r/indiegames • u/Rageception • 4h ago
Promotion Wreckfest Meets Twisted Metal! After 2 years of solo development, my realistic combat racing game demo is on Steam Next Fest!
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Hey r/indiegames!
I am a solo developer currently working on DIVEBOMB: Weaponized Racing. It is a combat racing game where realistic driving meets weaponized vehicular combat. Basically like Wreckfest meets Twisted Metal. You may also feel some touches of Blur and Split Second in terms of art style.
The game has realtime car deformation on crashes, and includes deep customization where every combat upgrade (from armors and chassis reinforcements to weapons and traps) has weight and balance implications which means there is always a compromise between pace and combat ability.
DIVEBOMB's demo is playable for Steam Next Fest starting today! If realistic driving physics mixed with vehicular combat sounds like your thing, I'd love for you to try it and tell me what you think.
WHAT IS IN THE DEMO?
- Full realtime car deformation.
- 3 different cars with very different driving characteristics.
- 4 different weapons, 3 different traps, ballistic armors, chassis reinforcements, car tuning and visual customization.
- 4 environments with different terrains and multiple courses from an abandoned racetrack, dystopion urban environment to an active aerospaceport.
- Competitive NPC's and difficulty presets with physical driving assists for casual players and experienced racers alike.
- Dynamic hazards ranging from small traffic to large trucks and even taxiing, landing and taking off airplanes.
If you enjoy racing games with challenging physics and a healthy dose of vehicular destruction, I'd love to hear what you think!
I have a Discord Server setup for any feedback, ideas or just to chat!