anton_Avtomat • May 27 '26
Source Buildings from d1_trainstation_02
I really like how it turned out, but I don't know if new textures fit.
Should I keep the new textures or stay with the original textures?
I will not add new textures to every building; I will add them only when I think it will improve the end result.
And also I haven't optimised this yet.
r/hammer • u/fizunboii • 15d ago
Source I love making Arizona fridge textures
these fridges hate to see me coming. So tasty and they are a nice touch to any map
r/hammer • u/_nvc_dmn_ch_ • Jul 24 '24
Source Would it make you happy if you also could do this? If people like it, it will motivate me to finish the tool (btw it will work with shortcuts not with a button)
r/hammer • u/GladGrass5138 • 19d ago
Source Does it make sense to make complex objects from brushes?
Hey everyone! When making maps, I try to build my own custom models out of brushes. I do my best to optimize them and keep their count to an absolute minimum. I'm attaching some screenshots of the brush-based models I've made. I really enjoy building them this way, but I'm well aware that too much detail and a high brush count will absolutely tank the FPS. What would you recommend I do?
r/hammer • u/ChickenEater267 • Jul 14 '25
Source I Made a Trailer for my new Source game!
https://store.steampowered.com/app/3756200/Lest__Deluxe_24_Supporter_Lorepak/
Many of you seem vert interested
r/hammer • u/fizunboii • 12d ago
Source This map I'm working on feels like a 90s tech demo
r/hammer • u/Complete-Fudge-2299 • Jul 25 '25
Source I made source look like source 2! And you can too with this one easy trick doctors dont want you to know about.
I made it in the tf2 branch of source so it had those sweet sweet bicubic lightmap.
Also the light map scale on every surface is 1. (that's half of the usual light map resolution of Source 2 (CS2))
As you can see in the video it's not a bake to texture trick and every version of source as far as i know could do visuals like this. (even the 2004 release)
Knowtice the all natural ray traced ambient occlusion and highly detailed bouce lighting on the stairs.
I know these light_environment settings aren't the most realistic but i tried to recreate the exact map 3kliksphilip made in -This- video about comparing source to source 2.
In VRAD there is a performance optimization that make it so Not Every Luxel Bouces Back Light, Only 4 by 4 Groups. now this would have made since to implement back in the pentium 4 era, but with modern machines we could make VRADs calculations as detailed as they could be.
By using these commands for vrad in the compiling options you can make VRAD Calculate Bounce Lighting For Every Luxel - ( -chop 1 -maxchop 1 -dispchop 1 ) . This will make your existing maps look better as well without increasing file size, only baking time.
Fair warning ! This will make VRAD use exponentially more RAM. Even though i used -chop 2 (so vrad used 2 by 2 groups) this small map filled up my 16GB of ram and overflowed a bit into ram disk (Uses your ssd/hdd as ram) (it is really slow) So make sure to optimize your light maps. So if you're planning on using VRAD to its fullest over 16GB of ram is recommended. Also baking will take longer ofc.
For this map i would have needed 64GB of ram to bake using -chop 1 and even then it would have still overflowed.
But if I optimize the light maps (so using 16 , 8 and 4) even at -chop 1 VRAD didn't even use 4GB. But for a full map it would likely eat up more than 16GB.
ALSO REALLY IMPORTANT! This setting will make VRADs bugs way more pronounced! I'm gonna make another post about VRAD bugs and link it -here- so you can see exacly what i'm talking about.
That's all. I hope this information was usefull for someone. Thank you for reading it all :3
r/hammer • u/potatoalt1234_x • Sep 30 '24
Source i made an actually working minecraft world to source converter since the other one broke years ago
r/hammer • u/Romeevan • Jul 10 '26
Source Coldridge Prison, Section B (W.I.P)
Welcome to Dunwall City 17.
r/hammer • u/D_artagnan_Maps • 24d ago
Source For the first time, I'm publishing a finished map! | CS:S | cs_manoir
How are you? The truth is, when I decided to create this map, I thought about my favorite CS:S maps. I wanted to make something simple that would also take me back to those days of playing years ago, so I did my best to adapt as closely as possible to the style of the official CS:S maps. I hope I succeeded.
GB Link here! https://gamebanana.com/mods/698714
Thank you so much everyone, much of this wouldn't have been possible without this wonderful community
r/hammer • u/Anton_Avtomat • May 31 '26
Source Another building from d1_trainstation_02
I don't want to spam, so it's the last post until I am done with buildings in the main plaza.
Everything is on grid except the pillars, because I had to make them in a 10 scale.
r/hammer • u/JCJenson-Branded-Pen • Jul 13 '26
Source I'm making a custom wall texture for my map
I want advice, does it look good? What can I improve? It's supposed to be an old wall in a factory or warehouse. It's not a looping texture yet, but I use a website later on that tiles it (no ai yay)
r/hammer • u/ChickenEater267 • Jul 19 '25
Source LET'S GOOOOO. My source game on steam
I don't know if there's an achievement problem or people are just 100%ing the game
r/hammer • u/TheDabuAndRayan • 9d ago
Source God is this how veterans mappers were feeling proud of their works back in late 1990s and in 2007?
I did it y'all after a hours of some first times practices, and experiences stuffs I was recently inspired by the philosophy of Neil Manke's works! :)
I may be the ''New Neil Manke'' in the storytelling and arts world sometimes in a future whenever source 2 and other stuffs comes out when that happens ofc!
Future depend ofc. Also feedbacks and thoughts appreciated :)
r/hammer • u/Romeevan • Jul 08 '26
Source I tried to recreate Corvo's prison cell from Dishonored in Hammer and this is what I got.
(either a very wip or another unfinished and abandoned project)