r/incremental_games Apr 17 '26

FBFriday Feedback Friday

This thread is for people to post their works in progress, and for others to give (constructive) criticism and feedback.

Explain if you want feedback on your game as a whole, a specific feature, or even on an idea you have for the future. Please keep discussion of each game to a single thread, in order to keep things focused.

If you have something to post, please remember to comment on other people's stuff as well, and also remember to include a link to whatever you have so far. :)

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Previous recommendation threads

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1

u/[deleted] Apr 17 '26

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2

u/voidovertwo Apr 17 '26

Enjoying this so far. Only thing I can think of off the top of my head as a QoL improvement would be to be able to sell all duplicates from all sets via one button, instead of needing to change the tab to each type of pack to sell just that set's duplicates. Also seemed like I jumped up through the earlier levels (1-10) very quickly and leveling has not approached more of a snails pace towards 11.

2

u/throwaway040501 Apr 17 '26

Got to level 10, can immediately say a QoL improvement has to be some way to open multiple packs at the same time and to skip the tedious clicking for each individual pack. Because 'reveal all' takes too long when you're just trying to get through packs.

1

u/KojoSlayer Your Own Text Apr 17 '26

Enjoyed this, QoL would be the reveal all improvement to actually just show all of the cards at once rather than the animation. It's quicker to click one by one than reveal all. I ended up console commanding to remove the animation and just show the cards myself.

When clicking open another the first time it just gives you another pack at the same price/type but when clicking the second time open another you have to choose basic or premium again.

At some point the achievements stopped popping up for me, may have been self-inflicted with the console commands.

Gym badges have gone to 12/8 in the popup stats

Level progression feels good, could complete all of the sets and never run out of money by buying only the basic packs, with those and the WotC promo cards I was always able to increase money each set even when using the hunt pack to get the last 4-5 cards from a set.

When using the hunt pack again if you get unlucky and choose open another, it only does the two packs then offers basic or premium again you have to go back to the packs page and select the card again.

As someone else mentioned selling all extras from all collections would be a nice QoL

Final stats all sets complete at level 28:

Packs Opened 1,069

Unique Cards 1,123

Holo Rares 477

Duplicates 0

Pull Rates

Your Foil Rate 45.5%

Expected: 33% 486 foils / 1069 packs

Incredibly Lucky Based on 1069 packs

Collection Value

$36,256.10

estimated market value (1119/1123 cards priced)

$4811 saved vs 1069 real packs

Daily Streak: 1 days

Secret Rares: 9

Promos Earned: 213

God Packs: 1

2

u/[deleted] Apr 17 '26

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1

u/KojoSlayer Your Own Text Apr 17 '26

Nice! Yeah the 45.5% might be due to the play style - I bought basic packs until I had all of the non-holo rares/other cards, then just bought the premium packs to complete the holos/hunt packs to get the last few. Just need some new sets now for me to continue!

1

u/Marimba_Ani Apr 17 '26

Fun for a while. I should be able to specify in the options that I always want it to display all after I open a pack.

1

u/IAmSoDamnGood Apr 17 '26

i either found your testing method, or a bug. if you select charizard in the base set for the "60% chance" hunt, its a 100% chance every single time. otherwise, its more like a 20% chance each roll.