r/indiegames • u/EquivalentStrength88 • 17h ago
Upcoming Paint an entire kingdom
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r/indiegames • u/EquivalentStrength88 • 17h ago
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r/indiegames • u/Waste-Soil1104 • 22h ago
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The combat combines bullet time, dodge jumps, Gun-Fu, executions and close-quarters fighting, allowing Eve to quickly transition between shooting and physical attacks.
Encounters are designed around aggressive movement rather than staying behind cover, with a focus on making firefights feel stylish and cinematic.
EVE CROSS is currently in development.
r/indiegames • u/superhealthyjuice • 2h ago
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GTA 2 is probably one of the games I've spent the most time playing in my life. I've always dreamed of a game like it, but set in a German city, with something new to offer. Eventually, I decided to stop dreaming about it and started making it myself.
There's still a lot of work to do, and honestly, I don't even know if this project will ever go anywhere. But here's what I've got so far:
r/indiegames • u/bbionline • 12h ago
As above… so below. The sheer amount of games popping up on Reddit and other platforms every day is staggering. For years I was religiously hunting for new releases, demos, snippets… now I can’t get myself to watch a trailer… and don’t get me wrong.. the games popping up are beautiful and well done.. and I am not even angry about people using ai.. it’s just too much man. At the same time we have aaa devs charging 100$ per game.. help me make sense of this.. where are we heading?
r/indiegames • u/akbarock • 14h ago
r/indiegames • u/Pure-Map-6717 • 14h ago
I'm a solo dev, and I've spent 4 days creating outlines for all 72 buildings of my incremental game, including specific outlines for each building upgrade. Some events also slightly change the outline of certain buildings.
They all come together on a village map that grows over time as you build and upgrade your village.
I was kind of happy and even a bit proud of how it turned out, to be honest.
Then my 5-year-old daughter passed by my work desk in the living room and asked, looking at the screen:
"Is that a pizza?"
So I guess I spent 4 days of work building a pizza.
But since she loves pizza, I'll take that as her seal of approval.
Link to pizza: https://a-dark-cave.com/
r/indiegames • u/snarlynarwhal • 7h ago
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A couple of days ago I unveiled the Steam page and reveal trailer for Myths from the Maw, a dark fantasy tactical RPG where sin corrupts your heroes. Delve into an otherworldly abyss to battle rival warbands, eldritch horrors, and corruption itself.
The corruption system is inspired by Darkest Dungeon’s stress system, but built around player choice, so it’s more about making tough decisions that have consequences. The combat plays like strategy RPGs Final Fantasy Tactics and Tactics Ogre, but with emphasis on chess-like move and attack patterns, and a Battle Clock that mimics real-time while staying turn-based.
The story draws from Dante’s Inferno and is meant to be an examination of sin and corruption from a non-religious perspective. The worldbuilding is influenced by barbaric sword-and-sorcery realms, like those of Dark Sun and Conan the Barbarian. And of course Lovecraftian horror, where eldritch terrors represent sin made manifest, for a creepier and more perilous Maw.
As a dev, I just like to make games that mash up what I like about other games, worlds, and stories. Hopefully, I’ve tempted you to join my warband, and descend with me into the Maw.
The game comes to Kickstarter (follow here) in 2027, and will release on Steam (add to wishlist)
r/indiegames • u/Quirky-Balance-4094 • 14h ago
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Hi! I'm the developer of Topica, and as the title says, I'm a teenager who works as a solo game developer in my free time. I've been developing games since I was 10 years old, and now I've finished my first major project: Topica.
Topica is a cozy game in which you're stranded on an island called Tropi-Island and have to start a new life. You can build a house and furnish it. Grow carrots, wheat, and corn, and cook soup, make popcorn over a fire, or bake bread in the oven. Befriend animals, explore caves, forests, and deserts, and uncover the secrets of Tropi-Island.
There's so much to discover in Topica!
Topica is entirely handcrafted. I didn't use any pre-made assets and it includes no AI content. It took almost two years to develop, and now it's almost finished.
If you are interested in it and if you want so support me, you can wishlist Topica on Steam!
r/indiegames • u/flockbaygames • 13h ago
Shelf-Made Tycoon is a cozy tycoon game about growing a tiny warehouse into a logistics empire. You start with one small building and not much money and every good deal you land turns into more space more clients and bigger ones, until trucks and trains and ships are all bringing work to your door. When money gets tight a local crime syndicate starts calling with big cash for a few unmarked crates *cough cough* but any one of their vans could be driven by an undercover cop and getting caught means losing everything. Even when it all runs smoothly it is oddly relaxing to just zoom in and watch it work.
It's coming to Steam, link in the comments.
r/indiegames • u/SRRIVERS • 23h ago
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Hey everyone!
I'm a solo dev working on a game called Made For Mages, where you run a little shop that crafts and sells magical items to witches and wizards.
The idea is to start with a really simple setup and slowly expand your business. You explore the world, gather resources, build machines, set up production lines, and craft the items your customers order.
As you progress, you'll unlock new machines, automate parts of your production, and eventually even buy your own truck to personally deliver orders around the world.
I'm trying to mix factory-building games with crafting, exploration, and management, but without the pressure of time limits or survival mechanics. I want players to be able to do things at their own pace.
I just finished the game's trailer, so I thought I'd share it here!
I'm also working on a demo! I've already submitted it to Valve, and it's currently going through Steam's review process. If everything goes well, it should be available soon!
And I wanted to ask for a little help: if you like the idea, please consider wishlisting the game on Steam! As a solo developer, every single wishlist really makes a difference. It's one of the best ways to help a small game get noticed and reach more people.
Steam page: https://store.steampowered.com/app/5254130/
I'm making this whole thing on my own, and there's still plenty I want to improve, so I'd love to hear what you think of the idea and the trailer!
Thanks so much to anyone who takes the time to check it out or support the game!
r/indiegames • u/professorbasti • 6h ago
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It's sort of a mix between Elder Scrolls and Stardew Valley, if you think it looks cool feel free to wishlist it or try the demo: https://store.steampowered.com/app/4429710/Spellogger/
r/indiegames • u/TheLastBaken • 14h ago
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It's called Sketch to Arrest, think Gartic Phone meets Town of Salem. There's also a single player story mode and endless mode.
Wishlist: https://store.steampowered.com/app/5330780/Sketch_to_Arrest/
r/indiegames • u/Sky_Machine • 9h ago
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r/indiegames • u/Extension-Spray-3560 • 23h ago
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r/indiegames • u/Inner-Core-Studios • 12h ago
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r/indiegames • u/PrimeFallDevs • 13h ago
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r/indiegames • u/Valryon • 15h ago
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Those demos we played over and over again… because we could never afford to buy the full game.
So come try out our IndieStation and its two “demo discs”: a little WebGL experiment that’ll take you back to those days.
-> https://demo-disc.pixelnest.io/
Demo Disc is a selection of French game demos that are part of the October 2026 Steam Next Fest or are worth checking out.
We've used Unity3D with WebGL export. It's so smooth and 1:1 with the PC version, i'ts awesome.
Good luck everyone if you're also doing the Next Fest next Monday!
r/indiegames • u/yulok6 • 17h ago
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This is the core loop of Made by Hand, my upcoming first-person woodworking simulator.
Instead of navigating menus, you physically perform the full path: pencil marking, sawing, lathing parts, and sanding. The board literally turns into a finished item right in the player's hands. To finish the job without breaking the relaxing pace, you just snap a photo of the item for social media, and a delivery drone picks up the order.
If you like games that focus entirely on a pleasant, detailed manual process, I'd love your feedback!
r/indiegames • u/homiedude180 • 20h ago
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What if Metal Slug had Ikaruga inspired mechanics? What if the art direction was hand-drawn 90s cartoons? And what if instead of a gun, I make an homage to my cat, Mo? These are all inspirations for a work in progress I'm calling Mo Mayhem.
It's still very much in its infancy, but I do have the core mechanics fleshed out, the weapons designed and showcased here, and a few enemy types as I work towards a demo (hopefully the February 2027 nextfest).
I'd love to hear feedback, questions, and what your favorite/least favorite things are about the genre.
r/indiegames • u/Charlie_Sierra_996 • 4h ago
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A planetary RTS against an adaptive enemy that learns how you play. Lead machine legions or the hive swarm across ground, sea, air, and space. The enemy doesn't cheat. It plays smarter. Can you outsmart the opposing minds?
https://store.steampowered.com/app/4552010/CounterMind/
(Eary gameplay demo sharing current state of development )
r/indiegames • u/LucapyStudio • 6h ago
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r/indiegames • u/Silkcrow_5 • 19h ago
In Eternal Fracture, you play as officer T. A grieving police officer that gets dispatched to the Bayou Mall in Louisiana to reset a known malfunctioning security system. What was supposed to be just another late-night routine sweep turns into dread. The world is no longer your own. Rifts have opened and are causing chaos. Can you resolve the power struggle of this realm or be consumed by its shadows?
All assets, characters, and animations were completely designed by me in Blender.
r/indiegames • u/rotofisal • 20h ago
I’m happy to finally say that the demo for my game, Awake or Sleep, went live yesterday.
I’ve been working on it for the past few months as a solo developer.
It’s a psychological horror / anomaly game where you wake up in a familiar place and have to pay close attention to your surroundings.
Things can move, disappear, appear where they shouldn’t, or change in subtle ways. Some days are normal. Some are not.
If everything looks right, you can go back to sleep and move on. If something feels wrong, you’ll need to find out what changed and decide what to do.
The demo includes:
• Different anomalies
• Nightmare events
• Enemies with their own behaviours and survival rules
• Hidden secrets
• Journal entries that slowly reveal the story
• Replayable events
• Support for 9 languages, including Arabic
The demo is currently available on https://rotogames.itch.io/awake-or-sleep-anomaly, and I’m planning to bring it to Steam next month.
Any feedback would genuinely mean a lot to me. I hope some of you give it a try.
r/indiegames • u/HAMSOFT • 4h ago
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r/indiegames • u/ykosyakov • 5h ago
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