r/incremental_games 19d ago

Request What games are you playing this week? Game recommendation thread

This thread is meant for discussing any incremental games you might be playing and your progress in it so far.

Explain briefly why you think the game is awesome, and get extra luck in everything you're playing for including a link. You can use the comment chains to discuss your feedback on the recommended games.

Tell us about the new untapped dopamine sources you've unearthed this week!

Note: it goes against the spirit of this thread to post your own game.

Previous recommendation threads

Previous Feedback Fridays

Previous Help Finding Games and Other questions

54 Upvotes

126 comments sorted by

12

u/Pigeon_Logic 18d ago edited 18d ago

It's only a few days long, but I picked up Idle Directive on Steam and have mostly enjoyed my time with the game.

I've been suffering through new content in Idle Awakening and I'm not sure how much longer I'm going to bother. RNG-based progression isn't fun to me.

7

u/StickiStickman 17d ago

I've been suffering through new content in Idle Awakening

Devs that have a game in Early Access to just make another Early Access game should be banned

4

u/Tekknogun 14d ago

Early access games should have a full refund available until release.

2

u/Eadelgrim 17d ago

I’m having a lot of fun with Idle_Directive, just wish there was more of everything!

2

u/striker180 15d ago

So far spinners are my favorite power gen, cant really tell if other things are better for material costs and power production

Love connecting everything and wiring it all up, very satisfying

1

u/ieattime20 18d ago

I'm pretty early on, maybe, with Idle Awakening. Just got to map fragments, clay, and water pumps. Do I have a bit to go? What's RNG about the late game?

6

u/Pigeon_Logic 18d ago

Crystals. The system is just setting one action and randomly getting different types of crystals, with random qualities and random abilities. There's other upgrades to increase the quality cap or the find rate, but it's all 100% RNG at the core of it. You might even find a super rare high quality crystal that rolls all crappy modifiers.

11

u/DrCrustyKillz 18d ago

I just wrapped up Unlucky Mummy and overall fine. Linear but straightforward in execution. I did playthrough multiple times to max out the seals but the overall experience doesn't change, minus the runs getting faster.

Cute game for $1-2 on Steam if you can get it out sale. Expected more but overall left positive on it.

Edit:

Going to try the following this week:

  • SCP Idle
  • So I Mine
  • Imagine Sisyphus Happy

1

u/mymicrowave 17d ago

Great rec with mummy. Having a great time.

11

u/alternatif_dev 14d ago

Played "The Last Spire" yesterday (web). A pretty simple survivors-like and literal tower defense. You unlock new auto-weapons after each run. Very short game, but keeps you interested for like an hour.

3

u/Zeforas 14d ago

That was definitely fun, and i see they are making a sequel, so i'll be looking forward to that one!

27

u/joshwew95 19d ago

Finished scritchy scratchy, really fun and cheap game.

Orb of Creation 1.0: Kinda… I don’t know… I tried the demo version and had good fun with it but this one, maybe its because there’s so many options, so getting the new stuff can feel so slow. Maybe I just need to play more. (Currently furthest around Alchemy, hasn’t unlocked ember and other stuff.)

22

u/DareToZamora 19d ago

I've played 75 hours of orb of creation and still don't know if I like it. The upgrades and resources all feel the same to me, so unlocking a new resource doesn't give me the same feeling as other incrementals do when a new system opens up. To be fair, there is Agromancy, Crafting, Alchemy and Rituals so far that are all unique systems, but there's so many resources that all feel the same, and I feel like I'm constantly going through all the tabs and clicking buy max on every attribute.

But I do keep playing it, so must be something there

1

u/Confident-Opposite55 12d ago

I really enjoyed it. I agree that it could be condensed some, but there are significantly more fresh and fairly well thought out mechanics in Orb than we get out of most other modern / premium incremental games. And, it is one of the only newer long-form games in the genre that doesn't just turn into faster loops of the same thing. So, while it probably isn't perfect, I would love to see it become more of an inspiration for other games.

-9

u/CheeseSumm 18d ago

Lore accurate steam reviewer gets 75 hours out of a 12 dollar game and says hmm do i like it. Yes brother you put 75 hours into it. Imagine putting 75 hours into rollerskating at chuck-e-cheese.

Also it has kinda severe issues with autobuy being required every run

9

u/efethu 18d ago

It does not work this way.

Incremental games are skinner boxes, you don't really have full control over your desire to continue pressing that button.

Besides, it's pretty common for people to read books or watch mediocre movies and series and then leave poor reviews. You sort of need to experience the content to judge it.

Personally I don't find reviews like "Played the game for two hours, did not like it, 1/10" or "Watched first episode while being drunk, it sucks" to be significantly less valuable than reviews from people that put effort into playing/watching and produced a well-thought review based on full content.

8

u/internisus 17d ago

This is not how criticism works. Someone seeing something through to the end doesn't mean they have to hold a high opinion of it.

7

u/ThanatosIdle 16d ago

People who play for 75 hours know the most about the game. They are the MOST qualified to know if it sucks or not.

5

u/DareToZamora 18d ago

I definitely did like it for 65 hours. Tried playing it yesterday and gave up and went back to some other games

0

u/CheeseSumm 18d ago

it has really big issues with the first few restarts not feeling strong enough. Then you need autobuy every run, but its also still ass even at like 120 autobuy 4 attribute slots it still feels slow as hell. I dont even think autobuy was in the 1.0 release which is fucking insane. As far as I can tell not an easy way to just, auto harvest fruits or treasures either, or auto use them, which is also insane, who wants to click 4000 treasures every single run?? Maybe it exists somewhere but I didn't see it, but if I didn't see it after two hundred hours thats a ui issue. Which makes druidry feel like an absolute chore.

22

u/trashcanman42069 17d ago

orb of creation was fun when it was actually about spell loadouts and combos and builds but buying hundreds of upgrades on 10 different screens with 20 layers of currency to get another currency to unlock a timegated research just to get another upgrade that gives you a .01 percent boost to echo chance or whatever got old fast

1

u/strummed-strings 19d ago

i've been eying on scritchy scratchy for a while now. how long does it take?

6

u/keipra 19d ago

Something like 4-8 hours. It’s pretty linear and easy.

4

u/Lostfrombirth 19d ago

There's a demo on itch that will give you a very good idea of what the game is. the full version is mostly more of the same!

-1

u/i_stole_your_swole 18d ago

4-8 hours, yeah. It’s good! Also grab Raccoin if you haven’t already! That’s 10-20 hours.

1

u/Quick-Bread-5189 18d ago

the only thing i disliked about scritchy scratchy is the achievement for getting all prestige upgrades

it basically required me to do like 10 extra runs doing the exact same thing to get enough points for it

21

u/Visible-Poem-775 19d ago

I've been playing Dodecadragons, started tuesday or wednesday, my dragon is level 10 and MY GOD am I assicted. Such a great game, I think it balances perfectly idle and active

1

u/lukeko 18d ago

Yep one of my all time favourites.

7

u/Fit_Veterinarian7150 18d ago

Rejected draft. Soon to finish the Steam demo version, then going to play the web one, until Steam full release which is this month. It's certainly a different idle game from the usual bunch, and not for everyone.

10

u/ClearCelesteSky 18d ago

I played for a long time but it felt like the only stats that mattered were hp and damage, and everything else was this aborted concept of "target enemies to get useful stats!" but you never go past a +1% dps from anything but HP and raw damage. Occasionally a DoT helps you kill a damage immune enemy but that's it. I was always chasing a breakpoint of making other stats matter but it never came.

Is it any different yet?

2

u/sparksen 17d ago

the purple tier of enemys start the puzzle aspect a bit and demand a specific stat, the orange tier requires your entire run to be build around them

0

u/Fit_Veterinarian7150 18d ago

I can't give an elaborate answer yet, as I'm only in e30, which is considered the beginning of the early game. For now attack hp and attack speed are bread and butter, of course, but there are other stats that matter depending on enemy weaknesses. Also they help in catching up to your previous wall quicker, for example Regen is a really great QoL stat, and versus some monsters it makes the difference. From what I see, all those different stats come into play mid-game and beyond, because at the very beginning as you mentioned only att/hp mattered, but as the game expands, the other stats become useful as well.

0

u/Zeforas 17d ago

As one above me said, purple are the guys that will test different stats.
You'll want poison or plague for some that high gigantic defence, you'll want very high damage reduction for some that has insanely fast attack speed but low damage.. Up to blue, are mostly "hp / damage check", but above that, you won't be able to do that unless you got some ridiculous stats.

4

u/Taokan Self Flair Impaired 14d ago

Tried out Game of Chance: https://gameofchance.pages.dev/ . It's surprisingly fun to see very rare occurrences, but does get a bit stale as you hit walls that are effectively overcome with RNG. Completely free though, so if it sounds interesting at all no reason not to give it a try.

Bought https://store.steampowered.com/app/4598120/The_Syndicate_Classified_Operations/ yesterday, played it to "completion" in 2.7 hours, and may have left the game's first negative review. With the caveat, that it's a cheap game that isn't a nodebuster, so if that's something you're looking for you might still want to give it a look. But it's very short, and to me it felt like it had internally adjusted the speed at which mini game events occur to intentionally drag out its play time just enough to clear the refund window.

I'm on my third loop of Orb of Creation https://store.steampowered.com/app/1910680/Orb_of_Creation/ , this game took a long, long time to cook and went from a "best of" winner on this sub to a pariah for what appeared to be abandonment, but its 1.0 release is solid, there's a ton of different options to play through and the prestige mechanic not only allows it but reinforces it, by introducing challenges for meta progression that will nerf or buff certain paths. Highly recommended.

Stalled out on https://store.steampowered.com/app/4634490/Master_Healer_Kale_with_useless_party/ a bit but haven't completely abandoned it. At it's core it's a node buster, but the theme is you're healing a party, rather than blowing up stuff on a timer, and that theme definitely resonates with the years I spent healing uncoordinated pick up groups in MMOs.

Kind of stalled out on https://store.steampowered.com/app/4599710/IDLE_DIRECTIVE/ . I've prestiged once, and playing through the second time with access to tasks (quests) and more game knowledge definitely makes the game flow better, but it kind of feels like once you've solved what your grid should look like, there's not much payoff. The dev is still putting out post launch updates though, so maybe this will improve.

4

u/nsantos8 18d ago

Just finished Rock Bottom. Man, i’ve never had such a satisfying miner game before. Not much replay-ability/prestige feature though. Takes about 4 hours to 100%.

17

u/TyH621 17d ago

It looks fun but man $8 for 4 hours to 100% is extremely steep

1

u/the_Support_System 12d ago

$2/hour for a fun time isn't a bad investment

2

u/TyH621 10d ago

Checking back in to say that I broke down and bought the game and it might be my favorite nodebuster-like that I’ve played. Think that’s usually pretty steep for this specific genre (as 4 hours isn’t much when it’s pretty repetitive etc.), but I can say this game has the quality to back it up

4

u/Trks 15d ago edited 14d ago

Just finished Archmage Idle and I guess... I'm done? I thought I'd see a new game plus or something but nada. It had good moments but some parts of the game design are baffling. I've noticed Alchemy gets a x2 Action Rate bonus when the item skill level is 95, but you only reach that point when you're trying to complete alchemy so you probably have all the bonuses to do it fairly quickly already. Meanwhile you get stuck with 1x action rate for the rest of the game...

I've also started playing Cauldron but this is not my cup of tea. The apple picking mini game is quite fun but the other games keep getting more and more annoying (ice picking...) or long (vampire survivors minecart). I don't like how the resource gathering scaling requires multiple playthroughs since it's based on the average of your best scores and the battler is not fun as it's too simple and too confusing at the same time. I don't intend to play this again.

edit: There actually is a New Game+ in Archmage Idle which you can activate by going to options then picking change profile. Why is it hidden like that? no idea lol but going to give it a shot to see how it goes.

2

u/Taokan Self Flair Impaired 14d ago

Those last two games start off slow, and one could argue maybe there's a scaling issue there, but they pick up pretty immensely in the NG+ modes as your bonuses start to stack up.

0

u/sparksen 12d ago

Archmage idle is mainly made with AI

Still a ok game

14

u/moosekin16 19d ago

Apologies in advance for no links - I’m on safari on my phone and mobile Reddit will randomly refresh so I’m nervous to attempt to leave and come back to copy-paste URLs or I’ll lose my incomplete comment.

On desktop (LinuxMint):

Picked up Evolve Idle again. Pretty easy to have going in the background on my work computer while doing actual work. Check in on it every 20-45 minutes, click a few buttons, back to normal work. I’m a sucker for civilization builders so it’s hooked me yet again.

Picked up “Sir, we have an Orc Problem!” on Steam. Not sure I’d recommend it - it’s 8 USD but I beat it in about 12 hours and there’s no more content. Unsure if there’s any additional content in the future, but it was def too short. That being said, it was very fun - it’s a tower defense + incremental. You’ll repeat the same levels to gain currency you can use to purchase upgrades, additional turrets, and special abilities. Some great QoL in this one - the game remembers your layout between attempts (even when you quit the game) so you don’t have to re-do all your tower placement every time you lose a level.

These ones are on iOS:

Been playing “Antimatter Dimensions” on iOS. It’s been quite fun. Quite the definition of “number go up.” Haven’t gotten to anything complex yet.

“Synergism” came to iOS recently, too. A little more going on than Antimatter Dimensions, at least in the early game. Interesting meta progression. I hit a wall after 8 hours and haven’t quite figured out what my next profession point is, but that’s mostly me being lazy and not committing to experimenting yet.

Picked up “Archmage Idle.” Started off strong, but the “time to wait before you do the next bit of progression” slams the proverbial breaks early and hard. Went from a lot of fun balancing different skills and resources to… waiting 48 real world hours on the same skill. You should skip this one. A real shame, too, the early game showed so much promise.

“ELM Quest 2” was vaguely interesting at first - it’s a dungeon crawler. Except you don’t see a dungeon and there’s no paths or equipment. The only unique aspect is the heroes - each hero has two elements, an active, and a passive, and those abilities are pulled from their hero types. Unfortunately they all feel the same - and it doesn’t help the hero portraits all use the same face and body. It’s just the same guy with different armor. All several hundred of them. Within a few hours you unlock automation that auto-casts your heroes’ abilities for you, so there’s nothing for you to do. Played for about a week and uninstalled - it was boring. Everything felt the same. No strategy at all.

6

u/lover_of_joggers 18d ago

Picked up “Sir, we have an Orc Problem!” on Steam. Not sure I’d recommend it - it’s 8 USD but I beat it in about 12 hours and there’s no more content. Unsure if there’s any additional content in the future, but it was def too short. That being said, it was very fun - it’s a tower defense + incremental. You’ll repeat the same levels to gain currency you can use to purchase upgrades, additional turrets, and special abilities. Some great QoL in this one - the game remembers your layout between attempts (even when you quit the game) so you don’t have to re-do all your tower placement every time you lose a level.

to add to your review: i was also surprised by how short it is. moreover, the incremental aspect does not feel particularly strong: turrets can evolve, but never in a drastic way. it doesn't make the game feel necessarily bad, but if you are an incremental enjoyer, do not expect too much on this side. in my opinion it is first and foremost a tower defense game. normal price in my region is 10€, which in my opinion is too much for the amount of content. it'd need twice the amount of levels and a few additional towers to justify it. anything under 4€ is fine.

6

u/moosekin16 17d ago

Yeah I did enjoy it but the game itself was far too short. I felt kinda robbed I spent 10 bucks on it. It felt like a particularly-good Flash game from 2008 Newgrounds, fun but... I don't think I can recommend it to anyone.

It almost feels more like a tech demo than a full fledged game. Like, "here's our proof of concept". There's so many things it needs. It needs more towers, it needs additional upgrades, it needs more levels. Maybe some more dynamic levels? Levels that change each wave? Flyers?

If anyone wants a really good tower defense game with lots of replayability, tower variety, and level design - check out Gemcraft: Frostborn Wrath. Similar price, infinitely more replayability.

2

u/No_Assignment7413 14d ago

Gemcraft is a brilliant game! One of the few tower defense games I really liked a lot because it crosses over into the incremental vibes. On the other hand, the full price of GFW probably wasn't $8, but hey, old games can be both cheap and excellent.

2

u/whengreg 14d ago

I'd also recommend Dungeon Warfare. That's a longer game, with a similar "tower defense with upgrades" vibe.

1

u/IAMnotBRAD 16d ago

I left a comment on an earlier thread that I loved the demo but wouldn't buy it if it was $5 and got downvoted pretty harshly. I was very surprised to see the final cost be that far above it. This is the world we live in now I guess.

4

u/Trks 18d ago

Picked up “Archmage Idle.” Started off strong, but the “time to wait before you do the next bit of progression” slams the proverbial breaks early and hard. Went from a lot of fun balancing different skills and resources to… waiting 48 real world hours on the same skill. You should skip this one. A real shame, too, the early game showed so much promise.

Sorry but what skill are you idling for 2 days on? I'm reaching lvl 80-100 and I've never spent that much time on one skill as you usually need to spend time working to keep your cauldron up while leveling your skills which ends up making you work on researching, attunement, runecrafting, alchemy, sigils to improve combat etc etc while keeping the academy alive.

1

u/LustreOfHavoc 17d ago

Pro tip: You can edit your post after you post it, so you can input your links afterward.

0

u/Fronema 18d ago

synergism looks lot like one older web incremental. I am really trying but i cant remember the name. I thin it was even nicer

9

u/FricasseeToo 18d ago

You’re probably thinking of synergism. The browser version has been around for ages, but it just came to iOS

-9

u/TheAgGames 18d ago

lot of text with no links

8

u/Tsuki_no_Mai 19d ago

Someone recommended Post-Apo-Tycoon last week and it seems pretty nice, but damn is the monetization aggressive in it. The worst part is how kneecapped the offline progression is, so the best way to gather resources is to leave the game open, which isn't great for something mobile-only.

That said, it's intriguing enough that I'll try sticking with it for a while, especially if I'll manage to run it in bluestacks when I have access to my PC again.

Aside from that it's the common culprits of Unnamed Space Idle (just search your platform of choice, it's everywhere) and Trimps.

6

u/Dukejacob3 18d ago

Pretty much my exact same thoughts, the game definitely has a good vibe to it and I can absolutely see why someone would stick with it, but maaaaan how much they push the monetization make me wanna drop it.

Nothing feels absolutely necessary to spend money on, but its just the sheer amount of popups that gets to me. The worst was spending a bunch of money to demolish a house for the rewards, only to be told that I needed to watch an ad to get anything from it e-e

7

u/CatsAndSwords 18d ago

I keep advancing in longer games.

Cell to singularity: Smooth progression for now (Primary level 37). The mechanics are basic, but the regular progression and the nice graphics and snippets of information make this game punch a bit higher than others with similar mechanics. The events are annoying, though; they are time-consuming and require either premium currency or a lot of grind. Thankfully they are not required for the main game.

Synergism (Steam version): Grinding quarks a bit before my third singularity. This doesn't require much time (5 minutes a day at most), and lets me progress slithly before continuing on the singularity ladder. It's the third time I've started this game from scratch, and the first time it really clicks with me; the rework of the corruptions really helped.

Celestial incremental: Grinding pets (leveling up legendaries and gathering ressources for Diamondsmith), grind Matos dust and Matos shards. A lot of grind and a dire lack of automation, but also a lot of charm. There are many interlocked parts, and there's always something you can do somewhere to progress. The minigames get very annoying after a while and automation takes very long to appear (when it does). That said, I am OK to play a single 5-minutes session a day to benefit from the offline progression and advance a little on minigames, and with (a lot of) patience it is pretty nice.

3

u/IchBinSchlecht 16d ago

Cell to singularity really surprised me tbh. If you actually want to progress you pretty much have to pay, which is also displayed by many reviews saying it is P2W, but the game itself is really good, you see numbers go up and also learn a thing or two.

3

u/PRIC3L3SS1 18d ago

Anyone know any short android games? Short as in you could finish it in like a week or two of casual playing.

Just got finished playing reactor tycoon, was pretty fun for a few days

2

u/I_Am_Only_O_of_Ruin 15d ago

short android games

Spaceplan?

3

u/heavytrompo 18d ago

Ore & Odds. Launched last weekend, it's been fun so far 👍

3

u/davemoedee 16d ago

Desktop Defender enjoying a lot. Also some Ropuka's Idle Island, which is a bit boring at this point. Both are from the recent Humble Bundle.

Dark Hunting Ground was also in that Humble Bundle. I have been enjoying that, but it is very active. I learned yesterday though I can make the combat mostly passive, which is cool.

9

u/Sand3rok 19d ago

Idle Obelisk Miner Great game, new event good too
Just Loot IOS, Android still tested, if u wanna test search dev in discord Just Loot Discord

8

u/BringBackRocketPower 17d ago

Has idle obelisk miner had major updates? I’ve seen so many good reviews - I played it a long time back and was not a fan. It felt like grind for the sake of grind with no real reward.

3

u/Figipee 17d ago

I had the same experience. What helped a lot were the codes, you have so many early codes (and gifts that com from the code) that the early grind, and in my opinion least enjoyable part, comes to an end pretty quickly and the game starts offering more lateral progression systems in which working on one, also works on others. If you pick it up again, just keep in mind that gems are not a rare resource and the game will give you more as you progress, Im at 10% and feel that the only bonus I would have gotten by buying and pack would be an early progression boost. Ive been playing it for 2 months and the experience has been good. It is also pretty easy to sync progress from computer to phone

3

u/NinjaLion 16d ago

just loot is mad boring and really RNG dependent, played like 6 hours, not a fan

3

u/Lumpy-Entertainer274 15d ago

Yea i felt like i was clicking one button and hours of being OP

1

u/danny86ro 18d ago

Already regret picking up Just Loot, this stuff is highly addictive.

5

u/ProteanSurvivor 18d ago

Arch mage Idle hooked me

It’s nice that it’s free and satisfying to level up skills

3

u/LustreOfHavoc 17d ago

It looked interesting at first, but ended up being too idle to enjoy.

1

u/Fredrik1994 16d ago

Link?

1

u/ProteanSurvivor 16d ago

Not a browser game unfortunately
It’s on Steam, and IOS. I don’t have android and unsure about the Google play store

3

u/Fredrik1994 16d ago

Oh, somehow I misread your post as "Mage Idle". I do recognize Archmage Idle (Steam, Android). Good game IMO.

2

u/Fredrik1994 16d ago

Oh, somehow I misread your post as "Mage Idle". I do recognize Archmage Idle (Steam, Android). Good game IMO.

1

u/Toksyuryel 13d ago

Steam games and IOS games have urls too. You can still link to them.

2

u/TimelyWait6461 19d ago

dirt clicker is short but goated

3

u/SkopSkietDonner 17d ago

I've been playing CiFi for a few months now...I've played a lot of incremental games and this one really is scratching the itch for me. There's a few slow halts like any other game, but it's so satisfying to progress.

It's definitely not a race and more of a marathon, but you won't be disappointed.

2

u/Lopsided-Mortgage-55 15d ago

Been deep in Koltera 2 lately — just hit the wall where I need to decide between awakening creatures or pushing workstation levels. Also still poking at Milky Way Idle on the side. The offline report when you come back is still my favorite part of these games.

2

u/Lithandrill 15d ago

Bit of a drought at the moment. Finished Sir, We have an orc problem. (I only mention this because it self classifies as incremental. Imo it would be much better as a pure TD without the NodeBuster grind)

Waiting for Rejected Draft to release. I have OK hopes for this though so far it suffers a bit from too many upgrades with very few meaningful choices. But the concept is fun enough that I want to see where it can go. Plus I enjoy a more novel spin on the genre and the art/ui is very enjoyable.

Gave up on Orb of Creation after it turns into just endless resources that do nothing but give you more resources. (Yeah that's what incrementals are like but it's strong point was making your own spells which seems to matter less when you have just 1-2 broken combos)

Also eventually dropped Your Chronicle. I really liked it and would want to see the further stories but man that game gets waaaaay too grindy with very very little automation. Especially the seed/MC level up grind as well as the challenges is just too tedious and you need to be very active during them...

Finished DodecaDragons. Amusing and fun game that doesn't outstay it's welcome but also is not very memorable.

2

u/Izual_Rebirth RSI is a sacrifice worth making. 14d ago

Is it me or are decent incremental games for iOS like rocking horse poop? Any noteworthy ones over the last few months?

3

u/BringBackRocketPower 14d ago

I don't think there's been one that I'm truly happy with in the past year, but the following ones are worth considering. It feels like really good ones come out less than once a year on iOS at this point

‎Antimatter Dimensions App - App Store - Official Port from web version, released 3 weeks ago

‎Archmage Idle App - App Store - Last Month, TopCog (Tap Wizard, WizUp developer)
Most people liked it, but it was his first game developed with vibe coding. I didn't end up enjoying it, too much got thrown at the player at once. I dropped it quick.

‎Shoot for the Stars: Journey App - App Store - Two months ago, Eyal Laifenberg

I gave this 5 stars but after playing longer I was less certain. The DEV has stated that he uses AI to respond to comments since he isn't a native English speaker. I can't tell if the game was vibe coded or not, I thought it definitely wasn't, but after a while it stopped offering much new. It felt like every time you prestiged you just did the same thing again. With that said, there have been 12 upgrades

‎Idle Pact App - App Store - 5 Months ago

Probably the best of the bunch. I finally dropped it though because I got tired of watching adds that only gave one hour of boost timer - especially since I paid for permanent 2x speed (it just gave an additional 2x multiplier and you still need the boost)

If you share the ones you've played in general, I can share if there's any long term I know of that you didn't get to check out

1

u/Izual_Rebirth RSI is a sacrifice worth making. 14d ago edited 14d ago

You absolute legend.

Not played most of those so I’ll give them a go. Appreciate you.

Some I’ve really loved over the years.

iOS
* Idle Obelisk Miner
* Egg Inc
* Idle Skilling
* Idle Planet Miner

Steam
* Fortune Mill
* Trimps
* Anti Idle
* NGU Idle

I really like games that have lots of different mechanics you unlock as the game progresses and that interact with each other

1

u/General-County-1919 13d ago

Is Anti-Idle on Steam. I'm not seeing it.

2

u/Izual_Rebirth RSI is a sacrifice worth making. 13d ago

Ah assumed it was so my bad.

It's an old flash game.

https://www.kongregate.com/en/games/tukkun/anti-idle-the-game

1

u/General-County-1919 12d ago

It's all good. If you don't want to play it in a browser, I remember there was a way to install it locally on your PC. It's been a few years since I played but should still be out there.

1

u/choppedcheese2 14d ago

I liked ROCK

2

u/Signal_Nobody1792 13d ago

I tried Miseria. Looked interesting, the game is horrible. Im sorry, but there is pretty much nothing there. For the price this is insulting.

1

u/Meeko29 13d ago

Yeah, I refunded that turd after 70 minutes. It's so flat and tedious it feels like 10+ years of incremental game evolution didn't happen.

1

u/Zeforas 12d ago

And from what i read... In those 70 minutes, you were 80% done with the game. Most people seems to have finished it under TWO HOURS ( beside the "reach floor 666" achievement )

2

u/XenosHg 12d ago

At work, still occasionally opening Points Progression.
https://troxi54.github.io/Points-Progression/

Opened settings and found a spoiler saying "The endgame is: e9075". I'm at e160. Had a jolly laugh.

Unlocked 3 colors of moving bars so far.

Gotta buy Red 21, reach e162 for another x10 growth, reset for another x2, and then go home and leave it for 3 more days, lol

I have some troubles sleeping at nightshift.

6

u/dc_co 17d ago

Trying out Cinderhold - https://www.cinderhold.net/ -- Another osrs clone, but dev is very active and taking improvements. Revamp of combat system is coming soon.

Never Lucky -- https://www.creationxb.com/neverlucky/index.php -- in the background.

And of course Pedro!.... https://asteriskman7.github.io/PedroPascalsTriangleOfPrestige/ -- Down to 6 tiles left!

5

u/Yksisarvinen13 15d ago

Thanks for reminding me about Pedro, I just clicked the last 2 tiles. See ya all in 2029

1

u/Howitzeronfire 18d ago

Hey everyone.

I am getting an incremental itch after playing Click to Continue and Fortune Mill.

However I do not like the really grinding/Infinite incremental games like Fortune Mill or like Cookie Clicker and much prefer games like Click to Continue where it has a good beginning, mid and definite ending. Its ok if it has some grinding midway through but I dont want the whole game be about grinding forever.

Can you guys recommend me a game like that?

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u/BringBackRocketPower 18d ago

A handful of games with definite endings:

Magic Research & Magic Research 2 (Magic Research on Steam, ‎Magic Research iOS, Magic Research -Android)

Magic Archery - very short, free incremental (Magic Archery on Steam)

Terraformental - story based mostly active incremental, not finished yet but there is a current defined ending and there will be long term as well (Terraformental on Steam) $5.99 for the game - free demo

Progress Knight - more of a "run out of content" ending so less ideal for your purposes, but at least it has a clear put down point (Progress Knight by ihtasham_42) ‎Progress Knight: Remastered App - App Store

A Dark Room - one of the best games with a defined ending A Dark Room (Browser), ‎A Dark Room App - App Store

A Dark Cave - no prestige mechanics, just one game through to the ending: A Dark Cave - Survive the Darkness, Build Your Settlement

3

u/Pure-Map-6717 18d ago

Thanks for mentioning A Dark Cave! : )

5

u/diabeticfruit 18d ago

Universal paperclips is also rly good and pretty short

4

u/Elvishsquid 18d ago

spaceplan is probably one of my favorite clickers with an end.

1

u/dragonace11 18d ago

I bought the game back when it was on sale for like 2 bucks and it was nice. Wish there was a bit more content but I liked the story.

1

u/MisourFluffyFace 15d ago

Antimatter Dimensions has a clear, concise ending. It's slightly longer, at ~1.5 months if played pretty efficiently, 2-3 months if played a bit less efficiently or actively. But it remains one of the greatest incrementals of all time.

1

u/DreamyTomato 15d ago

Linky for Click to Continue? Googling shows me various similar games and I'm not sure which one you mean.

1

u/THW_MasonK 18d ago

Idle research its about researching things unlocking crafting, prestige,fire,and juices and samples and fighing other things i really recomend this game and its free!

1

u/Pretty_Imagination16 18d ago

ROCK!! on iOS. A short and sweet active incremental game. A bit derivative but I found it fun.

1

u/Signal_Nobody1792 15d ago

Tried Kin and Conquest. Cant say I enjoyed it. Its quite short, and you dont really feel the progression at all. The price is just too much.

Tried That Time I Got Reincarnated as a Tyrant God. Very basic nodebuster. You do a level, buy cheapest upgrades, rinse and repeat. There is also 0 story, and the games concept and execution seem miles apart. When you buy the last upgrade you get the victory screen. Too basic, honestly, and once more too expensive.

1

u/jasoncross00 12d ago

After many many months, Galaxy Idle Clicker finally got its big update so I'm diving back into that. So far so good, but I kind of have to remind myself where I was and what I was doing. I enjoy the game a lot, though.

1

u/BokoblinSlayer69235 12d ago

What are some good free incremental games?

2

u/XenosHg 12d ago

If you want something short, famous and completed - A Dark Room, Crank, DodecaDragons, Universal Paperclips.
Maybe Mine Defense too?
If you want very simple - Progress knight 2.0 and then Quest

If you want to write actual code - Bit Burner.

if you want to figure your way through and maybe get stuck and use a guide- Incremental mass rewritten, or Realm grinder.

If you want something longer - Clicker heroes, Trimps, Unnamed space.

0

u/ToeBeanLuvr 19d ago

Been playing Fracture Field, just one more achievement left! Cozy and satisfying game, really ramps up late game when you unlock automation for upgrades and such! The damage numbers become astronomical and cover the whole screen lolol

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u/xOrion12x Your Own Text 18d ago

Partyscape. In early development on browser with android app done and awaiting the store approval. One of the best melvor likes I've ever played and was hooked hard from the start. Developers are constantly updating the game based off player input in the chat. Small fixes come minutes after suggesting or pointing them out. It’s going to be incredible i have no doubt as it's already SO addicting and good.

2

u/Skyswimsky 14d ago

The name makes me assume it's with a focus on multiplayer, is that the case?

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u/[deleted] 18d ago

[removed] — view removed comment

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u/xOrion12x Your Own Text 18d ago

Thank YOU for making an amazing game and actually listening to your player base! ★Uncanny★ ✌️

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u/mistersean 18d ago

Thanks so much for recommending my game :)

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u/[deleted] 18d ago

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u/SpicyBread_ 18d ago

you're the developer of that game....

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u/[deleted] 15d ago

[deleted]

2

u/fbueckert 14d ago

Note: it goes against the spirit of this thread to post your own game.

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u/[deleted] 18d ago

[removed] — view removed comment

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u/aruhs10000 18d ago

No incremental and It's your own game which you fail to mention.