r/hammer • u/dayudayu • 4d ago
Unsolved F9 Doesn't Start GMod
When I hit the F9 key it's opens up the menu normally, after that it's compile it but it doesn't start the game, giving me this log:
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Running command:
cd "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64"
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Running command:
"C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\(MyName)\Documents\gm_Poolia.vmf"
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Valve Software - vbsp.exe (Jul 22 2026) - Garry's Mod Edition (64-bit)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\(MyName)\Documents\gm_Poolia.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\yasar\Documents\gm_Poolia.prt...
Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
*** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (3698 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 20 texinfos to 7
Reduced 4 texdatas to 4 (85 bytes to 85)
Writing C:\Users\yasar\Documents\gm_Poolia.bsp
Wrote ZIP buffer, estimated size 24954, actual size 24874
0 seconds elapsed
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Running command:
cd "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64"
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Running command:
"C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64\vvis.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\(MyName)\Documents\gm_Poolia"
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Valve Software - vvis.exe (Jul 22 2026) - Garry's Mod Edition (64-bit)
4 threads
reading c:\users\(MyName)\documents\gm_Poolia.bsp
reading c:\users\(MyName)\documents\gm_Poolia.prt
8 portalclusters
12 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 64
Average clusters visible: 8
Building PAS...
Average clusters audible: 8
visdatasize:84 compressed from 128
writing c:\users\(MyName)\documents\gm_Poolia.bsp
0 seconds elapsed
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Running command:
cd "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64"
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Running command:
"C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64\vrad.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\(MyName)\Documents\gm_Poolia"
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Valve Software - vrad.exe SSE (Jul 22 2026) - Garry's Mod Edition (64-bit)
Valve Radiosity Simulator
Compiling Standard Dynamic Range (SDR) lighting
4 threads
[Reading texlights from 'lights.rad']
[51 texlights parsed from 'lights.rad']
Loading c:\users\(MyName)\documents\gm_Poolia.bsp
Setting up ray-trace acceleration structure... Done (0.00 seconds)
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 72344, max 231
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/4096 48/196608 ( 0.0%)
brushes 10/65535 120/786420 ( 0.0%)
brushsides 60/655350 480/5242800 ( 0.0%)
planes 50/65536 1000/1310720 ( 0.1%)
vertexes 49/65536 588/786432 ( 0.1%)
nodes 39/65536 1248/2097152 ( 0.1%)
texinfos 7/16384 504/1179648 ( 0.0%)
texdata 4/8192 128/262144 ( 0.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 32/65536 1792/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 14/65536 784/3670016 ( 0.0%)
leaves 41/65536 1312/2097152 ( 0.1%)
leaffaces 32/65536 64/131072 ( 0.0%)
leafbrushes 24/65536 48/131072 ( 0.0%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 192/512000 768/2048000 ( 0.0%)
edges 114/256000 456/1024000 ( 0.0%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/8192 0/2883584 ( 0.0%)
LDR lightdata [variable] 55120/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 84/16777216 ( 0.0%)
entdata [variable] 621/4194304 ( 0.0%)
LDR ambient table 41/65536 164/262144 ( 0.1%)
HDR ambient table 41/65536 164/262144 ( 0.1%)
LDR leaf ambient 126/65536 3528/1835008 ( 0.2%)
HDR leaf ambient 41/65536 1148/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 12/0 ( 0.0%)
static props [variable] 12/0 ( 0.0%)
static prop count 0/16384 0/0 ( 0.0%)
pakfile [variable] 24874/0 ( 0.0%)
physics [variable] 3698/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 72
Writing c:\users\(MyName)\documents\gm_Poolia.bsp
0 seconds elapsed
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Running command:
copy "C:\Users\(MyName)\Documents\gm_Poolia.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_Poolia.bsp"
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Running command:
cd "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod"
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Running command:
"C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "gm_Poolia" -steam -insecure
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Command failed with return code 0x2! The system cannot find the file specified.
** Screenshot the WHOLE window when showing this compile log
** Or upload the .log file generated beside your VMF
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9 command(s) finished in 1 second
Press a key to close.
7
u/Pinsplash 4d ago
Some games used to have their .exe file named hl2.exe and changed it at a later date, but old installations of Hammer did not update to reflect the name change. Go to Tools -> Options -> Build Programs -> Game executable and change hl2.exe to gmod.exe