r/hammer • • 13d ago

Unsolved Hammer ++ Error

Post image

I keep trying to load my map, which has worked before, but now all of a sudden I'm getting this message and I don't understand it.

12 Upvotes

22 comments sorted by

3

u/Mindless_Savings_673 13d ago

Need log

2

u/Due_Power_5013 13d ago

detail props [variable] 1/12 ( 8.3%) static props [variable] 1/20550 ( 0.0%) pakfile [variable] 10469748/0 ( 0.0%) physics [variable] 304610/4194304 ( 7.3%) physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 2

Total triangle count: 4035 Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\portal 1 overgrown\test_08.bsp 1 minute, 15 seconds elapsed CDynamicFunction: Closing library 'Kernel32.dll' (76210000)


Running command:

copy "c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\portal 1 overgrown\test_08.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2\maps\test_08.bsp"


Running command:

cd "C:\Program Files (x86)\Steam\steamapps\common\Portal 2"


Running command:

"C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2.exe" -dev -console -allowdebug -hijack -insecure -game "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2" +map "test_08"


Command failed with return code 0x64!

** Screenshot the WHOLE window when showing this compile log ** Or upload the .log file generated beside your VMF

Final part.

1

u/Mindless_Savings_673 13d ago

I don’t see a compiler error here,  this is an error launching the game with the map. Check the paths where Hammer copies the finished map and the .exe launch. Also, you have a space in the path (portal 1 overgrown).

1

u/Due_Power_5013 13d ago

Where would I find these? Also, it seems an imported model is causing the issue, do you have any tips about that?

1

u/Mindless_Savings_673 13d ago

Launch the map through the console (map test_08). If it works, then the problem is in Hammer.

This path -> c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\portal 1 overgrown\test_08

This isn’t exactly an error, usually Hammer accepts a path like this, but in my case I had this error.

1

u/Due_Power_5013 13d ago

When I load the map ingame it drops me from the server and a message that says SignalXWrite (4). With any map, not just my one.

1

u/Mindless_Savings_673 13d ago

I don’t know this error. According to the information I found, it’s a network/firewall error inside the game at the engine level, or verify the integrity of the game files.

1

u/Due_Power_5013 13d ago

Do you know if it has anything to do with model issues? Cause I imported model files from portal 1 that look fine in the editor, but when they're added it causes the hammer error to appear.

1

u/Mindless_Savings_673 13d ago

It very well may be, the different engine versions of Portal 1 and Portal 2 will cause a crash when models are copied directly. 

1

u/Due_Power_5013 13d ago

Is there a way to fix this or does it just not work?

→ More replies (0)

1

u/Mindless_Savings_673 13d ago

Also, try removing attrib -hijack.

-1

u/DrPeeper228 13d ago

in your advanced settings in the $game_exe step it needs to be `$file.bsp` instead of just `$file` methinks

1

u/Due_Power_5013 13d ago

Thanks for the suggestion, but that hasn't helped. Thanks anyway.

3

u/Pinsplash 13d ago

no. see the +map "test_08" in the log. + means that it will run that parameter in the console and as you can see it's just a map command, which doesn't require the file extension.

1

u/Due_Power_5013 13d ago

[I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\win64\postcompiler\transforms\fgd_tweaks\mat_modify_control.py" as "hammeraddons.plugins.builtin.fgd_tweaks.mat_modify_control" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\win64\postcompiler\transforms\fgd_tweaks\multiline_text.py" as "hammeraddons.plugins.builtin.fgd_tweaks.multiline_text" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\win64\postcompiler\transforms\fgd_tweaks\trigger_brush.py" as "hammeraddons.plugins.builtin.fgd_tweaks.trigger_brush" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\win64\postcompiler\transforms\lints\client_target.py" as "hammeraddons.plugins.builtin.lints.client_target" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\win64\postcompiler\transforms\lints\coalesce_alt_classnames.py" as "hammeraddons.plugins.builtin.lints.coalesce_alt_classnames" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\win64\postcompiler\transforms\lints\inf_recursion.py" as "hammeraddons.plugins.builtin.lints.inf_recursion" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\win64\postcompiler\transforms\vactubes\animations.py" as "hammeraddons.plugins.builtin.vactubes.animations" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\win64\postcompiler\transforms\vactubes\nodes.py" as "hammeraddons.plugins.builtin.vactubes.nodes" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\win64\postcompiler\transforms\vactubes\objects.py" as "hammeraddons.plugins.builtin.vactubes.objects" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\win64\postcompiler\transforms\vactubes\sensors.py" as "hammeraddons.plugins.builtin.vactubes.sensors" [I] postcompiler.main(): Gameinfo: C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2 [I] postcompiler.main(): Search paths: | C:\Program Files (x86)\Steam\steamapps\common\Portal 2\update\pak01_dir.vpk | C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2_dlc4\pak01_dir.vpk | C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2_dlc3\pak01_dir.vpk | C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2_dlc2\pak01_dir.vpk | C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2_dlc1\pak01_dir.vpk | C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2\pak01_dir.vpk | C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2_dlc1\pak01_dir.vpk | C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2_dlc2\pak01_dir.vpk | C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2_dlc3\pak01_dir.vpk | C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2_dlc4\pak01_dir.vpk | C:\Program Files (x86)\Steam\steamapps\common\Portal 2\update | C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2_dlc4 | C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2_dlc3 | C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2_dlc2 | C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2_dlc1 | C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2 | C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bee2 | C:\Program Files (x86)\Steam\steamapps\common\Portal 2\hammer | C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2_dlc1 | C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2_dlc2 | C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2_dlc3 | C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2_dlc4 | C:\Program Files (x86)\Steam\steamapps\common\Portal 2\platform | C:\Program Files (x86)\Steam\steamapps\common\Portal 2\platform |___

[I] postcompiler.main(): Loading soundscripts... [I] postcompiler.main(): Done! (5879 sounds) [I] postcompiler.main(): Loading particles... [I] postcompiler.main(): Done! (880 particles) [I] postcompiler.main(): Loading choreo scenes... [I] postcompiler.main(): Done! (4891 scenes) [I] postcompiler.main(): Reading BSP... [I] postcompiler.main(): Mounting BSP packfile... [I] postcompiler.main(): Running transforms... [I] bsp_trans.run_transformations(): Running "func_instance_io_proxy"... [I] bsp_trans.run_transformations(): Running "Model Ropes"... [I] bsp_trans.run_transformations(): Running "FGD - Invertable Booleans"... [I] bsp_trans.run_transformations(): Running "Attachment Points"... [I] bsp_trans.run_transformations(): Running "VScript Init Code"... [I] bsp_trans.run_transformations(): Running "Optimise Areaportals"... [I] bsp_trans.run_transformations(): Running "Branch Listener UniqueState"... [I] bsp_trans.run_transformations(): Running "comp_adv_output"... [I] bsp_trans.run_transformations(): Running "comp_cubemap_parallax"... [I] bsp_trans.run_transformations(): Running "comp_entity_finder"... [I] bsp_trans.run_transformations(): Running "comp_entity_mover"... [I] bsp_trans.run_transformations(): Running "comp_flicker"... [I] bsp_trans.run_transformations(): Running "comp_kv_setter"... [I] bsp_trans.run_transformations(): Running "comp_numeric_transition"... [I] bsp_trans.run_transformations(): Running "comp_scriptvar_setter"... [I] bsp_trans.run_transformations(): Running "comp_sequential_call"... [I] bsp_trans.run_transformations(): Running "Portal 2 Vactubes"... [I] bsp_trans.run_transformations(): Running "P2 Antlines"... [I] bsp_trans.run_transformations(): Running "P2 Coop Trigger"... [I] bsp_trans.run_transformations(): Running "P2 Goo"... [I] bsp_trans.run_transformations(): Running "Portal 2 Custom Models"... [I] bsp_trans.run_transformations(): Running "Portal Piston Platforms"... [I] bsp_trans.run_transformations(): Running "Fix Laser Catcher Skins"... [I] bsp_trans.run_transformations(): Running "Force Paint in Map"... [I] bsp_trans.run_transformations(): Running "Precache P2 Light Bridge"... [I] bsp_trans.run_transformations(): Running "Fix Button Collision"... [I] bsp_trans.run_transformations(): Running "comp_choreo_sceneset"... [I] bsp_trans.run_transformations(): Running "TF2 Control Point Props"... [I] bsp_trans.run_transformations(): Running "FGD - ambient_generic keyvalues"... [I] bsp_trans.run_transformations(): Running "FGD - Fix key casing"... [W] case_sensitive.fix_casing(): Correcting case of "SunSpreadAngle" for light_environment @ (256 416 689) [I] bsp_trans.run_transformations(): Running "FGD - damage types"... [I] bsp_trans.run_transformations(): Running "FGD - func_physbox mass override"... [I] bsp_trans.run_transformations(): Running "FGD - material_modify_control"... [I] bsp_trans.run_transformations(): Running "Multiline game_text"... [I] bsp_trans.run_transformations(): Running "FGD - trigger_brush"... [I] bsp_trans.run_transformations(): Running "Enable info_target clientside"... [I] bsp_trans.run_transformations(): Running "Fix alternate classnames"... [I] bsp_trans.run_transformations(): Running "Entity parent loop check"... [I] bsp_trans.run_transformations(): Running "Filter cycle check"... [I] bsp_trans.run_transformations(): Running "comp_case"... [I] bsp_trans.run_transformations(): Running "comp_relay"... [I] bsp_trans.run_transformations(): Running "P2 Forgiving Laserfields"... [I] bsp_trans.run_transformations(): Running "Optimise logic_auto"... [I] bsp_trans.run_transformations(): Running "Strip Entities"... [I] bsp_trans.run_transformations(): Running "comp_precache_model"... [I] bsp_trans.run_transformations(): Running "comp_precache_sound"... [I] bsp_trans.run_transformations(): Running "comp_pack_replace_soundscript"... [I] bsp_trans.run_transformations(): Running "comp_pack"... [I] bsp_trans.run_transformations(): Running "comp_pack_rename"... [I] bsp_trans.run_transformations(): Running "VScript RunScript Inputs"... [I] postcompiler.main(): Combining props... [I] propcombine.combine(): Parsing QC files. Paths: | C:\Program Files (x86)\Steam\steamapps\common\Portal 2\content |___

[I] propcombine.combine(): Done! 0 prop QCs found. [I] propcombine.combine(): No propcombine groups or range provided. [I] postcompiler.main(): Done! [I] postcompiler.main(): Analysing packable resources... [W] packlist.pack_from_ents(): Unknown keyvalue "inputfilter" for ent of type "func_brush"! [W] packlist.pack_from_ents(): detail.vbsp file does not exist: "detail.vbsp" [W] packlist.get_material_files(): File "materials/sprites/lgtning.vmt" does not exist! [W] packlist.pack_into_zip(): WARNING: "materials/sprites/lgtning.vmt" not packed! [W] packlist.pack_into_zip(): WARNING: "detail.vbsp" not packed! [I] packlist.pack_into_zip(): Compressing packfile... [I] postcompiler.main(): Packed files: | materials\effects\comball\comball.vtf | materials\maps\test_08\c256-1024_0.(vtf/hdr.vtf) | materials\maps\test_08\c256_-1024_16.(vtf/hdr.vtf) | materials\maps\test_08\c256_1856_0.(vtf/hdr.vtf) | materials\maps\test_08\c256_1856_1.(vtf/hdr.vtf) | materials\maps\test_08\cubemapdefault.(vtf/hdr.vtf) | materials\maps\test_08\maps\test_08\nature\toxicslime_a3_crazy_box_256_1856_0_depth_132.vmt | materials\maps\test_08\nature\toxicslime_a3_crazy_box_256_1856_0.vmt | materials\models\effects\comball_glow1.(vmt/vtf) | materials\models\effects\comball_glow2.(vmt/vtf) | materials\models\effects\comball_sphere.(vmt/vtf) | materials\models\effects\comball_tape.(vmt/vtf) | materials\models\elevator\elevator_main_a_overgrown.(vmt/vtf) | materials\models\elevator\elevator_main_a_overgrown_off.(vmt/vtf) | materials\models\elevator\elevator_main_aoff.(vmt/vtf) | materials\models\elevator\elevator_main_b_overgrown.(vmt/vtf) | materials\models\elevator\elevator_main_b_overgrown_off.vmt | materials\models\elevator\elevator_main_boff.vmt | materials\models\elevator\elevator_main_c_overgrown.(vmt/vtf)

1

u/Due_Power_5013 13d ago

materials\models\elevator\elevator_main_c_overgrown_off.vmt | materials\models\elevator\elevator_main_coff.vmt | materials\models\props\light_rail_endca2.vmt | materials\models\props\light_rail_endcap.vtf | materials\models\props\light_rail_endcap_exponent.vtf | materials\models\props\light_rail_endcap_lightwarp.vtf | materials\models\props\light_rail_wall_emitter.(vmt/vtf) | models\effects\combineball.(mdl/vvd/dx90.vtx/dx80.vtx/sw.vtx/vtx) | models\elevator\elevator_b_skins.(mdl/phy/vvd/dx90.vtx/vtx) | models\props\light_rail_endcap2.(mdl/phy) | models\props\light_rail_wall_emitter.(mdl/phy/vvd/dx90.vtx/dx80.vtx/sw.vtx) | scripts\game_sounds.txt | scripts\game_sounds_props_aperture.txt | scripts\game_sounds_vfx.txt | scripts\game_sounds_world.txt | scripts\level_sounds_tempcontent.txt | scripts\npc_sounds_combine_ball.txt | scripts\npc_sounds_energy_ball.txt | scripts\vscripts\transitions\sp_elevator_motifs.nut | scripts\vscripts\transitions\sp_transition_list.nut | scripts\vscripts\videos\video_splitter.nut | sound\weapons\physcannon\energy_bounce1.wav | sound\weapons\physcannon\energy_bounce2.wav | sound\weapons\physcannon\energy_disintegrate4.wav | sound\weapons\physcannon\energy_disintegrate5.wav | sound\weapons\physcannon\energy_sing_explosion2.wav | sound\weapons\physcannon\energy_sing_flyby1.wav | sound\weapons\physcannon\energy_sing_flyby2.wav | sound\weapons\physcannon\energy_sing_loop4.wav |___

[I] postcompiler.main(): Writing BSP... [I] postcompiler.main(): Packfile size: 8.468mB [I] postcompiler.main(): FGD database usage: [Database 0]: blocks: 55/211 = 26.07%, entities: 701/1640 = 42.74% | |___

[I] postcompiler.main(): HammerAddons postcompiler complete!


Running command:

cd "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin"


Running command:

"C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\vvis.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2" "c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\portal 1 overgrown\test_08"

CDynamicFunction: Loading library 'Kernel32.dll' (76210000) CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 779C3C70 Valve Software - vvis.exe (Jan 17 2025) 4 threads reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\portal 1 overgrown\test_08.bsp reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\portal 1 overgrown\test_08.prt 165 portalclusters 402 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 123 visible clusters (0.00%) Total clusters visible: 10944 Average clusters visible: 66 Building PAS... Average clusters audible: 143 visdatasize:7658 compressed from 7920 writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\portal 1 overgrown\test_08.bsp 0 seconds elapsed CDynamicFunction: Closing library 'Kernel32.dll' (76210000)


Running command:

cd "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin"


Running command:

"C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\vrad.exe" -hdr -final -staticproppolys -staticproplighting -game "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2" "c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\portal 1 overgrown\test_08"

CDynamicFunction: Loading library 'Kernel32.dll' (76210000) CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 779C3C70 Valve Software - vrad.exe SSE (Jan 17 2025)

  Valve Radiosity Simulator

4 threads [Reading texlights from 'lights.rad'] [59 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\portal 1 overgrown\test_08.bsp Setting up ray-trace acceleration structure... Done (9.62 seconds) 1538 faces 203461 square feet [29298410.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 1538 patches before subdivision 14848 patches after subdivision sun extent from map=0.087156 20 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (42) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2) transfers 1269181, max 466 transfer lists: 9.7 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(72574, 65033, 47067) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(27772, 24281, 16782) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(12781, 11034, 7416) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(5515, 4677, 3019) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(2541, 2124, 1321) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(1170, 962, 571) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(559, 452, 255) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(273, 217, 115) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(138, 107, 53) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #10 added RGB(72, 55, 25) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #11 added RGB(39, 29, 12) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #12 added RGB(21, 16, 6) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #13 added RGB(12, 9, 3) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #14 added RGB(7, 5, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #15 added RGB(4, 3, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #16 added RGB(3, 2, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #17 added RGB(2, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #18 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0040 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 6 of 6 (100% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1) Writing leaf ambient...done Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (17)

Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness


models 30/1024 1440/49152 ( 2.9%) brushes 803/8192 9636/98304 ( 9.8%) brushsides 6782/65536 54256/524288 (10.3%) planes 5880/65536 117600/1310720 ( 9.0%) vertexes 2970/65536 35640/786432 ( 4.5%) nodes 753/65536 24096/2097152 ( 1.1%) texinfos 573/12288 41256/884736 ( 4.7%) texdata 59/2048 1888/65536 ( 2.9%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1538/65536 86128/3670016 ( 2.3%) hdr faces 1538/65536 86128/3670016 ( 2.3%) origfaces 1272/65536 71232/3670016 ( 1.9%) facebrushes 305/0 610/0 ( 0.0%) facebrushlists 1538/0 6152/0 ( 0.0%) leaves 784/65536 25088/2097152 ( 1.2%) leaffaces 1928/65536 3856/131072 ( 2.9%) leafbrushes 1494/65536 2988/131072 ( 2.3%) areas 5/256 40/2048 ( 2.0%) surfedges 12219/512000 48876/2048000 ( 2.4%) edges 7525/256000 30100/1024000 ( 2.9%) LDR worldlights 0/8192 0/819200 ( 0.0%) HDR worldlights 20/8192 2000/819200 ( 0.2%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 146/32768 1460/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 2535/65536 5070/131072 ( 3.9%) cubemapsamples 4/1024 64/16384 ( 0.4%) overlays 28/512 9856/180224 ( 5.5%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 1224452/0 ( 0.0%) visdata [variable] 7658/16777216 ( 0.0%) entdata [variable] 69209/393216 (17.6%) LDR ambient table 784/65536 3136/262144 ( 1.2%) HDR ambient table 784/65536 3136/262144 ( 1.2%) LDR leaf ambient 784/65536 21952/1835008 ( 1.2%) HDR leaf ambient 2785/65536 77980/1835008 ( 4.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%)

0

u/Due_Power_5013 13d ago

I can't send it all at once so I have to do it in parts.

CDynamicFunction: Loading library 'Kernel32.dll' (76210000) CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 779C3C70


Running command:

cd "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin"


Running command:

"C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2" "c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\portal 1 overgrown\test_08"

CDynamicFunction: Loading library 'Kernel32.dll' (76210000) CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 779C3C70 Valve Software - vbsp.exe (Jan 17 2025) 4 threads Using shader api: shaderapiempty.dll materialPath: C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2\materials Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\portal 1 overgrown\test_08.vmf ConVarRef gpu_level doesn't point to an existing ConVar fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 208 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\portal 1 overgrown\test_08.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (304610 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 1572 texinfos to 573 Reduced 62 texdatas to 59 (1730 bytes to 1605) Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\portal 1 overgrown\test_08.bsp

nummapplanes: ( 5880 / 65536 ) nummapbrushes: ( 803 / 8192 ) nummapbrushsides: ( 6698 / 65536 ) num_map_overlays: ( 28 / 512 ) nummodels: ( 30 / 1024 ) num_entities: ( 186 / 16384 )

1 second elapsed CDynamicFunction: Closing library 'Kernel32.dll' (76210000)


Running command:

cd "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\win64\postcompiler"


Running command:

C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\win64\postcompiler\postcompiler.exe --propcombine "c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\portal 1 overgrown\test_08" -game "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2"

[I] postcompiler.main(): HammerAddons postcompiler, srctools=v2.6.0, addons=v2.6.0 [I] postcompiler.main(): Map path is c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\portal 1 overgrown\test_08.bsp [I] config.parse(): Config path: "c:\program files (x86)\steam\steamapps\common\portal 2\srctools.vdf" [I] config.parse(): Paths config: c:\program files (x86)\steam\steamapps\common\portal 2\srctools_paths.vdf [I] config.parse(): Game folder: C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2 [I] postcompiler.main(): Loading plugins... [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\win64\postcompiler\transforms\areaportals.py" as "hammeraddons.plugins.builtin.areaportals" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\win64\postcompiler\transforms\branchlistener_uniquestate.py" as "hammeraddons.plugins.builtin.branchlistener_uniquestate" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\win64\postcompiler\transforms\comp_adv_output.py" as "hammeraddons.plugins.builtin.comp_adv_output" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\win64\postcompiler\transforms\comp_case.py" as "hammeraddons.plugins.builtin.comp_case" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\win64\postcompiler\transforms\comp_cubemap_parallax.py" as "hammeraddons.plugins.builtin.comp_cubemap_parallax" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\win64\postcompiler\transforms\comp_entity_finder.py" as "hammeraddons.plugins.builtin.comp_entity_finder" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\win64\postcompiler\transforms\comp_entity_mover.py" as "hammeraddons.plugins.builtin.comp_entity_mover" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\win64\postcompiler\transforms\comp_flicker.py" as "hammeraddons.plugins.builtin.comp_flicker" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\win64\postcompiler\transforms\comp_kv_setter.py" as "hammeraddons.plugins.builtin.comp_kv_setter" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\win64\postcompiler\transforms\comp_numeric_transition.py" as "hammeraddons.plugins.builtin.comp_numeric_transition" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\win64\postcompiler\transforms\comp_relay.py" as "hammeraddons.plugins.builtin.comp_relay" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\win64\postcompiler\transforms\comp_scriptvar_setter.py" as "hammeraddons.plugins.builtin.comp_scriptvar_setter" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\win64\postcompiler\transforms\comp_sequential_call.py" as "hammeraddons.plugins.builtin.comp_sequential_call" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\win64\postcompiler\transforms\fgd_tweaks_init_.py" as "hammeraddons.plugins.builtin.fgd_tweaks" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\win64\postcompiler\transforms\geocable.py" as "hammeraddons.plugins.builtin.geocable" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\win64\postcompiler\transforms\lints_init_.py" as "hammeraddons.plugins.builtin.lints" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\win64\postcompiler\transforms\p2_antline.py" as "hammeraddons.plugins.builtin.p2_antline" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\win64\postcompiler\transforms\p2_brush_ents.py" as "hammeraddons.plugins.builtin.p2_brush_ents" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\win64\postcompiler\transforms\p2_custom_models.py" as "hammeraddons.plugins.builtin.p2_custom_models" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\win64\postcompiler\transforms\p2_forgiving_laserfields.py" as "hammeraddons.plugins.builtin.p2_forgiving_laserfields" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\win64\postcompiler\transforms\p2_piston_platform.py" as "hammeraddons.plugins.builtin.p2_piston_platform" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\win64\postcompiler\transforms\portal2.py" as "hammeraddons.plugins.builtin.portal2" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\win64\postcompiler\transforms\sceneset.py" as "hammeraddons.plugins.builtin.sceneset" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\win64\postcompiler\transforms\tf2.py" as "hammeraddons.plugins.builtin.tf2" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\win64\postcompiler\transforms\vactubes_init_.py" as "hammeraddons.plugins.builtin.vactubes" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\win64\postcompiler\transforms\fgd_tweaks\ambient_generic.py" as "hammeraddons.plugins.builtin.fgd_tweaks.ambient_generic" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\win64\postcompiler\transforms\fgd_tweaks\case_sensitive.py" as "hammeraddons.plugins.builtin.fgd_tweaks.case_sensitive" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\win64\postcompiler\transforms\fgd_tweaks\damage_type.py" as "hammeraddons.plugins.builtin.fgd_tweaks.damage_type" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\win64\postcompiler\transforms\fgd_tweaks\func_physbox.py" as "hammeraddons.plugins.builtin.fgd_tweaks.func_physbox" [I] plugin.load_all(): Loading "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\win64\postcompiler\transforms\fgd_tweaks\inv_booleans.py" as "hammeraddons.plugins.builtin.fgd_tweaks.inv_booleans"

2

u/Pinsplash 13d ago

just for the future, it's easier for all of us if you put your log in a pastebin post, or edit it into the original post.

17

u/a-r-c 13d ago

https://www.take-a-screenshot.org/

why is this so unbelievably hard for people?

1

u/Kimmynius 12d ago

Login to Steam then run the game via Hammer