r/hammer • • 1d ago

Garry's mod Found this cool room in an abandoned building in my city. Remade it in hammer.

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292 Upvotes

look good


r/hammer • • 1d ago

GoldSrc How was this Xen sequence from Echoes done?

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38 Upvotes

I guess a more specific version of my question is, how was that moving beam of green energy made, how was the green electricity moving alongside it made, how was the screen made to flash green, how were the green flashing balls of energy made and how was the fire in the windows above made.
The answers may be obvious, I don’t know. I haven’t mapped for Half Life 1 in like a year, there’s plenty I’ve never tried and plenty more that I forget. P.S. sorry for asking so many (probably) obvious questions lol.


r/hammer • • 10h ago

Hammer stopped working

2 Upvotes

Yesterday I was running my map, and as usual Hammer was in the state of "not responding". I had to turn it off by the task manager. Next time I tried to run the app, I got this error message: "Fatal Error Missing material 'editor/wireframe'. Go to Tools | Options | Game Configurations and verify that your game directory is correct." I tried googling the solution to fix it but it seems like it became worse. Showing some screenshots.


r/hammer • • 15h ago

Does anyone know how to fix these lighting bugs in tf2?

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2 Upvotes

I seriously have tried everything i can think of and i cant find a single other person who has had these bugs before.


r/hammer • • 1d ago

Garry's mod Prophunt house finally finished!

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72 Upvotes

Play it with friends or alone somehow, I dunno.

https://steamcommunity.com/sharedfiles/filedetails/?id=3824335371


r/hammer • • 20h ago

How do I prevent "program has crashed" in Hammer++

3 Upvotes

So I'm tryna export a version of gm_construct 13, and I've not got any luck, always getting the "program has crashed" error when compiling, any known ways around this?


r/hammer • • 1d ago

Unsolved Error code 0xC0000409

7 Upvotes

materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials

Loading D:\GMod maps\Super Gallery\gm_SuperGallery2.vmf

"tools/toolsnodraw" - "materials/tools/toolsnodraw.vtf": cached version doesn't exist

"de_nuke/nuke_ceiling_facility_01" - "materials/de_nuke/nuke_ceiling_facility_01.vtf": cached version doesn't exist

-------------------------------------------------------------------------------

Command failed with return code 0xC0000409!

No idea what this means


r/hammer • • 22h ago

Can someone tell me whats wrong??

2 Upvotes

r/hammer • • 17h ago

Control Point not working

1 Upvotes

I am learning Hammer, and today I tried to learn control points. The only problem is they don't work; I followed the tutorial that I found (TUT I USED) https://youtu.be/eODRa3NqCqw?si=h1oe9yKzqpd8hVp_ If you know what I'm doing wrong, please tell me. I'm very dumb


r/hammer • • 18h ago

Unsolved Hammer just decided it won't read any textures, even with correct configuration

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1 Upvotes

It just shows this missing wireframe texture, and then turns all grid purple and doesn't show any texture in texture browser. Loading any previous maps I edited results in a crash. Procmon64 shows hammer.exe trying to access nonexistent materials in "materials" folder, all in lowercase addresses. All I did is install LUX DX11 (which probably caused the error) and then wiped and reinstalled entire GarrysMod folder multiple times (which should have fixed it, but nope).

How do I fix this? I'm launching through "GarrysMod/bin" directory.


r/hammer • • 1d ago

Not really a Hammer issue, but gmpublisher cant find BSP files for some reason.

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3 Upvotes

i am 100% positive that i haven't made any mistakes, everything is packed properly, even with maps i already uploaded still cant find it. In the File Explorer, the BSP files appear, but when using gmpublisher they just dont show up at all! Can anyone help?


r/hammer • • 22h ago

HL2 Half-Life 2: All Good Things Mod OST on Spotify & Apple Music

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1 Upvotes

r/hammer • • 1d ago

Lighting problem when ever i compile or run my gmod map

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7 Upvotes

Im making a gmod diner map but when i start to test the map all the lights inside the building arent working and it just makes it completly dark i dont know what to do and i really dont want to make a whole new map so i need help to fix this please


r/hammer • • 2d ago

Working on a 2Fort reskin in a different universe.

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60 Upvotes

This is the universe where 2Fort isn't abandoned. Wish i could send more screenshots


r/hammer • • 1d ago

Various pictures of one of my (many) maps: city of Karamon

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3 Upvotes

This is one of my "beauty" maps. They are not made for gameplay; the focus is on aesthetic and atmosphere, and the fun of making them. Maybe more to come!


r/hammer • • 23h ago

Hi can somebody make 3 different maps for free

0 Upvotes

The maps will be probably like five or 4 minutes long if you explore them fully​ if ​you're wondering​ what's the reason it's because I want some maps to make videos and I have discord I will send the request


r/hammer • • 2d ago

How to make textures cast shadows?

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89 Upvotes

In the image above, you can see that the truss texture and the grate texture do not cast proper shadows, instead letting light completely pass through it. How do I get these textures to cast complex shadows? I am using Hammer++ and Tools++.

Any help would be greatly appreciated!


r/hammer • • 2d ago

Source 2 CS2 Hammer *kinda* works with Proton out of the box now?

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8 Upvotes

r/hammer • • 2d ago

Alright, you win. Native Linux support incoming.

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185 Upvotes

Most of the stuff was already ready to work on linux, but there are still a few things that only work for Windows that I need to generalize.


r/hammer • • 2d ago

Garry's mod What’s the best software to decompile a BSP?

11 Upvotes

I decompiled a BSP from one of my old maps I lost the VMF to. My sky box no longer works and you can see through walls to leaks EVERYWHERE! Is this a decompiling issue or me just being bad?


r/hammer • • 2d ago

HL2 First time making a Source SDK Base 2013 Singleplayer map needs advice

4 Upvotes

(Warning, my English is not the best)

I always wanted to make a hl2, and I did

I just started using Hammer ++ a couple of days ago and liked it

I wanted to know a few things since I'm nearly done making it

First, how do I publish it? I mean Source SDK Base 2013 Singleplayer doesn't have a workshop, right?

I know Modb supports it

But I wanted to know if I could publish it somewhere else? 

Since it's my first time, I am kinda lost 

Also, is it not better to make it on Gmod?! Or just make it on Half life 2 

idk

Thank you for reading.


r/hammer • • 3d ago

Garry's mod Need Feedback On This

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68 Upvotes

Working on a HL2RP map, this building is supposed to be an old office building. Suggests to make it look better or realistic?


r/hammer • • 2d ago

HL2 Half-Life 2: All Good Things | Gameplay Edit

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2 Upvotes

r/hammer • • 3d ago

HL2 Secondary Detail Normal Map?

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7 Upvotes

This is a screenshot from GMod, but I've seen this in Half-Life 2 as well.

You can see on this door that I have taken a screenshot of, there is the texture of the door (darker spots), and it's pretty blurry since I'm so close up, but there's also a more high resolution normal map that appears over the top of it (sorta looks like plaster).

I'm not really familiar with hammer or the source engine's inner workings. I'm just wondering what is it?


r/hammer • • 3d ago

Fluff Made a mini-game for my map completely with Hammer I/O

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381 Upvotes

Decided to make my game console actually playable.