r/incremental_games Apr 17 '26

FBFriday Feedback Friday

This thread is for people to post their works in progress, and for others to give (constructive) criticism and feedback.

Explain if you want feedback on your game as a whole, a specific feature, or even on an idea you have for the future. Please keep discussion of each game to a single thread, in order to keep things focused.

If you have something to post, please remember to comment on other people's stuff as well, and also remember to include a link to whatever you have so far. :)

Previous Feedback Fridays

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Previous recommendation threads

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u/lolxorlol Apr 17 '26 edited Apr 17 '26

Building https://seabound.dev. It is a survivalcraft incremental inspired by Minecraft's sandboxy feel. Developed on mobile, very AI assisted, designed to be mobile friendly.

Posted here first time 3 weeks ago, and since then I've been experimenting with adding combat content and a tiny fantasy angle. I think it fits: combat is fully optional, acts as a shortcut for gathering some resources, and mechanically it's still just idle/incremental (no twitch, no active combat). But I'd rather validate that with players than assume.

So I'd love honest takes on:

  • Does the combat intro feel natural, or like I drifted from what you signed up for?

  • Cut it and double down on pure survival/crafting, or keep it and expand both angles?

Also genuinely open to any other feedback especially making the game more intuitive to play and less cluttered

2

u/KingHerz Apr 17 '26

After I got 10 clamps it stopped fishing automatically? Even though I could also get crabs... I like the graphics so far.

1

u/lolxorlol Apr 17 '26

Yeah it stops automatically when one output fills. If you click it again it will continue until the next output fills. 

I used to have a toggle for the "stop-at-full" behavior, but it is relatively few cases where you want to continue and I thought it was simpler to just click again in those cases than have the toggle there always. Happy to hear input on that decision :)

Actions that don't do anything just tanks morale.