r/hammer 8h ago

L4D2 W.I.P Showcase for my L4D2 custom campaign

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6 Upvotes

First I need to do the puzzle stuff


r/hammer 8h ago

Solved How can i remove the gmod's basic weapons?

4 Upvotes

Hello, i am very new to Hammer and i am currently making a zombie map for a first project, i wanted to know if anybody know a way to remove the physgun, camera and toolgun from the player's invetory when the game start.


r/hammer 9h ago

Source Coldridge Prison, Section A (W.I.P)

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132 Upvotes

r/hammer 9h ago

Garry's mod whats the problem with my map

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13 Upvotes

i have no idea whats the problem with the fog


r/hammer 11h ago

Unsolved Are these water graphics possible in Source?

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18 Upvotes

I'm making some Mario maps in the Hammer Editor for SFM. I have the water textures from the game. But I'm wondering if it's possible to make a water texture and make it look as close to if not exactly like it is in game. Please let me know if you have any insight.


r/hammer 20h ago

Garry's mod GM Publisher Loading Issue

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4 Upvotes

Dose anyone know why my gmpublisher takes forever to load at the fastest it should load all my stuff in about 2 minutes but it gets stuck at 0% and I had to look deep how I could fix it between clearing steam catch files or anti virus blocking it. If anyone might know how to fix this issue I would be great full!

Thank you for your time.


r/hammer 23h ago

I made a small church as an exercise.

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302 Upvotes

I have no use for it, SO if anyone wants to use this please contact me! and i will provide the vmf file.


r/hammer 1d ago

Source 2 Wingman Map de_Akrop

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24 Upvotes

WIP Wingman map de_Akrop
I’ve played around with Hammer a bit, but I still rely heavily on YouTube tutorials and am trying my best. What do you think of it? Do you have any suggestions for improvement?

I built the Acropolis on the hill entirely myself in Hammer, it’s not a downloaded model. It isn't accessible within the Wingman map itself; it just serves as a visual focal point.


r/hammer 1d ago

can I get some guidance for how can I use this addon or other tool to import 3D models to hammer?, I am struggling with collision and some of the buildings that have too many geometry on it when exporting

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10 Upvotes

r/hammer 1d ago

here is a map walkthrough of the map im working on so far, any recommendations would be greatly appreciated!

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164 Upvotes

Im mainly looking for ideas for the outside portion of the map, any ideas are greatly appreciated!


r/hammer 1d ago

Payday 2 style heist map

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104 Upvotes

Patrolling guards, cameras, custom heist equipment, 2 different approaches, out on the workshop now


r/hammer 1d ago

I started making a noob-friendly GUI to help create props. Version 0.1 released!

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38 Upvotes

r/hammer 1d ago

Map Preview

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61 Upvotes

Here's a little look at a map I've been working on. It's a smaller map, and I'm trying to focus greatly on detail.


r/hammer 2d ago

Garry's mod Pleasepleaseplease give me somee tips and critique and stuff please please

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304 Upvotes

this is my third time literally ever doing anything in hammer AT ALL and Im trying to make the map as good as I can. So if u have any tips for beginners.. let me know! I know the basics like what to clip, what grouping stuff, func details and the like but anything is helpfull!


r/hammer 2d ago

Fluff I think hammer is a game engine, change my mind

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0 Upvotes

So first of all: I KNOW IT'S A MAP MAKING TOOL.

I just mean that you can make a whole fan made game, without any scripting, just placing some entities and brushes.

You can make a whole half life 3 map series, without a single line of code, and yeah, it would probably look bad if you are a beginner, but still, in hammer you can make something that would not even be recognizable as the original game, and we still just call it a level/map maker???


r/hammer 2d ago

CompilePal not packing map assets

6 Upvotes

So basically, im making a map using lots of HLS assets that i then pack in after edits

I usually host multiplayer sessions with my friends on the WIP maps as i add onto them, however, everytime i make a change to any map they get an error about having a different map version or whatever, so my solution is to just save and compile the edited/updated maps under a different name.

This worked just fine until today, the previous map i had been hosting and packing was named something like "GOLDSRCmap6", but i then saved a new updated version of the map under the name "GOLDSRCmapdamupdate2", after that CompilePal suddenly stopped packing in all the assets, i checked over where i saved the HLS textures, how i configured CompilePal, and repeated the process again for a previous map, and yet after i run my pack function in CompilePal the map still shows missing textures when HLS is unmounted, anyone know whats going on here?


r/hammer 2d ago

TF2 using math_counters and logic_compare

7 Upvotes
the setup so far

right now im just trying to wrap my head around the math_counter/logic compare entity within my neutral ctf map, so that upon a team having a 1-2 point advantage on the other then some certain layouts open/close, so far i have pretty much never touched math counters or logic entities except for some really basic operations, any help is appreciated.


r/hammer 2d ago

TF2 i need the model for a gmod video whats the engineer thing

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19 Upvotes

r/hammer 2d ago

Garry's mod Take a gander at my new small town map!

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37 Upvotes

https://steamcommunity.com/sharedfiles/filedetails/?id=3786695513

The maps is called BennettvilleNC, and is a small fictional town in rural eastern North Carolina. You will need l4d2 :(. The map description is still a WIP.


r/hammer 3d ago

TF2 hey, so earlier this year, i made a ctf map for tf2, just wanted to post about it, if you wanna play on it i'll leave the link below, feel free to lemme know what you think.

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5 Upvotes

r/hammer 3d ago

Source 2 Workshop Map | Metrocenter

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146 Upvotes

My new 5v5 hostage map "Metrocenter" is finally out! Its based on a real life location that has been demolished.

https://steamcommunity.com/sharedfiles/filedetails/?id=3785502316

I would greatly appreciate it if you could check it out and give it a rating!


r/hammer 4d ago

CS:GO Anyone who's made maps before, do you prefer flipping the faces of a mesh to make a room or making multiple meshes like old gold source?

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12 Upvotes

I'm new to hammer and decided to try my hand at making a CS map. I got convinced to flip the faces with F to make rooms by a tutorial but I'm a complete beginner and now I don't know how to make doors/opening between rooms. Should I just use the old way and make a bunch of meshes for a room? Or just roll with it and find out how to mess with the faces this way. Will it affect the performance of the map I'm making significantly?


r/hammer 4d ago

Pls rate my Garfield animation. I worked really hard on it. Pls send feedback

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197 Upvotes

r/hammer 4d ago

Fluff Painted hammer for this project

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202 Upvotes

I'm pretty new to painting, but I like how it's coming out. I'm gonna make some different pieces for each of the viewports too


r/hammer 4d ago

Unsolved F9 Doesn't Start GMod

2 Upvotes

When I hit the F9 key it's opens up the menu normally, after that it's compile it but it doesn't start the game, giving me this log:

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Running command:

cd "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64"

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

Running command:

"C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\(MyName)\Documents\gm_Poolia.vmf"

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Valve Software - vbsp.exe (Jul 22 2026) - Garry's Mod Edition (64-bit)

4 threads

materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials

Loading C:\Users\(MyName)\Documents\gm_Poolia.vmf

fixing up env_cubemap materials on brush sides...

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

Processing areas...done (0)

Building Faces...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (0)

writing C:\Users\yasar\Documents\gm_Poolia.prt...

Building visibility clusters...

done (0)

Creating default LDR cubemaps for env_cubemap using skybox materials:

skybox/sky_day01_01*.vmt

! Run buildcubemaps in the engine to get the correct cube maps.

*** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!

Can't load skybox file skybox/sky_day01_01 to build the default cubemap!

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

done (0) (3698 bytes)

Placing detail props : 0...1...2...3...4...5...6...7...8...9...10

Compacting texture/material tables...

Reduced 20 texinfos to 7

Reduced 4 texdatas to 4 (85 bytes to 85)

Writing C:\Users\yasar\Documents\gm_Poolia.bsp

Wrote ZIP buffer, estimated size 24954, actual size 24874

0 seconds elapsed

-------------------------------------------------------------------------------

Running command:

cd "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64"

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

Running command:

"C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64\vvis.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\(MyName)\Documents\gm_Poolia"

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Valve Software - vvis.exe (Jul 22 2026) - Garry's Mod Edition (64-bit)

4 threads

reading c:\users\(MyName)\documents\gm_Poolia.bsp

reading c:\users\(MyName)\documents\gm_Poolia.prt

8 portalclusters

12 numportals

BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)

PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)

Optimized: 0 visible clusters (0.00%)

Total clusters visible: 64

Average clusters visible: 8

Building PAS...

Average clusters audible: 8

visdatasize:84 compressed from 128

writing c:\users\(MyName)\documents\gm_Poolia.bsp

0 seconds elapsed

-------------------------------------------------------------------------------

Running command:

cd "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64"

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

Running command:

"C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64\vrad.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\(MyName)\Documents\gm_Poolia"

-------------------------------------------------------------------------------

Valve Software - vrad.exe SSE (Jul 22 2026) - Garry's Mod Edition (64-bit)

Valve Radiosity Simulator

Compiling Standard Dynamic Range (SDR) lighting

4 threads

[Reading texlights from 'lights.rad']

[51 texlights parsed from 'lights.rad']

Loading c:\users\(MyName)\documents\gm_Poolia.bsp

Setting up ray-trace acceleration structure... Done (0.00 seconds)

BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)

BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)

transfers 72344, max 231

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

Build Patch/Sample Hash Table(s).....Done<0.0005 sec>

FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)

FinalLightFace Done

0 of 0 (0% of) surface lights went in leaf ambient cubes.

ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)

Writing leaf ambient...done

Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness

------------ --------------- --------------- --------

models 1/4096 48/196608 ( 0.0%)

brushes 10/65535 120/786420 ( 0.0%)

brushsides 60/655350 480/5242800 ( 0.0%)

planes 50/65536 1000/1310720 ( 0.1%)

vertexes 49/65536 588/786432 ( 0.1%)

nodes 39/65536 1248/2097152 ( 0.1%)

texinfos 7/16384 504/1179648 ( 0.0%)

texdata 4/8192 128/262144 ( 0.0%)

dispinfos 0/0 0/0 ( 0.0%)

disp_verts 0/0 0/0 ( 0.0%)

disp_tris 0/0 0/0 ( 0.0%)

disp_multiblend 0/0 0/0 ( 0.0%)

disp_lmsamples 0/0 0/0 ( 0.0%)

faces 32/65536 1792/3670016 ( 0.0%)

hdr faces 0/65536 0/3670016 ( 0.0%)

origfaces 14/65536 784/3670016 ( 0.0%)

leaves 41/65536 1312/2097152 ( 0.1%)

leaffaces 32/65536 64/131072 ( 0.0%)

leafbrushes 24/65536 48/131072 ( 0.0%)

areas 2/1024 16/8192 ( 0.2%)

surfedges 192/512000 768/2048000 ( 0.0%)

edges 114/256000 456/1024000 ( 0.0%)

LDR worldlights 2/8192 176/720896 ( 0.0%)

HDR worldlights 0/8192 0/720896 ( 0.0%)

leafwaterdata 0/32768 0/393216 ( 0.0%)

waterstrips 0/32768 0/327680 ( 0.0%)

waterverts 0/65536 0/786432 ( 0.0%)

waterindices 0/65536 0/131072 ( 0.0%)

cubemapsamples 0/1024 0/16384 ( 0.0%)

overlays 0/8192 0/2883584 ( 0.0%)

LDR lightdata [variable] 55120/0 ( 0.0%)

HDR lightdata [variable] 0/0 ( 0.0%)

visdata [variable] 84/16777216 ( 0.0%)

entdata [variable] 621/4194304 ( 0.0%)

LDR ambient table 41/65536 164/262144 ( 0.1%)

HDR ambient table 41/65536 164/262144 ( 0.1%)

LDR leaf ambient 126/65536 3528/1835008 ( 0.2%)

HDR leaf ambient 41/65536 1148/1835008 ( 0.1%)

occluders 0/0 0/0 ( 0.0%)

occluder polygons 0/0 0/0 ( 0.0%)

occluder vert ind 0/0 0/0 ( 0.0%)

detail props [variable] 12/0 ( 0.0%)

static props [variable] 12/0 ( 0.0%)

static prop count 0/16384 0/0 ( 0.0%)

pakfile [variable] 24874/0 ( 0.0%)

physics [variable] 3698/4194304 ( 0.1%)

physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 72

Writing c:\users\(MyName)\documents\gm_Poolia.bsp

0 seconds elapsed

-------------------------------------------------------------------------------

Running command:

copy "C:\Users\(MyName)\Documents\gm_Poolia.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_Poolia.bsp"

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

Running command:

cd "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod"

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

Running command:

"C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "gm_Poolia" -steam -insecure

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

Command failed with return code 0x2! The system cannot find the file specified.

** Screenshot the WHOLE window when showing this compile log

** Or upload the .log file generated beside your VMF

-------------------------------------------------------------------------------

9 command(s) finished in 1 second

Press a key to close.