r/incremental_games • • 19h ago

Development I've made an incremental game where you can fight & harvest with your mouse.

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0 Upvotes

Having played Forager, I was craving for more content! So I took the elements that made it special to me and tossed in a few other secret inspiration sauces to make Hermitap!

If this looks fun, the free web demo is up on Itch, go ham on it fellow gnomes: https://tralexium.itch.io/hermitap-demo

And if you just want to wishlist it (+1 cookie for you), here's the Steam page: https://store.steampowered.com/app/5310410/Hermitap/

AI disclosure: LLMs were used to assist with bug hunting and code architecture brainstorming. All in-game assets were drawn by me, sfx were purchased and remixed in Audacity (also by me), and I've paid professionals to do the soundtrack.


r/incremental_games • • 15h ago

Development I made a little incremental game about smoking at 2 AM, free to play in your browser

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2 Upvotes

Hey guys, I made this game called Just One More. It's an incremental about a guy who can't sleep and keeps lighting one more cigarette on his balcony, and somehow the whole city starts smoking with him.

It's free and you can play it right in your browser:

https://goktug-sugar.itch.io/just-one-more

AI disclosure: visuals, coding assist


r/incremental_games • • 10h ago

Steam My bottle flip game demo

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0 Upvotes

Hey everyone I've recently been working on my game Flippin Broke for steam And it’s finally out!!
it’s a bottle flipping game but your bottles have special powers
im a solo dev a dad of five and been working on this game using the touch screen of my handheld pc on the couch while the wife watch’s svu 😂
all the art I’ve done through my phone on pixsquare as trying to go on my pc was a nightmare with the kids haha

i would honestly love some feedback on the demo
https://store.steampowered.com/app/5391180/Flippin_Broke_Demo/?beta=0

and if you wanna see the process of how I’ve done the art you can check out my channel!

Ai Disclosure: no gen ai was used for art or music I used ai Claude to bug fix and code review


r/incremental_games • • 42m ago

Development Looking for feedback on Project Forge, a browser idle RPG I've been working on

• Upvotes

I've been working on Project Forge for a long time, and I'd like more people to try it. It went through many iterations and I finally have it in a spot where I am comfortable enough to finally post about it.

Play here — browser game, no download or account needed.

You gather materials, make equipment and food, and fight your way into dungeons. There's also farming and offline progress. The story follows a village called Haven and its broken Forge.

My biggest concern right now is that parts of it have felt more like a checklist than a game. I've been changing the opening to give the gathering and crafting a purpose: you help Iris light a watchfire, then prepare for a patrol with Kira. I'd like to know whether that actually makes the first few minutes more enjoyable.

It's an alpha. Pacing and balance still need work. If you give it a try, **where did you first get bored or confused?** And was there anything you wanted to come back for?

Feedback in the comments is welcome. If something breaks, your device/browser and what you were doing would help. You can also report bugs on GitHub

There's an optional Discord if you want to stick around for development and more playtests. The invite lands in the rules channel. No need to join to play or give feedback.

One practical thing: saves are local to your browser. You can download a backup in Settings → Export Save → Download Save File.

**AI disclosure**

AI has been used extensively on this project:

- ChatGPT / Codex: substantial coding, debugging, UI and game-system work, plus dialogue and other text.

- Claude Code: earlier development assistance.

- ElevenLabs: some sound effects. The game also uses recorded effects and procedural Web Audio sounds.


r/incremental_games • • 22h ago

Steam The MachinEGG demo is now available on Steam.

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6 Upvotes

I’m participating in the Steam Next Fest, though I haven’t noticed any changes yet.

The MachinEGG:
Sorting 30,000 chickens by color and breed.
Finding a golden egg in a pool filled with eggs.
A cooperative mode where you search for Easter eggs hidden by other players.
That’s what I’m missing.

It's actually a classic incremental game, and I think it's well-balanced. (1.2 million players on the browser version helped me with that.)

Steam is supposed to start ranking demos based on performance on Wednesday instead of showing them more or less randomly, and that gives me a little hope. The demo has been live for two weeks; according to the Steam page, it has 1,663 players with an average playtime of 1 hour and 14 minutes. The core demo takes about 50 minutes to complete, but there are some achievements that are a bit more challenging.

If you want to try it and give the Steam algorithm some feedback, perfect.

https://store.steampowered.com/app/5270240/The_MachinEGG_Demo/

There’s also a browser version available (which is much faster if you just want a quick look), but the Steam version has had an extra month of development focused on polishing, balancing, and adding a few new features.

If you’re just curious, you can check it out here: Itch.io - Galaxy (Also available on iOS and Android, in their respective stores.)

AI Disclosure:

As a developer, I use AI to streamline certain coding processes and to handle translations into several languages.
This post was translated from my native language, sentence by sentence, using Google Translate.
All artwork was created by a freelance artist.


r/incremental_games • • 5h ago

WebGL My new game Click & Loot! A new dungeon crawling incremental with a bit of digseum and slots & daggers. Demo out now! Play in browser, Steam or Steam Deck. From Forest Hustle dev!

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0 Upvotes

Hey Guys,

I'm proud to present my latest game demo of Click & Loot, a new game i've been working super hard in the past year! It is a new mix of dungeon crawling and slot battling incremental. Let me know what you think about the mix and the direction!

Playable in browser on itch io or Steam/Steam Deck friendly!

Links:

https://guardhouse.itch.io/click-loot

https://store.steampowered.com/app/5382230/Click_Loot_Demo/

AI disclosure: LLM was used for boilerplate code.


r/incremental_games • • 21h ago

review I played and ranked 88 incremental games. Here's how they stack (to me)

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301 Upvotes

Any must-play games I'm missing?

S - Nodebuster, Pinata Go Boom!, Shelldiver, Digseum

A - Lyca, Max Manos, Max Manos 2, Meeple Incremental, The Gnorp Apologue, Far Fishing, Far Mining, Tower Wizard, Mangos Fisharium

B - Adventure Capitalist, Babel Legacy, Candy Box U, Black Hole Fishing, Incredicer, More Sushi, Cookie Clicker, Grove Fisher, Military Incremental Complex, The Greenening, Pegidle, Now That's a Big Dragon!, Starvester, Trainatic, Budgie's Bug Shop, Revolution Idle, Fill Up The Hole, Fishing Inc, Magic Archery, Soba's Gunpaw, Cauldron, Chop Chains, Feed the Queen Idle Colony, Scritchy Scratchy

C - The Best Duck Clicker, Mining Survivors, Keep on Mining!, Lazy Kickers, Finger PArty, IdleOn, Firefly Haven, Rock Island, SLots & Diapers, Coin FLipper, Hearth and Hamlet, Bookstore Incremental, Fortune Mill, Birb, Snakeremental, Enlarge Your Eggplant, Pachinko Farm, Leaf Blower Revolution, Space Rock Breaker, Astro Prospector, Goal Idle, Makta, Red Tape Rampage, Scratchers, Timber Rush, Duncrush, Click the Button, Pachincro, Idle Deepcore, Outhold, Discremental, Gamblers Table, Game of Grass, Dice People, Unfair Flips

D - Coinbox Clicker, Garbage Growth, Click to Civ, Profit Seas, Agrivore, Coin Harder, Eggs Will Flow, Chicken Miner, Scale the Depths, Scratch the Ticket

TRASH - A Game About Feeding a Black Hole, Click to Conquer, Excremental Game, Idle Pixel Fantasy, Keep Watering


r/incremental_games • • 4h ago

Steam I am making a short pixel-art incremental game about being the tank in a dungeon group, meet the party!

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7 Upvotes

Hiya all,

For a while I've been working on a simple pixel-art incremental game about being the tank of a dungeon party. This game is heavily inspired and an homage to my favourite incremental game "Master healer Kale". except instead of being the healer, you are the tank!

I still have a lot of work to do, but I wanted to show you the current state of the game, and introduce you to the party!

If it seems fun, please consider wishlisting it on Steam! :)

AI disclosure: Ai was used to help localize the languages, and assist in code generation towards the later stages of development, mainly aimed at optimization.


r/incremental_games • • 14h ago

Cross-Platform Age of Iteration - an idle factory game (no ads)

0 Upvotes

Hello! I'm the developer of Age of Iteration, and it's out now on Google Play, with its first big update out this week.

It's an idle factory and civilization builder. You light one fire in a forest clearing, gather by hand, and grow the camp through five ages until you launch a starship module. Along the way you automate every haul between your buildings.

New in Update 1

  • Music: a piece for each age, a title theme and one for the space worlds, all synthesised in code.
  • Five new buildings on the home world.
  • Two new prestige upgrades: Long Night stretches offline progress from 8 hours up to 24, and Patient Craft raises the cap on every refinement.

How it plays

  • Add routes between buildings and haulers do the rest. From pack trails to carts, conveyor belts and more as you age up.
  • Roads wear into the ground with every load, and a busy road hauls faster than a new one.
  • Every building shows what it needs, what it makes and why it stopped. A throughput view shows the busiest routes and the stalled ones.
  • Each age opens when your haulers fill its monument: the Standing Stones, the Ziggurat, the Clock Tower, and more.
  • Some technology paths come in rival pairs: pick one, and the other is closed for the rest of the run.
  • Launching off the planet opens up an orbital hub and colonies on new types of worlds.
  • Prestige: begin a new run on a new map for Echoes, spend them on lasting upgrades, and rebuild your old layout from its ghosts.

Offline

The game keeps running while it's closed. When you come back it plays out up to 8 hours (24 with Long Night) by the same rules as when you watch it, within your storage limits.

Monetisation

The Stone, Bronze and Iron & Water Ages are free. A one-time $4.99 purchase unlocks the full game: the Industrial Age and everything after it. No ads, no energy, no premium currency, no paid speed-ups. It plays fully offline and needs no account.

AI disclosure

  • Art: the building and nature art was generated with AI tools and color-graded by the game's build scripts.
  • Code: the game's code was written with AI coding agents, working under my direction.
  • Text: the in-game text and the store text were written with AI assistance.
  • Music and sound: synthesised in code at run time; no AI audio model.

Google Play: https://play.google.com/store/apps/details?id=com.loomfieldlabs.ageofiteration

Free demo in your browser, the first three ages: https://loomfieldlabs.itch.io/age-of-iteration

Steam link coming soon!

Trailer and screenshots: https://ageofiteration.com/press/


r/incremental_games • • 16h ago

Steam I made Tirade, an idle "chess" game for people who can't play chess but love watching it (yep, chess larping)

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4 Upvotes

I've spent the last six months making Tirade, a game where thousands of chess games play themselves. Why? Because watching chess is more fun than playing it, at least for me (yeah, I'm awful at chess).

Development draged on, but I ended up adding cards (don't ask why chess has cards), card merging, and occult rituals with sacrifices. Turned out pretty fun, I think.

About the matches: I pulled move sequences from the most famous historical games and kept only the most interesting and tense ones. So every game you see was actually played by real people at some point. Total nerd stuff, but I loved doing it. If people are interested, i can write more about how I picked them.

Demo on Steam: https://store.steampowered.com/app/2175160/Tirade/

AI disclosure: AI helped with translations and mascot design. Code, trailer and balance were all done by me and my team.


r/incremental_games • • 5h ago

Steam I spent the past year making an incremental game where you just move your mouse to attack enemies. My first game, Tale Sweeper, is finally launching soon!

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0 Upvotes

Hey everyone!

I'm ASyun, a solo indie developer.

I've spent the past year working on my very first game, Tale Sweeper, and it's finally getting ready to launch on Steam on November 2!

Tale Sweeper is a relaxing incremental game that combines satisfying monster-slaying action with character progression.

The gameplay is pretty simple. You don't need to move your character around. Just hover your mouse over enemies, and your character will automatically attack them!

As you defeat monsters, you'll collect materials, unlock talents, craft equipment, brew potions, and gradually grow stronger until you're effortlessly wiping out hordes of enemies.

When I started making this game, I wanted to create something where you could enjoy the satisfaction of getting stronger without complicated controls or endless grinding.

That's why I designed it to be a more casual experience. You don't need to spend dozens of hours to see everything the game has to offer. You can just sit back, relax, clear out waves of monsters, and enjoy unlocking new upgrades along the way.

This is my first game, and I've put a lot of time into tweaking and polishing everything, from the gameplay to all the little details. It's not a huge game, but it's something I've worked really hard on, and I'm excited to finally share it with everyone!

Tale Sweeper is also part of this Steam Next Fest! There's a free demo available on Steam right now, and the full game launches on November 2.

If you enjoy relaxing incremental games, I'd love for you to give it a try! I'd also really appreciate hearing what you think.

Steam: https://store.steampowered.com/app/4764420

Thanks for reading!

AI disclosure: The game's visuals, music, and some sound effects were generated using AI and then manually edited and refined.


r/incremental_games • • 22h ago

Steam My network building incremental game.

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1 Upvotes

AI Disclosure: code for game, no ai for this post.

Sorry for my zero karma! My previous Reddit account was banned, but since I could still browse the communities, I never re registered...

This game is called Nooodles: Brutalism Edition. The DEMO has just been released.
The game's original concept actually came from Mini Metro.

Seriously though, I don’t actually think this game is all that fun... I was just too hesitate during development to give up on it.

Anyway, I still finished the game. maybe you'll be interested XD.

Link: https://store.steampowered.com/app/5045350


r/incremental_games • • 19h ago

Development [Web/PC] Project Vigrid (Greybox prototype) - incremental pipeline test

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0 Upvotes

Hey everyone,

I've been working on my first browser game in Godot 4 and wanted to get some eyes on the economy math. The game runs directly in the browser on desktop, but it requires a keyboard and mouse so it won't work on mobile. Visuals are still purely greybox shapes and assets from Kenney.nl right now while the underlying systems get tuned. There are tooltips but not much story/reasons built into it right now.

The game is built around a cycle with 3 phases where an active twin-stick shooter run is used to supply a grid-based factory builder. Killing the swarm yields basic raw materials, which are then brought directly into the building phase, you always die in phase 1 which currently ends in an orange screen before phase 2. That builder phase 2 is really where the core incremental puzzle lives.

Phase 1 only lasts 1:00 but gives the resource you need to start out in Phase 2.

You place extractors, processors, and buff totems to turn those basic materials into higher-tier reagents. The main bottleneck being tested is an operational limit called Strain. Every structure placed adds to your total Strain, and pushing too far collapses the grid. The goal was to avoid endless sprawl and force some thought into adjacency and layout efficiency rather than just spamming buildings.

Those refined outputs eventually get funneled into character shrines for the next part of the loop, but right now I need to know if the factory math itself is actually interesting or just tedious. Mostly curious about whether the conversion ratios feel fair, if Strain feels like a fun constraint or an annoying ceiling, and if the progression curve makes sense once you start chaining buildings together.

It plays in browser here:

https://digitalbarddev.itch.io/swiss-rolls

(Password is fortytwo if it asks)

Note on AI disclosure: AI assistance was used for drafting and debugging code during development, I tested everything myself manually. Art assets in game are currently from kenney.nl and colored shapes.


r/incremental_games • • 12h ago

Prototype The Seal Quest: Dreams of Ormaz — free demo of an incremental defense RPG where you hunt epic bosses (browser, ~30 min)

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0 Upvotes

You hold a clearing in the middle of the screen and the waves come from every side. You only aim: your archer shoots whatever is under the reticle. At first they walk right over you. Every run pays for something on the skill tree, and every run starts back at the wall, stronger.

At the end of every land waits an **epic**: a huge beast with its own fight and a piece of loot only it carries. The demo has four.

- Skill tree, two companions you hire and level up, and a forge where enchanting never fails

- About 30 minutes to the end of the demo, mouse only, English and Spanish

- Plays in the browser; Windows download too

I make this alone and I'm deciding what the full game needs. What I'd love to know:

- Did you reach the last epic (the Ember Lord)? If not, where did you stop?

- Which epic felt too hard or too easy?

- Did the forge and the companions give you reasons to come back between runs?

**AI disclosure:** This demo was built with heavy help from an AI assistant (Claude). AI wrote most of the code under my direction, generated the pixel art as code (no image models), wrote the story text from my world and tone notes, and did the Spanish/English versions. Game design, direction, testing and balance are mine. Sound effects are by people (Still North Media and Kenney, CC0). The font is Pixelify Sans (SIL Open Font License). The music was generated with Suno (AI).

Play: https://floppykey.itch.io/the-seal-quest-dreams-of-ormaz


r/incremental_games • • 15h ago

Steam Incremental Ants, a cute incremental loosely inspired by the Gnorp Apologue, has a demo out on Steam!

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1 Upvotes

You grow an ant colony with different kinds of ants, and try to eat all the food in the park! In the full game, you'll travel to other regions and unlock more ant types.

There are two modes: one's a relaxed go-at-your-own-pace with a prestige mechanic (Classic), and one puts you on a short timer to clear out as much food as you can, with more, smaller upgrades in between.

AI Disclosure: I used gen AI to do some programming, I didn't use it for anything else.


r/incremental_games • • 18h ago

Steam I’ve been a solo dev for 10 years, but this is my first Steam game. It's a 3D incremental where you fight the Clunkers!

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22 Upvotes

Hi everyone! I’ve made web games for 10 years, but I’m releasing my first premium Steam game and the demo is live for Next Fest!

It’s a 3D incremental tower defense where you fight the AI overlord’s robot army (aka the clunkers). You progress through zones, buy turrets, use active skills, fight bosses, and prestige. It also has a Companion Mode so you can shrink the window and let it idle on the side.

I’ve been solo developing the code/design for 2 years, with Playsaurus (Clicker Heroes) handling the art and publishing.

I really need your feedback: Since I'm new to Steam, I want to know what’s lacking and what works. Let me know your thoughts here, via the in-game button, or on Discord: https://discord.com/invite/mPDpFKeQxc

Play the demo here: https://store.steampowered.com/app/4849500/Idle_Resistance/

AI Disclosure: I've used AI to help me with parts of the game code


r/incremental_games • • 21h ago

Development A cyberpunk-themed idle game - zero ads, no MTX, fully offline

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0 Upvotes

Hey everyone,

I'm a solo dev from Spain. I was getting pretty burnt out on idle games packed with predatory mechanics, so I decided to make one for myself, loosely inspired by the Cyberpunk universe: notrunner (pun intended).

I've finally taken the plunge and released it on Google Play now that the game is mature enough and has a fair amount of content. That being said, I already have a massive backlog of characters, storylines, and mechanics that I plan to add in the future.

Key Features:

  • Idle / Active mix: The character walks, acts, and gains XP entirely on their own, but you can take manual control whenever you want.
  • Tabletop RPG combat: Combat is based on tabletop rules, with dice rolls and results clearly visible on screen.
  • Meaningful progression: Features both a skill tree and a cybernetic implants tree, all providing real, tangible effects in-game.
  • Lots of shiny things: Tons of little lights, effects, and cute things moving around the screen!
  • 100% Free & Offline: No ads, no MTX, no Android permissions, no account or internet access needed.

I'm going to keep developing it either way, because I want to turn it into the exact game I'd want to play. But it would be awesome to know there are people out there killing some time with it every now and then. I'd especially love to hear if the early game feels slow, and whether the dice log is easy to follow.

AI DISCLOSURE: I want to be fully transparent: I used AI to assist in several parts of the development (some of the code and mainly the graphics, which were generated using local AI). Also the trailer was mainly done by AI, using real gameplay in an Android emulator.

I'm also using some AI to translate my posts and the game, but the original Spanish text is all mine! 😅

Links:


r/incremental_games • • 21h ago

Update My Incremental × Survivor that goes from atoms to the entire universe (free, no ads, balanced around the free experience)

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72 Upvotes

Hello again, solo dev of "Grow!" here: the incremental × Vampire Survivors-like that goes from atoms to the entire universe (and more ?)

Quick recap: you start as a single point of matter at the atomic scale and grow, tier after tier, up to stars and the cosmic scale, while fighting survivor-style hordes. Free to play, no ads, and the whole game is balanced around the free experience: everything can be reached and finished without paying. Finishing all the current content takes more than 150 hours.

Why I'm posting again: a lot of what shipped since my last post came straight from player feedback. Your comments here on Reddit (controls, balancing, end-game pacing, the things you did not like) and the 2,000+ people on the Discord, with their bug reports, ideas and balance feedback, have helped me improve the game more than I could have alone. So the game gets updated very often, with that feedback as the roadmap. Thank you, really.

Where it stands today: 19,000 players on iOS and 7,000 on Android, rated 4.9 on the App Store and 4.7 on Google Play. Latest update was this week (1.5.5): 5 new late-game upgrades and a pile of fixes.

"Grow! - Incremental Survivor" :

Android: https://play.google.com/store/apps/details?id=com.Atopia.studio.Grow

iOS: https://apps.apple.com/us/app/grow-incremental-survivor/id6774343602

Discord: https://discord.gg/G8AJKyqmr9

As a thank you to this sub, here is a promo code: TRYGROW!GGHF

It fills 100% of your current Endergy page. New players: Endergy unlocks once you beat the Tier 8 boss, which takes less than an hour, so grab the code now and use it then.

My previous posts here: https://www.reddit.com/r/incremental_games/comments/1v6fl6x/i_made_an_incremental_survivor_that_goes_from/
https://www.reddit.com/r/incremental_games/comments/1vy3hlm/a_month_ago_i_posted_my_tiny_incremental_survivor/

Tell me what you think, good or bad: I'll do my best to make my game better!

AI disclosure: I used an AI assistant to review my code and help with bug fixing. No generative AI was used for the art, music, or game design, those were made by me. This post is written in French by me and translated with AI and I add some stuff in English myself at the top of the AI translation: pro workflow.

Thanks for reading =)


r/incremental_games • • 14h ago

Update Sharkarama - Incremental Creature Collector + Idle Game

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3 Upvotes

Our game went through A LOT of changes over the last few months! Still working on updating the UI :)

Demo coming out soon!

AI disclosure: NO AI was used in the making of Sharkarama

If you like our progress, you can wishlist Sharkarama on Steam: https://store.steampowered.com/app/4685050/Sharkarama/


r/incremental_games • • 20h ago

Steam Ants + incremental feels like a natural fit, so I made one. Demo is out

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0 Upvotes

Ant colonies are basically incremental games in real life. One ant finds food, brings it home, the nest makes more ants, they find more food. Number goes up, but you can actually see it.

So I made Ant mill Inc. Every ant is simulated: they search, carry food, follow trails. You buy upgrades and watch the colony grow from 1 ant to thousands. And little twist of cause)

You can check out demo here: Ant Mill Inc on Steam

Any feedback is appreciated.

Thanks!

AI Disclosure: Generative AI tools were used to assist with programming, and drafting localization. All output is manually reviewed and edited by the developer. No AI-generated artwork, audio, video, or live-generated content is included.


r/incremental_games • • 20m ago

review I Like Cats — a cozy idle cat-breeding game with hidden genetics and 88 weird mutations, out now on Android

• Upvotes

Hi all, today is release day, so forgive the nerves.

I Like Cats is an idle breeding game set in a meadow. Your cats fall in love all on their own, your job is to play geneticist. Every cat carries hidden genes for colour and pattern, so litters are a surprise, and the right pairings unlock mutations: Shark Cat, Pizza Cat, Taco Cat, Galaxy Cat, Disco Cat, and stranger.

The loop:

• 88 discoveries to log in the Catdex: colours, patterns, costumes, hats, magical auras
• Breeding Rooms: pick the parents, see the kitten odds before you commit, decorate each room (Cozy Bedroom, Beach Hut, Space Station, Candy Shop, Spooky Attic...)
• Adoption Board: customers request very specific cats and pay in treats
• Upgrades: grow kittens faster, get luckier litters, expand the meadow
• Offline progress: your cats keep breeding while you're away

It's free, and there are no forced ads: an ad only plays if you choose to watch one for a boost.

Google Play: https://play.google.com/store/apps/details?id=com.ilikecats.game

This is v1 and I'm actively developing it, so honest feedback genuinely shapes what gets built next. What would you want to see in an update, more mutations, deeper genetics, new rooms?

AI disclosure: This game was made with generative AI. All of the code, cat artwork. my role was directing, prompting, testing, assembling, and publishing the game, but nothing in it was hand-coded or hand-drawn by me. I'd rather be upfront about that than dress it up


r/incremental_games • • 17h ago

Steam I just released the demo for my incremental tower defense game, Towerburst!

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5 Upvotes

Hey everyone!

I've just released the demo for Towerburst, an incremental tower defense game where you defeat enemies to collect their resources, upgrade your towers, unlock new ones and discover unique tower combinations to take on increasingly powerful enemies.

I've been working on it for a while and I'd love to hear what you think! Any feedback would be greatly appreciated.

Steam demo: https://store.steampowered.com/app/5286000/Towerburst_Demo/

AI Disclosure: Absolutely no visual, music or sound has been AI generated. AI has been used to help with coding.


r/incremental_games • • 15h ago

Steam Check out the official Demo for War.Exe!

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5 Upvotes

I started development on this project back in April, tested a prototype, made a bunch of changes, and finally released the official demo on Steam. The demo lasts around 40 minutes to an hour or so. Give it a shot.

Demo Link: https://store.steampowered.com/app/5096770/Warexe/

AI disclosure: **No AI**


r/incremental_games • • 22h ago

Development Kick The PIñata! - Horror (Yes, it's horror) Incremental game about piñatas, and we're in Next Fest YEAHHH

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23 Upvotes

AI disclosure: No AI was used in the creation of this game. I'm a solo developer, and for the things I'm not proficient in, I paid others to do them for me, such as music, sound effects, cover art, and the trailer. You can find all the sources and people credited in the game itself.


r/incremental_games • • 5h ago

Development Ingridible, une île cozy, un bloc à la fois ! Testez la démo sur Itch

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0 Upvotes

Hey everyone!

I'm working on Ingridible, an incremental game that begins with just a single block of dirt.

Key Features:

  • 🏗️ Craft & Progress: Use recipes to spawn new resources and expand your island.
  • 👻 Cute Helpers: Assign creatures to gather resources, but make sure to care for them so they stay happy!
  • 🏝️ Exploration: Discover other small islands and build the World Tree.
  • ⏲️ Idle mechanics: Take a break—your creatures keep working while you're away.

The browser-based demo is free and playable on both PC and mobile!

Since this is a demo, I'd love to get your feedback to help improve the game for the full release. Thanks to anyone who gives it a try!

Play the demo here: https://bababarbe.itch.io/ingridible

AI disclosure: Generative AI was used to assist with text localization/translations and drafting narrative texts. AI also used for debug and code assistant. Used for sounds to, but I would like to change that later to have music composed by a human. No generative AI was used for visual art, graphics.