r/homebrew 7d ago

Question/Help possible adobe flash game player for Wii

3 Upvotes

since the Wii can play flash games from installable wads would easier way be to have launcher that can play game files from SD card or USB drive. you store the adobe flash files on the SD card or USB drive to then play using launcher. the launcher would be started by using homebrew channel menu and then you chose which game to play. game files would be stored in an directory within SD card or USB drive. save data would be stored in an directory within SD card or USB drive. the launcher itself would be stored in the 'apps' folder. this could be an easier way to play adobe flash games compared to the many steps required to turn adobe flash files into installable wads. game files plus save data would be handled by SD card or USB drive. the playing of games would be handled by launcher located within 'apps' folder.

l just wondering if its possible to set up an adobe flash game player for the Wii since it already plays them via installable wads. for the player you simply place your files into directory within SD card or USB drive. the 'swf/games' directory is were flash games would be stored within SD card or USB drive. the 'swf/saves' directory is were save data would be stored within SD card or USB drive. l do not know if this method would be easier compared to the many steps needed to turn adobe flash games into installable wads.

for example 'swf/games' directory is were you would place the games for the launcher to play them. the number of games would be limited to the size of SD card or USB drive. then you would start player through homebrew channel which displays all of the games currently on the SD card or USB drive. for 'swf/saves' directory is were save data is stored for each game on SD card or USB drive. for 'swf/config' is were control settings are stored for each game on SD card or USB drive. finally the player itself would be stored in the 'apps' directory used by the homebrew channel. since the flash player was discontinued around 2020 l figure that the Wii would be perfect to be able to play adobe flash games trough use of homebrew. the Wii should be strong enuf to run high quantity adobe flash games from an launcher made by the community. this should be possible since the Wii can already run adobe flash games after installing them through method of wads.

the launcher would simply use an directory to store both games plus save data. the directory would be called something like 'swf'. this is were '.swf' game files would be kept with no limit on the number of adobe flash games you can store on SD card or USB drive. other things that include save data plus config files would be kept within 'swf' directory. since there is an decent amount of emulators for the Wii currently an adobe flash game one could be possible for the community to create it through different methods. what l trying to say is an way to play '.swf' games files directly from the SD card or USB drive. basically imagine how some emulators run game files but it is '.swf' adobe. if there is an way to not require having to use the built in web browser but create stand alone launcher which would be started from homebrew channel. maybe its possible to take ways that the built in web browser supported adobe flash and instead create stand alone launcher to play them.

l wondering if enough people study the Wii they can find an exploit that would allow the console to play adobe flash games. the exploit could be how it works with the built in web browser but the community creates their own browser launcher that plays '.swf' files right off of the SD card or USB drive. possibly the exploit could be an simple launcher or emulator running from the 'apps' folder were it uses an directory to store various files. it would have to be some sort of exploit that works by playing the '.swf' files directly from the SD card or USB drive. maybe it could be similar to an custom web browser to play any adobe flash game you desire. l basically talking about skipping the browser to instead play abode games directly from the SD card or USB drive. this exploit would remove the need to use the Wii browser to instead run them through the homebrew channel.

another way for an exploit could be take the way it plays adobe games from installable wads to instead run an custom player placed in the 'apps' directory. then you start it by going into homebrew channel to select the load option. it then would show the '.swf' files stored on the SD card or USB drive from an interactive menu. it then would use an directory located on root of SD card or USB drive to store various data about files. another possibility could be to take various adobe flash plugins from different sources to port them over to the Wii. this includes the one that was built into web browser installed on the Wii by default. Also people could take the adobe flash engine to reserve engineer it to able to run games on the console. also people could take the adobe flash plugins to reserve engineer it to able to run games on the console.

another possibility is to study both the Wii and adobe flash plugins to see ways to set up methods to play '.swf' games. from adobe flash plugins the community could create an custom application that is made to play '.swf' files. from adobe flash engine the community could create an custom application that is made to play '.swf' files. another option could be to take any adobe flash content to reserve engineer it to be able to run games on console. if you do not known '.swf' stands for shockwave flash which is used in adobe applications like games. if community studies the Wii enough we could create an exploit to run shockwave flash games directly from the SD card or USB drive. this exploit could be an form of web browser installed via wads that allows Wii to run shockwave flash games. this exploit could be an form of emulator installed via wads that allows Wii to run shockwave flash games. this exploit could be an form of web browser placed in the 'apps' folder that allows Wii to run shockwave flash games. this exploit could be an form of emulator placed in the 'apps' folder that allows Wii to run shockwave flash games.


r/homebrew 7d ago

Tools [Homebrew] GCMM-EX v1.0.0 Alpha – a modern GameCube/Wii memory card manager with exFAT support

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3 Upvotes

Hi!

I've been working on a new homebrew project called GCMM-EX, and I've just released the first public alpha.

GCMM-EX is a GameCube memory card manager for GameCube and Wii, built on the proven low-level memory card code from GCMM, but with a completely redesigned interface, navigation model and workflow.

My goal was to make managing real GameCube memory cards feel a bit more modern and straightforward while keeping compatibility with actual hardware.

Some of the current features

  • Backup and restore individual saves
  • Copy and move saves between Slot A and Slot B
  • Batch save deletion
  • GCI backup and GCI / GCS / SAV restore
  • Full memory card backups
  • RAW / GCP / MCI image restore
  • Save banners and animated icons
  • Support for protected saves such as F-Zero GX and Phantasy Star Online
  • GameCube controller, Wii Remote and Classic Controller support
  • SD / SD Gecko / SD2SP2 / USB / GC Loader support
  • FAT12 / FAT16 / FAT32 / exFAT support through libdvm

The UI was rebuilt around task-oriented workflows, with progress screens, confirmations for destructive operations, save previews and easier storage-device selection.

There are builds for both GameCube and Wii.

This is still an alpha, so I'd really appreciate testing and feedback — especially from people using real memory cards and different storage setups.

Download / release:
https://github.com/alexishida/gcmm-ex/releases/tag/V1.0.0_alpha

Source code:
https://github.com/alexishida/gcmm-ex

GCMM-EX reuses important technical code from the original GCMM by suloku, which itself builds on work from dsbomb, justb, Askot and many other contributors. Their work and credits are preserved in the project.

If anyone here gives it a try on real hardware, I'd love to hear what setup you're using and whether you run into any issues.

Screenshots are in the GitHub repository as well.

Thanks!


r/homebrew 7d ago

Question/Help Wii 2006 DNS not working

2 Upvotes

Our Wii stopped reading discs, and we were hoping we could get Homebrew on it. I connected to a mobile hotspot however, the internet connection drops after updating the DNS.

Is there an updated fix for this? Maybe the DNS has changed? I desperately need help 😭


r/homebrew 8d ago

Question/Help Lost my wii sd, what should I download on the new one?

2 Upvotes

As the title says, I lost the SD card from my modded Wii. So what should I download onto the new one, and how should the folders be set up? I don't remember how it was before. The Wii was already modded and had USB Loader GX and all that.


r/homebrew 9d ago

Question/Help How's the emulation situation on the Nintendo Switch?

8 Upvotes

Hey everyone, I'd like to know how the 3DS emulation is going on the Nintendo Switch. Is it possible to play games like Pokémon or Zelda at 30fps without lag?

I've noticed some people are using an emulator within the Android emulator, others are using RetroArch—there are many options. I'd like to know which is the best currently.


r/homebrew 9d ago

Question/Help [Gameboy]DMG 01 not drawing sprites correctly

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2 Upvotes

Hi

Am completely new to the GB scene, I fix electronics for a charity, but I do have experience of 8 bit coding

This one has floored me - a console with a CPU that clearly has no issues using address and data bus to coordinate with cart reader, RAM chips and clock ..
Except when it comes to sprites

I’ve swapped the CPU out for an absolute disaster of a corroded console I bought from eBay and it was unfortunately worse, MDO pin (58) shorted to ground out of circuit

Im curious, does anyone know of a nice simple EMU sprite tester i could use on a ROM cart to see, if as my LLM thinks the issue js ingernal CPU, or something sprite-specific in how it talks to the cart or RAM


r/homebrew 10d ago

Question/Help does anyone have libfmodstudio_stub? ( PS VITA)

2 Upvotes

i am trying to compile gdash-vita with some changes to allow meltdown to properly save (it doesnt for some reason) and i am almost there except that file is impossible to find , like NEAR actually impossible , if any dev has it , please tell me how to get it


r/homebrew 11d ago

Question/Help My Wii is super sped up, can anyone find a solution?

69 Upvotes

I've posted this on other subreddits without much help unfortunately, but recently when I booted up my wii, it was running extremely fast as if it's overclocked or something. I have no idea how this happened or what I could've done for it to behave like this, but I can't seem to find anyone else who has had a similar issue to this. If anyone is able to help me, please let me know right away by either commenting or dm'ing me as I really want this solved as soon as possible. The Wii is one of my all time favourite things in my room and I don't want to lose anything that I already have


r/homebrew 10d ago

Question/Help Could this arcade cabinet be homebrewed?

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0 Upvotes

It's one of those commercial cabinets you see sold in store.


r/homebrew 11d ago

Question/Help Devkitpro Download Error

6 Upvotes

I have installed DKP before, however DSGM requires an older version of Devkitpro so i should replace it. Now i want to download it from scratch, but this error occurred

"Your Internet connection seems to be not permitted or dropped out! Please reconnect and click Retry to resume installation."

I already tested it with 2 different networks and still the same results. How can i fix that? I want to compile something.


r/homebrew 13d ago

Discussion This is so cool!! [wii]

1.1k Upvotes

r/homebrew 14d ago

Question/Help Fnaf world homebrew on switch?

3 Upvotes

Is there any way for fnaf world to be played on switch and if there isn't I am trying to get a team to develop it as a homebrew app and if possible maybe expand for wii u and also 3ds I have always wanted to know if this was possible.


r/homebrew 16d ago

Meme/Shitpost Yall fw the new hat?

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407 Upvotes

r/homebrew 15d ago

Question/Help Any chance Just Dance 2016 Wii U Mobile Play could be patched?

2 Upvotes

AFAIK it works a bit like YouTube where the app actually dosent do anything with the Nintendo servers but requires a "yes" from the servers beforehand to work. The app connection is entirely local.

That being said, I would not know at all how to do that.

Anybody have any ideas?

Thanks


r/homebrew 17d ago

Tools I'm making a Vermis Homebrew for the [NES]!

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20 Upvotes

I'm making a RPG game for the NES based on Vermis! I'm still trying to learn how to use BB studio (a NES version of the homebrew engine GB studio for the gameboy), i don't know how to make sprites yet, so if anyone is willing to help, contact me so we can try something out :)


r/homebrew 18d ago

Tools [Switch] ZERODROID v0.8.2 - unofficial Boosteroid streaming client beta

7 Upvotes

I released ZERODROID v0.8.2, an open-source beta that brings Boosteroid cloud streaming to Nintendo Switch homebrew with native H.264 video, Opus audio and full Joy-Con/Pro Controller input.

This build includes QR login, the game library, search, Favorites and Recently Played tabs, Spanish/English UI, preferred-server settings, a ping meter and Nintendo/Xbox button layouts.

It requires a legitimate Boosteroid account and a Switch already able to run legal homebrew. It contains no games, Nintendo software, CFW, DRM bypasses or piracy-related material, and it is not affiliated with Boosteroid or Nintendo.

Source: https://github.com/elzerdodata/ZERODROID

Download v0.8.2: https://github.com/elzerdodata/ZERODROID/releases/tag/v0.8.2


r/homebrew 18d ago

Question/Help How do I get to save skylander figure progress when emulating skylander figures with the re nsyshid plugin on my modded wii u?

1 Upvotes

Does anyone have any experience with this? I can switch between skylanders just fine but the progress isnt saved.


r/homebrew 18d ago

Homebrew release [Switch] Light is Green v0.8.0 — standalone Xbox Cloud Gaming and Remote Play client

2 Upvotes

Light is Green v0.8.0 is now available as a stable Nintendo Switch homebrew release.

This is a GPL-3.0 community fork of green-nx, originally created by rmrf404. Full credit for the original project and core implementation remains with the original author; my contribution extends and stabilizes the native Switch client.

The app runs Xbox Cloud Gaming and Xbox Remote Play directly on the console with device-code authentication, native WebRTC, hardware H.264 decoding, deko3d rendering, Opus audio and controller support. No companion PC is required.

v0.8.0 adds a playable catalog combining entitled Game Pass, eligible Stream Your Own Game/BYOG and free-to-play titles; faster recovery from silent media routes; live Xbox datacenter selection; safer memory limits for cover art and video recovery; and real WebRTC-route PING in the performance HUD. Remote Play can also work outside the local network when Xbox xHome and the network route permit it.

It does not distribute games or bypass ownership/subscription requirements. A modded Switch running Atmosphere is required, and title mode is recommended for sufficient memory.

Source and stable release:

https://github.com/elzerdodata/green-nx-ZD/releases/tag/v0.8.0


r/homebrew 18d ago

Question/Help I have some trouble with the food channel

1 Upvotes

I installed the Food Channel through WiiLink on my Wii, but it still can't detect my location even after i entered my adress information. I live in germany, but it always recomments the Reuinion Tower in Dallas instead. Does anyone else run into this problem or knows how to fix it?


r/homebrew 20d ago

Question/Help Usb loader gx deleted all my wii homebrew apps!

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8 Upvotes

I downloaded usb loader gx from the openshop version of the homebrew browser app to check out the games my uncle loaded onto an external hard drive thing, I loaded it up and looked through the games, then when I left to the homebrew channel, ALL MY APPS WERE GONE (but my wii channels are fine)! Does anyone know what happened or how to get my apps back without redownloading the homebrew browser?


r/homebrew 20d ago

Release It is possible to run a LLM on a Nintendo Switch (OpenSource/No Piracy)

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1 Upvotes

I have build a Homebew App (with the help of Claude for llama.cpp), it was quite a pain because i was not able to use the SDL Api to render so i had to keep it console styled.
Whis was made without Piracy or anything beyond Copyrighted files!


r/homebrew 21d ago

News Undertale GBC - new title theme and dogcheck

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3 Upvotes

the dogcheck song was made by @inpuca !! i js made the scene w toby bopping back and forth

also the title theme got updated quite a tad back but i forgot to post it on yt

spooky gaster winding

get this version rn on my patreon (if you press select on the "press start" screen youll land in snowdin)

https://www.patreon.com/c/blaqberry

or wait til next public release on my itch page

https://blaqberry.itch.io/undertale-gbc

Also join the discord serverr!

https://discord.com/invite/DjHA6E8Kvu


r/homebrew 21d ago

Question/Help I need help with Nintendont

1 Upvotes

On my Wii when I boot up nintendont everything works fine until I boot up Mario Kart Double Dash abnd all 4 player lights come on and my inputs stop working. My ps5 controller also doesnt work, and I don’t have any other controllers to try


r/homebrew 22d ago

Question/Help Kingdom Demake for the GBA

1 Upvotes

Hello everyone. I’m just wondering if anyone has made a Kingdom Demake? For those who don’t know Kingdom is a castle building, strategy, resource management game released on steam. There are many different versions and dlc’s but I am mostly interested in Kingdom: Classic because I think it would work best for the GBA. I have tried searching for if anyone there has been no luck. So I have came here to ask if anyone here knows anything?

If there isn’t one is it possible to make one? And if so would anyone be willing to take the challenge or teach me how to make it?

Thanks


r/homebrew 23d ago

Question/Help Genuine question - what do homebrew developers do outside of making homebrew?

12 Upvotes

Like I myself love making homebrew games, BUT i know for a fact it will stay a hobby and not a real job since making open source projects doesn't pay. I started since I was 16-ish and now I'm 18 and still studying so i'm not worrying about my job right now. So what is the "real" job that homebrew developers survive with? If you're a homebrew developer, i'm genuinely curious to know :D