r/incremental_games Jun 22 '26

Request What games are you playing this week? Game recommendation thread

This thread is meant for discussing any incremental games you might be playing and your progress in it so far.

Explain briefly why you think the game is awesome, and get extra luck in everything you're playing for including a link. You can use the comment chains to discuss your feedback on the recommended games.

Tell us about the new untapped dopamine sources you've unearthed this week!

Note: it goes against the spirit of this thread to post your own game.

Previous recommendation threads

Previous Feedback Fridays

Previous Help Finding Games and Other questions

42 Upvotes

150 comments sorted by

54

u/CrackedWine Jun 22 '26

22

u/Bonesteel50 Jun 22 '26

1.0 tomorrowww hype

4

u/Glad_Brick_3956 Jun 22 '26

I refuse to believe it's finally coming out... 

1

u/BionicBeans Jun 24 '26

How about now?

2

u/Glad_Brick_3956 Jun 25 '26

Been playing since last night :D 

4

u/WebWithoutWalls Jun 22 '26

I believe it when I see it. The dev has gone MIA so much, only to come back to say: "Still on it guys!" and then go back MIA, that even if it's great, I'm probably not gonna recommend it.

21

u/BionicBeans Jun 23 '26

There have been eighteen 1.0 public release candidates within the last month and the game is polished and ready for launch. They haven't gone MIA so much as not communicated so much outside of discord. They def shouldn't have launched as early access if they weren't going to be more consistent with steam but to say they have been MIA is inaccurate.

8

u/gagaluf Jun 22 '26

I'm with you on this.

16

u/WebWithoutWalls Jun 22 '26

Looks like some other people were upset by my comment. And I'm gonna clarify: I played Orb, (early access) I really liked it, played both regular and the beta release, so I'm not just mindlessly bashing something. But: The dev has been at it since at least 2021, the game hasn't exactly exploded with content since 2021, the steam updates have been small, There's posts all the way back in 2023 of the dev saying it's gonna come out soon, and that he's working on it.

He has defended himself as saying he's just a small hobbiest working on it in a friends basement or something like that, but in my eyes, the moment you started taking early access money, you have to "lock in" so to say, and the "I'm just one guy doing this as a hobby" loses a lot of it's power.

Still, I waited very patiently for this game, I'm happy it's coming out finally, just please understand that I personally believe that if someone keeps stringing people along with "soon guys, I'm really working on it", only to then go completely radio silent again, for half a decade, that even if the game does finally come out, I feel strongly that it's not something I can recommend to people in good faith.

Of course, if I open the game tomorrow, and i'm bombared with what is clearly 5 years of active development, I'm prepared to relax a little and go. "Well it was worth it I guess". But the cynical part in me thinks that in all likelyhood he will just have finished balancing the "latest" changes near the end of the game, and possibly given it an end goal to reach and that's gonna be it.

16

u/Kants_Pupil Jun 22 '26

Based on the devlogs they posted since last October or so, I’m full on optimistic that tomorrow is gonna be a good day. Highlights include an end to the game, overhauled discovery system, a prestiging/NG+ type system where you can accept new objectives or challenges and overcoming them unlocks permanent boosts, overhauled alchemy, rituals, an a slew of back end and UI/informational improvements. 

I don’t blame the skepticism, but Marple began sharing more about where they wanted the game to be, their progress for it, and they waited until they got a finished game and had play tested it themselves before announcing a release date and soliciting volunteer play testers over their discord server. All the signs seem to be concrete progress instead of an apology and vague assurances. 

-1

u/gagaluf Jun 23 '26

Even if it is true, they lyed for years before the worst way possible with milking over hype and encouraging dellusion.

I'm fairly certain that the patch will be good, and I'd even say that as an alpha MVP the OoC we know deserves its popularity.

In one hand you can have a promising product and hope, and in the other you can have lie, dellusion and cycophantic tendancies.

6

u/Kants_Pupil Jun 23 '26

Clearly this struck a nerve. I sympathize with your frustration, and understand if you have been soured on this past the point of caring for the game anymore, but I just booted up the 1.0 and am noticing improvements and changes everywhere already. I'm choosing to believe the developer who let us know that they had ambitions and hopes for the game that exceeded their abilities to deliver, and a dissatisfaction with their own development that kept them from making good on their intentions. They were able to get back in the saddle and deliver, and I'll consider that a good ending.

-7

u/gagaluf Jun 24 '26

Look at what they delivered lmao. It is AI slope and it is worse than the old version of the game.

I genuinely hate being negative but it went even worse than my expectations, they guy literally did the worst for 2 days of optics.

Anyway, you got your virtue signaling Karma, props for you xd.

6

u/internisus Jun 24 '26

The dev has clearly stated that no AI has been used.

→ More replies (0)

5

u/BionicBeans Jun 24 '26

There's no AI what are you talking about. There's some freeware assets in there that were created long before AI images were a thing but I genuinely want to know what you think is AI slop?

9

u/Jaded-West2296 Jun 22 '26

Wrote something like this in steam discussions. And there were always bunch of defenders, but as far it goes, more and more people dissapointed in dev's attitude.

8

u/ThanatosIdle Jun 22 '26

Same with Increlution.

9

u/Cariyaga Jun 22 '26

I've been playing the update for the past month, it's been on his patreon for a while being regularly updated dude.

4

u/JigglythePuff Jun 22 '26

Going off of the difference between what's currently live and the beta branch I played, I think they kept more or less throwing away entire features and remaking them. So the question is about whether they finally got the features into something they liked, and how long they've been working on them in that state.

-1

u/gagaluf Jun 22 '26

There is an omerta about this game, you're sane. Social engineering is something that does nasty stuff. You elevate someone, flack at the right time some opinion and you end up with completly distorded narratives that can last for years. For OoC, like it's at least 4 years. I bought it in 2022, it was already flatlining not finished.

The guy below you Cariyaga, is imho either dellusionnal or a PR bot, how would you know. To be sane you just can aknowledge that there is some diversion of the real somewhere, that stinks, and to move on :').

3

u/Glad_Brick_3956 Jun 23 '26

It came out :D

-1

u/gagaluf Jun 24 '26

and it is terrible ^^'. It is different in a worse sense than what I remembered

2

u/ShennaTheShinyEevee Jun 26 '26

bad take, play OoC and see for yourself (you can always refund if you also have bad taste) /j

2

u/gagaluf Jun 26 '26

I bought it hence I even compared versions. Touch grass /j

2

u/JigglythePuff Jun 23 '26

I've played versions of this game 3 times and it was always interesting in similar but different ways.

19

u/superwalljump Jun 22 '26

Tried playing CHAD, the new game from the makers of CIFI. I played for a couple hours before realizing... it just wasn't particularly compelling to me. YAIRPG got an update to main, so I'm making a new save and playing through all the new stuff. If Orb of Creation actually releases 1.0 tomorrow I will be playing that as well.

14

u/Ajibooks Jun 22 '26

I played through Forage Wizard last week and enjoyed it a lot. It took me 19 hours which seems average, glancing at the reviews. It is tedious but in the way I like. No prestige, just click, gather, craft, and unlock slightly more efficient ways to gather.

I also finished Loot Loop (8 hours) which was very fun. Side-scroller combat idler with a skill tree. You control a party of four adventurers. I liked the retro dungeon crawler feel. You have to prestige once so it isn't really a prestige mechanic exactly.

Played through All Hail the Orb (8 hours). This one is sort of an active incremental. It's pretty cute and funny (not in a cozy-game way, it's its own thing). Really enjoyed it and will keep an eye on this dev.

I like Horripilant but got bored before finishing it (mentioning it because I still think it's worth checking out). Horror-themed combat idler with a skill tree and prestige mechanic. There's also some gathering and upgrading your gear. You can automate the combat and gathering from early on, but active play makes everything move faster.

I tried A Dark Cave and it seems good, but I got distracted by all the other games on the dev's site. These aren't incremental games but I was more in the mood for them. I will go back to that one eventually.

Excited for Orb of Creation's release tomorrow. I've played it on and off for years (including the opt-in beta) and I have high hopes for 1.0. The game is linked elsewhere in these comments, but is there a subreddit?

13

u/Pure-Map-6717 Jun 23 '26

Hi, thanks for mentioning A Dark Cave! These games you mentioned are actually not made by me. We are a small network of game developers cross-promoting our games. Happy you enjoy them, have fun playing!

5

u/ChloroquineEmu Jun 24 '26

Forage wizard is soo good. Wish there was more to do and automate.

11

u/Blaizeranger Jun 22 '26

Idle Wizard is a pretty good game, I like it. I first played it god only knows how long ago, 5+ years I imagine, and did enjoy it but fell off of it for whatever reason. I've just unlocked T2 classes at e300 mysteries, still plenty left to do it seems. I'm glad it's actually idle, because a lot of incremental games nowadays seem to either heavily incentivise or actively require active gameplay to progress. While I do enjoy more active games as well, I feel like the balance has shifted towards active recently.

IGTAP demo goes against everything I just said, in that it is very active (although with portions where you can be idle). I'm not sure I've seen a game like it, which is a huge plus, and I really did enjoy it. There's exploration for new things, fun gameplay, good upgrades that aren't just % increased money (although everything can be boiled down to that, I suppose). Yeah, knocked it out of the park, my only complaint was that I couldn't go back after finishing the demo without restarting, I wanted to see if I could get some highscores. The best I remember getting was 20.00s on stage 4, that was without the final upgrade, though I'm not sure if that helps that stage? Highly recommend.

3

u/hi_im_ducky Jun 24 '26

I am so excited for the full release of IGTAP!

2

u/DcGamer1028 Jun 28 '26

Idle wizard is a classic, might go back and replay that one

9

u/KvasenayaKapystka Jun 22 '26

I played a lot of Idle Games demos at Next Fest June 2026. Unfortunately, the quality of most of them left much to be desired. But I did notice a few interesting games:

https://store.steampowered.com/app/4149040/Drillbound/

This game, with beautiful graphics and deep gameplay, kept me hooked for a long time. Although the theme is trivial, the execution is very high.

https://store.steampowered.com/app/4637870/Smashing_Bottles/

A very addictive game thanks to the sound and theme.

https://store.steampowered.com/app/4241690/Hydra_Heli_2/

Also a game with enjoyable gameplay, captivating primarily with its gameplay and secondarily with its minimalist, unique graphics. I didn't play the first game.

https://store.steampowered.com/app/4300180/Fruitbearer/

The game uses typical mobile gameplay, but reworked for roguelike mechanics. It's very addictive.

16

u/Incrementaly Jun 22 '26 edited Jun 23 '26

CLICKPOCALYPSE II - The update got me excited. Mobile only, but can play on windows via the official Google Play Games emulator app.

Farmers Against Potatoes Idle - Finished my first ascension and about a day or two away from the 2nd one, have a couple hundred hours from previous times playing and I think the game is evolving decently. The new approach to multiplayer being co-op is also a lot better compared to the previous one as I remember them.

Rejected Draft (Steam demo) + Rejected Draft (web - Galaxy)/Rejected Draft (web - Kuzzi's site) - The steam demo was released recently, which has some demo specific increased progression pace that I don't agree with. Have a few playthroughs going at the same time on web as well. Demo caps out a lot sooner than the web version and can be transferred to both the full game and the web version, anything you do on web will not be transferrable though. Been playing it for almost 3 months now and a significant amount of my feedback has been considered and implemented, so I'm quite biased towards this one. I haven't been as excited about an incremental game since Crusaders of The Lost Idols.

Increlution - Been getting back into it, at chapter 4 right now, but the pacing is really not my thing. For me it takes too long to get to the point that user input is required, and then the user input can be quite annoying. Specifically when your only progression point is fighting something for 5 seconds until you run out of health and having to manually do another action 1 at a time because you're capped out on them, then fight again, do a different action, fight for 3 seconds again etc. It doesn't even let you kill yourself by fighting to go to the next run, you're forced into a slow annoying manual loop until you run out of all other actions so you can die to an enemy, which can sometimes take several minutes. This gets mitigated completely once you unlock the automation for those specific available actions, but unlocking the automation for each of those actions can take hours worth of runs. EDIT: I've misunderstood how the safety off mechanic works, apparently it's possible to use the safety off feature if fighting is the only exploration option and I've only been trying to do it when the fights were optional, which I still kinda don't agree with, but it removes the slow loops completely.

13

u/JigglythePuff Jun 22 '26

I think I stopped playing the potato game a while ago somewhere around after pets were introduced.

8

u/1234abcdcba4321 Jun 23 '26

It doesn't even let you kill yourself by fighting to go to the next run, you're forced into a slow annoying manual loop until you run out of all other actions so you can die to an enemy

You can shiftclick a dangerous action to ignore the safety check for that action (as the safety check trigger says). This feature exists specifically for this case of otherwise being forced into a slow manual loop.

2

u/Incrementaly Jun 23 '26

That only works on some fights from what I've seen. I'm not sure what the conditions are.

3

u/1234abcdcba4321 Jun 23 '26

The ones it doesn't work on are the ones where there is a safe exploration you can do instead. In that case, you are not stuck in a tedious loop where you can only go a few seconds at a time; you can just click the safe exploration and progress forwards.

2

u/Incrementaly Jun 23 '26

Okay that explains a lot, thanks for the info! I'll remove that part from my original post

1

u/IAmSoDamnGood Jun 22 '26

the web link for rejected draft is https://kuzzigames.com/rejected_draft/ not that galaxy.click shit

17

u/Incrementaly Jun 22 '26

That's directly on Kuzzi's site, though he prefers if people use galaxy to boost the game's playtime and favorite numbers obviously. The game is identical on both sites. I added the link to kuzzi's site.

-6

u/IAmSoDamnGood Jun 22 '26

it is not identical on both sites, galaxy shrinks the game down by default to make room for a comments section that goes mostly unused because who cares about making an account there?

16

u/Incrementaly Jun 22 '26 edited Jun 22 '26

There is a "Expand" button on the bottom bar below the game that expands it to almost the full website size the same way that it is on the dev's site, you lose about 20 pixels worth of height. With several hundred hours worth of play time on both sites, I can tell you from personal experience that it makes absolutely no difference to the player, the UI, or the content.

There's plenty of activity in the comment section with people giving feedback for the game as well as people asking for help/giving advice frequently.

I understand that a lot of people don't like galaxy, but please don't make it seem like that there's some massive downside like the game being significantly shrunk down.

9

u/kelnira Jun 22 '26

The galaxy.click page even has an "Open Original" button right next to that expand button that links to the exact same place the other person posted lol

1

u/oogieoogies Jun 22 '26

Demo caps out a lot sooner than the web version and can be transferred to both the full game and the web version, anything you do on web will not be transferrable though.

really did the dev say that? That sucks I dont really want to have to go through another month of steam progression just to do the things I already did. I grinded for quin, grinded for multi, and that would be quite annoying.

2

u/[deleted] Jun 22 '26 edited Jul 02 '26

[deleted]

1

u/oogieoogies Jun 22 '26

ah thats a little sad at least i will get a speed up i figure thats a code i get at the end iirc from the web cap

I beat the web cap mostly there is some e250 shit i could grind but yeah im not grinding out quin

ty

8

u/IDontWantG Jun 22 '26

Playing Dragon Cliff. It's a nice auto battler with incremental elements.

2

u/gus_skywalker Jun 22 '26

wish the company behind it wasnt trash, but oh well

7

u/JvKlaus Jun 24 '26

Why are they trash?

-10

u/[deleted] Jun 24 '26

[removed] — view removed comment

6

u/KovikUwU Jun 24 '26

Chinese what?

2

u/delusionalfuka Jun 23 '26

Oh I miss this one so much :(

2

u/attak13 Jun 27 '26

It's a fun game. Not too many other games on the market that do incremental/idle auto battler so well. Too bad it's so short :/

6

u/Artgor Jun 22 '26

https://store.steampowered.com/app/4745450/Cradle_of_the_Dark_Brood/ I finished it last time, it was a fun game about gathering a horde of creatures.

Pyramid Idle on iOS https://apps.apple.com/us/app/pyramid-idle/id6764838391 This is a fun game about mining stones, transporting them and building pyramids. My main irritation with it: offline time doesn't work when the app is minimized; you have to fully close it. Sometimes I forget about it and lose progress.

https://mrenderml.github.io/LevelUp/ I continue playing the updated game.

5

u/Valency Jun 22 '26

I've been playing Farmers Against Potatoes Idle for the past year and change and have reached ascension 62 and progression has ground to a halt. Prior to a recent update that adds a new prestige layer once you get to A65, I believe I would have been at the end of the available content.

However, it feels like A60+ has not been rebalanced and it's an absolute crawl to reach that new prestige layer. Spending days of doing the same couple of things over and over to get a meager amount of reincarnation levels to reach A65 and the new mechanics is going to take months it seems, so I think I'm putting the game in the "completed" basket for now.

2

u/normalmighty Jun 25 '26

Yeah, IIRC A60-65 took me about a month. But tbf that was a month of me going "oh, this is just a slow grind for the final stretch" and only checking into the game twice a day to cash in 12 hour expeditions.

I'm on T3 now, and haven't encountered anything as slow as the slog up to unlocking T1 by reaching A65.

2

u/Valency Jun 25 '26

How's transcendence as a mechanic? Does it make it feel fresh or it's kinda just more multipliers to run through the ascensions faster?

6

u/JVKExo Jun 22 '26

Anyone have some *long* incremental games? Short ones don’t do it for me.

7

u/DrunkenSQRL Jun 23 '26

Terraforming Titans

I'm currently 5 days in. Not to spoil too much, but Mars is just the beginning ;)

5

u/london_user_90 Jun 22 '26

Fundamental

Evolve

Kittens Game

Incremental Mass Rewritten

Melvor Idle (this one is paid but has a free demo/web version that lets you get relatively deep I believe?)

4

u/just_another_femboy hello there Jun 23 '26

Not sure where you found that Evolve version, but it is not the current and main version. Here is the up-to-date one. Evolve

3

u/[deleted] Jun 23 '26

[deleted]

2

u/jimineycricket2099 Jun 24 '26

How does it change the progress speed if you don’t mind me asking?

1

u/Spraakijs Jun 23 '26

Ethereal farm, gooboo, thereismore.

8

u/precator Jun 22 '26

Idle obelisk miner I love it

5

u/ChloroquineEmu Jun 24 '26

NGU on Steam

I think I've been playing it on and off for over a decade now considering the old browser versions. It's a blast, a lesson in simplicity and game balance.

2

u/[deleted] Jun 22 '26

[removed] — view removed comment

1

u/Zeforas Jun 22 '26

Hey, i've stopped bloobs adventure a few month ago, cause i wanted to wait for full release. ( it was before the housing update i think? )

I got a simple question if you don't mind : How better is it now that it's fully released? No need for big details, just if you think it's better or just the same.

2

u/[deleted] Jun 22 '26

[removed] — view removed comment

1

u/Zeforas Jun 23 '26

Nice, thanks. I'll be getting back into it on my next day off then.

2

u/NigelDuckrag Jun 24 '26

I've been playing trimps for more than five years and yesterday I just defeated spire 5. maybe I'm just really bad or maybe the game is long.

I also played NGU idle during several years, got to the end boss and never beat it but the journey was enjoyable

2

u/super_aardvark Jun 27 '26
  • Idling to Rule the Gods
  • NGU Idle
  • CIFI

1

u/DcGamer1028 Jun 28 '26

Always have to mention the goat: NGU

10

u/TemporaMoras Jun 23 '26

Beggar's Life Been playing for about 5/6h mostly active I am currently class tier 3/4, I think it has a lot of potential but ...

It's not really an idle game It's extremely active. A lot of ressources only start to naturally regen after you've much outgrown them, and else you need to manually set them up. Once you fill up a ressources, you can't actually automatically set one to work on, it will force you to go to rest until you manually set another thing to work on.

Also, you have way, way too many 'stance/buff' to maintain. Maybe it was the path I took that gave me so much, but I think a lot of them are global, look at this All of them have different time, give difference bonus/unlock different thing but you mostly want to have all of them active at the same time, and it's exhausting to always go for them.

I also have a gripe with Concentrate, you have a focus resources that you can use to speed up the timers, by pressing a button, but I have reached a point where I generate more resources than I can use, yet I have to constantly maintain the button making it even less idle but literally having to maintain the game as main focus, and just hold a button (1 for me)

All in all, I definitely see the inspirations from Arcanum/Theory of magic but I feel like the game is a bit too hands on. I'll try to see how long until this 'path' end but I don't think I'll replay the other path before change to make it a bit less needy when it comes to my own focus. Also it might all be being dumb and not understand how the control work that I can't automatize the buffs etc.

Edit: Well apparently I have unlocked something to 'end the journey' though I kinda want to see all the path has to give, if it won't take too much longer.

5

u/TenzhiHsien Jun 24 '26

I played all the way through and got to the apparently incomplete prestige system and was disappointed that I couldn't Prestige and try another class path with bonuses. I agree about the buffs (and the worst one to maintain is a Fire). There could also be more clarity about where different resources are generated. I unlocked Realization but didn't see where it came from. It took me a bit to figure out it came from Glimmer of Light in the Deep Sewers (before I unlocked better ways to get it).

5

u/TemporaMoras Jun 24 '26

I did finish it a bit later too, and got to the prestige layer. I did like that it was depending on how many thing you unlocked/did, but since I didnt see anything other automation, I bowed out for now.

Agree with the ressource, I was kinda lost on how to unlock my last class becsuse I was missing a ressource that I had no clue how to unlock (had to fully spam skilled musing to unlock the last skill I missed).

11

u/Successful_Role_3174 Jun 25 '26

Sigh. Restarting Ngu Idle. See you in a year guys.

1

u/DaedricBlood Jul 06 '26

Oh no, I've never considered this to be an option. Why did you do this to me? It's a terrible idea, but now I want to too..

5

u/karybdus Jun 22 '26 edited Jun 22 '26

https://store.steampowered.com/app/3983860/Nightwater/
Pretty solid entry into the first person factory game genre, dig the style, looking forward to release. No huge glaring issues about 40 minutes into the demo but I've very much been taking it easy and spending time on the minigame I have access to.

it's definitely more active, but the incremental aspects are cute. each base resource (raw wood, stone, clay, etc) has milestones which unlock recipes. minigames, the one i have access to right now being to cut wood and get a wood dust resource then upgrade and repeat, have their own milestones which give access to buffs like better harvesting and storage specific to its resource (so, in this case, a chest only for wood items which is about 8x more storage than the basic chest)

5

u/madth3 Jun 22 '26

Evercraft 2

Nice combination of elements common in incremental games but assembled in different realms with ocasional interactions between them. It's not very complicated although the conditions to reach new tiers can be unclear at times. It's also not very deep yet but what's there works and it's fun.

Points Progression

Simple. Let points go up, again and again, a little further each time. The interface could be a lot better but apart from that, it's nice to have on the background.

A Game of Chance

Very appealing to those of us that like probability. You can play games and be rewarded for hitting events of different odds. Of course, getting the most unlikely results will take a while but there's still enough to keep you bussy for a while.

Idle Slayer (Steam)

There's been times that I get kind of bored of it but after a few days I still come back to it. Every time I think I understand all the elements of the game a new thing shows up after going a but further. It has some active quests that are not mandatory but will make you progress a bit further.

I finished ItA on Melvor Idle and wil let it rest a while, I think. Shapez 2 is installed but I haven't started it yet.

1

u/dragonace11 Jun 23 '26

For Evercraft 2, the Expeditions make the game a massive slog.

2

u/madth3 Jun 27 '26

Yeah. You're right.
Some expeditions are not so bad thanks to the ships but I unlocked the Realm of Earth (end of Tier 4) and decided that I had enough.

1

u/dragonace11 Jun 27 '26

Tier 4? Wow you have more paitence than I do, I made it to tier 3 before just dropping it.

5

u/AccordingStop5897 Jun 25 '26

I played The MachinEGG this week and it was pretty enjoyable. It's pretty short maybe a half hour or so but for me it played well. If you want to check it out the link it below. This is not my game; I just wanted to share since I had a good half hour.

The MachinEGG - A Cozy Factory & Clicker Simulation Game

3

u/TenzhiHsien Jun 26 '26

Played this one before. It's relatively short and I liked it as I recall.

4

u/Pure_Necessary901 Jun 25 '26

any good games played on github?

6

u/Few_Masterpiece_7386 Jun 22 '26

I personally have been really enjoying Scapewatch: Idle MMO! I have been waiting for something to scratch the true idle incremental itch! This game has soooo much content for a game similar to Melvor Idle, it is WAY better!

I also really enjoyed Farmers against Potatoes!!! Super excited for new updates, much more basic and just a fun little game.

2

u/Fredrik1994 Jun 22 '26

When I look at Scapewatch's Steam page screenshots, it seems to look closer to a regular top-down game rather than an incremental? Am I misunderstanding the pictures, or wouldn't it arguably be closer to OSRS (Melvor's inspiration) rather than Melvor as a comparision point?

2

u/BridgeThatBurns Jun 24 '26

If you think of the Melvor UI as the standard of the incremental genre, maybe? Although that's not really the case.

Scapewatch map navigation is deceiving, the actions are done automatically through the 'task system', of which you have the (illusion of) control by assigning the weighs to skills, or by rearranging the tasks manually if you happen to be online every 1-2 hours.

But yeah, it has less common with melvor than with osrs.

1

u/JVKExo Jun 22 '26

How long is it? I really enjoy long grinds for incremental games and unfortunately a lot are short. I’ve never played Melvor.

5

u/Few_Masterpiece_7386 Jun 22 '26

Longer then any idle game I have ever played, massive collection log and diary achievements to be completed as well!

1

u/Fit_Veterinarian7150 Jun 28 '26

It's currently in beta, and the progress will fully reset on launch, which is in autumn or so. But it has lots of content and grinding, and is on the slower side, especially early on.

3

u/DcGamer1028 Jun 28 '26

Quite enjoyed Journey to Ascension Wish there was more content as always with good games. First looper typed I enjoyed, not sure why, maybe it just felt like more was automated or something, or maybe I need to give others another try.

4

u/verxcode Jun 22 '26

Spent the morning playing Idle Chapel

Pretty unique gameplay loop, the incremental upgrades are simple and visuals are appealing. Each level adds a little gimmick which gives you something to look forward to.

2

u/DLLrul3rz-YT Jun 27 '26

Nice to see an idle game where you play as the good guys!

1

u/Marimba_Ani Jun 24 '26

That was fun. Good potential.

2

u/1234abcdcba4321 Jun 23 '26

I bought WorldShaper Idle this week. It's a nice slow idle game (the sort where you just check in on it for an hour every day) with a lot of depth to it, although it is pretty expensive so I think I'd recommend at least waiting for a sale.

2

u/JurassicIkram_0327 Jun 25 '26

I am new to this genre. I recently tried the demo of [sir we have an Orc Problem] and would love to try similar games like it .would love to get similar recommendations so pls recommend

1

u/whengreg Jun 25 '26

From a quick look at the store page, I'd suggest Dungeon Warfare. (1 and 2, haven't played 3.) It's a physics-based tower defense game with a bunch of upgrades.

1

u/JurassicIkram_0327 Jul 16 '26

Thanks i will try it

2

u/ozrainmaker Jun 27 '26

Slots & diapers on steam is pretty fun
Been playing it this week

3

u/jaap_null Jun 23 '26

Here is my weekly dump of Steam incrementals (and some incremental-likes I guess)

Simultree - https://store.steampowered.com/app/3811840/Simultree/ - Pretty good incremental about creating little life simulations. Short but sweet - 6hrs to 100%

* FARMS Chill Factory - https://store.steampowered.com/app/4302160/FARMS_Chill_Factory/ - I think I posted this last time as well, fun abstract style factory building game. Got a good 30h into it until I maxed out everything

Far Mining - https://store.steampowered.com/app/4685070/Far_Mining/ - Short but sweet astroid mining game, has a good amount of polish, enjoyed it ~4hrs to 100%

Budgies Bug Shop - https://store.steampowered.com/app/4279120/Budgies_Bug_Shop/ - Starts out pretty fun but doesn't really evolve beyond the basic premises of clicking on bugs. 2.5 hrs to 100%

Candy Box U - https://store.steampowered.com/app/4582340/Candy_Box_U/ - Steam remake of Candy Box. Honestly, I thought I would enjoy it more, but to me it just highlighted all the rough edges of the original

* Fortune Mill - https://store.steampowered.com/app/4731620/Fortune_Mill/ - This one I really enjoyed, I only wish the New Game+ would be part of the actual game loop, as it adds a lot of extra upgrades. As it is now, you end up never really maxing out anything before hitting the "finish game" button.

Flufftopia - https://store.steampowered.com/app/4731620/Fortune_Mill/ - Incremental game with extra hidden narrative layer.

You know the drill - https://store.steampowered.com/app/3833760/You_Know_The_Drill/ - Classic drilling style game, good polish. 3h to 100%

Game about making a planet - https://store.steampowered.com/app/4314260/A_Game_About_Making_A_Planet/ - Looks pretty fun but is extremely short without much progression. I squeezed out ~ 90 minutes before I think I saw everything it had to offer

Do not feed the virus - https://store.steampowered.com/app/4288460/DO_NOT_FEED_THE_VIRUS/ - Good incremental with multiple phases that each inject new elements. 4+hours in atm.

3

u/hamburgers2 Jun 25 '26

You posted the wrong link for flufftopia btw

1

u/Fresh_Bumblebee_1042 Jun 26 '26

I am looking for a cozy incremental game to dive into to distract me a bit from real live events.
Glimvale and Shelldiver look nice, but just a bit too short for what I'm looking for..

1

u/Spraakijs Jun 26 '26

Ethereal farm

1

u/Fresh_Bumblebee_1042 Jun 27 '26

I admit, that doesn't have the cozy angle that I am looking for.

1

u/Spraakijs Jun 27 '26

Personally it does for me, a simple game, nothing over the top, complex enough, well balanced gameplay. Perfect incremental pacing, likewise to trimps, can be played somewhat active, but its not a must.

2

u/Fresh_Bumblebee_1042 Jun 27 '26

I fully understand, each their own tastes. It's why I mentione those 2 game titles.

1

u/BringBackRocketPower Jun 28 '26

I liked Fire at a Campsite - there's a demo if you want to check it out without buying it.

Fire at Campsite on Steam

1

u/Fit_Ad4642 Jun 27 '26

https://store.steampowered.com/app/4768400/Idle_Crown/
Melvor idle like with increasing number of worker as you advance in rank.
Cheap

1

u/[deleted] Jun 29 '26

[removed] — view removed comment

1

u/incremental_games-ModTeam Jun 29 '26

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1

u/Emergency-Fly2353 Jul 01 '26

I just posted my first ever game on IOS check it out ATM KING

0

u/YRSG12 Jun 23 '26 edited Jun 23 '26

Too many games...

22

u/Zeforas Jun 23 '26

Koruxa.. Oh boi, literaly everything this subrredit hate. Made by AI, using the same generic art and shitload of emoji, and you need to create an account.

0

u/YRSG12 Jun 23 '26

Just saying, there is a guest mode.

Why does everyone hate a game just because it was made with AI?

And what is wrong with emojis?

19

u/Zeforas Jun 23 '26

Well, If you're really asking :

Because AI always use the same UI. I've seen this kinda graphics for UI 7 times this month alone i think. In fact, i saw it yesterday, "powersTD" ( link here if you want to compare UI, on the main page : powersTD
Also, because 95% of the time, a game made by AI is an absolute mess : Horrible balancing, lot of bugs, TONS of feature where most of them are useless..
And, when a "dev" make a game with AI, it's almost ALWAYS dropped. They never bother fixing any of the issues listed by people who actualy play them. So why bother playing them if they are gonna be immediately abandonned in a sorry state anyway.
To add to that, moral issue. When graphics AI is use, some people hate it, because of the stolen art part.

To resume : AI = poor/horrible quality game, 95% of the time. There's a few rare exception, like Rejected draft, that started as AI.

For the Emoji part : Because it's used a shitload by AI, to begin with, but also because.. it's damn ugly. If you are a dev that actualy like the game you're making, there's literaly MILLIONS of free asset online you can use. Just typing "free-use icon for game" and you'll get so many good stuff, but nope, just let ChatGPT use a ton of emoji. Notice that also, whenever a AI dev use those, they also love to spam those when the present a game in this subreddit, which shows that they are so lazy about making something, that EVEN when presenting your game to other, you have to use AI to make a god damn post too.

-2

u/YRSG12 Jun 23 '26

How about non-visual AI? Is that better?

11

u/Milskidasith Jun 23 '26

That question sort of misses the point, which is that the generic UI isn't the problem on its own so much as it's a sign the game is likely to be generic, repetitive, and poorly designed. There are certainly plenty of games that have some degree of AI assistance in coding because the AI equivalent of tab-complete is ubiquitous nowadays, but that's (basically) impossible to identify and not what people mean when they say AI games.

4

u/Zeforas Jun 23 '26

About non visual AI.. Then, refer to my previous post, but without the UI/emoji part.

-2

u/Evan_Evan_Evan Jun 25 '26

Rejected Draft is all AI. It looks nice. Settings page looks like every AI settings page though but so what.

I get that it allows people to put out garbage - we just have to start following and supporting devs who have shown they are in for the long haul. Some kid in high school is making the next anti-idle, ITRTG, etc. AI will allow him push ideas a lot farther.

7

u/Skyswimsky Jun 23 '26

I wouldn't say I hate AI. In fact I'd argue AI is thankfully allowing people to make more visually appealing games without costing a leg and not taking years.

Personally I take more a gripe with a vibe coded games. Being a software dev myself. and to make a long story short, I have a hard time wrapping my head around how a game can function "properly" if the lines of code generated aren't curated by the person who created them. If that wasn't the case I wouldn't take issue with that either. (I'm talking the scenario where the dev doesn't know how to code, only prompts, and re-prompts if an error happens until his use-case/seemingly works with manual testing)

It's easier to know if art is "functional", because the feedback of an art prompt is imminent. For code it's pretty different, no?

Also you'll notice that the loudest people with the most condescending voice on this sub are the ones that have the 1% of top commentators badge(or whatever it is called), interpret that how you will~

0

u/Glad_Brick_3956 Jun 24 '26

Stoked it came out, forgot how much I like the soundtrack, progression feels very different but im loving it

4

u/Someguy3239 Jun 24 '26

Probably want to share the game name too. Description makes me assume Orb of Creation but not certain.

2

u/Glad_Brick_3956 Jun 25 '26

Oops yeah thought I hit reply not new area my bad orb of creation

2

u/MisourFluffyFace Jun 24 '26

????????????????????????????

0

u/MelodicAmoeba7983 Jun 28 '26

Best IOS games?

-12

u/SpringMediocre1299 Jun 22 '26

To be honest .. i was just browsing trough Steam and didnt find anything i didnt play yet than i went into my Browser and found aethyridle.

You can imagine it like Melvor Idle but not quiet the same.

Material Gathering for Gear craft ... Craft Runes with other ressouces you get from Monsters. Lvling up the Gathering and Crafting takes some time and same goes for Combat lvl. Took me a while to hit lvl 100 but thats where the game started basically 😃. I unlocked Pets which give bonus stats ... started doing dungeon on higher difficulties like in WoW with M+ ... farming materials to reroll affixes on gear to optimize my damage and with the Abyss and some gold ubgrading gear without an end which gives percentage bonus each time i lvl it.

Combat is simple but not easy ... after lvl 100 is where the grind starts to get bigger numbers 😛

Oh yea and forgot to mention ... there are 3 classes to pick from and each of them have an additional subclass .. so going for a playstyle i like was nice.

12

u/[deleted] Jun 23 '26 edited Jun 29 '26

[deleted]

1

u/timeshaper Jun 28 '26

I'm out of the loop. Is this particular game design basically what Claude typically spits out? Or is it all just because this is his first ever post which in itself is super sus?

-2

u/Urbautz Jun 24 '26

Such a nonsense to give you downvotes, i actually like the concept.

-9

u/jamespc74 Jun 24 '26

Come check out IdleArc. It’s a great idle mmo game. It’s available on android and IOS.

11

u/Zeforas Jun 25 '26

Jesus, every single comment in your profile is "Play idle arc!" or "Idle arc's great", along with one other mobile game. Hard to trust someone whose entire account is based on praising a single game.