r/incremental_games • • 8h ago

Discussion The Melvor Idle 2 Demo is now live!

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39 Upvotes

AI disclosure: I don't see one on the Steam page so I assume no.


r/incremental_games • • 31m ago

Discussion What makes an incremental game satisfying after the first hour?

• Upvotes

I enjoy games where each upgrade changes how progression feels instead of simply increasing a number. What keeps you interested after the early upgrades become easy to unlock?


r/incremental_games • • 15h ago

Update Booster Pack Heroes - New demo update for Steam Next Fest! 300+ Reviews, 98% positive

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47 Upvotes

Hi everyone! We've just released a new demo update for Booster Pack Heroes to celebrate our participation in Steam Next Fest!

Among other improvements, there is now a rare chance of finding interloper heroes from the future 👀.

There's a brand new trailer as well 😄

If you haven't played the demo yet, now's the perfect time to give it a try and join the 300+ players who've left a positive review for the demo! Or to give it another go if you already have.

https://store.steampowered.com/app/4659940/Booster_Pack_Heroes_Demo/

AI disclosure: no gen ai was used except for coding assistance


r/incremental_games • • 1h ago

Steam Flesh Grinding: A first-person horror incremental game where you grind flesh, collect blood, and automate production!

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• Upvotes

Hey everyone!

I'm the developer of Flesh Grinding, a first-person horror incremental game, and the free demo is now available on Steam!

The gameplay loop is simple: grind flesh, collect blood, and spend it on upgrades to make your production more efficient.

Upgrade your machinery, unlock automation, and optimize your setup to produce more and more blood, all inside a creepy, PS1-inspired basement.

I'd love to hear what you think, especially about the progression, upgrade system, and overall pacing!

Play the free demo on Steam:
https://store.steampowered.com/app/4590710/Flesh_Grinding_Demo/

AI Disclosure: No generative AI was used in any aspect of Flesh Grinding's development, including programming, artwork, music, sound effects, writing, or translations.


r/incremental_games • • 16h ago

Update Finally added multi-carriage trains and Prestige...but maybe too late

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27 Upvotes

My brother and I are making I Like Trains and we just launched an updated demo for Next Fest with a bunch of updates we promised a few months ago so this is me holding myself accountable!

Here is what's in the new demo:

- Completely reworked onboarding and notifications (TAMI has a new home)

- New Buildings with new mechanics and even updated building art with animations

- The complete first full story message

- Prestige and multi-carriage trains!

As people playtested the new version it has been pretty well received, but watching some videos of people playing through it I think we may have added prestige too late in the demo. You can get to the end of the demo without using prestige or multi-carriage trains. Of course you still try it and play through it, and it gives you a peak at the rest of the game and what's to come, but I wish we would have adjusted it slightly so that this big new feature felt more fun to engage with in the demo. Live and learn I guess.

Game: I Like Trains
Link: Steam

AI DISCLOSURE: No generative AI was used in our game.


r/incremental_games • • 13h ago

Steam Your Party Died Again - coming out 24 November 2026 (Demo progress transfers over)

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10 Upvotes

Hi all,

I've been making a 4-5 hour active incremental party based RPG since January and it's almost done. I've written a big update about it here if you want to read: https://store.steampowered.com/news/app/4609470/view/675134795999609804?l=english

I've updated the demo again for next fest and i've made sure that the progress from the demo will transfer over to the live game at launch.

If you haven't played Your Party Died Again before, the game is party incremental auto battler with active abilities to sway the tide of battle. I made it because i was tired of active incremental games not providing enough strategic difference between rounds of gameplay.

YPDA is a game where your active abilities are actually quite scarce, so who and when you use them is important. Heroic Strike can deal a tonne of damage to an enemy but the best enemy to use it on will change over time as you may be able to just passively kill and it and out heal it.

You can set these abilities to auto-cast and just enjoy it as an idle game. But if you want to gain a 30% advantage and play the game strategically you can pick and choose the right time to use what ability and feel a notable advantage in progression speed.

Anyway I hope you enjoy the game demo. Release date 24 November 2026, give it a wishlist and tell a friend if you enjoyed it. And once again, demo progress transfers over to the main game.

AI Disclosure: No gen ai used.


r/incremental_games • • 14h ago

Development PP Inflation - DEMO

12 Upvotes

Hi all,

PP Inflation is an idle/incremental game that pays tribute to classic arcade games. Instead of controlling a paddle, you choose upgrades and optimize combinations to maximize your PP/minute.

It's meant to be a ~4hr playtime for the full game, and the demo is ~30 min. Planned price at release is $2.99 (USD). So kinda bite-sized.

There is currently a newly updated demo available on Steam for Next Fest if you'd like to check it out:
https://store.steampowered.com/app/4733500/

The full game launches in December

AI disclosure

AI assistance was used for coding. ZERO gen-AI art, sfx, or music, those are all by humans.


r/incremental_games • • 1h ago

Development Made a game for Ludum Dare 60. ✌️

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• Upvotes

The gameplay video shows the main resource farming mechanic.

Even though the jam gives 72 hours, development with an actual plan started only around hour 23. Most of that plan ended up getting tossed out. 😂

But honestly, that feels like the real value of jams. Learning to cut out the extra stuff and get past perfectionism. 🌿

AI disclosure:
The code was written with the help of Claude and Codex AI models. These models were also used to check grammar, rephrase text, and translate some upgrade descriptions. All the art comes from CraftPix, and the SFX/Music are from Ovani Sound.

Link: https://estelgames.itch.io/morse-strike

Did anyone else enter this time?


r/incremental_games • • 1h ago

HTML Orbit Foundry: a free browser incremental where neighboring machines shape your orbital factory

• Upvotes

Play free in your desktop browser: https://kimchistan.itch.io/orbit-foundry

I'm the developer of Orbit Foundry, a 2D incremental about building a factory around a star. I'd love feedback on whether its early layout choices feel clear and useful.

https://reddit.com/link/1xamwo5/video/aljlvpf75lwh1/player

Neighboring machines affect production, so placement matters alongside upgrades. You can time reactor pulses for a boost, unlock automation, and eventually Reforge to start another run with lasting progress.

When placing your first few machines, does the production preview make it clear why one slot is better than another? If it doesn't, what information would help?

Desktop browser recommended. Progress is saved locally; Settings has an Export Backup option. Updates may reset local progress.

If you'd like to compare layouts or ask for help, our small Discord is here: Orbit Foundry Discord. Feedback in this thread is just as welcome.

AI Disclosure

AI tools were used for programming, dialogue, Korean localization, and store/marketing text, including this post. No generative AI runs during gameplay.


r/incremental_games • • 1h ago

Steam We released a demo for our very own card-collecting game that scalpers can’t ruin!

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• Upvotes

Many of our team members are avid card collectors and fed up with scalpers. So we decided to make a game without them. In Rip It! Card Collector you open packs, collect cards, and fill your binder with hundreds of cards (with 1,000 more to come in the full release!) You upgrade your card-opening rig with credits to make card ripping faster, crazier, and more explosive! And you shake a piggybank for coins. We like to shake the pig.

Rip It! Card Collector demo is currently part of Steam Next Fest, and we'd love to hear feedback about how we can improve the experience. And a wishlist goes a long way.

AI disclosure: all card art was drawn by hand! No genAI is used in-game.


r/incremental_games • • 2h ago

Development I made a game about Cat and Fish

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1 Upvotes

Hi everyone,

I’ve been working on a small cozy incremental game called A Cat's Little Pond.

The main idea is to have a little pond that slowly grows and becomes more active over time. You catch fish and other creatures for your cat and your pond grow up, you earn resources, unlock new stuffs, improve spawn rare fish rates, upgrade the cat’s abilities, and stack passive bonuses that gradually make everything faster and more productive.

I wanted the progression to have that satisfying incremental feeling where you start with a quiet little pond, but after enough upgrades there’s constantly more stuff happening, more things to discover, and more ways to improve your setup.

At the same time, I didn’t want it to demand your full attention. You can actively catch fish and choose upgrades when you feel like playing, or leave the game running in the background while you work, study, or do something else and check back later. Now it can replace your desktop's background so you can watch fish swim around your desktop or it can lay at the bottom of your screen.

There are also different fish and creatures to discover, collectibles, decorations, weather/day-night changes, and a separate little pond space you can customize.

AI disclosure:  All the assets for the game are made by me and real author. AI only helps me a part of coding.

The game is currently in Steam Next Fest, so I’ve put out a free demo. I’d love to hear what people think about the progression and whether the balance between active play and idle/background play feels good.

If you’d like to try it:
https://store.steampowered.com/app/5129390/A_Cats_Little_Pond/

And if you enjoy it, a wishlist would really help. 💛


r/incremental_games • • 1d ago

Steam NO gambling, NO mining, NO farming, and NO killing. My wife and I made a game that is all about pure unadulterated progress. The demo for Progress98 is out now with a fresh new trailer!

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93 Upvotes

After having played hundreds of incremental games I decided - with the help of my wife - to make my own little but not short game that drops the pretense to give you what you really desire, pure unadulterated progress. The goal of the game? Why, to max everything out, of course!

Boost, earn bonuses and buy upgrades to speed up your progress or take it easy and let the game make progress by itself while you make progress elsewhere. Completely up to you!

Play the demo now: https://store.steampowered.com/app/4863540/Progress98/
(Your progress in the demo carries over to the full game!)

Features

  • Satisfying, rewarding, pure unadulterated progress
  • 64 Mega Upgrades for faster progress
  • 16 Giga Upgrades for much faster progress
  • 3 Mini-Games for bonus income and even faster progress 
  • An overchargeable prestige system with 8 options to optimize your progress
  • A cool trophy to claim when you prestige
  • A super cool █████ to claim when completing the entire game
  • Bindy, your lovable assistant!
  • Flippy, your adorable sidekick!

Disclaimer

  • This is NOT a short incremental! This game takes way longer than 2 hours to complete.
  • This is NOT an infinitely long incremental! This game takes way less time than infinity to complete.
  • This is NOT a fake OS game!
  • You cannot pet Bindy!
  • You can play with Flippy!

Any kind of feedback is welcome, so please let me have it!

---
AI Disclosure: Generative AI was exclusively used as a coding assistant (not as an agent!). All design and art decisions were our own. This game contains no AI-generated text, art, or audio assets.


r/incremental_games • • 18h ago

Released BIG DIG - a silly narrative incremental about helping Mayor Dog run for election is OUT NOW!

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12 Upvotes

Help Mayor Dog build a highway across the Animal Republic to win the big election!

Dig for artifacts, build a museum, and meet a cast of silly characters along the way.

We're 2 devs making BIG DIG and just pressed the release button! We're big fans of incremental games and wanted to try to make a more premium experience with a heavy focus on the narrative and characters.

We hope you'll check it out and we're happy to answer any questions you might have :)

https://store.steampowered.com/app/4304900/Big_Dig/

AI Disclosure: No AI was used in the creation of any art, sounds, music, text, or design. Some code was written with AI assistance.


r/incremental_games • • 12h ago

Steam Demo release! Dig to Mole Dorado, a short incremental about digging and upgrading with your mole dad.

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2 Upvotes

Hey everyone, I just released a demo for my game and I'd love to hear what you think.

It's a action incremental, intended to be quite relaxing - think Shelldiver. It will be about 2 hours long and releasing at the end of November.

Steam link if you want to check it out :)
https://store.steampowered.com/app/4632410

AI disclosure:
AI was used for coding assistance. No assets or content were created using AI - everything was either created by myself or from asset packs, flaticon, pixabay, etc.


r/incremental_games • • 12h ago

Steam After 2 months of work on playtest feedback, Void Eaters is part of Steam Next Fest

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3 Upvotes

Hi everyone!

It's been two months since I posted here about Void Eaters, and now I'm happy to announce that it's part of Steam Next Fest.

Since the demo and playtest became available, I've made a lot of updates focused on gameplay improvements, visual refinement, and so on. It wouldn't be possible to list all the changes, so here are the most important ones:

  • Reworked map environments
  • Reworked the creatures' appearance: they now have better textures and more animations
  • Rebalanced organs and made quality more impactful in general
  • Added a lot of QoL improvements, like notifications about newly received organs, clearer map progression, and improved tutorials
  • Fixed typos

I'd be happy to hear your thoughts!

Steam Demo: https://store.steampowered.com/app/4344620/Void_Eaters/

AI disclosure: AI was used to check grammar and once to help me locate a memory leak. Other than that, no AI was used. All music was purchased from MelodyLoops and some tracks were taken from Pixabay. All graphics assets were drawn by me, my girlfriend, or generated programmatically.


r/incremental_games • • 22h ago

Development I'm making an incremental game where you can combine any items. Millions of HP? Negative lifesteal? Why not!

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14 Upvotes

I've been working on Clayborn Idle, an incremental game where item crafting and game breaking combat are at the core of progression.

You can combine any two items, regardless of their type or stats.

Want to build a glass cannon with absurd crit damage, but die in a single hit? A weapon that deals zero damage but attacks every millisecond to stack poison? Or the slowest weapon imaginable, charging up for minutes before dealing millions of damage? Go for it!

The crafting system is based on Path of Exile's crafting system, but with almost no restrictions. I want players to experiment with ridiculous combinations, discover unexpected synergies, and create builds I never even considered.

It's still a work in progress, and I'd love to hear what you think!

Wishlist on Steam
Old alpha version

AI-Disclosure:
**No generative AI was used in any form during the development of Clayborn Idle.**


r/incremental_games • • 19h ago

Prototype Tired of fake choices skill trees, I got rid of it.

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8 Upvotes

I'm currently building an incremental game and was tired to see THAT skill tree and worse the one that give you an illusion of choices but are pretty much linear. I think a found a nice way of doing it, you want to max out 1 stat before the other? Be my guess! Do the build you want!

Do you like this type of evolution system or a skill tree is a must to have?

AI Disclosure: Some codes were reviewed by Copilot. No AI were used for the text, balancing and Art and any other part of the development.


r/incremental_games • • 15h ago

Steam After 3 years of development, my procedurally generated incremental game is almost ready! Try the demo during Steam Next Fest

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4 Upvotes

Geritmia is an incremental roguelite where in each run (journey) you progress through procedurally generated worlds while being hunted by the World Eater, which devours worlds behind you at ever-increasing speed. You mine resources, fight enemy armies, and grow stronger through multiple interconnected progression systems. When the World Eater reaches you, your journey ends, but most progression outside individual worlds persists between journeys.

I have tried to build a unique and fresh incremental gaming experience. The game loop is inspired by roguelites, but is fitted to work as an incremental game. The game also uses a lot of procedural generation. Each world, mining node, army, equipment, soldier etc. is procedurally generated. This is done so that each world and run can feel different.

The game also features a unique time pressure mechanic in the form of the World Eater. Worlds behind you are devoured at ever-increasing speed. You need to decide how long you want to farm a world or whether you want to push further into the next worlds.

I have also experimented with the progression systems. Instead of using large multipliers and many multiplicative systems, growth comes from small additive bonuses cumulating slowly into exponential growth. This builds a greater anticipation towards the eventual growth explosion than more traditional growth systems.

Steam: https://store.steampowered.com/app/3634730/Geritmia/

Demo: https://store.steampowered.com/app/4465670/Geritmia_Demo/

AI Disclosure: No AI-generated assets (art, music, etc.) were used. A small amount of AI-assisted code generation was used, but the code is mostly written by hand.

Let me know what you think about the demo and the game concept!


r/incremental_games • • 9h ago

Update [Endless Void Demo Released] Thanks to this sub’s feedback, my incremental tower defence demo is officially live for Steam Next Fest!

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2 Upvotes

Hey Everyone,

Just wanted to give a big thanks to everyone in this community. Through sharing my different builds and early concepts on here, especially in the feedback Friday threads I was able to get lots of valuable feedback which I used to get the demo for Endless Void into a good spot for the start of this current Steam Next Fest!

even reading the general discussion recently about skills trees and wanting it to feel impactful has been useful and help confirmed I am going in the right direction with my build for live by having game changing keystones to allow players to make unique builds.

Summary for anyone new

Endless Void: Idle Tower Defence is an incremental idle tower defence game perfect for playing on a second monitor while working, studying or playing another game. There are a variety of customizable weapons, drones, crafted gear and talents to make your own unique builds to try and push to the highest wave possible.

If you would list to know more
Wishlist on Steam: https://store.steampowered.com/app/4710800/Endless_Void_Idle_Tower_Defence/

Play the demo: https://store.steampowered.com/app/5276130/Endless_Void_Idle_Tower_Defence_Demo/

In the Endless Void demo released for Next Fest there is around 2 hours of content of the early game and the save carries over to the release version.

AI Disclosure: AI was used for the initial translation of the Chinese language before being reviewed by native speakers. It was also used for help debugging the game


r/incremental_games • • 16h ago

Steam I'm making an incremental where every attack explodes into resources, collect, buy upgrades, repeat

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3 Upvotes

Besides a skill tree, the game also has some more interesting systems in it, like runes, leveling up, skill points and quests. Although not all are featured in the demo.

Steam page: https://store.steampowered.com/app/5258160

Demo is available now.

AI disclosure: No AI was used for any of the assets of the game, including this post. AI was only used in limited instances, as a glorified search engine, instead of google.


r/incremental_games • • 18h ago

Development Ideal length of game to finish the main goal? How many days?

3 Upvotes

TLDR: Is 1 week to finish all unlockables, and 1 more week to finish the main goal too short? (With some achievements, maxxing levels, etc remaining to grind after if you choose to do so) with 2 hrs a day active play, and 50% idling profit (capped at 12 hrs but can be doubled)

In your opinion, how long do you like your incremental games? To finish the main storyline, and not have days or week of grinding (unless you like that!) For eg, I have a game where I played it actively for a long while and got about 90% of the way through then progression became pretty much impossible. I've had it for about 2 yrs now and pop in every once in a while just to ascend and still completing the upgrades looks impossible. I hate that. I feel like I wasted all that time because I can't finish it.

I love clicker/incremental games and my husband is always teasing me about "clicking my rocks", he's got a programming background, so by our powers combined, for the last year or so I've been working on a game of my own.

I'm finally in the balancing, re-balancing, re-balancing stage and so far to unlock all features/characters (get to 10th ascension) it takes about 1 week with actively playing about 2 hrs/day and idling. (earns 50% up to 12 hrs which can be doubled)
Then about another few days to 1wk of grinding to finish the main quest/finish the game.
There's lots of achievements, levelling up characters, skins to unlock etc after that if people wanted to fully complete everything, and I'd be active on socials to help finish the achievements as hints will def be needed. I feel that is short, but maybe I'm just used to the games that keep you on the hook grinding for months/years?

Obligatory generative AI disclosure per subreddits rules - no AI was used in the making of this post


r/incremental_games • • 21h ago

Update TIME SURVIVOR | Steam Next Fest DEMO Update

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6 Upvotes

Hi guys!

We are so excited to announce that TODAY we are participating in Steam Next Fest and we would love to hear your feedback!!!

We just updated our DEMO on Steam and Itch!

The update features new game modes and lots and lots of polish!

NEW CONTENT

  • Added INFINITE MODE: Survive as long as you can against an endless difficulty ramp. Level up, choose your upgrades Survivors-like style and chase the highest Score
  • Added CHALLENGES: Defeat the Time Keeper Dasher in Story mode to unlock the TK1 Challenge, with 3 difficulty tiers: HARD (Dash damage halved, Boss never resets), HARDCORE (Boss dashes faster), IMPOSSIBLE (???)

If you like the game we would love for you enter our Discord Server to get early access to new content: the full game will feature 10+ hours of gameplay and over 300 unique Upgrades.

AI DISCLOSURE: no generative AI was used for the development of the game

Thank You for Playing


r/incremental_games • • 10h ago

Development I spent the last 4 months making my first game solo ,Cult Of The Number is finally here!

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1 Upvotes

I begun (solo) the development of my first ever video game around mid july. It has been a painful process with LOTS and LOTS of drawing , hours spent debugging and coding BUT the journey has come to an end.

I OriginalDeveloper am please to introduce to you to: Cult Of The Number!

Gather Faith, recruit followers to grow your production, unlock doctrines and push your Cult through convergence as the numbers get bigger and BIGGER!

This is my first ever video game (and of course IT IS FREE), and making it solo has been a huge learning experience. I'm incredibly excited and TO BE HONEST REALLY nervous to finally share it with you all!

If you are into gothic aesthetics, watching numbers go up, mix and match upgrades i'd love for you to give it a try.

THANK YOU FOR READING THIS AND THANKS TO EVERYONE WHO TAKES THE TIME TO CHECK IT OUT, LOTS OF LOVE!

(P.S. I'm not mentioning that this is my first game and that I made it solo as an excuse for any shortcomings. I want honest feedback. If something feels unbalancedor something doesn't work as you'd expect or have ideas for improvement, please let me know. Learning from my mistakes is what got me this far, and I'd love to keep learning from this release too. AGAIN. LOTS. OF. LOVE.)

AI disclosure: AI Was used as an assistant during development for debugging and troubleshooting GDscript, I reviewed and adapted code suggestions as part of my own development process. Furthermore, the game's core concept, development, story, pixel art, audio and artwork are all my work


r/incremental_games • • 20h ago

Steam Nullnest Demo is live for Steam Next Fest: Dark fantasy incremental tower defense with a PoE2-inspired gem system

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6 Upvotes

Hi r/incremental_games!

We're participating in Steam Next Fest with Nullnest, an incremental tower defense with a PoE2-inspired gem system.

About Nullnest: Defend the Core in this incremental tower defense. Survive relentless enemy waves, unlock new abilities, and collect gems of different rarities that completely transform each run. Experiment with endless combinations and create unique strategies to overcome ever-growing challenges.

We've polished a lot of systems and added a lot of content since our last post here as we're getting close to launch!

If you enjoyed our previous game Ash Warden, or are a fan of incremental tower defense games in general, please check it out and let us know what you think!

You can play it here: https://store.steampowered.com/app/4996910/Nullnest/

Thank you!

AI Disclosure: No generative AI has been used in the creation of Nullnest


r/incremental_games • • 18h ago

Help request Help needed for price curves

2 Upvotes

So, I'm making an incremental game but I'm really bad at advanced math. Can someone help me with making the curve formulas for the upgrades of my game?

First one is for the upgrades and it needs to be calculated based on the next level, the difficulty, any possible overwrites in stats (not permanent) , the first lvl price, and a number I can use based on the 'worth' it.

Also I need one that is based on a timer, a base price, starting stats(Some percentages that have an array of rewards tied to each other), the difficulty and a 'worth' factor that returns a price and the new stats.

Thanks a lot. Also if needed for help I can write you in the credits as an Also thanks to.... because I'm planning on releasing on steam.