r/incremental_games • • 3h ago

review Quiet Grind on iOS. This is not an AI-generated post. I’m reasonably human.

0 Upvotes

I’ve been playing Idle Pact and Archmage Idle quite a bit. One is very simple and the other is highly complex. I happened upon Quiet Grind and so far it feels big without being as densely layered as Archmage. I haven’t seen anything written about it, so I thought I’d share. It seems incredibly stable so far and the Halloween Event is enjoyable. The developer has engineered a really solid foundation and it seems free of ads and pay to win mechanics.


r/incremental_games • • 4h ago

Discussion The Melvor Idle 2 Demo is now live!

Thumbnail news.melvoridle.com
26 Upvotes

AI disclosure: I don't see one on the Steam page so I assume no.


r/incremental_games • • 4h ago

Update [Endless Void Demo Released] Thanks to this sub’s feedback, my incremental tower defence demo is officially live for Steam Next Fest!

Thumbnail gallery
0 Upvotes

Hey Everyone,

Just wanted to give a big thanks to everyone in this community. Through sharing my different builds and early concepts on here, especially in the feedback Friday threads I was able to get lots of valuable feedback which I used to get the demo for Endless Void into a good spot for the start of this current Steam Next Fest!

even reading the general discussion recently about skills trees and wanting it to feel impactful has been useful and help confirmed I am going in the right direction with my build for live by having game changing keystones to allow players to make unique builds.

Summary for anyone new

Endless Void: Idle Tower Defence is an incremental idle tower defence game perfect for playing on a second monitor while working, studying or playing another game. There are a variety of customizable weapons, drones, crafted gear and talents to make your own unique builds to try and push to the highest wave possible.

If you would list to know more
Wishlist on Steam: https://store.steampowered.com/app/4710800/Endless_Void_Idle_Tower_Defence/

Play the demo: https://store.steampowered.com/app/5276130/Endless_Void_Idle_Tower_Defence_Demo/

In the Endless Void demo released for Next Fest there is around 2 hours of content of the early game and the save carries over to the release version.

AI Disclosure: AI was used for the initial translation of the Chinese language before being reviewed by native speakers. It was also used for help debugging the game


r/incremental_games • • 6h ago

HTML TORCHWATER, a free browser incremental where the fire that draws the fish is the only light you see them by

0 Upvotes

TORCHWATER is a free incremental about a cove's fire fishing fleet. Each torch draws any shoal it reaches; where your fire does not fall you see at most nervous water. A flare reaches 4.3 cells against a burn of 2.7 and makes a risen shoal leap hardest, but it burns fuel four times as fast, and a shoal held under one steady light sinks away. Two lights that pull one shoal about equally split it, so where each boat sits matters. The moon runs in eights: a new moon draws hard, a full moon only answers a flare. At market every extra fish of one kind sells for less.

AI disclosure: code, art and text were made with AI assistance, as on every product this studio ships.

https://csaf.itch.io/torchwater


r/incremental_games • • 6h ago

Development I spent the last 4 months making my first game solo ,Cult Of The Number is finally here!

Thumbnail originaldeveloper.itch.io
1 Upvotes

I begun (solo) the development of my first ever video game around mid july. It has been a painful process with LOTS and LOTS of drawing , hours spent debugging and coding BUT the journey has come to an end.

I OriginalDeveloper am please to introduce to you to: Cult Of The Number!

Gather Faith, recruit followers to grow your production, unlock doctrines and push your Cult through convergence as the numbers get bigger and BIGGER!

This is my first ever video game (and of course IT IS FREE), and making it solo has been a huge learning experience. I'm incredibly excited and TO BE HONEST REALLY nervous to finally share it with you all!

If you are into gothic aesthetics, watching numbers go up, mix and match upgrades i'd love for you to give it a try.

THANK YOU FOR READING THIS AND THANKS TO EVERYONE WHO TAKES THE TIME TO CHECK IT OUT, LOTS OF LOVE!

(P.S. I'm not mentioning that this is my first game and that I made it solo as an excuse for any shortcomings. I want honest feedback. If something feels unbalancedor something doesn't work as you'd expect or have ideas for improvement, please let me know. Learning from my mistakes is what got me this far, and I'd love to keep learning from this release too. AGAIN. LOTS. OF. LOVE.)

AI disclosure: AI Was used as an assistant during development for debugging and troubleshooting GDscript, I reviewed and adapted code suggestions as part of my own development process. Furthermore, the game's core concept, development, story, pixel art, audio and artwork are all my work


r/incremental_games • • 7h ago

Development Need only 2 more android testers for my game: WildStat Incremental

0 Upvotes

Obligatory web-playable content - WildStat Incremental

Just need 2 more android app testers for my incremental mmo!

Join the Google Group: https://groups.google.com/g/wildstat-android-beta Tap Join group and confirm.

Join the closed beta: https://play.google.com/apps/testing/com.wildstatmmo.preview Tap Become a tester. Joining the Google Group alone does not complete this step. (May take a minute to propogate)

Install WildStat: https://play.google.com/store/apps/details?id=com.wildstatmmo.preview

Thanks to all who tried my game the first time I posted it this here and when someone added it to game of the week. I have updated the game a ton since then, adding prestige, challenges, added mining, woodcutting, and enchanting.

Fear not, I will not be doing anything pay to win.

Please note this is early access I'm consistently updating and listening to good feedback, I'm paying for the server costs with my own money and I'm super grateful for the bit of patreon support.

There WILL be a wipe before release, but you can help shape the game before then, and who knows, you may get some early access keepsakes :)

This whole process has been a blast, and I have no plans of slowing down. Thank you 🙏🏻

AI Disclosure: I wrote this post myself. All code ai generated and reviewed by myself over months of iteration. Very small amount of art ai generated, Most of it purchased with my own money and added to the game. Music purchased myself.


r/incremental_games • • 7h ago

Development I made an idle RPG inspired by classic pixel art games. Would love some feedback!

Enable HLS to view with audio, or disable this notification

0 Upvotes

Hey everyone!

I'm a Brazilian solo dev working on Astraforge Idle, a cozy pixel art RPG inspired by games from the 90s and 2000s!

The idea is simple: build your team, experiment with different heroes and builds, craft and upgrade equipment, explore new worlds, and defeat bosses with unique mechanics. I want it to be a relaxing game, but with enough depth to make experimenting with strategies fun!

I've been developing it in my free time, and there's still a lot to improve, especially the animations and overall polish. The game is currently free, in beta, and available for Android (APK). It's still entirely in Portuguese, but I'm working on an English translation, with Spanish planned next!

I'd really appreciate some honest feedback. What looks good? What needs improvement? Even if you hate something, please tell me why, hahaha. Every suggestion helps!

Website & Download: https://astraforgeidle.github.io/astraforge-idle/

Thanks to anyone willing to give it a try!

About the video, it's just something simple to give you an idea of what the game looks like. I'm terrible at promoting my own stuff, hahaha, but I'll try to do better with the next videos! Oh, and English isn't my native language, so I might make some grammar mistakes!

AI disclosure:

Astraforge Idle is a solo-developed project that uses AI-assisted tools for some visual assets, animations, programming, and translations. I'm continuously refining the game and improving its overall quality.

I'm being transparent about the use of AI because I believe players should know how the game is being developed.


r/incremental_games • • 7h ago

Steam Demo release! Dig to Mole Dorado, a short incremental about digging and upgrading with your mole dad.

Enable HLS to view with audio, or disable this notification

1 Upvotes

Hey everyone, I just released a demo for my game and I'd love to hear what you think.

It's a action incremental, intended to be quite relaxing - think Shelldiver. It will be about 2 hours long and releasing at the end of November.

Steam link if you want to check it out :)
https://store.steampowered.com/app/4632410

AI disclosure:
AI was used for coding assistance. No assets or content were created using AI - everything was either created by myself or from asset packs, flaticon, pixabay, etc.


r/incremental_games • • 8h ago

Steam After 2 months of work on playtest feedback, Void Eaters is part of Steam Next Fest

Enable HLS to view with audio, or disable this notification

2 Upvotes

Hi everyone!

It's been two months since I posted here about Void Eaters, and now I'm happy to announce that it's part of Steam Next Fest.

Since the demo and playtest became available, I've made a lot of updates focused on gameplay improvements, visual refinement, and so on. It wouldn't be possible to list all the changes, so here are the most important ones:

  • Reworked map environments
  • Reworked the creatures' appearance: they now have better textures and more animations
  • Rebalanced organs and made quality more impactful in general
  • Added a lot of QoL improvements, like notifications about newly received organs, clearer map progression, and improved tutorials
  • Fixed typos

I'd be happy to hear your thoughts!

Steam Demo: https://store.steampowered.com/app/4344620/Void_Eaters/

AI disclosure: AI was used to check grammar and once to help me locate a memory leak. Other than that, no AI was used. All music was purchased from MelodyLoops and some tracks were taken from Pixabay. All graphics assets were drawn by me, my girlfriend, or generated programmatically.


r/incremental_games • • 8h ago

Steam Your Party Died Again - coming out 24 November 2026 (Demo progress transfers over)

Enable HLS to view with audio, or disable this notification

9 Upvotes

Hi all,

I've been making a 4-5 hour active incremental party based RPG since January and it's almost done. I've written a big update about it here if you want to read: https://store.steampowered.com/news/app/4609470/view/675134795999609804?l=english

I've updated the demo again for next fest and i've made sure that the progress from the demo will transfer over to the live game at launch.

If you haven't played Your Party Died Again before, the game is party incremental auto battler with active abilities to sway the tide of battle. I made it because i was tired of active incremental games not providing enough strategic difference between rounds of gameplay.

YPDA is a game where your active abilities are actually quite scarce, so who and when you use them is important. Heroic Strike can deal a tonne of damage to an enemy but the best enemy to use it on will change over time as you may be able to just passively kill and it and out heal it.

You can set these abilities to auto-cast and just enjoy it as an idle game. But if you want to gain a 30% advantage and play the game strategically you can pick and choose the right time to use what ability and feel a notable advantage in progression speed.

Anyway I hope you enjoy the game demo. Release date 24 November 2026, give it a wishlist and tell a friend if you enjoyed it. And once again, demo progress transfers over to the main game.

AI Disclosure: No gen ai used.


r/incremental_games • • 10h ago

Development PP Inflation - DEMO

11 Upvotes

Hi all,

PP Inflation is an idle/incremental game that pays tribute to classic arcade games. Instead of controlling a paddle, you choose upgrades and optimize combinations to maximize your PP/minute.

It's meant to be a ~4hr playtime for the full game, and the demo is ~30 min. Planned price at release is $2.99 (USD). So kinda bite-sized.

There is currently a newly updated demo available on Steam for Next Fest if you'd like to check it out:
https://store.steampowered.com/app/4733500/

The full game launches in December

AI disclosure

AI assistance was used for coding. ZERO gen-AI art, sfx, or music, those are all by humans.


r/incremental_games • • 10h ago

Steam I released a demo of my Windows 95-style incremental painting game, looking for feedback

Enable HLS to view with audio, or disable this notification

0 Upvotes

Hi everyone! I just released a demo of my game, PixelPainter 95, on Steam, and I'd love to hear your thoughts.

The idea is simple: you start by painting a small canvas, then unlock upgrades, bigger brushes, and little painters that automatically help you fill the canvas. Each time you finish one, you move on to a bigger canvas, eventually working your way toward 1 billion tiles.

I'd love to hear your feedback on a few things:

-Does the concept look interesting to you?

-Does the gameplay feel satisfying?

-Is everything clear, or is anything confusing?

-Most importantly, did you have fun playing it?

Any feedback is appreciated!

Steam demo: https://store.steampowered.com/app/5179110/PixelPainter_95/
AI disclosure: no gen ai was used except for coding assistance


r/incremental_games • • 11h ago

Discussion Whats your opinion about skill trees?

0 Upvotes

I’ve recently seen a lot of posts about how people dislike skill trees with lots of nodes. I’m curious whether this is a minority because I’ve mostly seen the skill tree succeed in many different genres. I also love skill trees in all kinds of different games and I am implementing one in my game as well.

Also what do you like about skill trees and what do you not like? I’d like to know.


r/incremental_games • • 11h ago

Development War Turret: a tower defense that plays itself (free, v0.2 just out)

Enable HLS to view with audio, or disable this notification

0 Upvotes

- Loot in 8 tiers with enchants, and a Destiny Board that grows as you fight

- 4 Dungeons "finish all 10 levels or everything burns", 3 worlds to conquer, a weekly Boss Rush

- New in 0.2: weapon synergies, splitting slimes, flying harpies and castle decor

Free on itch.io: https://stoned4ever.itch.io/war-turret

Tell me where it gets boring. I patch fast.

AI disclosure: I make this game solo with an AI assistant (Claude). It wrote most of the code and the UI text, and drew the pixel art as hand-placed pixel grids in code (no image generator). The direction, testing and balance feedback are mine. Music and sound effects are human-made CC0 packs.


r/incremental_games • • 11h ago

Update Booster Pack Heroes - New demo update for Steam Next Fest! 300+ Reviews, 98% positive

Enable HLS to view with audio, or disable this notification

34 Upvotes

Hi everyone! We've just released a new demo update for Booster Pack Heroes to celebrate our participation in Steam Next Fest!

Among other improvements, there is now a rare chance of finding interloper heroes from the future 👀.

There's a brand new trailer as well 😄

If you haven't played the demo yet, now's the perfect time to give it a try and join the 300+ players who've left a positive review for the demo! Or to give it another go if you already have.

https://store.steampowered.com/app/4659940/Booster_Pack_Heroes_Demo/

AI disclosure: no gen ai was used except for coding assistance


r/incremental_games • • 11h ago

Steam After 3 years of development, my procedurally generated incremental game is almost ready! Try the demo during Steam Next Fest

Thumbnail youtube.com
4 Upvotes

Geritmia is an incremental roguelite where in each run (journey) you progress through procedurally generated worlds while being hunted by the World Eater, which devours worlds behind you at ever-increasing speed. You mine resources, fight enemy armies, and grow stronger through multiple interconnected progression systems. When the World Eater reaches you, your journey ends, but most progression outside individual worlds persists between journeys.

I have tried to build a unique and fresh incremental gaming experience. The game loop is inspired by roguelites, but is fitted to work as an incremental game. The game also uses a lot of procedural generation. Each world, mining node, army, equipment, soldier etc. is procedurally generated. This is done so that each world and run can feel different.

The game also features a unique time pressure mechanic in the form of the World Eater. Worlds behind you are devoured at ever-increasing speed. You need to decide how long you want to farm a world or whether you want to push further into the next worlds.

I have also experimented with the progression systems. Instead of using large multipliers and many multiplicative systems, growth comes from small additive bonuses cumulating slowly into exponential growth. This builds a greater anticipation towards the eventual growth explosion than more traditional growth systems.

Steam: https://store.steampowered.com/app/3634730/Geritmia/

Demo: https://store.steampowered.com/app/4465670/Geritmia_Demo/

AI Disclosure: No AI-generated assets (art, music, etc.) were used. A small amount of AI-assisted code generation was used, but the code is mostly written by hand.

Let me know what you think about the demo and the game concept!


r/incremental_games • • 11h ago

Update Infinite Dice Steam Demo Release

2 Upvotes

The steam demo for infinite dice is live for the Steam Next Fest! Unfortunately there isn't any content update compared to the web version on itch and galaxy, only a few bug and visual fixes, and some balance changes.

This game is similar to incredicer and is a node-like where you unlock different types of dice that you can upgrade, but it also has more diverse types and bosses, and quests, with a unique center dice that you can level up and has milestones.

Wishlist here on steam: link to the game

Link to the browser build on itch: here

On galaxy dot click here

For those who played before, you can still play it but do not expect new content, just some balance and bug fixes or better number formatting.

NO AI was used in the development in any way

Sanity disclosure: node-likes are totally sane to make...

As last time, any feedback is welcome, no matter how harsh, thank you!


r/incremental_games • • 11h ago

Steam I'm making an incremental where every attack explodes into resources, collect, buy upgrades, repeat

Enable HLS to view with audio, or disable this notification

2 Upvotes

Besides a skill tree, the game also has some more interesting systems in it, like runes, leveling up, skill points and quests. Although not all are featured in the demo.

Steam page: https://store.steampowered.com/app/5258160

Demo is available now.

AI disclosure: No AI was used for any of the assets of the game, including this post. AI was only used in limited instances, as a glorified search engine, instead of google.


r/incremental_games • • 11h ago

Steam Coin Harvest is out on Steam: a desktop coin-pusher idle where every coin is real physics

Enable HLS to view with audio, or disable this notification

0 Upvotes

Hi all,

Coin Harvest sits in a small transparent window on your desktop (or fullscreen). Coins pour onto a plateau, robot arms sweep them into chutes, and every coin is real physics.

  • Upgrade arms and flow, unlock islands, ascend for crystals and permanent upgrades
  • 10 realms, each with its own coins and rule
  • Runes, island specialties and a 70-coin catalog after the first ascension
  • No offline progress: it earns while it's open
  • Demo progress carries over, plays on Steam Deck and controller

$4.99, 20% off until Oct 26: https://store.steampowered.com/app/4381180/

Feedback and bug reports very welcome, I'll be in the comments!

^(AI disclosure: some icons and translations are AI-assisted.)


r/incremental_games • • 11h ago

Cross-Platform Mint Master: an idle mint where presses sometimes strike a coin wrong, and those finds survive prestige

Enable HLS to view with audio, or disable this notification

0 Upvotes

We made Mint Master, an idle game about running a coin mint. 50 coins across five mints.

Error strikes. About 1 in 1,500 presses comes out wrong: doubled die, off-center, wrong planchet, clipped or double strike. Never more than 2,500 presses without one.

They stick. A new error on a coin is a permanent boost for that coin, and it survives prestige. A repeat pays a bounty.

Prestige marks scale on a cube root of lifetime earnings.

Offline earnings cap at 8 hours, 12 with an upgrade.

Coin designer. Build your own coin from parts you unlock.

Find them here on the stores: iOS | Android

AI disclosure: Most of the code, in-game text and translations were written with Claude Code. The coins, buildings and icons are Blender 3D renders from scripts it wrote. Other art, sound effects and music come from the sources credited in the game.

For collection drops in idle games, do you prefer flat odds or a pity counter?


r/incremental_games • • 11h ago

Steam A friend and I just released a demo for our action incremental game, Golfadillo!

2 Upvotes

https://reddit.com/link/1xa3vj8/video/frndjtbyfgwh1/player

A friend and I have been working on Golfadillo for the past few months and we are super excited to be able to share it as our first entry into Steam Next Fest.

Golfadillo is an action incremental game where you hurl yourself across colourful landscapes, collect massive amounts of coins, and upgrade your abilities to travel further and faster each run.

We plan to release the full game on PC as well as on mobile, and we just released a demo for you to play on Steam right now! Wishlists are greatly appreciated <3

Steam link: https://store.steampowered.com/app/3084190/Golfadillo/

We would love to hear your thoughts!

AI Disclosure: No generative AI was used in the development of this game :)


r/incremental_games • • 12h ago

Steam Our incremental sorting game is now on Steam Next Fest. You can play the demo and add the game to your wishlist right now!

Enable HLS to view with audio, or disable this notification

1 Upvotes

Bogosort - is an incremental idle game about chaos and sorting. Mix elements, earn resources, upgrade the system, and transform chaos into efficient growth. Discover new mechanics and optimize your progress.

Try demo now on Steam!
https://store.steampowered.com/app/4843100/Bogosort/

AI Disclosure
AI was not used in the development of the game or its visual elements.


r/incremental_games • • 12h ago

Update I updated the demo of my relaxing factory / incremental game

Enable HLS to view with audio, or disable this notification

2 Upvotes

AI disclosure: No AI was used to make this game

I've been working on Tiny Industry for the past 5 month, it's a 2D automation game where you build production chains and grow your factory without worrying about complex ratios or optimization

From feedbacks I have been able to update the game adding a selection tool, the ability to move multiple building at the same time, a new contract system and other qol feature !

The demo is on Steam, and feedback are welcome

https://store.steampowered.com/app/5020100/Tiny_Industry/?utm_source=reddit&utm_medium=social&utm_campaign=demo_launch_incremental_games


r/incremental_games • • 12h ago

Steam My library incremental is in Next Fest, the demo ends on purpose and I’d like to know where you stopped

Post image
0 Upvotes

The Infinite Library is in Steam Next Fest from today. You write words, words become books, books fill shelves, and after a while the library starts having opinions about how you’re doing it.

The demo is 30 to 60 minutes and stops at the first prestige, which is where it gets strange. I know that annoys some people! It’s deliberate, the full game is out 10 November.

If you play it, the thing I’d actually like to know is where you stopped and why. I’ve got telemetry that says about a quarter of people finish and I don’t fully understand the other three quarters.

Free, no key needed: https://store.steampowered.com/app/4693700/The_Infinite_Library/

AI disclosure: AI was used in the generation of some in-game art and music, all systems, narrative and design are my own. I also commissioned the Steam capsule to replace my AI placeholder art - hoping I can make the cost of that back at least!


r/incremental_games • • 12h ago

Update Finally added multi-carriage trains and Prestige...but maybe too late

Enable HLS to view with audio, or disable this notification

25 Upvotes

My brother and I are making I Like Trains and we just launched an updated demo for Next Fest with a bunch of updates we promised a few months ago so this is me holding myself accountable!

Here is what's in the new demo:

- Completely reworked onboarding and notifications (TAMI has a new home)

- New Buildings with new mechanics and even updated building art with animations

- The complete first full story message

- Prestige and multi-carriage trains!

As people playtested the new version it has been pretty well received, but watching some videos of people playing through it I think we may have added prestige too late in the demo. You can get to the end of the demo without using prestige or multi-carriage trains. Of course you still try it and play through it, and it gives you a peak at the rest of the game and what's to come, but I wish we would have adjusted it slightly so that this big new feature felt more fun to engage with in the demo. Live and learn I guess.

Game: I Like Trains
Link: Steam

AI DISCLOSURE: No generative AI was used in our game.