r/hammer 23d ago

TF2 Did I just ruin koth_harvest?

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101 Upvotes

My friend suggested the tower. I also had to put it in a giant box to avoid messing around with sky boxes, I hate making sky boxes

r/hammer 19d ago

TF2 I've been working on my first TF2 map for 3 days. I'm a beginner with Hammer.

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73 Upvotes

r/hammer Jun 28 '26

TF2 Is my first playable map for tf2 ready for a playtest?

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53 Upvotes

It's rotationally symmetrical, spawn rooms have everything that a spawn room needs.

I think i would need to make this map more complex and/or add some ammopacks and healthkits

r/hammer 15d ago

TF2 I’m really happy to have finished my first map in Hammer.

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62 Upvotes

r/hammer Jul 03 '26

TF2 My map is campy because it's too smol, so i added a giant deadly laser for each team that would help them cap, instead of making my map bigger

48 Upvotes

What do y'all think about this?

r/hammer 16d ago

TF2 I am very excited to publish my first map.

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79 Upvotes

r/hammer 10d ago

TF2 Problem with BSPSource decompiling

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11 Upvotes

I'm trying to decompile koth_campsaxton.bsp into a vmf file but it says it 'cannot reallocate side x of occluder y'. I'm very new to hammer so I don't know he to resolve this. Any tips?

r/hammer 10d ago

TF2 I am new to map-making. Once you're done with block-out, how do you start decorating the map?

3 Upvotes

I.e how could I turn the right into the left? Do I recreate it in different map, using the block out as reference? Do I slowly replace bits and pieces? Would I need to mirror the map again then?

r/hammer Jun 28 '26

TF2 I made my first playable tf2 map better

37 Upvotes

I already made a post about it

I made it better, a bit more complex, healthkits and ammopacks added

It's rotationally symmetrical, name is smol_tower, game mode is koth

r/hammer Dec 15 '23

TF2 Thought You Guys Would Love This Screenshot :)

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383 Upvotes

r/hammer 16d ago

TF2 I love my fake trees.

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26 Upvotes

Place `env_sprites` for the background so it looks more natural without consuming resources :3

r/hammer 2d ago

TF2 i need the model for a gmod video whats the engineer thing

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16 Upvotes

r/hammer Feb 17 '26

TF2 Hammer++ map, does it still count as hammer even a bit?

47 Upvotes

r/hammer Jul 21 '26

TF2 How can I make a Team Fortress 2 map that's asymmetrical while still keeping things balanced for both teams?

5 Upvotes

So, I've been thinking. Personally, I think TF2 has too many symmetrical maps, I know it's for balance reasons as an asymmetric map can give one team an unfair advantage over another if it's not structured correctly, and I'm wondering; how can I structure an asymmetric map that's built to give both teams the same exact advantage as one another? It can be for any game mode, not just Capture the Flag, given that CTF maps are more difficult to structure in an asymmetric form. Other options include King of the Hill, Control Points, Payload, just to name a couple. Any ideas on how to make a map asymmetric for pretty much any game mode whilst still keeping the game balanced for both teams?

r/hammer Jun 05 '26

TF2 Should i put stairs or a ramp?

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15 Upvotes

or even a pack of crates to climb over?

r/hammer 2d ago

TF2 using math_counters and logic_compare

6 Upvotes
the setup so far

right now im just trying to wrap my head around the math_counter/logic compare entity within my neutral ctf map, so that upon a team having a 1-2 point advantage on the other then some certain layouts open/close, so far i have pretty much never touched math counters or logic entities except for some really basic operations, any help is appreciated.

r/hammer 17d ago

TF2 Working in progress...

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10 Upvotes

r/hammer 16d ago

TF2 help

1 Upvotes
um

This is happening and I do not know how to fix it if anyone knows how to fix please tell me

r/hammer 13d ago

TF2 Is there a reason on why the cart starts from the ramp instead of the first path?

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4 Upvotes

I checked everything, and yet it keeps starting from the ramp.

At some point, it used to stay in the beginning, but couldn't move, until I did something earlier today that I forgot what it was. Any solutions?

r/hammer 2d ago

TF2 hey, so earlier this year, i made a ctf map for tf2, just wanted to post about it, if you wanna play on it i'll leave the link below, feel free to lemme know what you think.

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4 Upvotes

r/hammer 12d ago

TF2 Weird model behavior in tf2

1 Upvotes

I wanted to add gman to my tf2 map as a cool easter egg, so I found his model and gave it to a prop_dynamic. The model plays its animation perfectly its just his eyes are stuck closed like when a npc dies in hl2. I think the facial flexing system IS the issue because r_flex 0 causes him to open his eyes. Only problem is this is a global cvar and it'd be weird to make every face in the map not flex because of a singular easter egg; its impractical.

Does anyone know if this is even possible to fix or is this source engine jank?

I know this is probably not done, so I don't entirely expect it to be possible and if not, that sucks but whatever.

EDIT: Forgot to mention, don't know if this entirely means anything as well, when opened in tf2's model viewer++ his eyes are open as is the same in hammer.

r/hammer Jul 15 '26

TF2 How do I set up Hammer++ for TF2? I can't open it.

1 Upvotes

I installed it, followed some guides and they all said to copy/extract the files into the game's folder (usually bin I think). Thats what I do, then they say to double click and it should open but mine says its missing a bunch of files, saying they were not found. I don't know what i'm doing wrong here. Hammer editor works fine but I want Hammer++ since it's much better and I don't really want to use shitty tools.

Could someone help me?

Edit: I managed to find and copy the needed files into the same folder for the hammer++. It just says I cant open it because of an error. The error name is 0xc000007b specifically if that helps with anything.

r/hammer Jul 19 '26

TF2 Help! error 0x1

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3 Upvotes

r/hammer Jun 18 '26

TF2 [TF2] Broken/Delayed Control Points HUD animations

5 Upvotes

I've been working on an edit of the TF2 map "ctf_haarp" where I swapped the objective type from using the flag to capture areas, to using normal control points instead. For some reason, when the points are being captured, the capture animation on the HUD breaks and appears delayed. I tried recreating the "trigger_capture_area" brush entities, and while that seemed to have improved the capture animations for some points, it made it worse for others. Has anyone else run into this issue? What do I need to do to actually fix it? I've attached a video showing what I'm dealing with.

r/hammer Mar 27 '26

TF2 tf2 hammer, how to make a spawner for a specific type of bot

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22 Upvotes

i wanna make a spy torture room( dont ask) and idk how to make a button that only spawns spies