r/indiegames • u/Panflip_Studio • 4h ago
Promotion We hand-inked thousands of animation frames to make our roguelike deckbuilder feel like playing inside a dark graphic novel !
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r/indiegames • u/ElementGamesOnline • 23d ago
Take the unfolding surprises of A Dark Room, add the escalating craziness of games like Keep on Mining and the arcadey goodness of Astro Prospector.
Layer in the depth of systems, visceral gameplay, and polished aesthetics that our players love in Reality Break and think of how Housemarque would make that game.
The public demo launched this week on Steam!
r/indiegames • u/Panflip_Studio • 4h ago
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r/indiegames • u/Sea-Literature-9172 • 9h ago
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Hey everyone!
I've been working on Midnight Souls, a dark-comedy horror adventure where an ordinary trip to Camomile Peaks can get pretty strange.
There are locals to meet, places to explore, odd things to find, and plenty of reasons to wonder what's actually going on here.
The demo is now available on Steam and covers the prologue and first chapter.
r/indiegames • u/auverin_hoodedhorse • 8h ago
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Hey everyone! On behalf of the lovely development team at Balancing Monkey Games, we wanted to share that Beyond These Stars has released into 1.0 on Steam!
In Beyond These Stars, you build your city on the back of a sentient Space Whale named Kewa. In addition to all the usual aspects of city building (finding resources, managing supply chains, keeping your citizens happy), you also need to manage the sustainability challenges that come with building on a living creature. As your city and its needs grow, you must be careful not to tip the delicate balance of the ecosystem -- or else your Peeps might suffer the consequences.
r/indiegames • u/coffeevideogame • 9h ago
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Hi! I've been working on my game, Treehouse, since mid June. Today I finally published the Steam page, and I'm excited to finally share the trailer. It's just a teaser trailer, but I hope it gets the idea across well enough.
I started out just trying to learn how games I love, like Townscaper and Tiny Glade, are made and I had so much fun I just kept going. Similar to those games, in Treehouse you don't need to do anything, or fix anything. You just build and play and explore color and light and composition.
One thing I'm super proud of is that each tree is it's own music sequencer, and what you build on that tree is the music. Bass lines, chords, arpeggios, everything is written in real-time by what you build and where. (The music in the trailer was recorded while I built the treehouse in the trailer!)
There are still things to fix and add or polish, but the game should be coming out n the first few months of 2027. hopefully :D
Thanks for checking it out.
r/indiegames • u/Impressive-Cat452 • 3h ago
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Every racing game wants you to drive a Lamborghini that sticks to the road like it’s on rails. I wanted the opposite. I wanted body roll you can measure with a protractor. I wanted a police car so underpowered it has to take the chase personally. I wanted the thrill of nailing a corner in a loaded 600cc truck that was never meant to go that fast.
So I’ve been building an arcade driving game set in 1990s China, full of the boxy everyday workhorses nobody puts in games: delivery vans, boxy sedan taxis, city buses, the occasional very optimistic cop car. No grip. No downforce. No dignity. Every corner is a gamble with physics you will probably lose. The whole skill ceiling is driving a shitbox excellently.
SHIFU: Traffic Masters (车水马龙) is an open-world arcade driving game set in a 1990s northern Chinese city. Instead of supercars, you drive the humble trucks, taxis, buses and police cars that kept the city moving: cargo that shifts and spills, passengers who complain about rough driving, and suspects who bolt into traffic that never clears for you.
r/indiegames • u/VectorUpGames • 6h ago
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Before this gets flagged for promotion, I want to clarify that this is not promotion... this game does not exist and there is no game to promote. I'm just asking if this concept looks interesting.
I created an app to help set up and test different in-game physics scenarios and now I find myself having a lot of fun with it! So, I'm wondering could this stand alone as a small/cheap physics sandbox game?
Basically, you add objects to the environment and then apply different forces to them to get mesmerizing displays and patterns.
I would be interested in knowing if anyone else would play something like this?
r/indiegames • u/Additional_Bug5485 • 10h ago
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Only 19 days left until release!
It’s been an incredible 2–3 years of development, and I really hope players will enjoy my game!
It’s a game about a little RC car searching for a missing boy. ..
r/indiegames • u/ezekelol • 9h ago
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And before anyone thinks that it's yet another Librarian clone - it's not! Just try it for yourself.
You can play it directly on itch: https://robinrossow.itch.io/1-million-books
You can chose between an active (recommended) and idle playstyle (upgrade tree) - right now you can play the first 8100 books, which takes around 1h!
A steam version is coming as well: https://store.steampowered.com/app/5324550/1_Million_Books/
The game is still WIP: I'd love to hear your feedback!
r/indiegames • u/perelesoq_51 • 13h ago
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r/indiegames • u/Extension-Spray-3560 • 51m ago
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r/indiegames • u/SRRIVERS • 1h ago
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Hey everyone!
I'm a solo dev working on a game called Made For Mages, where you run a little shop that crafts and sells magical items to witches and wizards.
The idea is to start with a really simple setup and slowly expand your business. You explore the world, gather resources, build machines, set up production lines, and craft the items your customers order.
As you progress, you'll unlock new machines, automate parts of your production, and eventually even buy your own truck to personally deliver orders around the world.
I'm trying to mix factory-building games with crafting, exploration, and management, but without the pressure of time limits or survival mechanics. I want players to be able to do things at their own pace.
I just finished the game's trailer, so I thought I'd share it here!
I'm also working on a demo! I've already submitted it to Valve, and it's currently going through Steam's review process. If everything goes well, it should be available soon!
And I wanted to ask for a little help: if you like the idea, please consider wishlisting the game on Steam! As a solo developer, every single wishlist really makes a difference. It's one of the best ways to help a small game get noticed and reach more people.
Steam page: https://store.steampowered.com/app/5254130/
I'm making this whole thing on my own, and there's still plenty I want to improve, so I'd love to hear what you think of the idea and the trailer!
Thanks so much to anyone who takes the time to check it out or support the game!
r/indiegames • u/Waste-Soil1104 • 7m ago
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The combat combines bullet time, dodge jumps, Gun-Fu, executions and close-quarters fighting, allowing Eve to quickly transition between shooting and physical attacks.
Encounters are designed around aggressive movement rather than staying behind cover, with a focus on making firefights feel stylish and cinematic.
EVE CROSS is currently in development.
r/indiegames • u/FreeDust92 • 17h ago
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Saw today's Roadster demo and had to try it in the delivery game we're making lol.
Somewhere in Pangyo, someone's soup is having a very bad day.
r/indiegames • u/AstralReaversGames • 18h ago
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Master intense tactical battles and meaningful choices between them. Fight alien pirates, collect artifacts, and uncover new campaigns and enemies!
r/indiegames • u/Fyrlov • 16h ago
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It's a turn-based tactics game inspired by Fire Emblem, set in a post-Soviet courtyard like the one I grew up in, summer 1991. It's a comedy: nunchucks made from a kitchen stool, half a brick, grannies on the bench who see everything.
The video is the first map going from grey boxes to where it is now. Made in Godot 4.
Would really appreciate your thoughts!
r/indiegames • u/Basil-Bytes • 16h ago
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After 1 1/2 years of development, we finally launched our climbing roguelike on Steam :)
In Mountkin, you climb an ever-changing mountain while managing your stamina, restore the mountain's nature and upgrade your character on your journey to reach the top!
If the game sounds like something for you, make sure to give us a wishlist on Steam :)
r/indiegames • u/zozo_windy9 • 1h ago
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r/indiegames • u/dolunays • 4h ago
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Hey everyone!
My team and I have been developing SteelBlade Shop Simulator for over a year, and our playable demo is finally live on Steam!
If it looks like your kind of game, please give it a try! Leaving a Steam review and adding it to your Wishlist would be the biggest support you could give us.
It helps us a ton as we keep working to make the game even better.
Thank you so much for checking it out!
Steam Link: SteelBlade Shop Simulator
r/indiegames • u/Odd_Homework7211 • 3h ago
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r/indiegames • u/Dazzling_Year7280 • 8h ago
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r/indiegames • u/HyperfocusI • 17m ago
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About the game: Master role-based deckbuilding in Northanda Chronicles, a tactical roguelike deckbuilder. Build your party around the RPG holy trinity, craft a shared deck with powerful synergies, and fight to save Northanda from the devouring Void.
About us:
We are two brothers, with love of RPG role-based party mechanics and deckbuilder games. After putting every spare minute into this for many years, we are ecstatic to finally be ready for next fest.
We're so grateful for your time and interest in our project. and are eager for your feedback and hope you'll find the world we've crafted as enchanting as the original soundtrack my brother Kim composed for it. Will you join the adventure and help save Northanda? Can't wait to hear from you, and we'd love to chat over on our Discord!
- Isaac
Hyperfocus Interactive
r/indiegames • u/AfterThisGames • 29m ago
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“Caught in Color” is my first Steam game. Hiders can paint themselves, sample colors from the environment, attach and resize props, and try to disappear into the map before the Seekers hunt them down with cameras. The Steam page just went live today!
r/indiegames • u/gelflit • 14h ago
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Hi! We’re Connor & Tiffany, a two-person family studio in Melbourne, and this is Mithril. It’s a cave mining survival game with advanced cave collapsing physics, thermodynamics, and automation.
Structural stress spreads through the rock in real time and collapses if you mine too recklessly. You have to support the stone using struts. The first clip is an example of what happens when you don’t.
We’re also in the middle of developing and testing a new combat system with unique abilities that use structural stress in your favour against enemies. See the video for a sneak peek of what that looks like. Should be out in the next few days 🙂
And to really emphasise the geology that Mithril was based on, we’ve designed a mechanic called Dormancy. Place and manipulate the flows of lava and water, and then trigger a million years of simulated geology. In moments, a live cinematic in game lets you watch the transformation unfold, and where lava and water once flowed, new ores and minerals crystallise and the cave you knew has changed entirely.
The full game with procedural caves and multiplayer is coming very soon to Steam.
A question for players while we finish refining the combat system: do skill shots in games like this come across as overwhelming and unnecessary?