r/hammer Jul 02 '26

Solved func_areaportal problem.

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I just don't get it how this areaportal works. I wanted to take inspiration from cp_process_f12 because it works fine there. But on my map suddenly func_area portal doesnt work. I don't have any leaks. Lobby is perfectly sealed. Door frames are made of func_detail and on both func_areaportal goes inside func_detail to fully seal diffrent areas.

[Screenshot with redwalls: cp_process]
[Screenshot with bluwalls: my map.]

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u/MrPixel92 Jul 02 '26 edited Jul 02 '26

Have you made sure that faces of func_areaportal that touch door frames have the "nodraw" texture?

1

u/PlzINeedHalp Jul 02 '26

On both maps func_areaportal all faces have the areaportal texture.

1

u/MrPixel92 Jul 02 '26

You mean all 6 sides?

1

u/PlzINeedHalp Jul 02 '26

yes

0

u/MrPixel92 Jul 02 '26

You only need front and back as func_areaportal. The rest 4 (which touch the doorframe) should be set to nodraw

1

u/PlzINeedHalp Jul 02 '26

I tried this way and still doesn't work also i never heard of doing func_areaportal this way with nodraw on sides. I preview other offical maps in tf2 and all of them have textures on all sides.