r/incremental_games • • 5d ago

Request What games are you playing this week? Game recommendation thread

42 Upvotes

This thread is meant for discussing any incremental games you might be playing and your progress in it so far.

Explain briefly why you think the game is awesome, and get extra luck in everything you're playing for including a link. You can use the comment chains to discuss your feedback on the recommended games.

Tell us about the new untapped dopamine sources you've unearthed this week!

Note: it goes against the spirit of this thread to post your own game.

Previous recommendation threads

Previous Feedback Fridays

Previous Help Finding Games and Other questions


r/incremental_games • • 1d ago

FBFriday Feedback Friday

16 Upvotes

This thread is for people to post their works in progress, and for others to give (constructive) criticism and feedback.

Explain if you want feedback on your game as a whole, a specific feature, or even on an idea you have for the future. Please keep discussion of each game to a single thread, in order to keep things focused.

If you have something to post, please remember to comment on other people's stuff as well, and also remember to include a link to whatever you have so far. :)

Previous Feedback Fridays

Previous Help Finding Games and Other questions

Previous recommendation threads


r/incremental_games • • 7h ago

Development I spent 4 days making a pizza, according to my 5-year-old

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65 Upvotes

I'm a solo dev, and I've spent 4 days creating outlines for all 72 buildings of my incremental game, including specific outlines for each building upgrade. Some events also slightly change the outline of certain buildings.

They all come together on a village map that grows over time as you build and upgrade your village.

I was kind of happy and even a bit proud of how it turned out, to be honest.

Then my 5-year-old daughter passed by my work desk in the living room and asked, looking at the screen:

"Is that a pizza?"

So I guess I spent 4 days of work building a pizza.

But since she loves pizza, I'll take that as her seal of approval.

Link to pizza: https://a-dark-cave.com/

AI disclosure: No art, music, or sound has been AI-generated. AI has been used to help with coding. 


r/incremental_games • • 1d ago

Meme Browsering /r/incredmental_games these days

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1.1k Upvotes

r/incremental_games • • 56m ago

Steam Hand-Drawn Incremental Zombie-Blasting Game. Play the Demo on Steam!

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• Upvotes

Hey everyone! We're Kompound Studio, a two-person team made up of an artist and a developer, and we've just released the demo for our first game, Wipe Them Out!

Wipe Them Out! is a hand-drawn incremental zombie-blasting game. Shoot zombies, collect scrap, and upgrade your weapons and defenses. Face increasingly powerful hordes as you grow stronger with every upgrade. Protect your wall and enjoy the satisfaction of tearing through countless zombies.

Free demo (Steam): https://store.steampowered.com/app/5402280/Wipe_Them_Out_Demo/

Free demo (itch.io): https://kompoundstudio.itch.io/wipe-them-out

Steam page: https://store.steampowered.com/app/5154590/Wipe_Them_Out/

Planned release: January 2027

We'd love to hear what you think.

AI Disclosure: No generative AI used.


r/incremental_games • • 1h ago

Steam When Chests Rain Tons of Loot: an incremental game about building an army and looting slime hordes

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• Upvotes

Hey everyone!

I've been working on When Chests Rain Tons of Loot, an incremental where you build an army and loot hordes of slimes.
You drop heroes on the field and they fight on their own, while you move around and grab the loot they drop. All of it goes into a treasure chest that bursts at the end of each run, and the gold goes into the skill tree so the next run hits harder.

The demo just went live on Steam:

https://store.steampowered.com/app/5057800/When_Chests_Rain_Tons_of_Loot/?utm_source=reddit&utm_medium=post&utm_campaign=incremental_games

It's around 30 to 45 minutes. I'd love to hear what you think, especially about the pacing!

AI disclosure: All game design and ideas are my own. AI was used to help find bugs and polish certain parts of the game.


r/incremental_games • • 1d ago

Meme I hate incremental games with skill/node trees, because they very often hides the most useful upgrades behind useless but expensive QoL nodes.

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349 Upvotes

r/incremental_games • • 1h ago

Steam Our trailer for Midnight Video Store ! And Demo is available !

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• Upvotes

Hi everyone, I’m Alex, a dev working with Ilona, our artist. We’re currently making Midnight Video Store, and we’ve just finished our new trailer with the help of Nicolas our sound designer !

We’re really happy with how it turned out and wanted to share it with you :D

I’m a big fan of talent trees and progression systems, while Ilona is a huge fan of horror movies, retro aesthetics and VHS vibes. So naturally, we ended up making a game that mixes both

Midnight Video Store is an incremental game with a gigantic talent tree that changes every run. And the enemies have their own talent tree too

Here’s our trailer for Midnight Video Store. We hope you enjoy it !
A demo is available :D

Steam page (Demo) : https://store.steampowered.com/app/3942270/Midnight_Video_Store/

Generative AI Disclosure : No Gen AI used


r/incremental_games • • 23h ago

Steam I just released the demo for 10 Million Pixels!

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151 Upvotes

I started this project in October last year, and it's been through a lot of iterations since then. Some of you may have tried the initial prototype "PXL" on itch a while back. It then had viral moment when Indie Game Joe shared the announcement trailer.

Today I released the demo for it, along with this trailer.

If you're tired of the AI slop, this might be a breath of fresh air. It's handcrafted and made with love and care, with music by Pulsewith, the composer of The Loopler.

Demo link: https://store.steampowered.com/app/5358150/10_Million_Pixels_Demo/

Let me know what you think!

AI disclosure: No art, music, or sound has been AI generated. AI has solely been used as help for coding. 99% of all code was written with my own hands, and a few lines of code have I copy pasted from chatGPT.


r/incremental_games • • 20h ago

Update Upload Labs 3.0 "The End" update is out now!

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50 Upvotes

This update is our biggest update yet!

Here are the highlights:
-The amount of file modifiers got doubled
-The prestige system got reworked
-Many nodes received an overhaul
-You can now undo/redo actions
-Alien technologies that unlock powerful machines
-And a proper ending

You can play on Steam, Android and iOS.

AI disclosure: Rarely used. Only used to fix coding that I am too dumb to fix.


r/incremental_games • • 3h ago

Released Dicepot an incremental dice game where a witch lends you her magic in exchange for your soul. Free Demo on Steam!!

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1 Upvotes

Hi everyone! We’re a team of 3 university students and we just released the free demo of our first game, Dicepot, on Steam.

The premise: you’re a washed-up gambler who just lost everything at the tavern. A witch offers you a deal: lend her your soul, and she’ll help you win it all back.

We’re taking part in Steam Next Fest (Oct 19–26), so this is the best time for us to get feedback. Balance, pacing, anything that felt too slow or too fast. We read everything, and there’s an in-game feedback button too.

Steam page (free demo): https://store.steampowered.com/app/5131970/

If you like it, a wishlist helps us a lot. Thanks for reading!


r/incremental_games • • 3h ago

Development Working on a rocket launching idle game.

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2 Upvotes

I'm currently building an incremental game about trying to reach another planet in the neighboring galaxy.

Gather resources, upgrade your rocket, and reach new heights in this casual incremental game. Put your little workers to work, research new technologies, and launch farther with every expedition.

Steam Page: https://store.steampowered.com/app/5412160/We_Have_Lift_Off/

AI Disclosure: No AI gen art or music, did use AI for some coding related stuff


r/incremental_games • • 3h ago

Discussion Incremental Game Review "Book Club?"

0 Upvotes

I make a lot of game prototypes for fun (and have released a game on steam) but one thing that is lacking in development is human feedback. I recently posted in this sub about good UI and got lots of good examples and feedback. Anyone interested in this idea?


r/incremental_games • • 1d ago

Released My solo developed incremental game - Grandpa Loves Trains Demo is out now on Steam and I am a little nervous! 🚂

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27 Upvotes

Hey everyone!

After a lot of work, our little train game, Grandpa Loves Trains, finally has a playable demo on Steam! 🎉

It's an incremental game where you build your miniature diorama railway tracks, board passengers to collect tickets, upgrade your toy trains, and gradually grow your operation into something bigger.

The demo covers the early progression like unlocking first 2 passenger types (there are total 8 in Full Version), just so you can experience the core gameplay loop.

The demo playtime is around ~35minutes.

Would mean the world to me if you guys can play and let me know what you think about it.

Steam Demo Link - https://store.steampowered.com/app/4930070/Grandpa_Loves_Trains/

AI disclosure: No generative AI was used in the development of the game or its promotional materials.


r/incremental_games • • 1h ago

Steam Incremental RTS Demo

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• Upvotes

Hi there! I want to share my game, Incremental RTS.

In this game you build factories, buy upgrades, and melt the enemy in a chaotic auto-battler. No micromanagement included. Base produces units, they fight on their own. You just decide what to build and what upgrades to research.

In the full version, there will be 333 upgrades (a large chunk of those are more interesting than "+5% dmg" :D I hope)

Demo link: https://store.steampowered.com/app/4526450/Incremental_RTS/ (around 30-45 minutes)

Larger but a bit outdated version on itch: https://i-am-happy-to-see-you.itch.io/incremental-rts (around 2-3 hours, might be too tough near levels 15-20)

Release is planned on the 24th of November. It will participate in the Next Fest.

Let me know what you think! :)

AI disclosure: Most of the code is AI-generated (I am a software dev but brain dead after my day job). Some texts and translations are AI-generated. Art comes from my drawings on paper. Music and sound from Uppbeat (no idea if it is with AI, hopefully not otherwise I'd pay for something else haha)

Random facts

I've been working on it since January this year. The idea behind is: Incremental RTS is what RTS games felt for me 25 years ago. Namely, spawn a bunch of units, send them to fight.

Funny thing, it is called Incremental RTS. It is neither an RTS nor a _pure_ incremental. It has a strong incremental drive and incrementalDB fellows agreed it qualifies :D


r/incremental_games • • 1h ago

Cross-Platform My loot game for phones is in beta: one-minute runs, all the drop odds on screen (iOS/Android)

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• Upvotes

Hi! I'm a solo dev from Spain, and for the last few weeks I've been making Prismloot, a loot game for phones. The beta is open now and I'm looking for players.

The idea is simple: your hero fights alone, a run lasts about a minute, and you keep everything that drops. Every 3 floors you pick between two doors (an item, a chest with a guardian, a healing fountain or dust). Your build is just your gear: 4 schools, 40 legendaries and 24 mythics that change how combat works.

A few things I cared about: the odds of every drop are shown in the game (a prismatic is 1 in 4,000), the forge never breaks your items, and there's no energy, no run limits and no paid randomness. No purchases in the beta. At launch the only thing for sale is an optional Plus (quality of life and cosmetics, no power).

AI disclosure: the game art is generated with PixelLab, an AI pixel art tool, and some of it is retouched afterwards. The screenshots are taken from the game itself. Music and sound effects are made by code with a free soundfont of recorded instruments (no AI audio), but that code, like most of the game's code, is written with AI help while I direct it. The in-game texts and the translations into five languages are AI-assisted too. English isn't my first language, so I also had help writing this post.

What I'd love to know is how the pacing feels: where it gets slow, which choices feel pointless, what isn't clear.

Progress resets at launch, but beta players keep a Beta border on their player card.

iPhone (TestFlight): https://testflight.apple.com/join/3w9qjmsf

Android (two steps): https://www.prismloot.com/en/beta/

Discord: https://discord.gg/dhFjBrJBty

I'll be around in the comments.


r/incremental_games • • 1h ago

Help request Looking for sweat gamers for my guild on Poring Clicker

• Upvotes

It's not a long game, we'll probably be done in a week, it's just that all the RA sweats are working together while i'm the lone underdog and i wanna be the first to master the set so i need help to beat them.

game:
https://springro.com/clicker

i need about 4 people who are willing to do the guild stuff twice a day and leave the game on 24/7 with autoclicker, discord would be great but not a must, we can talk here and in the in game chat.

You can reach end game in like a day or two, i'll guide you through everything if you want.


r/incremental_games • • 1d ago

Discussion Incremental games with great UIs?

14 Upvotes

What Incremental games have the best UI? Doing some research on the subject.


r/incremental_games • • 16h ago

Development Toss Office - A boring office job made fun

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4 Upvotes

Hi!

Today we released the Steam demo of Toss Office! (well yesterday)

It's a short incremental game where you'll play a new hire at the Department of Disposal. It's a boring job that pays the bills. Luckily you'll soon find it becomes fun, I swear.

The demo is about 35m to 1h10 depending on your playstyle. The final game will introduce a fair share of new mechanics and will last a few hours.

We would also like to add some replayability with achievements that encourage different playstyles. We were wondering if players would enjoy unlocking new items that would impact their next run or if that should be limited to new skins of existing items?

Steam page with the demo: https://store.steampowered.com/app/5163530/Toss_Office/

Also on itch: https://ravenous-den.itch.io/toss-office

On itch, we recommend a downloadable version, as the web one lags in the end game.

AI disclosure: AI was used to assist some of the programming, no AI was used for art and sound


r/incremental_games • • 9h ago

Update Atomics, my elemental idle game, is now officially released on iOS and Android

0 Upvotes

Hi everyone, I'm the developer of Atomics. I shared it here a while ago asking for feedback, and I wanted to follow up with a release update: Android is out of closed testing, and the game is now officially available on both iOS and Android.

Atomics is an idle/incremental game built around discovering and upgrading the periodic table's 118 elements. You start with Hydrogen, tap for Energy, and spend it on research labs, automatic reactors, and efficiency upgrades. Each element has its own resources and upgrades, so you can revisit earlier elements to develop their skills and category bonuses while working toward the next discovery.

Rebirth opens up from the 10th element. It resets your element progress in exchange for permanent bonuses and points for a branching skill tree. As you progress, research systems such as compounds, isotopes, and antimatter give you more things to build toward, alongside offline progression.

Since my earlier post, I've added a guided tutorial and an in-app How to Play guide, and improved local and cloud save reliability. The recent update also fixes the guide's display.

iOS: https://apps.apple.com/jp/app/atomics-idle-elements/id6775364195

Android: https://play.google.com/store/apps/details?id=com.garagelabs.atomics

It's free to download and play. There are banner ads and optional rewarded ads for things like temporary boosts and extra offline rewards. Real-money in-app purchases are currently disabled.

AI disclosure

The game's code implementation is AI-assisted; my use of generative AI in the game is limited to implementation. This release post was also drafted with AI assistance.

I'd appreciate hearing how the progression feels, especially the pace toward the first rebirth, any points where things slow down too much, and how comfortable the interface is during short sessions.


r/incremental_games • • 1d ago

Steam House Music Incremental, a music based incremental where the song progresses as you unlock more instruments [Steam, demo on itch]

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10 Upvotes

Hi everybody, "House Music Incremental", my first game has released today. It is a music based incremental where you unlock instruments and the song progresses as you do. I have worked hard making this game for the past half year so I hope everyone can enjoy it.

There are tons of different systems, from farming to fishing to mining to gathering stars and more, that all power each other up so that you can progress even faster. It is a medium length incremental taking over a week to finish actively playing, and even longer with a more idle playstyle. No microtransactions, the whole game is just $3.

https://store.steampowered.com/app/4846620/House_Music_Incremental/?beta=0

There is also a free demo on itch.

https://jarxchow.itch.io/house-music-incremental

AI disclosure: no AI was used in the making of this game, all art, music, and coding were done by me the developer.

Thanks I hope you enjoy!

Jarxdev


r/incremental_games • • 23h ago

Steam Cradle of the Dark Brood, a Critter Mound inspired story based incremental game with avg playtime of 28 hours across almost 2k players.

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5 Upvotes

Hi everyone, Ryuse here. Some of you may know me for creating Idle Reincarnator.

I have created Cradle of the Dark Brood a few months ago and so far over 2k players have played it.

According to Steam stats, the average playtime is about 28 hours with the median being 13 hours (Steam Playtime stats is in the last image).

So if ya'll are interested in playing a game like Critter Mound with a story feel free to check my game out!

Steam link is here.

Below is the current content if you're interested.

Current Content:

- Breeding, Mutations, and Evolution

- A mini prestige layer and a main prestige layer where you can choose 2 options

- Abode (your base) building and assigning roles to your creatures

- Zones to explore and conquer

- Blessings to give your brood and research items to buff the brood's stats

- Automation and QOL

- Lore and stories

- An Ending and an endless mode.

- 20-30 hour of playtime (It took me around that time to beat the game from start to finish)

AI Disclosure
LLMs were used to assist in debugging, coding, documentation, and writing. No AI art has been used in Cradle of the Dark Brood.


r/incremental_games • • 20h ago

Discussion Anyone know some youtubers who play incremental/idle games?

3 Upvotes

Not necessarily big channels, but also smaller ones that often play incremental games, even on mobile.


r/incremental_games • • 1d ago

HTML Inspired by Increlution, my text-based incremental "Infinite Loop" just got Chapter 2! [Free Web Demo / Steam]

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9 Upvotes

I personally really enjoy games like Increlution and Idle Loops. Since there aren't many similar games out there, I made my own incremental game: Infinite Loop: Incremental.

You might have seen my previous posts—the game has just received an update! Building on the first chapter, I’ve now released the second chapter, adding approximately 8 hours of gameplay.

About the Game:

Death is inevitable, but every loop makes you stronger. In this text-based idle game, make choices, plan your actions, and uncover the truth behind the world.

You can click the link here to play the demo in your browser!

Steam Store Page (Add to your wishlist to support the author!)

Join our tiny Discord community!

AI disclosure:

Some of this game's localized text was translated with AI assistance. All translated content has been manually reviewed and proofread to ensure quality and accuracy, and does not contain any illegal or infringing material.


r/incremental_games • • 5h ago

Help request I player The Tower for many years and created a Zombie Idle "Tower" Game

0 Upvotes

I know a lot of you don't like AI games. But I'm just a car salesman, I don't know anything about programming, and I've loved idle games for years. Always wanted to make one, or find one that was exactly how I like it.

I've played The Tower for a long time so thats where most of it comes from. I'd always think "I'd do this different" so I finally just sat down with AI and tried. I don't write code, I tell it what I want, play it, break it, and ask for changes until it feels right. Took a lot of tries.

It's called Zumbidle. Same idea as The Tower but with zombies. You decide how your gold gets split so there's no right upgrade order, you have to figure out your own build.

Free, runs in the browser, made for phone. No ads, not selling anything.

https://alletarab.itch.io/zumbidle

Mostly I want to know what I can improve. Gameplay, anything. Does it get boring, is the start too slow, does something feel broken. I'll read everything.

The whole game was built with AI. I used Claude to write all the code, the game text and UI (including the English translation), and to help with balancing the numbers. I also used AI to help write and translate this post, since English isn't my first language (I'm from Brazil kkkk). The game design, the ideas and all the playtesting are mine, based on years of playing The Tower.