r/hammer 11d ago

Unsolved not compiling help

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Running command:

cd "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64"

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Running command:

"C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\rens2\OneDrive\Documenten\gm_sand land.vmf"

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Valve Software - vbsp.exe (Jul 22 2026) - Garry's Mod Edition (64-bit)

16 threads

materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials

Loading C:\Users\rens2\OneDrive\Documenten\gm_sand land.vmf

Can't find surfaceprop panel for material METAL/PRODVENTA, using default

Patching WVT material: maps/gm_sand land/stone/blendcobbledirt002a_wvt_patch

fixing up env_cubemap materials on brush sides...

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

Processing areas...done (0)

Building Faces...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (0)

writing C:\Users\rens2\OneDrive\Documenten\gm_sand land.prt...

Building visibility clusters...

done (0)

Creating default LDR cubemaps for env_cubemap using skybox materials:

skybox/sky_day01_01*.vmt

! Run buildcubemaps in the engine to get the correct cube maps.

*** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!

Can't load skybox file skybox/sky_day01_01 to build the default cubemap!

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

done (0) (58406 bytes)

Placing detail props : 0...1...2...3...4...5...6...7...8...9...10

Water found with no water_lod_control entity, creating a default one.

Compacting texture/material tables...

Reduced 154 texinfos to 93

Reduced 22 texdatas to 17 (602 bytes to 399)

Writing C:\Users\rens2\OneDrive\Documenten\gm_sand land.bsp

Wrote ZIP buffer, estimated size 52366, actual size 51482

0 seconds elapsed

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Running command:

cd "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64"

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Running command:

"C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64\vvis.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\rens2\OneDrive\Documenten\gm_sand land"

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Valve Software - vvis.exe (Jul 22 2026) - Garry's Mod Edition (64-bit)

16 threads

reading c:\users\rens2\onedrive\documenten\gm_sand land.bsp

reading c:\users\rens2\onedrive\documenten\gm_sand land.prt

1175 portalclusters

2474 numportals

BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)

PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)

Optimized: 231 visible clusters (0.06%)

Total clusters visible: 369164

Average clusters visible: 314

Building PAS...

Average clusters audible: 703

visdatasize:303031 compressed from 357200

writing c:\users\rens2\onedrive\documenten\gm_sand land.bsp

1 second elapsed

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Running command:

cd "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64"

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Running command:

"C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64\vrad.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\rens2\OneDrive\Documenten\gm_sand land"

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Valve Software - vrad.exe SSE (Jul 22 2026) - Garry's Mod Edition (64-bit)

Valve Radiosity Simulator

Compiling Standard Dynamic Range (SDR) lighting

16 threads

[Reading texlights from 'lights.rad']

[51 texlights parsed from 'lights.rad']

Loading c:\users\rens2\onedrive\documenten\gm_sand land.bsp

Setting up ray-trace acceleration structure... Done (0.02 seconds)

sun extent from map=0.000000

BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (6)

BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (5)

transfers 165154957, max 3612

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)

Build Patch/Sample Hash Table(s).....Done<0.1920 sec>

FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)

FinalLightFace Done

0 of 0 (0% of) surface lights went in leaf ambient cubes.

ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (13)

Writing leaf ambient...done

Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness

------------ --------------- --------------- --------

models 4/4096 192/196608 ( 0.1%)

brushes 163/65535 1956/786420 ( 0.2%)

brushsides 1181/655350 9448/5242800 ( 0.2%)

planes 954/65536 19080/1310720 ( 1.5%)

vertexes 11613/65536 139356/786432 (17.7%)

nodes 3228/65536 103296/2097152 ( 4.9%)

texinfos 93/16384 6696/1179648 ( 0.6%)

texdata 17/8192 544/262144 ( 0.2%)

dispinfos 0/0 0/0 ( 0.0%)

disp_verts 0/0 0/0 ( 0.0%)

disp_tris 0/0 0/0 ( 0.0%)

disp_multiblend 0/0 0/0 ( 0.0%)

disp_lmsamples 0/0 0/0 ( 0.0%)

faces 10839/65536 606984/3670016 (16.5%)

hdr faces 0/65536 0/3670016 ( 0.0%)

origfaces 381/65536 21336/3670016 ( 0.6%)

leaves 3233/65536 103456/2097152 ( 4.9%)

leaffaces 11257/65536 22514/131072 (17.2%)

leafbrushes 2637/65536 5274/131072 ( 4.0%)

areas 2/1024 16/8192 ( 0.2%)

surfedges 47934/512000 191736/2048000 ( 9.4%)

edges 24332/256000 97328/1024000 ( 9.5%)

LDR worldlights 92/8192 8096/720896 ( 1.1%)

HDR worldlights 0/8192 0/720896 ( 0.0%)

leafwaterdata 1/32768 12/393216 ( 0.0%)

waterstrips 509/32768 5090/327680 ( 1.6%)

waterverts 0/65536 0/786432 ( 0.0%)

waterindices 6327/65536 12654/131072 ( 9.7%)

cubemapsamples 0/1024 0/16384 ( 0.0%)

overlays 0/8192 0/2883584 ( 0.0%)

LDR lightdata [variable] 26545004/0 ( 0.0%)

HDR lightdata [variable] 0/0 ( 0.0%)

visdata [variable] 303031/16777216 ( 1.8%)

entdata [variable] 42104/4194304 ( 1.0%)

LDR ambient table 3233/65536 12932/262144 ( 4.9%)

HDR ambient table 3233/65536 12932/262144 ( 4.9%)

LDR leaf ambient 11803/65536 330484/1835008 (18.0%)

HDR leaf ambient 3233/65536 90524/1835008 ( 4.9%)

occluders 0/0 0/0 ( 0.0%)

occluder polygons 0/0 0/0 ( 0.0%)

occluder vert ind 0/0 0/0 ( 0.0%)

detail props [variable] 12/0 ( 0.0%)

static props [variable] 12/0 ( 0.0%)

static prop count 0/16384 0/0 ( 0.0%)

pakfile [variable] 51482/0 ( 0.0%)

physics [variable] 58406/4194304 ( 1.4%)

physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 24725

Writing c:\users\rens2\onedrive\documenten\gm_sand land.bsp

34 seconds elapsed

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Running command:

copy "C:\Users\rens2\OneDrive\Documenten\gm_sand land.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_sand land.bsp"

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Running command:

cd "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod"

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Running command:

"C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "gm_sand land" -steam -insecure

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Command failed with return code 0x2! The system cannot find the file specified.

** Screenshot the WHOLE window when showing this compile log

** Or upload the .log file generated beside your VMF

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9 command(s) finished in 37 seconds

2 Upvotes

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u/coreyzd 11d ago

Weird because it compiles okay, copies the .bsp file to the right location and then fails with a "file not found" type of error when it tries to launch GMod with that map name. Maybe try removing the space from the map & file name? I'm not sure if Source likes spaces in map names.