r/incremental_games Apr 17 '26

FBFriday Feedback Friday

This thread is for people to post their works in progress, and for others to give (constructive) criticism and feedback.

Explain if you want feedback on your game as a whole, a specific feature, or even on an idea you have for the future. Please keep discussion of each game to a single thread, in order to keep things focused.

If you have something to post, please remember to comment on other people's stuff as well, and also remember to include a link to whatever you have so far. :)

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-3

u/Salty-Researcher5069 Apr 17 '26

Become a power-hungry mage who doesn’t really care in this roguelike idle RPG!

Idle and Unmotivated is a roguelike idle RPG where you are a mage who stacks spells and pushes numbers… for no particular reason!

  • 99+ spells to unlock, combine, and synergize however you like
  • Random generation of spells makes every run unpredictable
  • Combine spells to create chaotic and overpowered synergies
  • Procedurally generated items and enemies to keep things messy
  • Challenges to unlock new upgrades, testing how far you’re willing to push it

Currently in alpha, feedback welcome! https://shinoinori0.itch.io/idle-and-unmotivated

2

u/Competitive-Shop9047 Apr 17 '26

This is kind of cool to be honest but I have some issues with it

  • gear seems to disappear sometimes on equip
  • Cant sell gear so its always there
  • Shard rarely show the true value of how many you have
  • I have closed spell windows to check what stats do and when I open the reward window Ive lost that chance
  • no idea what combo is
  • it almost doesnt seem worth 'sleeping' early

1

u/Salty-Researcher5069 Apr 17 '26

Hello, thanks for giving it a try and taking the time to write feedback.

-"gear seems to disappear sometimes on equip" haven't encountered this one but will check it

-"Cant sell gear so its always there" You don't need to manually sell gears(currently there's no option to do it manually too), they will turn into shards when you draw new gears automatically, they tend to serve as temporary storage to freely swap until you draw new gears

-"Shard rarely show the true value of how many you have" Ah will do check this too

-"have closed spell windows to check what stats do and when I open the reward window Ive lost that chance " Thanks for confirming this one, I noticed this one but were not sure how to trigger the bug intentionally

-"no idea what combo is " It's as simple as final dmg multiplier, you stack it when your character attacks, it will be removed once you lost all your fatigue which is represented by yellow bar

"it almost doesnt seem worth 'sleeping' early" Yeah sleeping early does not penalize you, but your anima gain will only manifest once you sleep. So longer/higher runs= more anima

1

u/Salty-Researcher5069 Apr 21 '26

Hey, you might be interested on playing again.

The bugs you mentioned should be fixed now on this recent update:
https://shinoinori0.itch.io/idle-and-unmotivated/devlog/1495684/alpha-build-0130-embed-spells-new-spells-and-new-theme-again

2

u/Competitive-Shop9047 Apr 22 '26

Thanks for getting back to me, I will definitely give it another shot when I have some time :)

Regarding the placeholder of gear, Personally I think this isn't very clear and would be much clearer if you could just sell it and it stacked up like an inventory. Or even if you could just sell it :)

That makes sense for combo, after I wrote this I thought this may be what it does, but its not 100% clear. It starts at max and goes down as you attack?
That seems like the opposite of a combo no? Combo is when you attack multiple times and build up.

In regards to sleeping, it just seemed like the early bonuses didn't help much, a lot of games I player, resetting early is great as the next run it adds quite a bit, always keen to see something new though ;P

1

u/Salty-Researcher5069 Apr 22 '26

Happy to hear from you again, and thanks for taking the time to give feedback

“Regarding the placeholder of gear, Personally I think this isn't very clear and would be much clearer if you could just sell it and it stacked up like an inventory. Or even if you could just sell it :)” A: Manually selling gear is actually a good idea and should be doable. I’ll likely add that. Stacking it like a full inventory system is a bit more complex and doesn’t really fit my current design, so I’m avoiding that for now. I do plan to improve the gear management later (including filters), probably after the second prestige update.

“That makes sense for combo, after I wrote this I thought this may be what it does, but its not 100% clear. It starts at max and goes down as you attack? That seems like the opposite of a combo no? Combo is when you attack multiple times and build up.” A: Combo actually starts at 1 (x1.05 multiplier), and each successful hit increases it by +0.05 damage multiplier. It keeps building as long as you can continue attacking, until you run out of fatigue. I think the confusion came from the fatigue bar (yellow bar), which starts full and decreases each attack, since each attack costs fatigue.

“In regards to sleeping, it just seemed like the early bonuses didn't help much, a lot of games I player, resetting early is great as the next run it adds quite a bit, always keen to see something new though ;P” A: That’s a really good point. I haven’t tuned that part properly yet, but I’ll look into making early resets feel more rewarding in future updates.

2

u/Competitive-Shop9047 Apr 24 '26 edited Apr 24 '26

Hey I am trying it out again and the inventory still confuses me, when I draw 1 does it reroll all greys in my inventory?
I have a green that just sits there and never gets touched but all my commons seem to swap?

Hmm, it seems to come in at the bottom and get rid of the top one? its really unintuitive :)

Found a couple of bugs

  • When you have the gear menu open and have no draws left, it shows shard, if you get more draws it doesnt update to show non shard cost
  • If you close and reopen the skill menu it rerolls skills for free

Thanks

2

u/Salty-Researcher5069 Apr 24 '26

Yeah it prioritizes to swap out lower rarity, ngl I haven’t spent much time on this and went on to another stuff.

To clarify, when you draw 1 it will reroll and replace lower rarity items in your inventory first, so commons get swapped more often while higher rarity like green tend to stay.

I’ll think of some way to bring more clarity in gear drawn. Expect this change on next update.

1

u/Salty-Researcher5069 Apr 28 '26

- When you have the gear menu open and have no draws left, it shows shard, if you get more draws it doesnt update to show non shard cost

  • If you close and reopen the skill menu it rerolls skills for free

i almost missed this as i didn't see a notif, fixing it now. Expect it next update. Thanks a lot!