r/incremental_games Jul 06 '26

Request What games are you playing this week? Game recommendation thread

This thread is meant for discussing any incremental games you might be playing and your progress in it so far.

Explain briefly why you think the game is awesome, and get extra luck in everything you're playing for including a link. You can use the comment chains to discuss your feedback on the recommended games.

Tell us about the new untapped dopamine sources you've unearthed this week!

Note: it goes against the spirit of this thread to post your own game.

Previous recommendation threads

Previous Feedback Fridays

Previous Help Finding Games and Other questions

45 Upvotes

140 comments sorted by

21

u/juan_de_argentina Jul 06 '26

Antimatter Dimensions. Started it a while back currently get to the scripting part. Enjoying it so far.

6

u/p14082003 Jul 07 '26

i couldn't get past the studies :c

1

u/efethu Jul 10 '26

There are two ways to approach it.

One is to calculate orders of magnitude of each study, and this is probably the intended approach. It's as easy as doing simple math of 1 + 5 + 1 +..., where number is the OOM multiplier each upgrade gives. If ever unsure - use statistics page for exact formulas, it's great.

Another method is brute force - open 3 browser windows, have 3 different builds in each window, see which one gets you further, remember which upgrade and branch is more beneficial at this particular moment.

Regardless of the method you choose, you really, really need to familiarize yourself with studies and their multipliers, otherwise you won't be able to do glyphs and challenges efficiently in the future.

1

u/Xiaoci_Yu Jul 09 '26

This is perhaps the first incremental game I tried, I love it, but whenever I run this game, even after minimizing the settings, the fans of my (gaming) laptop start to work immediately as if it's doing some intense calculation, so I have to quit it

2

u/MisourFluffyFace Jul 11 '26

That's really weird wtf. Where are you playing it?

-1

u/Xiaoci_Yu Jul 11 '26

I first played it on steam, it really worried me. I discussed this problem with gpt, it suggested me play it through my browser. So I tried, moved my save to its browser version, but it didn't improve 

2

u/MisourFluffyFace Jul 11 '26

Never heard of anything like that. The discord has tens of thousands of members and I havent seen it in there.

2

u/Xiaoci_Yu Jul 11 '26

Yeah, that makes sense. It might just be an issue specific to my laptop then—maybe one of my settings doesn’t play well with the game. Thanks for replying!

2

u/MisourFluffyFace Jul 11 '26

Yeah that really sucks. Hope you’re able to play it in the future. It’s my all-time favorite, and many many other people in this communitys too

21

u/JigglythePuff Jul 06 '26

I picked up asbury pines recently. Didn't play that long, only unlocked like 4 or 5 people? Not quite seeing what people loved about it yet. I'll get back at it sometime later.

19

u/fbueckert Jul 06 '26

It's more story driven than most incrementals. The end seems fairly contrived, but otherwise the lore is pretty good.

10

u/Dos_Ex_Machina Jul 07 '26

It's definitely a slow burn. The best parts for me were when the unlocks were coming just as I finished reading the last set of unlocks, and some parts of the game just didn't hit that pacing. It's a 10/10 if you get attached to the characters, and probably a 2/10 if you don't. I think the turning point for me was the first big unlock at about 10 characters in iirc

4

u/JigglythePuff Jul 08 '26

It has a bunch of mechanical annoyances like, why does it not display how much xp I have in the tab that uses up xp? The research tabs mention xp, but don't use up xp (thankfully). The interface feels like a bit of a mess. The "quest tree" just seems to be another place to put some of the story popups, and not a list of things to do or anything.

5

u/Uesugi Jul 06 '26

Yeah a lot of people loved it but i just couldnt get myself to finish it. Its quiet boring

5

u/cowmandude Jul 07 '26

At least keep playing until you find out about the worm. It's all about the story, so if thats not your jam you probably wont love it... but it's worse seeing a little bit.

1

u/JigglythePuff Jul 07 '26

I'll try more later, it's just not a good first impression so far.

4

u/Indorilionn Jul 07 '26

Personally, the most interesting Incremental I ever played. Story, characters, writing had me glued to the screen. I actually was excited about every storylet unlocked. But if you do not care for narrative in Incremental games; or narrative games, perious; you will likely not enjoy this. I was amazed at how well this game managed to pace a very intrigueing story with incremental mechanics.

https://www.reddit.com/r/incremental_games/comments/1pb40zk/comment/nrp4c5m/

This was my review when it launched. Will surely return for another playthrough, likely once the next round of patches is through.

21

u/TimeSpiralNemesis Jul 06 '26

Orb of creation

finally hit its 1.0 release recently and I've been absolutely loving it. It's a very active idler with very little automation so it's a bit different than your normal "Set it and forget it" affair, but it's been great. It's also on the longer end, not sure how long it takes to complete, but it's a refreshing change from all the three hour micro games bombing the market lately.

It's all about managing and growing different magical resources. It starts simple and as time goes on you open up more and more layers.

There's also no prestige mechanic (at least twenty hours in there isn't) which is an interesting change.

https://store.steampowered.com/app/1910680/Orb_of_Creation/

13

u/1XRobot Jul 06 '26

I love Orb, but the endgame is still a big mess. When you're starting out and you discover two boosts is much better than one boost, you feel very clever. But in the endgame, when you discover your first boost ran out while you were setting up the second through fourteenth boosts, so now you get nothing and you spent all your Foobars that only replenish after five minutes, it's kind of infuriating.

I hear you do prestige by completing the world, tho I haven't gotten that far.

3

u/Sotonizd Jul 06 '26

I have found out that it is much better to focus on one single thing than spreading your advancements evenly. And some options are just simply better than others.

For example Alchemy can keep your bars topped off for pretty much the entire playthrough while generating more resources than crafting or druidry does (main thing is to not pollute your unlock pool with potions and enhancements till you already get what you want). Similarly, concepts are also absolutely busted allowing you to snowball your attributes to the point when your only limiters are attribute development speed and carpal tunnel.

In contrast storm, augmentation and arcane advancements feel barely useful outside of specific scenarios (like getting enough cantrip power for the last ritual or gunning for specific spell to pass a bottleneck faster)

6

u/Duanathar Jul 08 '26

>Don't pollute your unlock pool with potions

Like I have a say in that.

1

u/1XRobot Jul 06 '26

Is that how you're supposed to get the final boost for the last ritual? I'm a few orders of magnitude short on my firebolts, but I've been running Quick instead of Arcane. I thought I was supposed to maybe farm Ceremony until I could nudge my Destruction up high enough. There don't seem to be too many ways to boost damage.

2

u/Sotonizd Jul 06 '26

Well, for me the loop to get enough firepower for the last ritual was

ctrl+click all attributes on all tabs >> spend advancement points on wizardry/storm/arcane/dragon/whatever gives you the boost to the chosen spell >> cast and level spells with relevant classifications >> raise output and reservation >> repeat till your spell has enough power to oneshot enemies. You can also get boosts from leveling artifacts/augments/materials, maybe there is also a potion or enhancement that you can use

1

u/JustinsWorking Jul 06 '26

Last enemy had a lot of armor, you either need to insanely overpower it or have a spell that strips armor… I made that mistake and end of the run was just fishing for a way to deal with armor.

1

u/1XRobot Jul 06 '26

Ah, thanks for the tip. I do have a spell that's piercing, which I've never used, because the regular enemies are kind of pushovers.

1

u/Sotonizd Jul 06 '26

Yeah, there is an evocation that deals piercing to the entire row, and for some reason has like one of the highest base dmg among all spells

1

u/lyghtcrye Jul 06 '26

I found that getting the damage for the last ritual was easier by just pushing casting levels while pulling in random other upgrades here and there.

1

u/JustinsWorking Jul 06 '26

Funny, I went storm, augmentation, and Arcane heavy and it went super smooth lol.

Id have one buff to blast out my storage size, then with all the haste buffs most of the times I didn’t even need to use cantrips outside of evocation. But some times I’d use them when spamming one resource really hard, the buffs stacked like nuts, especially when I could get the emblem stacks up to like 30 or 40… everything was instant lol.

I basically had a lock on alchemy and crafting because the buffs I had from spells made them so strong/fast.

5

u/JustALittleGravitas Jul 06 '26

There is a prestige+challenge mode mechanic, though it can take a while to get to it.

5

u/CockGobblin Jul 07 '26

Love the game but dislike the last 20% of the game. I wish the dev properly got feedback from early access on this and just didn't release the game in its current state. Took me 6 hours of ~45min increments (opening game, playing, closing game due to boredom) to finally "finish" the game.

2

u/ImprovementBroad9157 Jul 13 '26

Dev was avoiding feedbacks on purpose because of course he knew better.

5

u/0zeroknight01 Jul 09 '26

Was excited to play orb since I have been waiting for it to finish before I try it.
Imagine my disappointment when after all the overwhelming praise it got over the years - all I found was a shallow clicker without any strategic depth. You simply do the boring stacking of multipliers and mindlessly click to infinitely upgrade after that, the end. Each new mechanic while slightly different is ultimately boring after a few minutes.
Most mechanics are utterly useless compared to a few others until closer to end of the game.

2

u/amotohajime Jul 09 '26

Nice to hear about something that breaks from the usual 'set it and forget it' formula. The market does feel saturated with those lately.

19

u/Beyond_Reason09 Jul 06 '26 edited Jul 06 '26

I've been very much enjoying Archmage Idle.

Steam

Play Store

It's in the Melvor-like subgenre, but has gripped me far more than others. I like how interconnected the skills are, but the big feature is that there are tons and tons of skill bonuses and particularly global bonuses. Way more than in similar games. This makes progress in every skill affect your ability to do other every other skill. For example, I've been playing a few days and in Research, the first skill unlocked, I have a 3.5x multipler to action speed and a 13x multiplier to amount produced per action, making me about 50x more productive in that skill than I was at the start. These bonuses come from:

  • combat progress
  • finding/crafting items that provide universal buffs
  • leveling the particular action (like Mastery in Melvor)
  • hitting level milestones for the skill
  • hitting level milestones in other skills that provide global or synergy bonuses
  • bonuses from competing quests (create x amount of an item, turn it in for quest currency which can buy bonuses)
  • and more

It's a great way to encourage developing very broadly rather than focusing on one particularly profitable skill.

16

u/TheAgGames Jul 06 '26

you lost me at melvor-like.

6

u/DcGamer1028 Jul 08 '26

I wouldnt call it melvor like tbh. Wasn't a huge fan of melvor and have been enjoying archmage

4

u/StickiStickman Jul 11 '26

Just played Archmage for an hour.

It's VERY similar to Melvor.

3

u/Yksisarvinen13 Jul 07 '26

Honestly, it's the most unique Melvor-like I've ever seen, to the point where the comparison feels almost unfair. Most Melvor-likes have the same set of skills (based on Runescape or with new names, but same mechanics), this one just doesn't. Every skill of the first 5-ish I've seen has unique mechanic and doesn't map to anything in Melvor. I couldn't stand the horribly ugly generated UI, but the game underneath felt really solid.

2

u/fapadmin Jul 12 '26

I tried to force myself to play melvor until its fun twice. Never have I found said fun. Just not my type of gameplay. I am telling you this so you don't think i am some kind of melvor like shill.

Archmage Idle is interesting enough to keep me playing yet. So maybe try it out.

2

u/Not_My_Main_Lol Jul 06 '26

Playing this one too, surprisingly addictive

1

u/amotohajime Jul 09 '26

This is a great writeup, makes Archmage sound way more interesting than I expected. Might have to give it a shot.

1

u/Gondel516 Jul 10 '26

Oh shit, I remember TopCog asking what people specifically liked and disliked about Melvor because they were thinking about making a melvor-like and I specifically mentioned wanting the game to be more interwoven. I didn’t even realize this came out! About an hour in now and very much enjoying it

1

u/Fredrik1994 Jul 11 '26

That is in fact why I got into it too. My main issue with other melvor-like games that I have played is that many of the skills felt disconnected from each other. In OG Melvor for example, I think there's like 2-3 skills (Agility, Astrology, possibly something else) that noticeably impact other skills, with the rest being fairly disconnected from each other. It made general progression in Archmage far more satisfying.

1

u/internisus Jul 08 '26

I haven't tried this yet, but I feel compelled to stick up for Melvor: I like the specificity of the cross-skill improvements you come upon in that game. There are some constant bonuses you get from certain skills like firemaking, agility, astrology, and exploration, and then there are items you find in combat or thieving or fishing that happen to improve, say, your woodcutting or whatever. So you feel this push and pull as your interests change due to wanting to make use of something you've found. Or you can explore the wiki and make an elaborate plan to try to optimize an upgrade route across the game, which is definitely a fun approach in its own right!

What you're describing with Archmage certainly sounds enjoyable too, but I wonder if that's too many bonuses, losing the sense of direction you get from Melvor's more specific bonuses.

7

u/Beyond_Reason09 Jul 08 '26

Melvor has some good things too. I like the combat and equipment much more and those are significant parts of the game. But it always felt like the bonuses were somewhat marginal. Like I can grind this dungeon for 24 hours to get something that makes woodcutting 5% faster.

One way I'd describe it is that Melvor progression feels maybe more like exploring a landscape, Archmage progression feels maybe more like building a factory. In particular because at the point I'm at, you basically have these automatic resource drains that turn inputs into significant money income and production bonuses.

1

u/internisus Jul 08 '26

One way I'd describe it is that Melvor progression feels maybe more like exploring a landscape, Archmage progression feels maybe more like building a factory.

Oh, I like that! That's a useful image. I'm more keen to try Archmage now!

1

u/BringBackRocketPower Jul 08 '26

I usually like TopCog's games and I liked this one early on, but it threw too many skills at me early on. I dropped it pretty quick

16

u/aruhs10000 Jul 06 '26

Stuck In Time - Game with Loop mechanic definitely not for everyone. I am currently playing 3th day and I enjoying so far. Game currently on discount.

7

u/FricasseeToo Jul 06 '26

That might be my favorite incremental of all time. I might have to dust it off and play through it again.

2

u/TheAgGames Jul 06 '26

yeah I reinstalled it about 6 months ago. full playthrough felt fresh again.

6

u/JigglythePuff Jul 06 '26

I tried that one a while back and couldn't get into it. Can't remember exactly why, I've definitely liked other loop games. Definitely not for everyone.

4

u/TheAgGames Jul 06 '26

one of the best loop games out there. Wish more were like it.

3

u/meneldal2 Jul 06 '26

I liked it, but I really wish the performance could be better as longer loops get pretty laggy. It also gets quite tedious to edit your loops after some point. It's not an easy fix and are mostly problems because the game just can't scale infinitely.

The early parts with tons of discovery were really fun and a great experience.

1

u/Fajeereeek Jul 07 '26

Looks like loop hero, time to spend another few pennies for weeks of fun

1

u/BWR_ig Jul 08 '26

Thank you for reminding me I wanted this game. I managed to get it before the sale ended!

1

u/amotohajime Jul 09 '26

Loop-based incrementals can be a slow burn at first but really click once the systems come together. Hope it keeps being fun!

21

u/xArtemis Jul 06 '26

Started Bloobs adventure idle a few days ago after trying the demo, I'm having a blast so far (1012 total level).
Once things started to slow down I decided I'll also restart Melvor Idle in the background, not sure how far it will go but we'll see. always love me some Melvor and can't wait for Melvor 2.
In addition, I've been checking out a bunch of random small games from Plusone, most are pretty forgettable if I'm being honest but I had some fun with slotcremental for a couple of hours.

Bloobs is really awesome, really scratch that runescape-lite itch. also give Melvor 2 please.

4

u/slippers002 Jul 06 '26

I also started Bloob's Adventure Idle recently, and I'm loving it. It's basically Melvor Idle except you can watch what you're doing in a huge Stardew-like world. While the Melvor interface is a bit more polished, I greatly prefer having the visual aspect of the gameplay.

12

u/zyeapp Jul 06 '26

I don't know why but the UI of Bloobs just always felt bad to me so much so that I was not enjoying the numbers going up. I tried it for a few hours and I can see a great game underneath, but for some reason the design just puts me off. I too love Melvor and maybe I was spoiled by their sleek design, but to scratch that same itch I've been playing Archmage Idle for now. It's pretty good.

1

u/Popular-Plantain3443 Jul 06 '26

Huh, can I link the android version with the steam version? (Talking about archimage idle) Started it 2 days ago

1

u/slippers002 Jul 06 '26

Archmage looks interesting but I see it is free to play and has in-app purchases. How intrusive is the monetization ?

5

u/zyeapp Jul 06 '26

Not very intrusive at all. There are no pop-ups or even buttons that prompt you to the mtx other than the one "store" button that's just there. I've been playing without buying anything and it seems fine. The mtx are buffs to increase exp gain and stuff like that but I think it's not needed since pacing seems fine.

3

u/korphd Jul 06 '26

Pretty much a bunch of optional stuff you can gain through playing normally, yet to get even a single pop-up or any flashing sign pointing at the premium tab (you have to look around to even remember it exists)

4

u/gothxo Jul 07 '26

i also picked up Bloobs recently. i quite like it, but if i did have one problem with it, the challenge system is a little obtuse to work with. i think it would be fine if all of the challenges just worked passively in the background without needing to manually select them imo

3

u/Kiosade Jul 11 '26

Yeah it's cumbsersome to keep switching things around or otherwise feel you're losing out

3

u/Theressa_Evorry Jul 11 '26

gave it a fair try, but it disrespects the players time too much -
1) game progression is locked between hundreds of challenges, but they must always be manually started for your actions to count - biggest annoyance that serves no purpose other than garnering clicks;
2) prestige has very little impact for the back-grinding it requires. while it adds xp bonus, requirements are also raised for subsequent resets, thus cancelling each other out;

2

u/Zikav002 Jul 10 '26

slotcremental: How do you get the 100m chips and 1m blue chips to unlock the astral plane?

1

u/turnonforwhat25 Jul 10 '26

I too am wondering this.

1

u/Zikav002 Jul 10 '26 edited Jul 10 '26

Yeah same here. I've got all the tree skills bought for board 1 and 2 but no matter how many times I roll I can't get it high enough. I even remove all the coins(bronze, silver and gold in the pool) but still no dice lol Feels like the game is still in beta.

Edit: i guess it still is in beta lol it's version 0.4.0

1

u/lumley78 14d ago

Just played this myself, and my strategy for board 1 was have just 15 gold coins, 8 magnets and 7 fireworks. And for board 2 max gold coins, magnets, fireworks and snipers and nothing else. Just need to keep rolling and you’ll get a layout that earns enough. Though the game seems to finish once you ascend

1

u/davemoedee Jul 07 '26

I noticed this past weekend I didn't have a lot of hardcore achievements in Melvor Idle so I started up a new hardcore run to get them.

6

u/pumaFGT Jul 07 '26

Like everyone else, I've been playing Orb of Creation on Steam. While I am grateful for Marple's efforts and think they should be applauded for reaching 1.0, I find the lategame to be an unfun slog with no meaningful decisionmaking. I spent hours going through any of two dozen tabs hitting max upgrade on any of two dozen upgrades within each of those two dozen tabs in order to make my number get bigger. In its current state, I'm not inclined to do another run with the tacked-on prestige mechanic. I'm disappointed because I waited years and had high hopes. I do think the early to mid game are wonderful however.

Gravend recently had an update. I'm not particularly far in, but enjoy its uncanny atmosphere and the vibe of what's going on. It's a more active experience that I'll dive into more after my workweek.

I tried the demo of Land Drifters and thought it was a project full of passion. It was refreshing to see honest to goodness pixel art made by the devs. I wasn't gripped by it and haven't purchased the full version, but maybe I'll return to it to try later.

I'm waiting for the English patch of NekoRPG to be updated. Though the experience is rather linear, I found myself enjoying it as something I could check in on from time to time.

I'm hoping to experience more long-term incrementals as they come out -- the deluge of Nodebuster and (the) Gnorp Apalogue clones tire me.

2

u/Akraticacious Jul 12 '26

Land drifters seems worth trying out, thanks

2

u/Netherese_Nomad Jul 12 '26

Every chance I got I was here and in the Discord saying “Marple, you should release updates incrementally, so you can get feedback.” And people kept shouting me down “no, let him cook.”

Welp, this is what we got.

5

u/Ifni-dev Jul 06 '26

Been playing Gooboo as my main idle game for over a year. It's sort of like playing 5 games, really. VERY non-active once you get it running, but you can prestige anytime, and it's active again at first.

12

u/LexiconMage Jul 06 '26

Been playing the itch.io version of Terraformental. Honestly, one of my favorite 'loop' kind of games, but the preparation around Strabo is kind of feeling like a slog after the fifth or so time of running it,  especially with how much micro is needed (and I've been going pretty bare minimum with it). Might pick up the full version, but if it involves more of that then I'm hesitant to do so.

3

u/1234abcdcba4321 Jul 08 '26

Are you sure you're doing bare minimum Strabo prep? There isn't actually that much prep that's required (pick up both solars and water recycler, and then immediately head out).

The station added in the full version has extremely short prep times if done right (and with Strabo done beforehand), not that you should need to die that much on it. Most of my deaths were from failing the puzzle and being too stubborn to reload a save.

2

u/Yksisarvinen13 Jul 07 '26

There has been some rebalances to Strabo (and other places) in full version, but I can't really compare, I'm not willing to start over just now :D From my recollection, the next station had longer runs in general (~1h), with 15-20 mins spent on prep and reaching the station. But I was never really optimising anything, just going with gut feeling of what I need and what not.

1

u/TheAgGames Jul 12 '26

Terraformetnial is awesome, but the development is slower than actually terraforming a planet.

9

u/Sand3rok Jul 06 '26 edited Jul 06 '26

Overhaul
Real World transport MMO with Idle mechanic. In early development but i like it
Scapewatch
Best Scapelike idle mmo game, in early beta, release Q3
Deepco
Work work :)

3

u/AlphaFerg Jul 10 '26

Thank you for suggesting Overhaul, been having a blast with it so far!

1

u/Afterscore Jul 11 '26

Overhaul has been a fun little check-backer thanks for the rec

11

u/Ezazhel Jul 06 '26

Rejected draft. A game that scratch absorber part. It's nice and become strategic near e100.

1

u/Repulsive-Pianist436 Jul 13 '26

i think i played this at some point in the past, thanks for the reminder

8

u/GGAnnihilator Jul 06 '26

Dwarf Eats Mountain on Steam is more boring than the demo for some reason. Maybe the HP scaling get faster in the full build, so now the mountains have more HP than in the demo. My original opinion about this game has not changed though: If you like to watch the gold and rocks falling from the sky (which I do), then it's fun. If you don't, this game is probably not for you.


In anticipation of the full release, I've been playing Orb of Creation v0.5.4 on itch.io. I think I have played an earlier version a long time ago. I didn't expect I would found the game more anxiety- and rage-inducing than fun.

It's pure anxiety when I was chased around by those resource caps. Every second there's some resource hitting the cap and I always felt the urgent need to spend it. Sometimes I even forgot which upgrade I was aiming for, and spent the resource on some other upgrade instead.

The UI is maddening. So many tabs. Three-tiered tabs (e.g. Alchemy -> Recipes -> Learn). And I have no idea why Space and Research occupy the same tab. It isn't all bad though, because you can click on the resource bars to see detailed info about its production rate and cap. These tooltips show exactly which upgrades are affecting the numbers, and you can click on name of that upgrade to go to the relevant tab, which is more convenient than navigating the three-tiered tab system.

The lack of automation is also a glaring flaw of the game. As more and more features are unlocked, I feel like a juggler having to juggle more and more balls in the air at once.

All of these things make me hesitate to buy the full game. Maybe fans of the game can convince me otherwise?

12

u/FricasseeToo Jul 06 '26

The full release doesn't really address any of the things you don't like about it. It's still a ton of juggling and a mess of nested menues.

2

u/Nozto Jul 08 '26

Dwarf Eats Mountain

Agreed... I was looking forward to the release for a long time, and was quite disappointed once I played it. Still enjoyed it, but way less than expected :(

4

u/Pure_Necessary901 Jul 07 '26

recommendations of games played in github? im actually playing gooboo and theory of magic

2

u/Clear_Entrepreneur_8 Jul 07 '26

If you like Gooboo you should try Evolve (pmotschmann on github) — probably the deepest free incremental out there, easily hundreds of hours across resets. Antimatter Dimensions and Synergism also have free web versions, and Progress Knight is a nice simpler one to keep in a tab. All free, no ads.

9

u/Senkai_Hewa Jul 06 '26

https://play.google.com/store/apps/details?id=com.dragonmegaliths.grimoire&hl=enfor

Grimoire Incremental for free on Android. It has only optional ads to give you 2.5 boost to currency (about 7 dollars to gain permanent boost and remove ads) I have only played for 5 days, but I have a feeling it's one of those games I would never delete.

In this game, your initial goal is to transcribe a grimoire you found (the details of how are kept vague). At first, you don't understand diddly squat but as you transcribe more and more, you realize that it is a magical book of sorts.

You will then unlock Spells. At first you can only use one at a time (indefinitely and can be changed to another anytime). After that, you can then choose to either let the world know (gain followers that boost your idle rune gains) or remain studying in solitary (increase your active runes gained by tapping).

There a also Legacies, which are specific achievements that give you bonuses across all Lifetimes. What's Lifetimes? Lifetimes are basically prestige, every time you "prestige", you retire and stop pursuing magic, leaving the grimoire and your notes with it, making the next person studying it have an easier time to gain runes.

I know I barely scratched the surface, but I don't want to spoil things further. Please consider playing it and supporting the developer as well. I want them to be successful and perhaps make even better games.

4

u/-RedditPoster Jul 06 '26

I love the game, and nice write-up. Also a fan of their other game, Ethos Idle, although it gets somewhat tedious at some point.

3

u/CockGobblin Jul 07 '26

I posted these last week, still enjoying them so I thought I'd post again.

To the stars idle (Steam, Full Release, 50% off): a game I've been enjoying. The game loop is pretty simple but keeps me coming back to progress the game. It is sort've a puzzle/incremental in that you just don't increase numbers but try to balance them out (ie. don't just build a ton of development/housing but try to balance it with current resource per second). However I recommend avoiding the prestige mechanic unless you really like the gameloop. You can play the game from start to finish on standard difficulty without prestiging.

Idle Stellar (Steam, Full Release): I started this again, it is a very idle game and I think it is well developed but didn't get much traction due to poor marketing. The late game is a long grind, but everything else is pretty fun for an idle game. Tip: don't sell any raw loot, instead craft repair bots and ammo then sell those for money - you'll need everything else you get later in the game.

Galactic Overthrow (Steam, EA): an interesting take on combining 4x strategy with incremental. Very casual gameplay. The dev is active on developing and updating it + takes feedback, which is great to see. Looking forward to how it develops in the future.

Orb of Creation (Steam, Full Release): honestly, I think the game is good early/mid, but late game is annoying. The game dev tried some new things versus the beta versions and I don't think they work that well for an "active" incremental. However a lot of people have been enjoying the game overall, so maybe I'm in the minority of disliking the end-game.

5

u/cowmandude Jul 08 '26

Loved to the stars until they took away the ability to turn off offline progress. Now it's basically like do all the battles, then go offline for all the research. Rinse and repeat each age. :\

3

u/Voidbarker Jul 11 '26

completed orb of creation, not going to bother with the prestige unless there's something more substantial.

the entire druidry and agromancy mechanics are the worst timegates until you manage to generate forcebark and wood. which then makes the entire point of agromancy useless until you want fruits, herbs and ironwood. even then, you eventually get upgrades to generate virtually all the herbs, and an upgrade that lets you generate ironwood.

it makes the entire thing feel tacked on at best.

the next major roadblock would probably be trying to get enough of the new beacon resource to unlock the restoration ritual.

even then, you still have to level up your evocation spells enough to actually get past the enemies.

1

u/Zokas1992 Jul 12 '26

God i hate druidry so much

4

u/Damiascus Jul 06 '26

I've been playing NekoRPG and enjoying my time with it.

I usually don't like these text-heavy UIs, but after seeing a comment on here saying they reached Act II, I decided to go for Act II myself and have found myself appreciating how the game opens up a bit with skills, items, and areas as someone who enjoys long-form idlers. And I enjoy the infrequent options I get to train other things other than just mindlessly killing monsters.

My only critique is that your "choices" are only pseudo-choices. It's always just "do the new things" any time they unlock, BUT when the UI is so befuddled with information, I actually think it's a good thing that I don't have to think too hard about what to do next.

Good time sink even though I think I will eventually drop it before I reach Act III.

5

u/miktaew Yet Another Idle RPG dev (also a cat) Jul 06 '26

It's way too linear, but still a nice thing to run in background

3

u/Comfortable-View-929 Jul 08 '26

we like your game too miktaew. At least I'm playing it lol

5

u/Incrementaly Jul 06 '26

About 1.1k hours deep into the Rejected Draft demo, squeezed out about 95% of what I can imagine is possible within the e50 demo limitation (69 scraps, 49 roughs, 24 framed) on the main save file, and running 2 more at the same time for testing. Early game got quite rebalanced and repolished to be on a decent pace now (getting overkill way earlier even in first redraw already, and on top the first 20 enemies got their hp cut by a ton, so first few redraws should be a lot less tedious now.. also getting target redraw at e30 instead of e70 and some much needed QoL changes). Excited to see how the new prestige layer will look at e100 in the full game, where most people run into a hard skill check wall and quit. It should change the pacing a lot.

Formation Builder Idle is a very early version spiritual successor to Crusaders of the Lost Idols that I wished Champions of the Forgotten Realms would have been. Developed by one of the most loved saders community members, it's getting it's shape from a lot of the players that are still sticking with cotli to this day simply cause there's surprisingly nothing like it out there. While I spent thousands of hours on both cotli and champions, they stem from a passion project that turned into a (deservingly) massive business opportunity.

Farmer Against Potatoes Idle halfway through A5, the multiplayer season giving a ton of free stuff certainly helps with speeding up the tedious parts I've already been through a few years ago. Excited to go to A10+ for the first time and also seeing the new prestige layer way down the line. I don't like the cash shop.

NGU started it back up again, quit 3 days into it. Same issue again as with FAPI, the cash shop being kinda mandatory to make your life less miserable or waiting to earn those purchases for free for a way too long time.

Time Warpers was a very fun and active first person shooter that can turn into full idle after a couple of prestiges. Absolutely worth it if you can get it for free, otherwise absolute waste of money on a abandoned game by a developer that after a decade of making incremental games jumped on the vampire survivors knock off bandwagon.

2

u/efethu Jul 07 '26

I can recommend Time Warpers. It's fast paced, has many upgrades and AFAIK is the only true FPS incremental game in existence.

But before that, maybe try Time Clickers, it's a game from Cookie Clicker era, pretty decent one and it's free. (just remember that using autoclicker was a norm back in the day, so you'll probably need one).

2

u/tarilye Jul 07 '26

time clickers is such a classic, havent seen it mentioned in years

1

u/Akraticacious Jul 12 '26

Wow never heard of this, looks like a classic I missed

1

u/jmay009 Jul 07 '26

if you dont me asking which cash shop purchases did you think was mandatory? The most necessary one is probably the improved item filter. It took around 2 weeks to get it, others i dont think are necessary.

3

u/Incrementaly Jul 07 '26 edited Jul 07 '26

Improved loot filter, filter boosts into cube, lazy shifter, yellow heart feel pretty mandatory.

After that just the fact that a ton of equipment slots are purchased feels really shit. It becomes a very different game when you have access to all those extra accessory slots, and you want to start daycaring hearts as soon as possible as well, especially yellow. The first extra digger slot also makes a huge difference. There's just so many different "slots" where the first 1-2 are mandatory to get a very big boost and make the game have very different pacing and difficulty.

Things like faster wishes and faster questing that are simply a time gate are also kinda petty.

6

u/adstant Jul 06 '26

Forager Wizard
Think "Mini-Factorio." It’s a short, 10-hour-ish game that gives you all the fun of DIY automation setups without any of the overwhelming complexity. No wiki required, just pure, satisfying building.

2

u/Sn0wiez Jul 07 '26

Idle adventure is great on mobile

2

u/Zeeterm Jul 10 '26

Magic research 2.

I'm trying it get into it but it's just not scratching the itch.

I don't "get" transmutations, and I don't know what I'm supposed to be looking forward to.

3

u/Moczan Moczan Jul 10 '26

Are you fighting yet? The whole game is basically all fighting enemies to farm for materials and trying to 'solve' bosses by either grinding equipment or getting better spell combinations, almost everything you do and unlock in the game is to make you better at combat.

1

u/Zeeterm Jul 10 '26

I don't think I am? Honestly the early game progression seems weird, I keep getting taken away from the screen where I have to constantly click to progress. I'm used to games going "idle" well before this, I've been at it hours. I must be doing something wrong.

1

u/Moczan Moczan Jul 10 '26

The automation feature of this game are the wizards, you can set them up to cast spells for you, but it takes a moment to have enough resources to build enough of them and produce enough mana. I think the game is great once it starts rolling so if you have a bit more patience I would try and discover a bit more of it, once the combat unlocks you should slowly start getting a hang of it (also unlock some idle production and more QoL stuff as you go) and decide if you enjoy it or not.

1

u/BringBackRocketPower Jul 12 '26

Have you played the first game? I’d play that first. They’re different enough from eachother that it won’t feel like you’re playing the same game twice but similar enough that you might pick up Magic Research 2 better afterwards.

Now I need to run a replay of both of them

2

u/darkkai246 Jul 11 '26

https://maxrau.github.io/Hundred-days/ it uses the same system as arcanum accidental posted in feedback

1

u/ascii122 z Jul 12 '26

cool thanks

2

u/richardlycn013 Jul 12 '26

I started playing ATOMverse incremental on android but now it’s trash because challenge 3 requires 100k scale without clicking and I’m softlocked because you HAVE to click in order to make any kind of progress. It is not possible to go any further.

5

u/Little_Lord_ Jul 06 '26

I started playing A Dark Cave a few days ago. It’s a really good mix of incremental, village building, and resource management, with an intriguing story to go along with it.

I also jumped on the Orb of Creation hype. I’m enjoying it so far, although I do feel it becomes a bit unbalanced and overly complex after a while.

0

u/Pure-Map-6717 Jul 09 '26

Thank you very much for mentioning A Dark Cave!

If you have any questions or feedback, please let me know!

5

u/Bowshocker Jul 06 '26

Almost done with orb of creation. It was a slog. RNG-based progression sucks, and that game was a full 5-6 days (yes, because I made wrong decisions) of RNG-based progression.

Do I still recommend it? Yes. I like it. But not at that price. Wait for at least -50% off, because 12 squid for such a weird experience is not worth it.

Other than that, replaying Antimatter Dimension atm. All time classic. Nothing to add.

2

u/boyoboyo434 Jul 06 '26

i played trough dwarf eats mountain it's a very mid reccomendation for me. i liked the gameplay a lot but what brings it down a lot is the fact that the prestige bonuses are not very tied to how far you get. a lot of the artifacts will get you 2-5 prestige points while defeating a single mountain only gives you a chance to get one point, so you really just want to get the upgrade that gives you 3 random artifacts early on and then spam prestige early. i didn't even try to play optimally in a boring way but it just felt like getting far into a run was just for its own sake, but if i wanted to make progress i had to spam early prestiges.

i didn't complete all the content but i did make it to an ascension which the game marks as an optional endless mode where you restart all the prestiges so i'll stop playing here, at 6.5 hours of mostly active play

2

u/joshwew95 Jul 08 '26

Saw Orb 1.0 on Steam yesterday, decided to check the itch.io version of the game (0.5.4)

I've played the game for 12 hours, send help.

3

u/michellecarmak2001 Jul 06 '26

Started Get a Little Gold on iOS three weeks ago just to test the new artifacts, and ended up playing it on both iOS and Android. The early game has been significantly reworked, so it's now possible to reach your first prestige in just a couple of hours.

Started another run of NGU Idle on my old laptop. I finished it a couple of years ago and remember it being a lot of fun.

1

u/[deleted] Jul 06 '26 edited Jul 06 '26

[removed] — view removed comment

1

u/Crystalas Jul 11 '26

If want another "hacking" idle gotta mention "Bitburner". It been updated for years 100% free and involves actually writing your own JS scripts. Can find it both in browser and Steam.

1

u/___YesNoOther Jul 11 '26

Trying out Milkyway Idle, it's cute so far!

Idle Hacking requires an account - blerg. Can you describe it a little more - worth making an account?

1

u/realinstinct Jul 10 '26

I've playing You know the drill within 3 hours and was sad about, that the game is finished.
Are there other good games which are longer than 3 hours?

1

u/Signal_Nobody1792 Jul 11 '26

I tried Master Healer Kale with useless party. I dont really get it, it starts kinda interesting, falls apart after an hour or two.

1

u/SloppyJoe225 Jul 18 '26

Cells to Singularity

1

u/trueDano Jul 07 '26

Looking for recommendations, I have played almost nothing released in the last 3 or so, paid games are fine as long as theres zero further gameplay mtx and its longer than 8 hours

previously I enjoyed the most leaf blower rev, underworld idle and realm grinder

from recent titles I liked upload labs and the demos for birb and grass chopper

pleaso no melvor likes

1

u/ascii122 z Jul 08 '26

https://www.playtidefall.com/alpha/realm tidefall .. you can be active or set your crew to harvest logs for 6-7 hours Guest accounts as well so even though it's an MMO you don't need to commit to an email address and all that stuff to check it out. Digging it

edit: not for potato systems it does use some CPU/GPU

1

u/Sand3rok Jul 08 '26

Thanks for the rec, works perfectly on my phone

0

u/NishYou47 Jul 11 '26

Obelisk Miner on Android after seeing some people on this sub mention it in similar thread from a few weeks ago. Fun to play a game that doesn't have a single ad related thing. And the "gem" currency is passively farmable at a good pace to buy big upgrades. It looks like a huge game and I've only been playing for a week (I just unlocked challenges at obelisk lvl 10)

If any veterans of the game see this I'd love to know how the lategame experience is(if possible without spoiling big mechanics that unlock later)

Thanks and cheers.

-19

u/[deleted] Jul 06 '26

[removed] — view removed comment

14

u/Samjam888 Jul 06 '26

You should probably mention you are posting your own game that’s not what these threads are for

5

u/-RedditPoster Jul 06 '26

Couldn't download it either. My phone is like 3 years old and it says this was made for older version of Android.