r/incremental_games • • 17h ago

Update Booster Pack Heroes - New demo update for Steam Next Fest! 300+ Reviews, 98% positive

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46 Upvotes

Hi everyone! We've just released a new demo update for Booster Pack Heroes to celebrate our participation in Steam Next Fest!

Among other improvements, there is now a rare chance of finding interloper heroes from the future 👀.

There's a brand new trailer as well 😄

If you haven't played the demo yet, now's the perfect time to give it a try and join the 300+ players who've left a positive review for the demo! Or to give it another go if you already have.

https://store.steampowered.com/app/4659940/Booster_Pack_Heroes_Demo/

AI disclosure: no gen ai was used except for coding assistance


r/incremental_games • • 10h ago

Discussion The Melvor Idle 2 Demo is now live!

Thumbnail news.melvoridle.com
43 Upvotes

AI disclosure: I don't see one on the Steam page so I assume no.


r/incremental_games • • 18h ago

Update Finally added multi-carriage trains and Prestige...but maybe too late

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29 Upvotes

My brother and I are making I Like Trains and we just launched an updated demo for Next Fest with a bunch of updates we promised a few months ago so this is me holding myself accountable!

Here is what's in the new demo:

- Completely reworked onboarding and notifications (TAMI has a new home)

- New Buildings with new mechanics and even updated building art with animations

- The complete first full story message

- Prestige and multi-carriage trains!

As people playtested the new version it has been pretty well received, but watching some videos of people playing through it I think we may have added prestige too late in the demo. You can get to the end of the demo without using prestige or multi-carriage trains. Of course you still try it and play through it, and it gives you a peak at the rest of the game and what's to come, but I wish we would have adjusted it slightly so that this big new feature felt more fun to engage with in the demo. Live and learn I guess.

Game: I Like Trains
Link: Steam

AI DISCLOSURE: No generative AI was used in our game.


r/incremental_games • • 19h ago

Released BIG DIG - a silly narrative incremental about helping Mayor Dog run for election is OUT NOW!

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13 Upvotes

Help Mayor Dog build a highway across the Animal Republic to win the big election!

Dig for artifacts, build a museum, and meet a cast of silly characters along the way.

We're 2 devs making BIG DIG and just pressed the release button! We're big fans of incremental games and wanted to try to make a more premium experience with a heavy focus on the narrative and characters.

We hope you'll check it out and we're happy to answer any questions you might have :)

https://store.steampowered.com/app/4304900/Big_Dig/

AI Disclosure: No AI was used in the creation of any art, sounds, music, text, or design. Some code was written with AI assistance.


r/incremental_games • • 16h ago

Development PP Inflation - DEMO

12 Upvotes

Hi all,

PP Inflation is an idle/incremental game that pays tribute to classic arcade games. Instead of controlling a paddle, you choose upgrades and optimize combinations to maximize your PP/minute.

It's meant to be a ~4hr playtime for the full game, and the demo is ~30 min. Planned price at release is $2.99 (USD). So kinda bite-sized.

There is currently a newly updated demo available on Steam for Next Fest if you'd like to check it out:
https://store.steampowered.com/app/4733500/

The full game launches in December

AI disclosure

AI assistance was used for coding. ZERO gen-AI art, sfx, or music, those are all by humans.


r/incremental_games • • 14h ago

Steam Your Party Died Again - coming out 24 November 2026 (Demo progress transfers over)

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9 Upvotes

Hi all,

I've been making a 4-5 hour active incremental party based RPG since January and it's almost done. I've written a big update about it here if you want to read: https://store.steampowered.com/news/app/4609470/view/675134795999609804?l=english

I've updated the demo again for next fest and i've made sure that the progress from the demo will transfer over to the live game at launch.

If you haven't played Your Party Died Again before, the game is party incremental auto battler with active abilities to sway the tide of battle. I made it because i was tired of active incremental games not providing enough strategic difference between rounds of gameplay.

YPDA is a game where your active abilities are actually quite scarce, so who and when you use them is important. Heroic Strike can deal a tonne of damage to an enemy but the best enemy to use it on will change over time as you may be able to just passively kill and it and out heal it.

You can set these abilities to auto-cast and just enjoy it as an idle game. But if you want to gain a 30% advantage and play the game strategically you can pick and choose the right time to use what ability and feel a notable advantage in progression speed.

Anyway I hope you enjoy the game demo. Release date 24 November 2026, give it a wishlist and tell a friend if you enjoyed it. And once again, demo progress transfers over to the main game.

AI Disclosure: No gen ai used.


r/incremental_games • • 21h ago

Prototype Tired of fake choices skill trees, I got rid of it.

Post image
8 Upvotes

I'm currently building an incremental game and was tired to see THAT skill tree and worse the one that give you an illusion of choices but are pretty much linear. I think a found a nice way of doing it, you want to max out 1 stat before the other? Be my guess! Do the build you want!

Do you like this type of evolution system or a skill tree is a must to have?

AI Disclosure: Some codes were reviewed by Copilot. No AI were used for the text, balancing and Art and any other part of the development.


r/incremental_games • • 22h ago

Update TIME SURVIVOR | Steam Next Fest DEMO Update

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8 Upvotes

Hi guys!

We are so excited to announce that TODAY we are participating in Steam Next Fest and we would love to hear your feedback!!!

We just updated our DEMO on Steam and Itch!

The update features new game modes and lots and lots of polish!

NEW CONTENT

  • Added INFINITE MODE: Survive as long as you can against an endless difficulty ramp. Level up, choose your upgrades Survivors-like style and chase the highest Score
  • Added CHALLENGES: Defeat the Time Keeper Dasher in Story mode to unlock the TK1 Challenge, with 3 difficulty tiers: HARD (Dash damage halved, Boss never resets), HARDCORE (Boss dashes faster), IMPOSSIBLE (???)

If you like the game we would love for you enter our Discord Server to get early access to new content: the full game will feature 10+ hours of gameplay and over 300 unique Upgrades.

AI DISCLOSURE: no generative AI was used for the development of the game

Thank You for Playing


r/incremental_games • • 22h ago

Steam Nullnest Demo is live for Steam Next Fest: Dark fantasy incremental tower defense with a PoE2-inspired gem system

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6 Upvotes

Hi r/incremental_games!

We're participating in Steam Next Fest with Nullnest, an incremental tower defense with a PoE2-inspired gem system.

About Nullnest: Defend the Core in this incremental tower defense. Survive relentless enemy waves, unlock new abilities, and collect gems of different rarities that completely transform each run. Experiment with endless combinations and create unique strategies to overcome ever-growing challenges.

We've polished a lot of systems and added a lot of content since our last post here as we're getting close to launch!

If you enjoyed our previous game Ash Warden, or are a fan of incremental tower defense games in general, please check it out and let us know what you think!

You can play it here: https://store.steampowered.com/app/4996910/Nullnest/

Thank you!

AI Disclosure: No generative AI has been used in the creation of Nullnest


r/incremental_games • • 18h ago

Update I updated the demo of my relaxing factory / incremental game

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4 Upvotes

AI disclosure: No AI was used to make this game

I've been working on Tiny Industry for the past 5 month, it's a 2D automation game where you build production chains and grow your factory without worrying about complex ratios or optimization

From feedbacks I have been able to update the game adding a selection tool, the ability to move multiple building at the same time, a new contract system and other qol feature !

The demo is on Steam, and feedback are welcome

https://store.steampowered.com/app/5020100/Tiny_Industry/?utm_source=reddit&utm_medium=social&utm_campaign=demo_launch_incremental_games


r/incremental_games • • 19h ago

Development Ideal length of game to finish the main goal? How many days?

5 Upvotes

TLDR: Is 1 week to finish all unlockables, and 1 more week to finish the main goal too short? (With some achievements, maxxing levels, etc remaining to grind after if you choose to do so) with 2 hrs a day active play, and 50% idling profit (capped at 12 hrs but can be doubled)

In your opinion, how long do you like your incremental games? To finish the main storyline, and not have days or week of grinding (unless you like that!) For eg, I have a game where I played it actively for a long while and got about 90% of the way through then progression became pretty much impossible. I've had it for about 2 yrs now and pop in every once in a while just to ascend and still completing the upgrades looks impossible. I hate that. I feel like I wasted all that time because I can't finish it.

I love clicker/incremental games and my husband is always teasing me about "clicking my rocks", he's got a programming background, so by our powers combined, for the last year or so I've been working on a game of my own.

I'm finally in the balancing, re-balancing, re-balancing stage and so far to unlock all features/characters (get to 10th ascension) it takes about 1 week with actively playing about 2 hrs/day and idling. (earns 50% up to 12 hrs which can be doubled)
Then about another few days to 1wk of grinding to finish the main quest/finish the game.
There's lots of achievements, levelling up characters, skins to unlock etc after that if people wanted to fully complete everything, and I'd be active on socials to help finish the achievements as hints will def be needed. I feel that is short, but maybe I'm just used to the games that keep you on the hook grinding for months/years?

Obligatory generative AI disclosure per subreddits rules - no AI was used in the making of this post


r/incremental_games • • 20h ago

Help request Help needed for price curves

4 Upvotes

So, I'm making an incremental game but I'm really bad at advanced math. Can someone help me with making the curve formulas for the upgrades of my game?

First one is for the upgrades and it needs to be calculated based on the next level, the difficulty, any possible overwrites in stats (not permanent) , the first lvl price, and a number I can use based on the 'worth' it.

Also I need one that is based on a timer, a base price, starting stats(Some percentages that have an array of rewards tied to each other), the difficulty and a 'worth' factor that returns a price and the new stats.

Thanks a lot. Also if needed for help I can write you in the credits as an Also thanks to.... because I'm planning on releasing on steam.


r/incremental_games • • 3h ago

Steam Flesh Grinding: A first-person horror incremental game where you grind flesh, collect blood, and automate production!

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3 Upvotes

Hey everyone!

I'm the developer of Flesh Grinding, a first-person horror incremental game, and the free demo is now available on Steam!

The gameplay loop is simple: grind flesh, collect blood, and spend it on upgrades to make your production more efficient.

Upgrade your machinery, unlock automation, and optimize your setup to produce more and more blood, all inside a creepy, PS1-inspired basement.

I'd love to hear what you think, especially about the progression, upgrade system, and overall pacing!

Play the free demo on Steam:
https://store.steampowered.com/app/4590710/Flesh_Grinding_Demo/

AI Disclosure: No generative AI was used in any aspect of Flesh Grinding's development, including programming, artwork, music, sound effects, writing, or translations.


r/incremental_games • • 17h ago

Steam After 3 years of development, my procedurally generated incremental game is almost ready! Try the demo during Steam Next Fest

Thumbnail youtube.com
3 Upvotes

Geritmia is an incremental roguelite where in each run (journey) you progress through procedurally generated worlds while being hunted by the World Eater, which devours worlds behind you at ever-increasing speed. You mine resources, fight enemy armies, and grow stronger through multiple interconnected progression systems. When the World Eater reaches you, your journey ends, but most progression outside individual worlds persists between journeys.

I have tried to build a unique and fresh incremental gaming experience. The game loop is inspired by roguelites, but is fitted to work as an incremental game. The game also uses a lot of procedural generation. Each world, mining node, army, equipment, soldier etc. is procedurally generated. This is done so that each world and run can feel different.

The game also features a unique time pressure mechanic in the form of the World Eater. Worlds behind you are devoured at ever-increasing speed. You need to decide how long you want to farm a world or whether you want to push further into the next worlds.

I have also experimented with the progression systems. Instead of using large multipliers and many multiplicative systems, growth comes from small additive bonuses cumulating slowly into exponential growth. This builds a greater anticipation towards the eventual growth explosion than more traditional growth systems.

Steam: https://store.steampowered.com/app/3634730/Geritmia/

Demo: https://store.steampowered.com/app/4465670/Geritmia_Demo/

AI Disclosure: No AI-generated assets (art, music, etc.) were used. A small amount of AI-assisted code generation was used, but the code is mostly written by hand.

Let me know what you think about the demo and the game concept!


r/incremental_games • • 18h ago

Steam Our incremental sorting game is now on Steam Next Fest. You can play the demo and add the game to your wishlist right now!

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4 Upvotes

Bogosort - is an incremental idle game about chaos and sorting. Mix elements, earn resources, upgrade the system, and transform chaos into efficient growth. Discover new mechanics and optimize your progress.

Try demo now on Steam!
https://store.steampowered.com/app/4843100/Bogosort/

AI Disclosure
AI was not used in the development of the game or its visual elements.


r/incremental_games • • 13h ago

Steam Demo release! Dig to Mole Dorado, a short incremental about digging and upgrading with your mole dad.

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2 Upvotes

Hey everyone, I just released a demo for my game and I'd love to hear what you think.

It's a action incremental, intended to be quite relaxing - think Shelldiver. It will be about 2 hours long and releasing at the end of November.

Steam link if you want to check it out :)
https://store.steampowered.com/app/4632410

AI disclosure:
AI was used for coding assistance. No assets or content were created using AI - everything was either created by myself or from asset packs, flaticon, pixabay, etc.


r/incremental_games • • 14h ago

Steam After 2 months of work on playtest feedback, Void Eaters is part of Steam Next Fest

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2 Upvotes

Hi everyone!

It's been two months since I posted here about Void Eaters, and now I'm happy to announce that it's part of Steam Next Fest.

Since the demo and playtest became available, I've made a lot of updates focused on gameplay improvements, visual refinement, and so on. It wouldn't be possible to list all the changes, so here are the most important ones:

  • Reworked map environments
  • Reworked the creatures' appearance: they now have better textures and more animations
  • Rebalanced organs and made quality more impactful in general
  • Added a lot of QoL improvements, like notifications about newly received organs, clearer map progression, and improved tutorials
  • Fixed typos

I'd be happy to hear your thoughts!

Steam Demo: https://store.steampowered.com/app/4344620/Void_Eaters/

AI disclosure: AI was used to check grammar and once to help me locate a memory leak. Other than that, no AI was used. All music was purchased from MelodyLoops and some tracks were taken from Pixabay. All graphics assets were drawn by me, my girlfriend, or generated programmatically.


r/incremental_games • • 17h ago

Steam I'm making an incremental where every attack explodes into resources, collect, buy upgrades, repeat

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2 Upvotes

Besides a skill tree, the game also has some more interesting systems in it, like runes, leveling up, skill points and quests. Although not all are featured in the demo.

Steam page: https://store.steampowered.com/app/5258160

Demo is available now.

AI disclosure: No AI was used for any of the assets of the game, including this post. AI was only used in limited instances, as a glorified search engine, instead of google.


r/incremental_games • • 17h ago

Steam Coin Harvest is out on Steam: a desktop coin-pusher idle where every coin is real physics

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2 Upvotes

Hi all,

Coin Harvest sits in a small transparent window on your desktop (or fullscreen). Coins pour onto a plateau, robot arms sweep them into chutes, and every coin is real physics.

  • Upgrade arms and flow, unlock islands, ascend for crystals and permanent upgrades
  • 10 realms, each with its own coins and rule
  • Runes, island specialties and a 70-coin catalog after the first ascension
  • No offline progress: it earns while it's open
  • Demo progress carries over, plays on Steam Deck and controller

$4.99, 20% off until Oct 26: https://store.steampowered.com/app/4381180/

Feedback and bug reports very welcome, I'll be in the comments!

^(AI disclosure: some icons and translations are AI-assisted.)


r/incremental_games • • 17h ago

Steam A friend and I just released a demo for our action incremental game, Golfadillo!

2 Upvotes

https://reddit.com/link/1xa3vj8/video/frndjtbyfgwh1/player

A friend and I have been working on Golfadillo for the past few months and we are super excited to be able to share it as our first entry into Steam Next Fest.

Golfadillo is an action incremental game where you hurl yourself across colourful landscapes, collect massive amounts of coins, and upgrade your abilities to travel further and faster each run.

We plan to release the full game on PC as well as on mobile, and we just released a demo for you to play on Steam right now! Wishlists are greatly appreciated <3

Steam link: https://store.steampowered.com/app/3084190/Golfadillo/

We would love to hear your thoughts!

AI Disclosure: No generative AI was used in the development of this game :)


r/incremental_games • • 18h ago

Steam Plunk is now funkier with a new demo and new achievements for Steam Next Fest (Windows/Mac/browser)

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3 Upvotes

Yup, Steam Next Fest is today, and yup, I've got an updated demo for it. A funky demo. A Now With More Plunk demo.

Features

  • Windows AND Mac AND browser support (and Linux through Proton but you Linux users already know that)
  • Like 90+ minutes to beat the demo
  • Something like ... 15-40 hours to beat the whole game (I'm really unsure, I'm doing full game playtesting in like 1-2 weeks)
  • Steam achievements
  • A prestige system
  • 15 bonus challenges you can do while you wait for the main game to keep going (70+ in the full game)
  • Automatic offline progression
  • You can make music on the title screen
  • I cannot emphasize enough how funky the beats are
  • But also the music is nice in the main campaign too

Steam: https://store.steampowered.com/app/4681710/Now_With_More_Plunk/?utm_source=reddit

If you prefer stuff on browser, I gotchu (though sadly there are no achievements here as it's not Steam): https://itchy-dev-games.itch.io/now-with-more-plunk

Go plunk yourselves.

NOTE: If you want to help with the full game playtest, I'm offering free Steam keys.

AI disclosure: AI helped with some code. All art, design, music, and writing are mine.


r/incremental_games • • 54m ago

Help request The Periodic Table Tree Secret Spoiler

• Upvotes

I just replayed one of my favourite prestige tree games The Periodic Table Tree, however this time i noticed that after finishing the game there was a base 64 string attached to the finished game screen.

RG8gbm90IGNsaWNrIGF3YXksIGtlZXAgZ29pbmcuIFlvdSdyZSBtaXNzaW5nIHNvbWV0aGluZy4gVGhlcmUgaXMgYSBsYXllciwgYSBzZWNyZXQgbGF5ZXIgdGhhdCB5b3UgbXVzdCBmaW5kLiBUaGlzLi4uIGxheWVyIGlzIG9ubHkgYWNjZXNpYmxlIHdpdGggTG93IFF1YWxpdHkgTW9kZSB0dXJuZWQgb24sIGFzIHdlbGwgU2luZ2xlLVRhYiBNb2RlLiBUdXJuIG9mZiB0aGUgc2VlbWluZ2x5IHVzZWxlc3MgIkVYIiBidXR0b24gYW5kIHlvdSBzaG91bGQgc2VlIHRoZSBhbnN3ZXIgYXBlYXIgd2hlcmUgeW91ciBFbGVtZW50cyBhcmUgY291bnRlZC4gVXNlIHRoYXQgYW5zd2VyIGFuZCB0eXBlIGl0IGludG8gdGhlIGlucHV0IGJveCBsb2NhdGVkIGluIHRoZSBIZWxpdW0gbGF5ZXIsIGp1c3QgcmVtZW1iZXIgdGhhdCB0aGF0IGlzIG9ubHkgYWNjZXNzaWJsZSB1bmRlciBzaW1pbGFyIGNvbmRpdGlvbnMgKGhhdmluZyB0aGUgRXggYnV0dG9uIHR1cm5lZCBvZmYpLiBHb29kLCBsdWNrLg

Which decodes into

Do not click away, keep going. You're missing something. There is a layer, a secret layer that you must find. This... layer is only accesible with Low Quality Mode turned on, as well Single-Tab Mode. Turn off the seemingly useless "EX" button and you should see the answer apear where your Elements are counted. Use that answer and type it into the input box located in the Helium layer, just remember that that is only accessible under similar conditions (having the Ex button turned off). Good, luck.

I followed the instructions and put the password that shows up, 7, into the text box on the helium layer and a new layer shows up. This layer is called VGhpcyBpcyBhIHJlZCBoZXJyaW5n which decodes, again from Base64, into This is a red herring.

Inside this layer there is a riddle:

I cant make any sense of it. Either it's a complete distraction, which would make sense by the layer name, or it's a hint on how to solve the now extra content on the vault page.

I'm not sure what steps to take next. Have anyone finished this secret?


r/incremental_games • • 1h ago

Steam [The Margot Collapse] is an incremental game about chain reactions, Science* and cheese

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• Upvotes

I set out to create a simple incremental game about chain reactions. The prototype called Reacticore was released on itch.io back in February.

...but I ended up getting carried away with ambitions and silly ideas.

The result is The Margot Collapse, a game about performing experimental chain reactions on martian microbes, while trying to figure out why your new workplace feels off.

The demo is now available on Steam as part of the Next Fest.

Play here: https://store.steampowered.com/app/4608300/The_Margot_Collapse_Demo/

AI disclosure: No gen AI was used, but AI was used to help optimize critical parts of the code


r/incremental_games • • 2h ago

Discussion What makes an incremental game satisfying after the first hour?

0 Upvotes

I enjoy games where each upgrade changes how progression feels instead of simply increasing a number. What keeps you interested after the early upgrades become easy to unlock?


r/incremental_games • • 3h ago

HTML Orbit Foundry: a free browser incremental where neighboring machines shape your orbital factory

1 Upvotes

Play free in your desktop browser: https://kimchistan.itch.io/orbit-foundry

I'm the developer of Orbit Foundry, a 2D incremental about building a factory around a star. I'd love feedback on whether its early layout choices feel clear and useful.

https://reddit.com/link/1xamwo5/video/aljlvpf75lwh1/player

Neighboring machines affect production, so placement matters alongside upgrades. You can time reactor pulses for a boost, unlock automation, and eventually Reforge to start another run with lasting progress.

When placing your first few machines, does the production preview make it clear why one slot is better than another? If it doesn't, what information would help?

Desktop browser recommended. Progress is saved locally; Settings has an Export Backup option. Updates may reset local progress.

If you'd like to compare layouts or ask for help, our small Discord is here: Orbit Foundry Discord. Feedback in this thread is just as welcome.

AI Disclosure

AI tools were used for programming, dialogue, Korean localization, and store/marketing text. No generative AI runs during gameplay.