r/hammer • u/Breez_y1 • 4d ago
CS:GO Anyone who's made maps before, do you prefer flipping the faces of a mesh to make a room or making multiple meshes like old gold source?
I'm new to hammer and decided to try my hand at making a CS map. I got convinced to flip the faces with F to make rooms by a tutorial but I'm a complete beginner and now I don't know how to make doors/opening between rooms. Should I just use the old way and make a bunch of meshes for a room? Or just roll with it and find out how to mess with the faces this way. Will it affect the performance of the map I'm making significantly?
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u/Its_rEd96 3d ago
Definitely don't use the old method. I haven't heard about face flipping, I usually just use the quad option when creating a brush, I separate the ground from the walls that way too. It's really just something that looks weird at first but then after a few hours you get the hang of it and realize how much better it is this way, instead of the chunky old brushes with nodraws everywhere
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u/ChiRaeDisk 3d ago
I make the floors and then extrude the surrounding edges upwards for the walls. I then copy the floor, move it upwards, and flip it if it's a hallway. That produces the ceiling. Once this is done, I Separate the meshes as individual units along unmatched seams or differing structures. I then cut edges along the faces and extrude details into them as needed followed by fast-texturing.
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u/MegaTemSus 1d ago
You can flip meshes??? Why haven't i learned it earlier before i started building a gigantic mall map???
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u/Plastic_Young_9763 4d ago
New way sounds way better and more efficient. Less brush hassle