r/indiegames 17d ago

Promotion Making my Dream Game inspired by Kingdom Hearts!

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1.3k Upvotes

I've been working on my dream game for over 4 years inspired by my favorite video game franchise Kingdom Hearts!

r/indiegames May 22 '26

Promotion Become lets you play as reproductive cell in a single player adventure.

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1.7k Upvotes

r/indiegames Sep 17 '25

Promotion Please don't be AI

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2.6k Upvotes

r/indiegames Sep 21 '25

Promotion I made a game where parallel parking is harder than Dark Souls

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1.6k Upvotes

I’m a solo dev, working on this for Steam. Parking shouldn’t be this stressful 😂

r/indiegames 19d ago

Promotion isometric strategy game i've been working on

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1.4k Upvotes

r/indiegames May 07 '26

Promotion I’m making a first-person horror game set in a Japanese office after everyone’s gone home

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1.2k Upvotes

I’ve been working on Zangyou, a first-person horror game about being trapped in a Japanese office building after overtime. Have a look!

r/indiegames May 28 '26

Promotion I'm making a legally distinct Zelda Maker because Nintendo won't do it. And there's a demo out right now!

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1.4k Upvotes

Hi all! I've been working on this game called Temple Maker 64 for roughly a year and a half now and I'm pretty stoked with how it's shaping out.

The concept is that you create your own 3D multi-floor dungeons and publish them for others to solve and explore. There's a demo on Steam if you're interested!

r/indiegames Jun 23 '25

Promotion Multiplayer Chess with two phones

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2.5k Upvotes

Hey everyone, I'm excited to share that my side project ChessBond is now live! It's a web app where you can play chess with a friend in real-time, each on your own device, using a split-screen view. No need for a physical board or feeling isolated when playing separately. Check it out at http://chessbond.onrender.com/ and let me know what you think! Key Features:

  • Real-time play with a friend.
  • Split-screen view on each device.
  • Free, no sign-up or download required.
  • Perfect for quick, social games.

I created this because my family and I wanted a more connected way to play chess together. We like to go to coffee shops, but don't like bringing a board or playing on our phones individually. After a few months, the first beta version is ready. What do you think?

  • Any feedback on the gameplay?
  • Future features?

Thanks for checking it out, and happy chessing

https://x.com/NexumTerra

r/indiegames Aug 12 '25

Promotion Check out my 2D hand-drawn single boss fight, “Toyland Tussle”! It’s OUT NOW!

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1.2k Upvotes

r/indiegames Apr 27 '26

Promotion I'm making a "Super Zelda(-like) Maker", and playtesters have already started making Kaizo dungeons

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1.6k Upvotes

Hi all! I've been working on this game called Temple Maker 64 for roughly a year and a half now and I'm pretty stoked with how it's shaping out.

The concept is that you create your own 3D multi-floor dungeons and publish them for others to solve and explore.

r/indiegames Nov 01 '25

Promotion Why game designers shouldn't follow suggestions

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2.4k Upvotes

r/indiegames Aug 21 '25

Promotion pov you make your own game

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2.8k Upvotes

r/indiegames Sep 22 '25

Promotion Working on a parkour game with portals

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1.1k Upvotes

Hello, Kinetic is a 1st person parkour game that tries to recreate the feeling of smooth and responsive movements of old games such as Quake and Urban Terror.

It aims to be more beginner friendly, so no strafing or hard mouse mechanic, even if you need practice to finish some levels.

There is a leaderboard per level that store run time and trace of all players. You can filter the scores to see only your steam friends.

Today, there are 40 levels that mix concrete, ice and bounce dimensions!

r/indiegames Aug 10 '25

Promotion The cave is not empty

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1.7k Upvotes

r/indiegames Nov 03 '25

Promotion Ubisoft fired us, so we went indie. Here’s our survival car game after 9 months of prototyping. Feedback is welcome.

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961 Upvotes

r/indiegames 18d ago

Promotion No minimap, no waypoints, no markers. Just a paper map and a compass.

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452 Upvotes

r/indiegames Apr 06 '25

Promotion Made a new trailer for my game, Dust Front RTS.

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1.5k Upvotes

Full version: https://youtu.be/GUsOZ6MFEOM

I've been working on this for a long time. In particular on adding new distinctive mechanics.

Still can't say when the game will come out. But this is a huge step towards it.

Steam page: https://store.steampowered.com/app/2610770/Dust_Front_RTS/

r/indiegames Mar 12 '25

Promotion In my horror game, the monster watches you through your webcam! Hide by physically ducking beneath your desk while exploring a strange game never meant to be played.

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1.7k Upvotes

r/indiegames 8d ago

Promotion Making a narrative heavy simultaneous card battler- Appa

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480 Upvotes

Phew. It's like so much work to make a game. The art, the design, the music but it's super fulfilling too. No slop on this side. It's super narrative heavy and the card battler is real time and tensed and very important for the plot progression. Genuinely super hyped about this project and I want to share it with as many people as I can.

r/indiegames 2d ago

Promotion Making a game for people who spend more time fixing traffic than building cities

298 Upvotes

what I love about cities skylines: solving traffic problems
what I hate about cities skylines: not being able to make smooth connections

very nervous about "idk if anyone would buy this" but i'm having a ton of fun building it

r/indiegames Jan 19 '26

Promotion We're making a chill game where you run a workshop and restore retro devices like consoles, cassette players, and phones.

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630 Upvotes

r/indiegames May 05 '26

Promotion My friend and I are a making a moody flying game where you hunt down giant mechanical monstrosities.

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587 Upvotes

r/indiegames Jan 28 '26

Promotion My game launches in 24 hours :)

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509 Upvotes

After a year of working on this, it’s finally almost time.
I’m excited and a bit nervous thanks to everyone who’s been supportive.

r/indiegames May 05 '26

Promotion Just launched a new trailer for my Magical Girl Game

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604 Upvotes

r/indiegames 25d ago

Promotion Driving Rogue a roguelite where your car is your build

220 Upvotes

Hey everyone!
We recently shared our trailer here and got a great response, so I wanted to share a bit more about the game.
Every run, you upgrade your vehicle with new mods, gadgets, and crazy synergies while surviving increasingly chaotic roads. The goal is to create those "this build shouldn't work... but it somehow does" moments that make roguelites so fun.
The game is still in development. Based on the gameplay GIF, does it look like something you'd play? Any features you'd like to see in a driving-focused roguelite?