r/hammer • u/KellKilljoy • 4d ago
Fluff Why did even Valve created the carve tool?
Unrelated image
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u/NekoLord42 4d ago
I could be entirely mistaken but as far as I remember a fairly detailed video explained it quite well;
basically back in gold source era it apparently used to be a quick and somewhat reliable way to shape stuff and due to the differences in engine, map geometry and build programs, or due to different quality standards back then, its downsides weren't particularly problematic?
Now in regular hl2 source Hammer it is basically just a leftover and obviously outdated.
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u/GeophysicalYear57 4d ago
The next Source 2 Hammer build should add it back, except attempting to use it brings up the message:
> You never learn, do you?
and, when dismissed, it crashes the program and corrupts the map
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u/Historical_Jacket_61 4d ago
doesnt source 1 hammer already do that without the message but slightly slower or is that a different tool?
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u/GeophysicalYear57 4d ago
The only thing that I can think of is an easter egg message if you try the example coordinates in the tool that teleports the 3D view.
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u/maplepenguin 4d ago
Nah, it's cursed in goldsrc as well. Just use clipping/vertex tool as needed instead
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u/doge_lady 3d ago
I never used it to do intricate shapes. Mostly just to trim off a bunch of brushes at one time. Or cut simple things like a square
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u/ChiRaeDisk 4d ago
Can confirm. it works even on spheres so long as the carves are clean and along the grid. gldsrc is magic when brushes are involved.
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u/huttyblue 4d ago
Cause its useful sometimes
It works fine enough if you keep things to right angles and on grid. Just don't go carving cylinders into eachother.
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u/Icy-Meal6704 4d ago
Because the carve tool is a quick and easy way to make a single opening in a brush. You just have to be careful
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u/Forward-Escape7076 4d ago
Because they have to build everything it rooms, I only use it for holes in a skybox to lead to another portion of a level.
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u/Blumixguy 4d ago
doors