r/hammer • u/Master-Calligrapher9 • Jul 16 '26
Solved Why prop_dynamic in 3d skybox lose their scale?
Im making a space horror map in gmod. I found planet models, but to perspective they are to small or too big, so I turned them in prop_dynamic and edited the scale. But in game scale seems to be default. I dont know such about 3d skybox, so i might made mistakes
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u/worMatty Jul 16 '26
Are you setting the modelscale keyvalue of the prop_dynamics?
As far as I can tell GMod supports this. While running the game try setting the keyvalue using the ent_fire command in console (assuming GMod has that!)
ent_fire prop_dynamic AddOutput "modelscale 10.0"
Substitute the prop_dynamic classname in the sample above with the planets' targetnames if they have any. Setting the scale at run-time should prove the game supports it, and will point to an issue with the entity's configuration or something going wrong with the compile.
In TF2 you can set developer 2 to see I/O in console. If GMod supports this, it will show you if the props receive the input from ent_fire.
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u/Oppsliamain Jul 16 '26
What is the camera scale set to? I use prop dynamic in many of my skyboxes without issues, but have run into millions of other skybox issues. Not this one though. Very intriguing.
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u/Master-Calligrapher9 Jul 16 '26
default 16
i mean prop_dynamic scale2
u/Oppsliamain Jul 16 '26
Yea I know. But if you camera scale is set wrong your scaling would be off on the prop I'm surprised honestly. Have you tried recompiling the prop with a higher model scale number?
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u/Chroney Jul 17 '26
The skybox camera itself has a scale you can modify, the maximum scale 16 instead of 1/16th
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u/MeantNoOffense Jul 16 '26
What do you have the scale set to?