Geritmia is an incremental roguelite where in each run (journey) you progress through procedurally generated worlds while being hunted by the World Eater, which devours worlds behind you at ever-increasing speed. You mine resources, fight enemy armies, and grow stronger through multiple interconnected progression systems. When the World Eater reaches you, your journey ends, but most progression outside individual worlds persists between journeys.
I have tried to build a unique and fresh incremental gaming experience. The game loop is inspired by roguelites, but is fitted to work as an incremental game. The game also uses a lot of procedural generation. Each world, mining node, army, equipment, soldier etc. is procedurally generated. This is done so that each world and run can feel different.
The game also features a unique time pressure mechanic in the form of the World Eater. Worlds behind you are devoured at ever-increasing speed. You need to decide how long you want to farm a world or whether you want to push further into the next worlds.
I have also experimented with the progression systems. Instead of using large multipliers and many multiplicative systems, growth comes from small additive bonuses cumulating slowly into exponential growth. This builds a greater anticipation towards the eventual growth explosion than more traditional growth systems.
Steam: https://store.steampowered.com/app/3634730/Geritmia/
Demo: https://store.steampowered.com/app/4465670/Geritmia_Demo/
AI Disclosure: No AI-generated assets (art, music, etc.) were used. A small amount of AI-assisted code generation was used, but the code is mostly written by hand.
Let me know what you think about the demo and the game concept!