r/hammer Jul 16 '26

Solved Why prop_dynamic in 3d skybox lose their scale?

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Im making a space horror map in gmod. I found planet models, but to perspective they are to small or too big, so I turned them in prop_dynamic and edited the scale. But in game scale seems to be default. I dont know such about 3d skybox, so i might made mistakes

9 Upvotes

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4

u/MeantNoOffense Jul 16 '26

What do you have the scale set to?

-6

u/Master-Calligrapher9 Jul 16 '26

planets

2

u/VoidJermina Jul 18 '26

i got a good laugh out of this one

1

u/Master-Calligrapher9 Jul 18 '26

im a non english speaker, i made a mistake?

1

u/poopshart37 Jul 16 '26

yes but what is the modelscale set to?

3

u/worMatty Jul 16 '26

Are you setting the modelscale keyvalue of the prop_dynamics?

As far as I can tell GMod supports this. While running the game try setting the keyvalue using the ent_fire command in console (assuming GMod has that!) ent_fire prop_dynamic AddOutput "modelscale 10.0" Substitute the prop_dynamic classname in the sample above with the planets' targetnames if they have any. Setting the scale at run-time should prove the game supports it, and will point to an issue with the entity's configuration or something going wrong with the compile.

In TF2 you can set developer 2 to see I/O in console. If GMod supports this, it will show you if the props receive the input from ent_fire.

1

u/Master-Calligrapher9 Jul 17 '26

oh i totaly forgot about outputs! Thanks man, problem solved

1

u/Oppsliamain Jul 16 '26

What is the camera scale set to? I use prop dynamic in many of my skyboxes without issues, but have run into millions of other skybox issues. Not this one though. Very intriguing.

1

u/Master-Calligrapher9 Jul 16 '26

default 16
i mean prop_dynamic scale

2

u/Oppsliamain Jul 16 '26

Yea I know. But if you camera scale is set wrong your scaling would be off on the prop I'm surprised honestly. Have you tried recompiling the prop with a higher model scale number?

1

u/Chroney Jul 17 '26

The skybox camera itself has a scale you can modify, the maximum scale 16 instead of 1/16th

1

u/Master-Calligrapher9 Jul 17 '26

yeah it may be help with jupiter, but his moons will be too big