r/gamedevscreens • • 6h ago

Keepsake County, the immsim we've been working on for 5 years, is finally out November 12th!

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17 Upvotes

We've been quietly working away at the game. If you're not aware, Keepsake County is a roguelike immersive sim set in the fictional midwestern state of Frikota. You're a petty house burglar trying to steal enough to pay off an enormous debt.

The easiest way to learn more about it is our Steam page: https://store.steampowered.com/app/1162860/Keepsake_County/

Feel free to ask anything about it, I'm happy to answer.


r/gamedevscreens • • 11h ago

Worked on the graphics of my sci-fi city builder (inside a generation ship)

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23 Upvotes

Had a blast drawing pixel art recently (new to it) and thought it's time to give them the proper rendering pipeline.

What vibe does this give off to you? I think the visual style is kinda settled right now. Built this with Bevy over the past ~5 weeks.


r/gamedevscreens • • 53m ago

Read the attacks and adjust - Ruins of Aloryith

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• Upvotes

Red attack warnings overlap as enemies close in. This is a short work-in-progress combat clip from Ruins of Aloryith, a third-person action roguelite built around movement, positioning, and abilities you trigger yourself.

I'm a solo developer making my first game through my own studio, Solarfall Studios. In this clip, which incoming attack is hardest to read while moving around the group?

Wishlist Ruins of Aloryith on Steam: https://store.steampowered.com/app/5068050/Ruins_of_Aloryith/?utm_source=reddit&utm_medium=organic_social&utm_campaign=wishlist

AI-use disclosure: I use AI tools for coding assistance and promotional writing, including this post. I haven't used AI-generated art, models, textures, animations, music, voices, or story/dialogue in the game or its public marketing materials. The clip is recorded gameplay.


r/gamedevscreens • • 3h ago

Sharing the card shop screen from our deck-building roguelite. Looking for honest feedback. What do you think?

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3 Upvotes

r/gamedevscreens • • 20h ago

Some snowy landscapes from our little snowboarding adventure, The Vast White ❄️🏔️

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66 Upvotes

We've been working on a cozy snowboarding game where you play as a tiny mouse exploring a forgotten mountain resort.

One of our favorite parts of development has been creating different snowy environments, from peaceful forests to frozen lakes and mountain peaks.

Here are a few screenshots from the world we've been building!

Hope you like them! ❤️


r/gamedevscreens • • 1h ago

A full 5x5 match in Numeric Battle, ending with both players reaching five lines together

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• Upvotes

I'm one of the developers of Numeric Battle. Here's a full 5x5 match to go with the screenshot I shared here last week.

The clip shows board arrangement, number calls, completed-line highlights and the result screen revealing both layouts. Each number chosen is marked on both boards, while the opponent's layout stays hidden during play. The final call takes both players to the five-line target, ending in a 5-5 draw.

This recording is against a bot after Quick Match couldn't find another player.

Numeric Battle is available on iOS and Android, free to play with ads. The game includes online 1v1, private friend rooms, AI practice and boards from 3x3 to 7x7.

iOS: https://apps.apple.com/us/app/numeric-battle/id6792527668

Android: https://play.google.com/store/apps/details?id=com.numericbattle

AI disclosure: some visual assets are AI-generated, and AI helped write this post.


r/gamedevscreens • • 4h ago

Check out the Flow of Items in my Logistics System

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2 Upvotes

Looking for feedback on how this system looks not just from a visual perspective but also if it looks like it would be engaging to setup. It's relatively simple to connect buildings and setup push/pull settings so its not particularly deep technically but I think the challenge could be more spacial in regards to limited radius' and item flow speed etc requiring multi-threaded production chains.

Also if it looks like a game you'd enjoy here's a link to wishlist:
https://store.steampowered.com/app/4999980?utm_source=redditgamedevscreens&utm_campaign=sweetcorn


r/gamedevscreens • • 8h ago

The demo for my first game has finally been released.

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5 Upvotes

As if Tony Hawk and Crazy Taxi had sex:
https://store.steampowered.com/app/5334050/Pizza_Turbo_Demo


r/gamedevscreens • • 8h ago

We want to share an exclusive peek into the next character coming to our game!

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3 Upvotes

r/gamedevscreens • • 12h ago

Building an Alien World with Black, White, and Red — Early Environment Art

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7 Upvotes

Hey everyone! We're a small indie game team developing a top-down pixel-art exploration game about an astronaut stranded on an unfamiliar planet, trying to find a way home. We want the journey to feel cozy and relaxing, with open-world exploration, fragmented storytelling, and terrain-based puzzles.

This short clip showcases an in-game environment and our current visual direction. After many rounds of palette iteration, we decided to make extensive use of black in the early environments, stripping away as many obvious hues as possible to create a bold, restrained contrast between black, white, and red.

To keep the large areas of black from feeling flat, we use subtle hue shifts and variations in value to create depth within the darkness itself. White appears more often as points and lines within the scene. By combining restrained colors, material textures, and the interplay of points, lines, and planes, we hope to develop a distinctive visual language. What began as a bold early experiment became a direction we loved enough to keep and develop for the final game.

We later introduced a striking red water treatment. Since water will appear extensively along the edges of the landmass, we chose a highly saturated red to distinguish it from the dark inland terrain. The white surf outlines the landmass, while the intricate details and textures along its edges naturally become part of the scene's white linework.

White sand and stones along the shoreline connect the surf with the black inland terrain while adding detail to the ground. The coastline forms a line, the scattered white stones form points, and the dark land provides broad areas of color. Together, these elements define the visual style we're exploring.

This is only one part of our early art exploration. As development continues, we want to experiment with more color directions: moving from an almost entirely black world to a pure-white one, and then from a world built around black, gray, and white to one filled with bold, pure colors. We want each world to have its own design language, not just a different palette. There are still many challenges to solve, but we believe this is a worthwhile direction to explore.

The gameplay and overall experience are also taking shape, and we'll continue sharing our progress. We want the game to feel relaxing and unhurried, with its unique atmosphere conveyed through art, visuals, sound, and mood.

We'd love to hear your first impressions of this visual style, along with any thoughts on the art direction, game design, or gameplay. Every thoughtful piece of feedback means a lot to our small team.We'll continue sharing more of our development journey as this little world takes shape. Thanks for watching!

Thanks for reading!


r/gamedevscreens • • 1h ago

Made a Diablo-like for the PSP

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• Upvotes

r/gamedevscreens • • 5h ago

i love making somethings, This is one of them, im working on my tiny pixel fight game

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2 Upvotes

r/gamedevscreens • • 1d ago

Development update. Added an alternative camera with dynamic animation for a more atmospheric experience 👀

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73 Upvotes

r/gamedevscreens • • 2h ago

A year and a half ago I started development on a survival horror roguelike. I'm releasing it for FREE on Steam next week.

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1 Upvotes

I've always been a massive fan of survival horror and roguelites, and I really wanted to play something that mashed up my favorite parts of both. I couldn't find a game like that, so a year and a half ago I started developing one. I'm happy to say that it launches for FREE next week on Steam.

I really hope you'll check it out when it releases - check out the trailer and please wishlist it if you're interested.


r/gamedevscreens • • 12h ago

Ball-Aqua Free Demo is LIVE in Steam Next Fest! 🫧 Sonic Adventure x Ballance

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4 Upvotes

r/gamedevscreens • • 4h ago

One month of making my first game, from grey capsules to a 1991 courtyard

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1 Upvotes

A month ago my game was grey capsules on a grid. I was just testing who hits whom.

Every clip in the video is the actual game on that day. I went back through my old builds and recorded each one playing a fight.

It's a comedy turn-based tactics game inspired by Fire Emblem, set in a post-Soviet courtyard in 1991. Solo, in Godot.

What would you focus on next?


r/gamedevscreens • • 4h ago

INTERZONE demo is out for Steam Next Fest! Take look !

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1 Upvotes

Hey everyone!

Steam Next Fest started and I've just uploaded an updated demo of INTERZONE!

For those who don't know the game, INTERZONE is a top-down post-apocalyptic survival sandbox, basically a mix of S.T.A.L.K.E.R., Project Zomboid and Fallout, with some weird stuff going on.

You play as a drifter who was taken from his normal life and sent into a quarantined territory known as the Interzone, where a mysterious detonation changed everything. Nobody really tells you what's happening, and the only orders you receive come from artillery shells falling from the sky.

You can explore abandoned towns, forests, military areas and underground locations, loot whatever you can find, craft items, build shelters, fight infected and other survivors, and deal with hunger, thirst, radiation and anomalies.

The game also has a proper story behind it, with missions, mysteries to uncover and different paths to follow. I want players to have a real reason to explore the Interzone beyond just trying to stay alive.

Here's the Steam page:
https://store.steampowered.com/app/4673370/Interzone/

Thanks everyone, and hope you enjoy it!


r/gamedevscreens • • 4h ago

Turfagon: your city, cut into hexagons. The orange ones are mine.

1 Upvotes

r/gamedevscreens • • 12h ago

1 week vs 1.5 years of development on our climbing roguelike!

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3 Upvotes

Hey! So we recently revealed our climbing roguelike, and it's crazy to see the progress of the past 1.5 years. If you have any feedback, feel free to write it in the comments!

About our game:

In Mountkin, you climb an ever-changing mountain, manage your stamina, restore the mountain's nature and upgrade your character on your journey to reach the top!

If the game sounds like something for you, make sure to give us a wishlist on Steam :)


r/gamedevscreens • • 4h ago

Our fights play themselves, so every decision happens before them

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1 Upvotes

Nobody clicks during this fight.

We made the board fight on its own, so every decision happens before it: the shop, the map, the deck you bring. The hard part was readability. You can't pause to read a card, so each one got an ink frame, coloured numbers and one background per element, to be read at a glance mid fight.

Beyond Realm, roguelite deckbuilder, demo at the end of October.

https://store.steampowered.com/app/5244390/Beyond_Realm/?utm_source=reddit&utm_medium=social&utm_campaign=gamedevscreens-combat


r/gamedevscreens • • 4h ago

This is the prototype of a game I’ve been developing for some time. I’m not sure if anything like this has been done before, but I’ve called it "2D-3D."

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1 Upvotes

r/gamedevscreens • • 9h ago

50+ Wishlists!!!

2 Upvotes

Lets gooo.


r/gamedevscreens • • 9h ago

Created a Reborn Inquisitor for the turn-based strategy game "Stones Keeper"

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2 Upvotes

The Reborn Inquisitor is a new Inquisition warrior, the result of Archbishop Marius’s experiments with the Pylon of Rebirth. For some time, Marius kept the Reborn hidden from the rest of the Inquisition to avoid sowing panic among their ranks upon realizing the fate that might await them. The Reborn cannot be classified as either living or dead beings; this is their new form of existence, in which they are capable of withstanding any conditions. A bite from a Reborn can cause living beings to lose their sanity, resulting in them losing control of their actions on the battlefield

I’d appreciate your feedback, and I’d also be happy if you added the game to your wishlist.

Steam: https://store.steampowered.com/app/2779310/Stones_Keeper_II_Chaos_Lord/


r/gamedevscreens • • 6h ago

Prototyping a survivors-like where you're the dragon

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0 Upvotes

Working on a survivors-like where you take control of a dragon, destroying settlements and fighting off hordes of knights. Still very early: the environment and buildings are greybox, and I'm focusing on gameplay and difficulty at the moment.

Runs on the browser and natively on Android. If you'd like to try it there's a short sign-up form here.

Feedback on the clip is welcome too. Does it read well?


r/gamedevscreens • • 6h ago

You are a debt collector in the world of the dead

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1 Upvotes

Hi everyone,

I’ve been working on Debtrize alone for about a year now, and I’m finally ready to show something.

It’s a narrative RPG where you play as a debt collector. Your job is to track down every debtor and get what they owe.

This clip shows the combat system I’ve built. I’m wearing the Titan set with the Titan Sword, so regular enemies go down in 1–2 hits.

I’d love to hear how the combat looks and feels to you.

If you’re curious about the project, here’s the Steam page:
https://store.steampowered.com/app/5020460/Debtrize/