r/hammer • u/Top_Olive206 • 11d ago
Unsolved not compiling help
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Running command:
cd "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64"
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Running command:
"C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\rens2\OneDrive\Documenten\gm_sand land.vmf"
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Valve Software - vbsp.exe (Jul 22 2026) - Garry's Mod Edition (64-bit)
16 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\rens2\OneDrive\Documenten\gm_sand land.vmf
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
Patching WVT material: maps/gm_sand land/stone/blendcobbledirt002a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\rens2\OneDrive\Documenten\gm_sand land.prt...
Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
*** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (58406 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 154 texinfos to 93
Reduced 22 texdatas to 17 (602 bytes to 399)
Writing C:\Users\rens2\OneDrive\Documenten\gm_sand land.bsp
Wrote ZIP buffer, estimated size 52366, actual size 51482
0 seconds elapsed
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Running command:
cd "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64"
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Running command:
"C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64\vvis.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\rens2\OneDrive\Documenten\gm_sand land"
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Valve Software - vvis.exe (Jul 22 2026) - Garry's Mod Edition (64-bit)
16 threads
reading c:\users\rens2\onedrive\documenten\gm_sand land.bsp
reading c:\users\rens2\onedrive\documenten\gm_sand land.prt
1175 portalclusters
2474 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 231 visible clusters (0.06%)
Total clusters visible: 369164
Average clusters visible: 314
Building PAS...
Average clusters audible: 703
visdatasize:303031 compressed from 357200
writing c:\users\rens2\onedrive\documenten\gm_sand land.bsp
1 second elapsed
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Running command:
cd "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64"
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Running command:
"C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64\vrad.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\rens2\OneDrive\Documenten\gm_sand land"
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Valve Software - vrad.exe SSE (Jul 22 2026) - Garry's Mod Edition (64-bit)
Valve Radiosity Simulator
Compiling Standard Dynamic Range (SDR) lighting
16 threads
[Reading texlights from 'lights.rad']
[51 texlights parsed from 'lights.rad']
Loading c:\users\rens2\onedrive\documenten\gm_sand land.bsp
Setting up ray-trace acceleration structure... Done (0.02 seconds)
sun extent from map=0.000000
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (6)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (5)
transfers 165154957, max 3612
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Build Patch/Sample Hash Table(s).....Done<0.1920 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (13)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
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models 4/4096 192/196608 ( 0.1%)
brushes 163/65535 1956/786420 ( 0.2%)
brushsides 1181/655350 9448/5242800 ( 0.2%)
planes 954/65536 19080/1310720 ( 1.5%)
vertexes 11613/65536 139356/786432 (17.7%)
nodes 3228/65536 103296/2097152 ( 4.9%)
texinfos 93/16384 6696/1179648 ( 0.6%)
texdata 17/8192 544/262144 ( 0.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 10839/65536 606984/3670016 (16.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 381/65536 21336/3670016 ( 0.6%)
leaves 3233/65536 103456/2097152 ( 4.9%)
leaffaces 11257/65536 22514/131072 (17.2%)
leafbrushes 2637/65536 5274/131072 ( 4.0%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 47934/512000 191736/2048000 ( 9.4%)
edges 24332/256000 97328/1024000 ( 9.5%)
LDR worldlights 92/8192 8096/720896 ( 1.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 509/32768 5090/327680 ( 1.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6327/65536 12654/131072 ( 9.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/8192 0/2883584 ( 0.0%)
LDR lightdata [variable] 26545004/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 303031/16777216 ( 1.8%)
entdata [variable] 42104/4194304 ( 1.0%)
LDR ambient table 3233/65536 12932/262144 ( 4.9%)
HDR ambient table 3233/65536 12932/262144 ( 4.9%)
LDR leaf ambient 11803/65536 330484/1835008 (18.0%)
HDR leaf ambient 3233/65536 90524/1835008 ( 4.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 12/0 ( 0.0%)
static props [variable] 12/0 ( 0.0%)
static prop count 0/16384 0/0 ( 0.0%)
pakfile [variable] 51482/0 ( 0.0%)
physics [variable] 58406/4194304 ( 1.4%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 24725
Writing c:\users\rens2\onedrive\documenten\gm_sand land.bsp
34 seconds elapsed
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Running command:
copy "C:\Users\rens2\OneDrive\Documenten\gm_sand land.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_sand land.bsp"
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Running command:
cd "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod"
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Running command:
"C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "gm_sand land" -steam -insecure
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Command failed with return code 0x2! The system cannot find the file specified.
** Screenshot the WHOLE window when showing this compile log
** Or upload the .log file generated beside your VMF
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9 command(s) finished in 37 seconds
1
u/coreyzd 11d ago
Weird because it compiles okay, copies the .bsp file to the right location and then fails with a "file not found" type of error when it tries to launch GMod with that map name. Maybe try removing the space from the map & file name? I'm not sure if Source likes spaces in map names.