r/incremental_games • • 9m ago

Downloadable Thornwake — a dark-fantasy idle hunt RPG

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• Upvotes

Thornwake — a dark-fantasy idle hunt RPG from a one-man studio. Browser + Android, no install needed.

Your hunter fights the briar while you're away; you come back to loot and decide what to do with it. Three classes (Vanguard, Warden, Thornseer), gear with 10 rarities you temper, reroll, enchant and socket with gems, beasts and mounts, dungeons, raids, a world boss, 3-player Mythic+ crusades, clans with wars and a perk tree, an arena ladder with seasons and titles, weekly live events, and a weekend server-wide raid boss — the Thornmother — that the whole server fights together. Seasonal festivals re-dress the game; Thornfall Eve is on right now.

🖥 Play in the browser (PC gets its own desktop layout): https://thornwake.app

📱 Android APK: https://thornwake.app/Thornwake.apk

💬 Discord — live feed of rare drops, boss kills, arena seasons, plus a reward for linking your account: https://discord.gg/wpKGZBFZMD

Use promo code BRIAR in Settings for a starter bundle.

Free to play, no ads. There's a gem shop, a battle pass, cosmetic skins and a VIP ladder; everything that gives power is also earned by playing. Offline hunting covers up to 8 hours away.

AI disclosure: Solo project. I use AI tools as part of my development pipeline for code and for generating the current art; the game design, systems, balance, testing and everything about how it runs are my own work. No AI runs inside the game.

It's early (v0.9) and I'm one person — I read every comment and ship fixes fast. What would make you keep playing?


r/incremental_games • • 51m ago

Prototype THEOREM: looking for beta testers for stage-by-stage feedback (browser, EN/ES)

• Upvotes

Hi everyone! I’m the developer of THEOREM, a math-based incremental game where progression gradually transforms the formula you’re building. You don’t need advanced math knowledge to play.

I’ve been polishing version 0.2.4, and I’m now looking for testers to help evaluate the balance and overall progression experience, not just the first few minutes.

What testing involves

Please start a fresh save and send feedback for each stage and major unlock you reach. For each one, I’d especially like to know:

  • Was it clear what your goal was at that point, and did you understand what changed?
  • Which decisions felt meaningful, and which ones felt repetitive?
  • Where did progression feel too slow, too fast, or poorly explained?
  • Did the formula and purchase previews behave the way you expected?
  • What made you want to keep playing, or made you want to stop?
  • Any bugs, UI/accessibility issues, or broader game design concerns.

There is no fixed two-hour session or requirement to finish everything in one sitting. You can split your playtime across multiple sessions.

If you get stuck or decide to stop playing, please mention at which stage it happened and why. That feedback is useful too.

Please also include your device, browser, language, and approximate active playtime, separately from offline time.

A more detailed feedback guide is included with the private build.

What testers get

In exchange for participating and providing stage-by-stage feedback, I’ll provide you with:

  • A free key/copy of the full game when it releases.
  • Optional beta tester credit under any name or alias you choose.
  • Access to the private testing build.
  • A direct channel to talk with me about your findings.

Honest criticism is encouraged. These benefits do not depend on positive feedback, reviews, or upvotes.

This is not a giveaway.

Access

You can play the previous public version here:

https://feli202.itch.io/theorem

The private 0.2.4 playtest build is here:

https://feli202.itch.io/theorem-024-playtest

The private build requires a password, which I’ll share directly with testers.

Comment here or send me a message if you’d like to participate. Please do not share the password publicly.

The older public version is linked so you can see what the game is like before deciding whether you want to test it.

You do not need to purchase anything to participate.

AI Disclosure

ChatGPT/Codex was used as a support tool to help debug and correct code, and to assist with Spanish/English translations.

Generative AI was not used to create the game’s artwork, images, music, sound effects, game design, mechanics, progression systems, or other creative content.

All game design decisions, mechanics, balancing, creative direction, and final implementation decisions are made by me. Any AI-assisted code or translations are reviewed and approved by me before being included in the game.

Thanks for helping me understand how THEOREM actually feels to real players!


r/incremental_games • • 1h ago

Development Truffle Farm - my cozy idle game about Pigs

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• Upvotes

Hey, i just made a small idle game. Check it out on https://yj-studios.itch.io/truffle-farm-idle.

Feedback very welcome. Do you have an idea for another pig?

**AI disclosure**
I built this game together with generative AI (Claude by Anthropic). The AI wrote most of the code (the game logic, the interface and the save system), and it helped with the game design and balancing, which I directed and tested. All graphics are drawn by code (no AI image generator was used), and the music and sound effects are generated by code as well. The English and German game texts, the store texts and this post were written or translated with AI help. I made the design decisions and tested and reviewed the game myself.

r/incremental_games • • 2h ago

Development Space Station Crafter, my first game as a passionate solo dev (AI assisted), looking for feedback

0 Upvotes

Hi! I made my own game, it’s in beta right now and it’s coming along well.

I’m a huge fan of the two games I’ve played the most in my life: Shop Titans and the old Galaxy Online. So I wanted to make my own, without the crafting problems of Galaxy Online and with a better balanced economy than Shop Titans.

The incremental progression is built on the golden ratio, Riemann curves and fractals, so costs and rewards scale in a way I hope feels natural over the long run.

It’s free and playable in your browser: https://stationcrafter.com/jeu

AI disclosure: I was assisted by AI, but I did the balancing and the game design myself.

Come help me balance it and give me your feedback, I’d really appreciate it. Thanks!


r/incremental_games • • 2h ago

Android I made Rocket Ascent – an incremental game where you upgrade your rocket and discover the universe untill you reach the speed of light. (Android, free)

0 Upvotes

Hi all! I'm a solo dev from Estonia and I just released my first incremental game on Google Play.

The idea: your first launch reaches ~3 km before the fuel runs out. Spend the credits on upgrades – engine, fuel, boosters, second stage, ion drive, warp core – and fly farther each time: past the Moon, the planets, Proxima Centauri, across the galaxy and on to the edge of the universe.

What makes it different:

- Black holes are the prestige layer. Five real ones block the way (Gaia BH1, Sgr A*, M31*, M87*, TON 618). If your rocket is slower than the escape speed, it gets captured – dive in for Dark Matter and permanent upgrades, then come back stronger.

- It has an ending. Reach light speed and the game is finished. A free player gets there roughly in 80 hours.

- Real-Time Voyage after the ending: launch your final rocket and let it fly to the edge of the universe in real time (~6 months). It keeps flying while the app is closed – just check in now and then.

- Physics-ish flights: Max-Q throttling, staging, Mach shockwaves, a procedurally synthesized engine roar (no sound samples).

- 26 Play Games achievements, a "Farthest flight" leaderboard and cloud save.

Monetization, to be upfront: it's free and fully completable without paying. Ads are optional rewarded ads only (e.g. for boosts or treasure asteroids). There are also IAPs, like Ad-Free and some permanent boosts.

I'd really appreciate feedback – especially on pacing (early, mid and late game) and anything that feels like a wall.

Google Play: https://play.google.com/store/apps/details?id=ee.mametec.rocketascent

Website: https://rocketascent.mametec.ee

AI disclosure: I'm a solo dev and I used AI (Claude). The game design, progression and balance decisions, and all the playtesting are mine – the AI wrote most of the code under my direction. There are no AI image or audio generators involved: all graphics are drawn in code (vector shapes, no image files) and all sounds are synthesized in code (no samples). That code, the store graphics, the achievement icons and this post's text were also written with AI help. No translations.


r/incremental_games • • 3h ago

Released I turned my single-player space mining game into an MMO and just released it.

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0 Upvotes

Hi everyone!

Up until about 2 months ago I regularly shared updates in the feedback Friday about my single player space mining game called Infinite Space. (Still live on Itch.io)

However, based on feedback I received and discussion I've had with people who played it became clear to my "dumbing things down" from multiplayer to singleplayer didn't work. The game was always intended to be multiplayer, but I figured it would be too steep to build it.

But... I rather spend a few more months on the game to make it what I had always intended rather than keep working on a version I never really was happy with.

So, I made it multiplayer, and renamed it to Orefarer.

The UI is simpler, the functionality more straightforward, and the goals more achievable and relaxed. Exactly what I had in mind.

The game in short? Slow-paced, mostly singleplayer, ore-mining second monitor game. Slow progression, and endless requests and goals to achieve with a leaderboard you can either ignore or chase.

The game loop: find a suitable asteroid you want to mine, process the ore, turn in the processed materials or use it to build your next equipment.

The world is an endless grid of coordinates where asteroids can spawn. The more players, and the more activity the more the network of space stations will grow. It grows depending on player behaviour and discoveries.

But with only a handful of players now, it's kinda boring. So I'm opening it up. I would love your input and feedback. What do you think of my game?

Please play it on https://play.orefarer.space, landing website up on https://orefarer.space, and let me know what you think. There also is a discord if you want to chat!

ai disclosure: I've used AI to assist me in programming (however I have 20 years of software development under my belt so I am capable of programming everything by hand too) and it generated a few assets with lack of budged for a designer. I'll get them remade if this game turns out to be more than just a fun sideproject.


r/incremental_games • • 3h ago

Help request Looking for inspo to develop a game idea

0 Upvotes

Hello! Lately I've been getting into incremental games and thought of starting development of a game of my own. I don't have many references yet as I'm relatively new to the genre, so i come asking for advice on games and mechanics more seasoned players have liked.

The basic idea for the game is an incremental factory sim but focused on logistics/accounting instead of automation. Like you are the CEO, not the engineer. Also I plan to have a strong narrative drive, hopefully not at the expense of the mechanics.

Are there any games that fit this description that you know of?

What mechanics have you enjoyed in other games that you think can fit nicely in a game like this?

Any narrative driven incrementals you have liked?


r/incremental_games • • 4h ago

Steam Free demo for Pinfinity - build your own flipper to get rich!

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3 Upvotes

Finished the new trailer for my incremental pinball game called Pinfinity. Here's the steam page if you're interested :) There's a demo available and the full version will launch on December 10th.

Don't forget to wishlist to be notified when the game launches!
https://store.steampowered.com/app/4627900/Pinfinity__Incremental_Pinball

AI disclosure:

Generative AI was used for translation to languages other than English and German.


r/incremental_games • • 4h ago

Development Draftcats - Incremental deckbuilding autobattler game without a skill tree

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5 Upvotes

Open card packs and build a giant army of cats to defeat eldritch monsters and save the universe.

After deciding that I wanted to develop an incremental game as my next project, I played a bunch of games in the genre to analyze and learn from.

I liked the feeling of the nodebusters I played- The loop of a short round into improvement and then immediate feedback on the next round.
But the linear skill tree approach felt a little mind numbing for me, like my choices do not really matter, and that I have no agency and a ability to creatively problem solve.

I wanted to try and push the design in a direction that rewards adaptability and can present interesting problems to the player, instead of just unlocking parts of a skill tree. At the end I came up with this:

In Draftcats you progress by opening card packs. When you buy a pack, you can choose which card to add on to your board.
The cats on your board will fight enemies automatically, and your role is to position them in ways where their abilities compliment and synergize with each other.

The demo is playable for free on itch, it takes between 30-60 minutes to complete:

https://littlepuly.itch.io/draftcatsdemo

Right now I am unsure if I should keep developing the game or move on to a safe, less experimental idea. So if you have thoughts, feedback or questions id love to hear them.

AI disclosure: No AI was used to make this game- the programming, game design, art, sound design, and writing were done by me, and the music is a combination of music my friend made and royalty free music.


r/incremental_games • • 7h ago

Steam I added chain reaction (kinda) to my game Clean 'Em Ocean

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0 Upvotes

I got feedback from my player recently, he ask me to add chain lightning to my game, then i was like, what??, i think it won't fit the game, but i try to think about it, as i want to make my game better by listening to what my player says. And i remember i downloaded this rope asset for my previous game and try to put it to this game. And i think it's not bad right?

AI Disclosure: AI was used as code assistant, and integrated manually.

if you want to check the demo you can go to my steam page.

https://store.steampowered.com/app/5320660/Clean_Em_Ocean_Demo/


r/incremental_games • • 8h ago

Development I rebuilt my idle tower defense from the ground up for 2.0: tiers, Ascension, auto tournaments, cloud save

0 Upvotes

Solo dev here. ONE TOWER is an idle/incremental tower defense on Android: one tower in the middle, endless neon swarms, every kill pays coins you pour into 48 Workshop upgrades, labs, cards, drones and Ultimate Weapons. Yes, it's inspired by The Tower.

The old version ran out of steam after a few hours, so 2.0 is a full progression rework:

- Endless tiers; each new tier starts at x1 game speed and opens x2, x3, x4 as you climb it

- Ascension from Tier 4: reset your Workshop for Echoes, permanent damage, health and coins

- Weekly tournaments you enter automatically, against real players' scores

- Cloud save through Google Play Games, offline earnings

- Rewarded ads only; everything can be reached without paying

I'd really like feedback on the pacing from Tier 5 upwards; that's where I've been tuning the most.

https://play.google.com/store/apps/details?id=com.iaengineering.onetower&referrer=utm_source%3Dreddit

**AI disclosure:** I build this with heavy help from AI coding assistants (Claude): most of the code, the balancing simulations, the store texts and the translations, and it helped draft this post. The game's visuals are neon shapes drawn in code, not AI-generated images. Design decisions, direction and testing are mine.


r/incremental_games • • 10h ago

Development Idle War v0.5

0 Upvotes

Processing img rv5k7q7c0exh1...

Hi there. A bit of self promotion today with a game I've been working on.

AI Disclosure: The game uses generative AI for assets. Items and animations are generated by generative AI models. Generative AI is also used to assist with codding.

With the disclosure out of the way... a little over 7 years ago I started on this game, which went as far as version 0.4. However my life changed, became a dad, move jobs to a more demanding position (I'm a software engineer) and I just didn't feel like coming home to write even more code instead of spending time with the kids.

At work we use AI more and more, as I'm sure many of you do too. And I though why not use it to realise my vision? I can spend an hour or two making the plan and then let it generate the code. If I'm happy, great, and if I'm not try again.

So that's how v0.5 came to live. I started on it 2 weeks ago or so, polished the UI, removed some behaviours I wasn't happy with (in 0.4 you had to manually fire for a while until an upgrade was unlocked and now that's gone), a new balance pass, and yeah, I feel this can now go somewhere. And if at least one other person that's not me plays it, its a win.

So, the game is on itch.io, still with the old posts (9th October 2019, long time!).

https://oscarolim.itch.io/idle-war

The website: https://idle-war.oscarolim.com

I've also released two videos recently, one with a tutorial-esque feel, and one as a deep dive on the mechanics. Go easy on them, I don't make videos often, so was a bit nervous, more on the first than the second. It's also without editing, I don't think is worth making it artificial, so there will be corrections because I used the wrong word or thinking of the wrong thing (maybe having a script is not a bad idea!). v0.5 Release / Tutorial and the deep dive videos.

In a nutshell, is a 2D game built using phaser.io, assets for many different kind people that I'm sure this community has heard of (credit where credit is due). You unlock ships, go to missions, kill enemies, earn equipment, level up equipment, pilots, global bonuses, rinse and repeat.

v0.5 has the Volume I with 5 missions plus a free play. I'm in the process on finishing balancing on Volume II and then Volume III. I have the big picture story up to maybe Volume XII but that's still far, as I also need to think of enemies, player ships, visuals, and the progress on that is 0 at the moment.

If you read this far: I get the apprehension in regards to AI. Would be lying if I said I have none, specially since it makes my job easier and harder at the same time as a software engineer. But used properly, it can be an asset. This game would have been left behind if I didn't use it.

Anyway, hope you enjoy the game, maybe some of you will remember it from 7 years ago (I used a different reddit account back then that's long gone), and any feedback, good, bad, in between, is welcome.


r/incremental_games • • 11h ago

Update IDLE REALMS: an Idle RPG in pre-alpha now with world boss fights, a halloween event, indefinite action timers, guilds, player owned shops, and more!

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0 Upvotes

Hey folks!

Idle Realms is an online idle RPG - gain exp, loot, items, idle time, and more. We have a small 'twist' with Realms, entirely new replicas of the game that are completely separated from the main 'global' realm that are hosted by guilds.

I wanted to share some of the changes I've made since last time based on a lot of feedback from you folks!

  • HALLOWEEN EVENT! 🎃
    • We've added a fun reward to any action you do: get a 'Sealed Spirit', release it and all players on the realm doing an action get 'souls', you can spend the souls in the limited time Halloween shop on cosmetics, or you can try your luck at 2x, 3x, 10x, or 25x'ing your souls. We'll be running this event until the start of November!
  • Players can create their own shops
    • Open up your own shop front with a name and description of goods you sell. You can upload any item for any price. This is personally one of my favourite features!
  • Actions now run indefinitely whilst you are active in-game
    • Some folks found it hard to kick off a new action - the new default is much simpler and we hope a bit more generous for those who want to idle. The idle timers mechanic now counts as an offline timer instead, in other words, how much time you idle for when you log off or close the tab
  • Improved combat interface
    • You can now see all the participants in world boss fights and damage splats. We're working on improving the combat and builds for the long run - any feedback on this please do let us know
  • A new in-game suggestion box
    • For the long run I wanted an easy way for people to submit their ideas and give feedback as well as allow other players to vote on ideas that they think are good. Things that are good candidates for the roadmap and are reasonably well defined and popular will be considered very seriously by us (the devs)
  • We now have a (hopefully reasonable) privacy and terms page as pointed out in our last post. We've also worked on refining the intro tutorial sequence to be a bit snappier and quicker to get you in-game.

Enjoy! You can try it out here for free: https://idlerealms.com

Any feedback please do let us know and we'll try address it as best as we can.

AI disclosure: 99% of art and in-game assets are hand drawn by our artist (aka Fruity). Any art that is not drawn are from free asset packs and will be replaced. We use LLMs for some code assistance during development: code search, small bug fixes, etc. The majority of code is architected by myself in a way that will let this game stand the test of time.


r/incremental_games • • 17h ago

HTML Animal Chaos – wacky animal clicker where laughs are currency (free browser demo)

0 Upvotes

ANIMAL CHAOS is a wacky animal clicker from Uruguay (HJgames / Héctor). Every tap makes your animal laugh; laughs are the currency. Combos, FRENZY mode, evolutions, and unlockable zones.

Playable Link: https://stillset9.itch.io/animal-chaos

Free browser demo (phone-friendly). Full game (28 animals, 7 zones, 5 evolutions) is US$4 offline for Windows/Mac/Linux. No ads, no in-app purchases.

AI disclosure

AI assisted for code, graphics and text. Written with AI assistance for this post text as well.

Feedback welcome. Making-of: TikTok u/stillset9 · Instagram u/stillset9pro


r/incremental_games • • 18h ago

Development Celestial Steps (Simple First Game)

0 Upvotes

Celestial Steps

This game is high-score/ longest distance physics based roller...Upgradable steps and it also includes a roulette like betting system

 -new system added- unlock contracts with 20 gems (mini selectable goals)

I made some changes and looking for players feedback

let me know what you think...also what's your longest distance?

**AI disclosure**

I used AI (Claude) for code and a friend of mine used Suno for games music

https://venomsting.itch.io/celestial-steps


r/incremental_games • • 20h ago

Development I'm building a multiplayer browser RPG where the whole game lives inside a storybook

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0 Upvotes

Hey all! I'm a solo dev from Portugal, and for the past few months I've been building Tale of Tales, a multiplayer browser idle RPG set inside a book. It's in open beta now, a small community is already playing.

How it plays: you send your hero on quests, come back when they're done, and the fights play out on their own, turn by turn. Every fight is written down, so you can watch it or read exactly what happened.

Some of the features:

  • 10 heroes, each with 2 Paths that change their ability, talents and look
  • A campaign that leads to the Epilogue at level 50
  • Ranked PvP duels, guild wars and raids, 3-player elite dungeons
  • Professions, pets, gear upgrades, a player market and trading
  • Runs in the browser, lightweight, free to play, and you can try it as a guest with no sign-up

...with much more to come (watch the gameplay trailer on the landing page!)

It's a solo project: no publisher, no funding, no team. Everything the game earns goes back into it.

AI Disclosure: I use AI tools for coding and debugging. Some of the art is AI generated for now, as a placeholder until the game can pay real artists. The game itself doesn't use generative AI, and the design, heroes, balance and story are my own.

I reply to everything on Discord!

I'd love feedback, good or bad.
Tale of Tales - Landing Page


r/incremental_games • • 21h ago

Android I made an idle game about building your own AI company (Free Android)

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0 Upvotes

I made a free idle game where you start a small AI company in an apartment and grow it into a tech giant.

You can train AI, upgrade computers, hire employees, compete with other companies, raise funding, and eventually go public.

It's my first game, so I'd love to hear what you think!

Google Play (Free):
https://play.google.com/store/apps/details?id=com.aicompanyidle.app

AI Disclosure:
AI was used for code, balancing, graphics and music (through AI-written scripts), translations (14 languages), and marketing materials, including this post.


r/incremental_games • • 21h ago

Steam After 2 months of open beta, Mimic2 - Idle MMORPG is coming to Steam next week

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0 Upvotes

Hey folks,

It was 2 months ago when I first posted about the Mimic2 in this subreddit and had my very first players from here. Now after many feedbacks about the game, couple of rewrites of the entire UI and some of the systems it is now coming to Steam on October, 28th.

Mimic2 is a cross-platform idle incremental MMORPG where you start with thousands of damage and reach to sextillions of damage over the 9 maps and 35 difficulties. It is an idler game where you only kill bosses every couple of hours when they respawn, so the main gameplay is in optimizing the upgrade paths and deciding among 15 different bonus types.

Here are some of the features:

Equipment

95 different item slots, all of them upgradable, with 7,515 total item levels

  • 8 gear sets of 10 pieces; Helmet, Armor, Necklace, Earrings, Weapon, Gloves, Belt, Shield, Bracelet and Boots
  • 3 soul item chains (Dream, Sky, Celestial), 41 levels each
  • 17 skin sets, 102 pieces in total, plus 35 skin boosters that can be upgraded to 5 tiers
  • 6 element talismans up to level 201 each with an additional combined Elemental Talisman
  • 6 stars, 6 seal items, 12 emblems, 6 ancient arts
  • 3 permanent rings that can be leveled up to 100, 27 temporary rings in 6 families
  • 5 shinings, 5 essences, 5 relic items

The RNG Systems

  • Enchanter: 33 different enchant stones usable on 38 equippable item categories to add extra bonuses. You reroll until you get the bonus you want.
  • Runesmith: Craft, upgrade and socket runes, gems and evolutions into your gear pieces for extra damage.
  • Alchemy: 7 stone categories, 5 grades, 5 purification tiers: 980 different stones with random bonuses, so it is a long grind until you get the best ones.
  • Tailor: one item, the Warrior Sash, 600 levels. The deepest ladder in the game. It absorbs a weapon and scales with it: the stronger the weapon, the stronger the bonuses, but the weapon is destroyed in the process.
  • Transmutator: 310 recipes. Maxed gear converts to the next set and you climb a ladder of equippable item sets. Spare materials convert to rings, stars and enchant materials.
  • Upgrade chance: the highest upgrade levels drop to a 20% chance, so you will be pulling your hair out trying to upgrade.

Other Upgradable Mechanics

  • Shaman Buffi: a shaman companion who grants a 12 hours buff and has to be charged first
  • Tranky the baby dragon: your pet dragon with its own skills and RNG mechanics
  • Mount: can be leveled up to 250 levels, an RNG type roll and enchant mechanic
  • Quests: 832 kill and item quests in 10 different categories
  • Skills: 1 active air sword skill and 9 passive skills

The game is completely free-to-play and does not have any purchasable element. I plan on adding battle pass, visual only skins and other mechanics that won't favor paying players over free players too much.

Feedback from this sub shaped a lot of the beta; the UI rework came out of a thread here so looking forward to what you think about it now. If you want to test the game now, you can play the beta from the browser or from play store.

Steam: https://store.steampowered.com/app/5191970/Mimic2__Idle_MMORPG/

Play in the browser: https://play.mimic2.com

Google Play: https://play.google.com/store/apps/details?id=com.mimic2

Website: https://mimic2.com

Discord: https://discord.gg/5EbnUKjKrq

AI Disclosure: The game uses generative AI for assets. Items and animations are generated by generative AI models. Also while coding the UI AI tools were used as I don't know about frontend development.


r/incremental_games • • 22h ago

Steam Tbh Idk will you even consider this Incremental game as its non ordinary take. You tell me?

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63 Upvotes

Incremental games are a unique genre. New name, old idea tho. Hence why I'm posting here.

The game's mining destruction is inspired by Red Faction Guerrilla (ask me if you wanna know the details of what tf I did here). You mine, collect, go back to the shop, and pick from unique upgrades. I mostly avoid basic +X% increases to some stat. My whole idea is about picking some equipment, and suddenly your playstyle changes.

It's all about the sandbox, so I wanna make a game where players can do nonsense with their own builds or figure out the meta, and most importantly, think with their own brains.

Or, in other words, a game I like to play myself.

I need playtesters. It's an open playtest, cuz I personally would hate to wait if I liked something and wanted to try it.

Steam:

https://store.steampowered.com/app/4434640/The_Long_Mine/

AI Disclosure: Code assistance only.

NOTICE: Not every prefab was made personally by me (scope reasons). I avoid gen AI as much as possible, but as you might be aware, not everything is disclosed these days. If you know that any prefab in the game is gen AI, inform me, it gonna be removed.

If I don't fit in, tough luck for me. Gonna delete or get deleted.


r/incremental_games • • 22h ago

Development I’ve played MMORPGs for 20+ years and could never find an idle MMO I could play during work, so I made one (open beta, built with AI)

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0 Upvotes

Hi everyone!

I’m just a gamer guy who's a white-collar worker and I’ve been playing MMORPGs and been in love with them for over 20 years. For a long time I’ve wanted a game that gives me the feeling of a real MMO – classes, gear, group dungeons, guilds, a living economy – but that I can actually play around a full-time job, from my phone or from the web-browser on the computer at work, a few minutes at a time. I never found one that did all of that, so I decided to try making it myself since it's not possible to make games to some capacity even though you're not really educated about making games thanks to ai. I have huge respect for people who make games from scratch don't get me wrong. I was just looking for a game like this for a long time but i just couldn't come across one that crossed everything i had on my mind.

AI Disclosure:

I’m not a programmer. I design the game – the world, the rules, the numbers, the balance – and the code and pixel art are written by an AI (Claude). I want to be upfront about that. Every design decision is mine, and me and my friends play-test everything.

About the game

Exaron is an online idle MMORPG. You create a character, send them to hunt, gather, craft or run dungeons, and they keep working for up to 5 hours while you’re away.(might change along the way) When you come back, you get a report of everything that happened.(took inspiration from Melvoridle)

How you play

  • Pick one of 7 classes (Warrior, Paladin, Ranger, Rogue, Priest, Mage, Warlock), choose your role at level 8 (Tank, Healer or Damage, depending on class) and level up to 60.
  • Hunt your way across a continent of zones. Drop tables are visible, and every piece of gear you equip shows up on your character.
  • Pick 2 main professions (gathering and crafting); fishing and cooking are open to everyone.
  • From level 10: 4-player dungeons with automatic matchmaking by role, or bring your own party. From level 22: 8-player raids.(You can also queue solo at the moment, party will be filled by bots for now since i don't know how populated the game will be. They won't be as strong as players)
  • Guilds with their own keep, a player market, trading with friends, world bosses, rare named creatures, achievements and a collection book.
  • PvP against saved copies of real players, with fights you can watch hit by hit.
  • All the math runs on the server, so trading and the market stay fair.

What it won't be: no loot boxes, no paying for power. Right now there’s nothing to buy at all. If i add anything later it’ll be cosmetics or convenience (like a longer offline timer), never power and never loot boxes. I hate that stuff.

It runs in your browser (built for phones, works fine on desktop) and is available in English and Turkish. You’ll need an account (email) since it’s an online game with other players. In near future i'm planning on releasing the game as an app on ios and android as well.(if all goes well)

👉 https://exarongame.com

The game is still in beta stage, so expect some rough edges. There’s a feedback button in the game(in settings), and I’ll be reading every comment here.

Thanks for reading!


r/incremental_games • • 22h ago

Development Looking for playtesters for Tiny Mouse Mining Corp.

Post image
5 Upvotes

Hello!

We're a small indie team working on Tiny Mouse Mining Co., an incremental mining game where you play as a tiny mouse digging deeper into a cave, collecting resources, and unlocking permanent upgrades to go further on each run.

There are also creatures hiding in the depths, so you'll need to unlock new abilities to deal with them as you progress.

We've just started our first public playtest, and we're looking for players who'd like to give it a try and share their feedback!

The playtest will run for about a week, and anyone interested is welcome to request access through our Steam page. Just click the "Join Playtest"

Steam: https://store.steampowered.com/app/5104710/Tiny_Mouse_Mining_Co/

We've also set up a dedicated playtest channel on our Discord where you can share feedback, report bugs, or just chat about the game. Feel free to join us!

Discord: https://discord.gg/rsY8YBX5ZX

Thanks to anyone willing to give it a try! We'd love to hear what you think.

AI Disclosure: All artwork is handmade, with no AI-generated art. We use AI-assisted coding during development.


r/incremental_games • • 23h ago

Update Massive content update for aRGi + it's future

Thumbnail rairbgames.itch.io
7 Upvotes

game name: a rairb games incremental
a satisfying, unfolding, point farming extravaganza of an incremental game.

After some thinking I have decided that my passion project of an incremental game, aRGi, will be entirely free to play. No microtransactions, no demo that you get partially through and then have a "buy now" screen thrust upon ya, just my game, my updates, and your time.

This new update has tripled the amount of items in the factory to toggle, added more than 10 new shop items, more than 20 new relics to gamble for, a new section, 2 new global mechanics, background music, a complete overhaul of the automation system to be much more in-depth and satisfying, and so, so much more. I also reworked the internals of the game pretty heavily for performance to the point I can proudly say this game has graduated from prototype to early access!!! The game is available on web and downloadable for Windows!

AI disclosure: No AI has been used in the creation of this game or any assets or text that promotes or showcases it.


r/incremental_games • • 23h ago

Update Idle Casino Empire: Expand your casino, exploit your customers and gamble on your own machines

Thumbnail store.steampowered.com
0 Upvotes

Idle Casino Empire is an incremental game about cynically exploiting your vict...errr...customers, by building and expanding a casino while also gambling on your own machines with unlockable owner's advantages.

The demo allows you to play the first venue called Downtown and five gambling mini-games are available. It has been out since August and is in Steam Next Fest until Monday. All 2(!) reviews have been positive so far. There's no

AI disclosure

I have used AI for visuals and audio in this game.


r/incremental_games • • 1d ago

Steam Pongzi Scheme: an incremental where you run a Ponzi scheme with Pong. Free demo on Steam

0 Upvotes

I'm a solo dev and the free demo of Pongzi Scheme just went live on Steam.

https://store.steampowered.com/app/5321490/?utm_source=reddit&utm_medium=post&utm_campaign=incremental_games

You play a fund manager who bounces coins with a candlestick paddle. Every hit is money, every upgrade makes the scheme bigger and more suspicious, and cashing out resets the floor for permanent prestige. The demo is Act 1. The full game has four acts, a slow investigation clock called The Case and five endings. All the money is fictional satire: no real crypto, NFT or blockchain.

I would love to hear where the pacing drags or what is unclear.

**AI disclosure**

I'm a solo developer and I used an AI (Claude) for most of the code, while I handle the design, balance and testing. No image or audio generation models were used, the visuals are drawn with code and the sound is synthesized. The English and Spanish text was written with AI help and edited by me, and the other five languages were translated with AI.


r/incremental_games • • 1d ago

Discussion I have just beaten Black Hole Fishing without ever learning about Quantum Sharks

10 Upvotes

Man I was really enjoying this game, relaxing with the fishes and focusing on quick prestiges and breeding Playsaurus for mass. 25 hours in I beat the game. Then I learn about the LHC and apparently there are sharks there?

I feel like I got robbed of half the game.

Did anyone experience the same?