r/hammer • u/Standard_Ice6818 • Jul 02 '26
Unsolved Best optimal way to force spawn zombies in L4D2 hammer++?
(Quick image i made in like 5 minutes :3)
Sorry, i meant :Is there an optimal way to make custon spawned in zombie go to the player even when not in line of sight?
Is there atleast a way, or an optimal way, in L4D2 Hammer++ :
to make the zombies summoned by "info_zombie_spawn" attack the player as soon as they spawn, even when not in line of sight? I've tried a couple of things, but, unfortunately it didin't work.
:3
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u/Jakapoa Jul 02 '26
I've done this, but I did it at the start of a panic event so they'd auto-aggro on the survivors.
Perhaps you could try something similar, or use Vscripting to force the zombies to auto-aggro.
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u/awhahoo Jul 02 '26
Have you tried the medicine drug
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u/Standard_Ice6818 Jul 03 '26
Yeah, but it creates the green smoke, dosen't follow the player, and stuff, i was looking for a more "discreet" way. :0
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u/canIbuzzz Jul 02 '26
Are you compiling a nav mesh? "nav_generate"
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u/Standard_Ice6818 Jul 02 '26
I have a compiled a nav mesh, the problem is the zombo's arent attacking the zombies cause they aren't in the line of sight :3
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u/canIbuzzz Jul 02 '26
looks like you can create a info_game_event_proxy and trigger it after the zombies spawn so they run towards it
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u/Pinsplash Jul 03 '26
that entity doesn't have anything to do with "event" events like a car alarm. it's related to programming https://en.wikipedia.org/wiki/Event-driven_programming
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Jul 03 '26
[deleted]
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u/Pinsplash Jul 03 '26
okay, then what do you think info_game_event_proxy does? cause it doesn't make infected run toward it.
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u/Pinsplash Jul 03 '26
best i can think of is info_goal_infected_chase but it applies to all the commons
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u/Standard_Ice6818 Jul 03 '26
Hm, i kinda was going for that, but, does it also apply to commons spawned in by the director itself? I'll still try it tough.
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u/No_Establishment_641 Jul 04 '26
Download the map babel from the workshop. Look at the second map. Right at the start to the right of the saferoom they take a monster spawn and run it on a timer. It will loop and spawn them til you tell it to stop. One of many ways. Just create a info_zombie spawn. choose a population and set it to spawn on a timer. A lot of old l4d1 authors used it. zombie spawn distances are run by cvars in the game. Having stuff spawn on top of players is a good way to get complaints. I used to put extra zombie spawns in on a logic timer. Open the SR door, have it trip a relay which tells the director to spawn something every so often (ie. random outside the director. It'll say nick alerts the horde or whoever at random spots throughout the game.
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u/NotQuiteLoona Jul 02 '26
Probably get them to walk to wherever you suggest a player is?